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KMST Balance Patch - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Maplestory (https://www.southperry.net/forumdisplay.php?fid=15) +--- Forum: Maplestory Discussion (https://www.southperry.net/forumdisplay.php?fid=31) +--- Thread: KMST Balance Patch (/showthread.php?tid=20758) |
KMST Balance Patch - fiftyschmooo - 2009-12-24 Sinnuendo Wrote:I think I'm falling for a troll, but... lol ya i read it and was like @_@ Nesso Wrote:My class should be overall weaker because the restricted damage they can do some of the time is already good. Here is bad algebra to prove it.i totally think we should be useless out of our ships since we pwn so much in it ![]() i know "..." is not replacement for a period... i dont use it in that context... i use it more as a comma and to put some emphasisas on certain things. You can clearly see that in my run on sentences... im just to smart for my own good and dont have time to go thru all my posts and Grammar-nazi-tize m posts all the time and for that i am sorry... if you have troubles reading my posts.... then just dont... KMST Balance Patch - Beaner - 2009-12-24 fifty, all those ... make my arrows limp. B> arrow viagra KMST Balance Patch - Devil - 2009-12-24 Sinnuendo Wrote:I think I'm falling for a troll, but... fiftyschmooo Wrote:lol ya i read it and was like @_@.Why would that be a troll? Meso Explosion is still quite powerfull, especially since the upgrade, since now Shads can blow up -all- mesos dropped by -anyone- in the map, -ANYONE-. Actually (in theory), with the upgrade, all 30 people dropping mesos at zakum when he super-wdefs-up, could result in about 1mil extra damage / second from dropped mesos... It's expensive allright, but it's perfectly possible... that's all I'm saying, and it's definitely not a troll... :/ KMST Balance Patch - Sinnuendo - 2009-12-24 Devil Wrote:Why would that be a troll? Meso Explosion is still quite powerfull, especially since the upgrade, since now Shads can blow up -all- mesos dropped by -anyone- in the map, -ANYONE-. Actually (in theory), with the upgrade, all 30 people dropping mesos at zakum when he super-wdefs-up, could result in about 1mil extra damage / second from dropped mesos... It's expensive allright, but it's perfectly possible... that's all I'm saying, and it's definitely not a troll... :/ I mean the charge + ME thing. wat I'm pretty sure the DS charge only applies to Assassinate. KMST Balance Patch - KhainiWest - 2009-12-24 He's saying while hes weapon defensed up you can drop meso's while in DS (not that smart to do while in DS considering the amount of magic attacks but a bishop could fix that) then when it's finished bomb it. It's not wallet efficient but it does add a significant boost to their damage. KMST Balance Patch - Russt - 2009-12-24 Devil Wrote:Erm no, I dunno where Fiel got this, but the critical on the last hit of Assassinate is really 250% added damage. I checked it some time ago in-game and 150% damage didn't cut it alone to get my critical value that high back then. So afaik, it's still 250%. You say "still" as if it ever was confirmed to be 250%. This was uncharged at all? Got any pics? As far as I'm concerned Assassinate's not even a calculable value anymore until someone checks it out again. KMST Balance Patch - Devil - 2009-12-24 It seems besides the straight damage upgrade from BoT, it also triggers Venom damage now... after 2 years... [YOUTUBE]-IwcL-xwy5s[/YOUTUBE] KMST Balance Patch - iFrancisco - 2009-12-24 Russt Wrote:As far as I'm concerned Assassinate's not even a calculable value anymore until someone checks it out again. Very true. We can toss numbers around but until it is actually implemented here so we can test it ourselves, it does not do that much good. fiftyschmooo Wrote:lol ya i read it and was like @_@ He was talking about dropping while in DS, which is useful at times; I utilize this whenever I do speed Zakum runs during the WDef, and Matk are not of worry because of the insane avoid we have. Not many players know this either, but technically the strongest combo for Shadowers involves ME. You can place your macros on the 'V' button on your keyboard, then while using the macro you can do the fast-drop method with mesos. This doesn't not work with all skills (it glitches somewhat when darksight is used, so assassinate macros are not good for this) but the best combo this can be used for is BS+SB. You will still continuously attack with SB/BS, but at the same time you are able to drop mesos. Once you are done dropping, you then use the ME/BS macro to finish the mesos off. I have tested this on some smaller bosses (Tengu is good to test on) and it does appear to be faster than our best 'normal' combo of Ass(4th hit) and BS. KMST Balance Patch - JoeTang - 2009-12-24 Devil Wrote:snip Assassinate can only reach Stage Six, not Stage Eight. Therefore, the max charge modifier is 300%. Full Charged Assassinate does about 800%/s KMST Balance Patch - Lan - 2009-12-24 Devil Wrote:Erm no, I dunno where Fiel got this, but the critical on the last hit of Assassinate is really 250% added damage. I checked it some time ago in-game and 150% damage didn't cut it alone to get my critical value that high back then. So afaik, it's still 250%. Can I see any screen shot of you doing over 750% on the critical without any charge? (PS. Not even 1.6 - 2 seconds; try to use it as soon as possible) JoeTang Wrote:Assassinate can only reach Stage Six, not Stage Eight. Therefore, the max charge modifier is 300%. Full Charged Assassinate does about 800%/s I can't find Fiel's table anymore, but the max charge modifier looks like 500% to me: http://i45.tinypic.com/14e9ftz.jpg (912+1618)/2 * 600% * 500% = 37950 (33895+36363+47465)/3 = 39241 But if this is what you mean, then please gracefully ignore it. =) KMST Balance Patch - byakugan - 2009-12-24 Devil Wrote:It seems besides the straight damage upgrade from BoT, it also triggers Venom damage now... after 2 years... For what I see in that video, Shadowers are as good at poisoning a map as Fire mages. KMST Balance Patch - SuperMario64 - 2009-12-24 All these nice little changes that weren't listed being revealed makes me happy! :3 I didn't think about Band of Thieves getting fixed for a while...I just got so used to it not being able to poison enemies. xD Hopefully Assassinate's raw power gets buffed in Part 2 along with some lovely invincibility frames...since the first 3 hits uncharged are just ~1.8x stronger than Boomerang Step...on one enemy...with the added risk of no invincibility frames and a slow animation...which leaves me prrretty vulnerable..even without the 4th hit that hugs the enemy. o_o Other than that, it looks epic. ;3 The new poison duration and probability plus Band of Thieves will make training even more awesome nao.
KMST Balance Patch - Heliocentric - 2009-12-27 It'd be nice if they could also put a charger bar over your head like corkscrew punch/pierce while charging assassinate so you don't need to actually count to 8 or whatever when you want to charge it. KMST Balance Patch - Greg - 2009-12-27 SuperMario64 Wrote:I didn't think about Band of Thieves getting fixed for a while...I just got so used to it not being able to poison enemies. xD I don't think it was meant to activate Venom from the start. Maxed Venom hits anywhere from 20k-30k; it'll wreck everything. Just imagine it at Oblivion Guardians. KMST Balance Patch - JoeTang - 2009-12-27 Greg Wrote:I don't think it was meant to activate Venom from the start. Maxed Venom hits anywhere from 20k-30k; it'll wreck everything. Just imagine it at Oblivion Guardians. I always found it a little unfair that Avenger could activate Venom from a far distance on six monsters when Band of Thieves couldn't at all. KMST Balance Patch - Forte - 2009-12-27 I always found it unfair that the class that gets the most DPS, gets the best movement skill in the game. *glares at NLs with FJ* KMST Balance Patch - JoeTang - 2009-12-27 Forte Wrote:I always found it unfair that the class that gets the most DPS, gets the best movement skill in the game. *glares at NLs with FJ* [COLOR="YellowGreen"]>most DPS >NLs[/COLOR]
KMST Balance Patch - Devil - 2009-12-27 JoeTang Wrote:I always found it a little unfair that Avenger could activate Venom from a far distance on six monsters when Band of Thieves couldn't at all.And don't forget that Shad's had the same trigger rate of Venom in percents as NL's, while having -way- less attacks per second (spammability of Avenger is a LOT higher then Bstep alone) to trigger Venom. So yeah, like I said 2 years ago, BoT not triggering Venom has always been a bug, in relation to class balance, I'm glad they finally fixed it... 2 years later... KMST Balance Patch - Moonlapse - 2009-12-28 In an overall sense, do these changes increase boss dpm to a more feasable level? KMST Balance Patch - Devil - 2009-12-28 Moonlapse Wrote:In an overall sense, do these changes increase boss dpm to a more feasable level?I did a quick raw calc, and it pushes Shadowers somewhere inbetween DK's and Hero's on DPS at bosses (As 2nd melee DPS class). But we need more solid numbers to work on first to come to a conclusion on this. |