Re: Archer %/s (KMS Unlimited and GMS Tempest)
KMS 1.2.218:
Wind Archer:
Some nerfs.
Re: Archer %/s (KMS Unlimited and GMS Tempest)
KMS 1.2.218:
Mercedes:
Nerf to Legendary Spear spam, passive buff to Leap Tornado damage. They might have been compensated with delay cuts because Unicorn Drive, Leap Tornado Legendary Spear were added to the chain list, but I don't have the new delays.
Re: Archer %/s (KMS Unlimited and GMS Tempest)
KMS 1.2.218:
Wild Hunter:
Some buffs around. Considering cutting the +WATK% out and having it in a separate table for comparison. Did Sonic Roar never activate Final Attack until now?
Re: Archer %/s (KMS Unlimited and GMS Tempest)
Thought for sure Bowmaster was better than Marksman after the buff but I guess not. :f3:
Re: Archer %/s (KMS Unlimited and GMS Tempest)
Quote:
Originally Posted by
TugboatWilly
Thought for sure Bowmaster was better than Marksman after the buff but I guess not. :f3:
This is funny.
Re: Archer %/s (KMS Unlimited and GMS Tempest)
Quote:
Originally Posted by
JoeTang
KMS 1.2.218:
Bow Master:
Hurricane and Arrow Blaster swapped. I have seen videos of AFA working with Arrow Blaster Turret. If that was a bug and has been fixed, let me know. Otherwise, the turret here activates AFA. Should it also use Advanced Quiver?
If a BM is using Hurricane Splitter and the Installation has AFA, even with buffing shouldn't its hit/s be higher?
Hurricane: 8.33
AFA: 5.831
Magic Arrows: 4.998
Installation: 8.33
Installation AFA: 5.831
Thats 33 hits without the split and 41 with. I don't get whats happening @_@ Are the buffs that bad
Quote:
Originally Posted by
TugboatWilly
Thought for sure Bowmaster was better than Marksman after the buff but I guess not. :f3:
I was told BMs were the strongest Archer atm in KMS.
Re: Archer %/s (KMS Unlimited and GMS Tempest)
Quote:
Originally Posted by
TugboatWilly
Thought for sure Bowmaster was better than Marksman after the buff but I guess not. :f3:
I might be doing something wrong, but it looks like Bowmasters went down a bit?
Re: Archer %/s (KMS Unlimited and GMS Tempest)
Quote:
Originally Posted by
iVege
I might be doing something wrong, but it looks like Bowmasters went down a bit?
...BMs only increased. Not sure what you may be missing. Did you take hurricane splitter or installation afa into consideration?
Re: Archer %/s (KMS Unlimited and GMS Tempest)
i compared the 1st page warcher to the recently posted warcher chart. unless i'm comparing the wrong information, the most recent chart is showing increases, not decreases. please clarify 'slight nerf'
EDIT: yes, i was comparing the wrong information.
looks like the slight warcher nerf is around 9-13% decrease in damage on 1v1
Re: Archer %/s (KMS Unlimited and GMS Tempest)
Quote:
Originally Posted by
Lisak
...BMs only increased. Not sure what you may be missing. Did you take hurricane splitter or installation afa into consideration?
I can't speak for this update, but Blaster did not previously activate Magic Arrows and I can't remember about it activating AFA but I doubt it. Split Hurricane still only counts as 1 attack for AFA/MA activation purposes so it's pretty lackluster. You can check Elufu's calculations over on Basil for a more detailed account of the numbers, but Nexon is basically derping and has no idea how BMs actually work.
Re: Archer %/s (KMS Unlimited and GMS Tempest)
Quote:
Originally Posted by
Lisak
...BMs only increased. Not sure what you may be missing. Did you take hurricane splitter or installation afa into consideration?
I was comparing the first page BM to the one on the previous page.
Does the Hurricane table not use Arrow Blaster turret? I think that was the case before, but it would be quite silly for JoeTang not to have changed it after this update.
And if BMs actually do 15k% without turret, then wow, are they above MMs now. All on top of Armour Break's effect.
Re: Archer %/s (KMS Unlimited and GMS Tempest)
Quote:
Originally Posted by
VerrKol
I can't speak for this update, but Blaster did not previously activate Magic Arrows and I can't remember about it activating AFA but I doubt it. Split Hur.cane still only counts as 1 attack for AFA/MA activation purposes so it's pretty lackluster. You can check Elufu's calculations over on Basil for a more detailed account of the numbers, but Nexon is basically derping and has no idea how BMs actually work.
I know hurricane is 1 attack but it is two hits. My numbers did not include any splitter afa. Elufu herself has said that BMs are the strongest Archer in KMS atm. I don't see Nexon derping at all.
@ivege I see.
Re: Archer %/s (KMS Unlimited and GMS Tempest)
KMS 1.2.218:
Bow Master:
Looked over it again, Turret wasn't properly being used with Hurricane. Magic Arrow was added to it too.
Re: Archer %/s (KMS Unlimited and GMS Tempest)
You and I Patch:
Wind Archer:
The OP has the first release patch, and this was a buff after it came out I believe, which is what the most recent patch should be compared with.
Re: Archer %/s (KMS Unlimited and GMS Tempest)
Quote:
Originally Posted by
iVege
I was comparing the first page BM to the one on the previous page.
Does the Hurricane table not use Arrow Blaster turret? I think that was the case before, but it would be quite silly for JoeTang not to have changed it after this update.
And if BMs actually do 15k% without turret, then wow, are they above MMs now. All on top of Armour Break's effect.
Yea, JT fixed it, well, I am assuming, I am just looking at hits and what he is saying hes doing, which sounds right.
AFAIK, when fighting a rock BMs are the strongest Archer. Its wierd that I dont feel any hype from BMs. Maybe, its because many are skeptical of AFA Turret as KMS has only given a vague reference to it at best. Like JT said, IDK if its real or a bug, but its DEFINITELY there, for now. I am also not sure where ppl are getting this, but apparently a major revamp is coming for alot of classes and this patch may not mean much.
Re: Archer %/s (KMS Unlimited and GMS Tempest)
Quote:
Originally Posted by
Lisak
I am also not sure where ppl are getting this, but apparently a major revamp is coming for alot of classes and this patch may not mean much.
Probably has to do with what is implied by this patch.
http://orangemushroom.net/2014/07/23...or-star-force/
The SP and skill changes suggest 5th job or some other revamp.
Re: Archer %/s (KMS Unlimited and GMS Tempest)
Quote:
Originally Posted by
xlxlxlxl
@-@ Makes sense
thx!
Re: Archer %/s (KMS Unlimited and GMS Tempest)
Quote:
Originally Posted by
Lisak
Yea, JT fixed it, well, I am assuming, I am just looking at hits and what he is saying hes doing, which sounds right.
AFAIK, when fighting a rock BMs are the strongest Archer. Its wierd that I dont feel any hype from BMs. Maybe, its because many are skeptical of AFA Turret as KMS has only given a vague reference to it at best. Like JT said, IDK if its real or a bug, but its DEFINITELY there, for now. I am also not sure where ppl are getting this, but apparently a major revamp is coming for alot of classes and this patch may not mean much.
Quote:
Originally Posted by
xlxlxlxl
Actually they said in the Coordinator's Invitation event that the third patch of the summer update will contain updates to I think 30 or 31 (out of 35) jobs, both in terms of their skills and stories!
Re: Archer %/s (KMS Unlimited and GMS Tempest)
Quote:
Originally Posted by
HighOnMushrooms
Actually they said in the Coordinator's Invitation event that the third patch of the summer update will contain updates to I think 30 or 31 (out of 35) jobs, both in terms of their skills and stories!
I WANT A LUMI REVAMP! lol ok no I'm only half serious. Lumi is good as it is, with advantages to both KMS and GMS systems. I've remarked before (several times) that Luminous is one of the classes with the fewest tweaks since they were released. I'm hoping that they would make it less slow, and less DC-causing, and less good for hackers to abuse -.-
Hadriel
Re: Archer %/s (KMS Unlimited and GMS Tempest)
Quote:
Originally Posted by
hadriel
I WANT A LUMI REVAMP! lol ok no I'm only half serious. Lumi is good as it is, with advantages to both KMS and GMS systems. I've remarked before (several times) that Luminous is one of the classes with the fewest tweaks since they were released. I'm hoping that they would make it less slow, and less DC-causing, and less good for hackers to abuse -.-
Hadriel
Like Jett without the falling stars disconnections?