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[1.2.355] More balancing - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Extraction Stuff (https://www.southperry.net/forumdisplay.php?fid=13) +--- Forum: Extractions (https://www.southperry.net/forumdisplay.php?fid=68) +--- Thread: [1.2.355] More balancing (/showthread.php?tid=33542) |
[1.2.355] More balancing - ghostofhalo - 2010-12-04 DarkAbyzz54 Wrote:Agh, way too slow, and an added unnecessary bow whack animation. What was wrong with Arrow rain before this reorganization?Arrow Rain/Eruption hits 10 targets where Inferno/Blizzard hits 6 for 50%/100% less skill damage (10%/20% less total). Unfortunately, it doesn't hit more DPS until 8 targets (Marksman) or 9 targets (Bowmaster). [1.2.355] More balancing - Justin - 2010-12-04 ghostofhalo Wrote:Arrow Rain/Eruption hits 10 targets where Inferno/Blizzard hits 6 for 50%/100% less skill damage (10%/20% less total). Unfortunately, it doesn't hit more DPS until 8 targets (Marksman) or 9 targets (Bowmaster). Too bad such a situation never occurs, and being in such a huge mob as a bowman at higher level mobs is typically suicidal. [1.2.355] More balancing - Chameleonic - 2010-12-05 PirateIzzy Wrote:For anyone who wants to see AR in action: Ewww that looks awful. I thought AR/AE were to slow before. And the vertical range is horrible. It should be hitting Roids on that second platform. Archers AoE skills have pathetic hit boxes. [1.2.355] More balancing - Mike - 2010-12-05 I honestly hope that's not the full range. The skill level must be low? [1.2.355] More balancing - Dusk - 2010-12-05 The range didn't change, and doesn't change when you add points into it. AR/AE have always had near-zero upward vertical range. If you stand on the platform above, you can hit the Roids below. [1.2.355] More balancing - vx-2 - 2010-12-05 Any idea on the delays of AR/AE vs. Arrow Bomb delays? (if Arrow rain is faster, I guess it's still worth using it vs. Arrow Bomb) [1.2.355] More balancing - Dusk - 2010-12-05 Arrow Rain is slower and does about the same amount of dps as Arrow Bomb. Why would you use Arrow Bomb? Get Inferno. [1.2.355] More balancing - Worthyness - 2010-12-05 both my buccaneer and my bowmaster are getting not-very-good changes =( In pre-BB, arrow rain could easily be used as a training skill. Now it's too slow for anything worthwhile ![]() L> vid of new DS [1.2.355] More balancing - FluffyFoxxie - 2010-12-05 Worthyness Wrote:both my buccaneer and my bowmaster are getting not-very-good changes =( Inferno is actually good now. Go with that. [1.2.355] More balancing - vx-2 - 2010-12-05 Dusk Wrote:Arrow Rain is slower and does about the same amount of dps as Arrow Bomb. Why would you use Arrow Bomb? Get Inferno. Becuz stun is more useful than DoT =) [1.2.355] More balancing - JoeTang - 2010-12-05 vx-2 Wrote:Becuz stun is more useful than DoT =) No it's not. Have you ever played a Hunter? Arrow Bomb's stun is worthless and Inferno is 1.5x stronger. [1.2.355] More balancing - Link - 2010-12-05 Worthyness Wrote:both my buccaneer and my bowmaster are getting not-very-good changes =( Wait, what happened to Dragon Strike? What's happening to the Viper class!? D: Edit : God damn it. Once I make it to Shadower, I'm sticking to it, unless I can manage to hit 200 on my Viper before this change. >_> What was a very good class from the start is now just terrible. Horrible avoid, horrible DPS, no more invulnerability training... I see no perks to the class anymore. The class isn't even fun after Big Bang. =/ [1.2.355] More balancing - Takebacker - 2010-12-05 ShiKage Wrote:Wait, what happened to Dragon Strike? What's happening to the Viper class!? D: DS is now only slightly faster than it is pre-BB, rather than insanely fast as it was post-BB. [1.2.355] More balancing - Link - 2010-12-05 Takebacker Wrote:DS is now only slightly faster than it is pre-BB, rather than insanely fast as it was post-BB. Post-Big Bang Dragon Strike isn't very fast, actually. =/ Compared to most fourth job main skills, it's actually pretty slow, considering. Is there any reason for one to continue to play a Viper, aside from being "unique" or just to continue their main? [1.2.355] More balancing - -Ghost- - 2010-12-05 ShiKage Wrote:Is there any reason for one to continue to play a Viper, aside from being "unique" or just to continue their main? Not really, the class died after losing a ton of it's invincibility frames some time ago in my opinion, this is just burying it back up, peeing on it, then burying it back upside down. [1.2.355] More balancing - MrFry - 2010-12-05 That AR/AE speed is pitiful. Saw it got buffed after bb, then saw it got another damage buff now/with a speed reduction which I wasn't too thrilled for. [1.2.355] More balancing - Fiel - 2010-12-05 -removed- [1.2.355] More balancing - Avior - 2010-12-05 dam, AR and AE are doing the animation with "Knockback" hit. [1.2.355] More balancing - Baklava - 2010-12-05 Can anyone explain how the new warrior Final Attack works? Videos are fine too. [1.2.355] More balancing - Fiel - 2010-12-05 Okay, final draft of my new script with new libraries. It now detects a lot of good stuff:
Skill Changes
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