Well pomegranate. After all that, I'm going to laugh pineappleing hard when HB stacks with the HP and MP boosting skills additively.
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Well pomegranate. After all that, I'm going to laugh pineappleing hard when HB stacks with the HP and MP boosting skills additively.
The Mechanic Class seems like I class I could actually lvl decently on.
I do like the bg Music; "GelimerLab" is very good
can't wait untill we get it
BB~
Huh, I thought Paralyze was still 480%, but good to see it was 600% and now 620%. That makes it fair, since F/Ps can train a bit faster with a 6 mob, freezing, DoT AoE and do slightly less bossing damage.
so are assassins the only job that doesn't have mob skill b4 3rd job?
It's a quest item. You talk to a guy and you get it. I guess it's some kind of quest equip like the magatia capes, cause when I got it, an npc had a new quest to me. We'll have to know more about the storyline though.
And aw at DB nerfs... My lvl 101 DB was feeling weak already compared to others, no need to nerf even more :(
At least they buffed arans a bit...
yes of course...my first char is a sin and it took me 1 year to get to 70, my second char is a dexless sin and it took me like 5 months because I train so fking slow compared to other class...
I got to level 70 on my aran in like a month
Are you stupid??? no one can ks better than a bishop/AM, however that will change after balance patch :)
Considering you can use stack-able damage over time as a F/p and they got a stronger summon, they will be right under I/L, and surpass them if DoT is affected by Elewands. I wanted F/p Mages to have decent bossing abilities, but with the range (and no damage reduction) on a 6 monster hitting ability along with Freezing and Dot to increase training even further... there should be a much larger DPS gap between the two classes.
Or they can make I/L mages be able to freeze bosses :f3: or have an effect on Bosses that slows down the rate of attacking.
Or God forbid; make Chain lightning hit 6-10 monsters again