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KMST Balance Patch - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Maplestory (https://www.southperry.net/forumdisplay.php?fid=15) +--- Forum: Maplestory Discussion (https://www.southperry.net/forumdisplay.php?fid=31) +--- Thread: KMST Balance Patch (/showthread.php?tid=20758) |
KMST Balance Patch - Devil - 2009-12-22 For anyone who wants Hero / NL / BM / MM upgrades... this is a rebalance patch, not a zOMG upgrade all classes... So there won't be damage upgrades for the already overpoweredl classes, expect rather nerfs to damage then upgrades for Hero's / NL's / BM's / MM's... rebalance ppl... reBALANCE... that says it all...
KMST Balance Patch - Saar331 - 2009-12-22 I don't find Hero as an overpowered class... but thats just what I think nerfing would make people mad so I think they will just make other classes stronger KMST Balance Patch - CarrionCrow - 2009-12-22 Devil Wrote:For anyone who wants Hero / NL / BM / MM upgrades... this is a rebalance patch, not a zOMG upgrade all classes... Yea in junction to the new updates with new classes and possibly high level areas. Not necessarily adventurerclasses compared to each other. As a Night Lord, I don't want any damageboosts, I just want useless skills to be looked over, like shadow meso and ninja ambush, less SP used on skills like shifter and ninja storm would also be welcomed. I could also use something that would alter the stupid issues with bosses, damage and HP. Also, people that look at sairs and their new updates and still think NLs stand a chance in bossing or training should try to find a new brain before the stores sell em out during this years x-mas frenzy. KMST Balance Patch - Takebacker - 2009-12-22 The only reason archers and NLs are unlikely to get upgrades is because there is no legend yet to make them seem "obsolete" or "inferior". Ranged classes are still the #1 DPS classes at bosses, so there's no real reason to upgrade them. Corsairs on the other hand only got updates to help their training in the early levels. KMST Balance Patch - Beaner - 2009-12-22 Devil Wrote:For anyone who wants Hero / NL / BM / MM upgrades... this is a rebalance patch, not a zOMG upgrade all classes... That's cute, MM are in no way overpowered, the only reason people pick a MM over a shadower is SE. KMST Balance Patch - Chameleonic - 2009-12-22 Yeah ,only people who have never played a MM or read DPS threads, think they are ok as they are. KMST Balance Patch - Phoenix - 2009-12-22 Generally I'd agree about nothing in store for most classes....but they did something for Corsairs =O I can see them tweaking 3rd job skills, since most are horribly outdated. KMST Balance Patch - Greg - 2009-12-22 XBish Wrote:That's cute, MM are in no way overpowered, the only reason people pick a MM over a shadower is SE. They're not overpowered, but they sure as hell aren't underpowered (DPS-wise). People don't just pick Marksmen over Shadowers because of SE; they're picked because their DPS is significantly higher than that of a Shadower's. KMST Balance Patch - Amnesia - 2009-12-22 They are balancing classes whom are weaker compared to the other classes in it stage. For an example, Shadowers are weaker compared to the Hero's. Now, they are balancing Shadowers to make them more balanced as possible compared to the Hero's. Now, if they would "balance" Hero's again, it would make the Shadowers weaker again. So no point at all. KMST Balance Patch - DeanNim - 2009-12-22 Amnesia Wrote:They are balancing classes whom are weaker compared to the other classes in it stage. You spoke my mind, lady gaga.. KMST Balance Patch - fiftyschmooo - 2009-12-22 now..... L> for a drop in all Crit based damage boosts(for those that have crits, BM NL MM blah blah) and L> for a raise in party crit occourance, drop leik a BM from 40% chance(or is it 50% chance...) down by liek 5% and make SE 5% better >.> that way i might be able to finallllllly get a SS with 4 Crits on my cannon so i can show like 300K damage overall
KMST Balance Patch - byakugan - 2009-12-22 Doing some changes to job's like Heroes doesn't mean they have to get a massive boost in damage. As many people has established in this thread before, there shouldn't exist useless sklill or "waste skill" and as someone already said, Crusaders are hard to train in 3rd job and earily 4th job. I find stupid that our 4th job is based on only 2 skills, Advanced combo and Brandish (You just need 1 point into rush and power stance for bosses). Increasing Panic and Coma's damage would make it easier to train during 3rd job, and would put those skills to that level of Brandish in 4th job, turning then useful again. As for enrage, just get rid of the cooldown time or even better, keep the cooldown and make it a party skill, thus every one benefits from it (although i accept the second would unbalance them more compared to paladins) KMST Balance Patch - Dual - 2009-12-22 byakugan Wrote:Doing some changes to job's like Heroes doesn't mean they have to get a massive boost in damage. As many people has established in this thread before, there shouldn't exist useless sklill or "waste skill" and as someone already said, Crusaders are hard to train in 3rd job and earily 4th job. I find stupid that our 4th job is based on only 2 skills, Advanced combo and Brandish (You just need 1 point into rush and power stance for bosses). Increasing Panic and Coma's damage would make it easier to train during 3rd job, and would put those skills to that level of Brandish in 4th job, turning then useful again. As for enrage, just get rid of the cooldown time or even better, keep the cooldown and make it a party skill, thus every one benefits from it (although i accept the second would unbalance them more compared to paladins) I'd take that if you buff Threaten up to -30 Attack and Defense and make it so it doesn't block the monster's buffs. KMST Balance Patch - fiftyschmooo - 2009-12-22 Upon further Examination, The Upgrades Corsairs get are nice and all, but don't really affect training, it migth allow some Corsairs in liek 16X or 17X or 18X to *freeze cannon* skeles and kill them in 1 cannon instead of 2 but other than that shouldnt rly affect training, and the upped Rapid fire doesnt REALLLLLLY add to much damage to them liek come on 30% damage on a skill that hits 8 times per second for a total of.......14400% damage per min moar Before Bullseye, making it what 36% total with bullseye for a Grand total offfffff17280% extra Per min.... thats what... liek 9 Cannons? and this change is even less redundant when you factor in that they are increasing Battleship durability (making it like 3K hp per level maybe? instead of 2K) i dunno but the gun wacking alone shoulda been enough of a raise for Rapid Fire really....imo and the Flamethrower and ice strike raises arnt really needed, shoulda just made elemental Amps bonus for lvl 1 start At 36% increase instead of a 6% increase @ lvl 1 KMST Balance Patch - Dual - 2009-12-22 fiftyschmooo Wrote:Rapid fire doesnt REALLLLLLY add to much damage to them liek come on 30% damage on a skill that hits 8 times per second for a total of.......14400% damage per min moar Before Bullseye, making it what 36% total with bullseye for a Grand total offfffff17280% extra Per min... The point is, despite the fact that it's not much of an increase for you, many classes can't even get that much DPS, let alone no matter what skill them use. KMST Balance Patch - KaidaTan - 2009-12-22 DualReaver Wrote:The point is, despite the fact that it's not much of an increase for you, many classes can't even get that much DPS, let alone no matter what skill them use.He's out of his mind. That's a huge (about 20%) increase in Rapid's DPS. Hell, we didn't even need it. L>Archer and Warrior updates KMST Balance Patch - Beaner - 2009-12-22 fiftyschmooo Wrote:Upon further Examination, The Upgrades Corsairs get are nice and all, but don't really affect training, it migth allow some Corsairs in liek 16X or 17X or 18X to *freeze cannon* skeles and kill them in 1 cannon instead of 2 but other than that shouldnt rly affect training, and the upped Rapid fire doesnt REALLLLLLY add to much damage to them liek come on 30% damage on a skill that hits 8 times per second for a total of.......14400% damage per min moar Before Bullseye, making it what 36% total with bullseye for a Grand total offfffff17280% extra Per min.... thats what... liek 9 Cannons? and this change is even less redundant when you factor in that they are increasing Battleship durability (making it like 3K hp per level maybe? instead of 2K) i dunno but the gun wacking alone shoulda been enough of a raise for Rapid Fire really....imo and the Flamethrower and ice strike raises arnt really needed, shoulda just made elemental Amps bonus for lvl 1 start At 36% increase instead of a 6% increase @ lvl 1 except that now your dps is higher than mine on and off your boat. sounds fair to me!! KMST Balance Patch - xAyakoCx - 2009-12-22 Bandits are changing a LOT D: And darnit, I'm a bandit CANT WAIT TO CHANGE.And since when did Dark Sight have a cooldown time? :f6: KMST Balance Patch - Hazzy - 2009-12-22 I think the 'cooldown' time refers to a slight delay from when you use it to when you become immune to physical attacks. Haven't used DarkSight in years though, so I might be off. KMST Balance Patch - Loose - 2009-12-22 Here's the deal. Make useless skills (Steal, Disorder, NINJA AMBUSH, Monster Magnet, Inferno?, Bishop's Arrow attack, etc), NOT useless. Seriously, Shield Mastery on a Bandit is a waste of good skill slot, reinvent it, substitute it, just get it away from my face. Make it be like on my Brawler, all skills are key, now I have to worry about the order I get them and which will be the unlucky skill not to be maxed. Not like my Bandit, where I had to decide which of the worthless skills I'll dump my LEFTOVER points on; will it be Steal? Endure? Or first job skills, Disorder? Lucky Seven? Well, Endure is a bit useful, so I'll max that, but then what do I do? Steal is garbage, I'm no Assassin for Lucky Seven, so I guess it's Disorder. I'm not really asking to pump up good skills, I'm asking for stupid ass skills to be better. Add more weapons to my arsenal, don't turn my shotguns into bazookas. |