Of course they are. If we find something new we're like WOOOOOAHHHHHHHH. Can't really do that if training is sluggish, even with the exp table reduction.
I thought total damage was added after everything, not just +% attack power. o.o
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Of course they are. If we find something new we're like WOOOOOAHHHHHHHH. Can't really do that if training is sluggish, even with the exp table reduction.
I thought total damage was added after everything, not just +% attack power. o.o
No real motivation to do animation updates. Not many of them changed. Also, I am concerned with bandwidth with my image provider. It's getting slammed with 1 - 1.5m hits per day even with only 3.3MB of images! I used up 400GB of bandwidth this past week alone. Now imagine I upload animations, eh? I think if I did that, I might lose my image provider, ahhaa
Just throwing this out, are there any Cygnus changes?
Yeah guys so remember how field said he'd lock the thread if it got out of hand? ITS GETTING REALLY CLOSE
:glitter: Do want the 6 hit ultimate strafe.
I'm reallllly starting to look forward to this whole revamp thing.
Wild Beast, why you take so long to ride nao. :f4:
Me with Bucc updates
http://www.onemanga.com/Toriko/98/18/
although i think it would be cool to get a 2x multiplier on the last hit of barrage with a small delay, just enough to fit an energy blast, drain or double upper in... it would make playing alot more fun and would give a chance to activate counterattack
and what do you guys think about the i/l updates? would they be wanted for bossing now?
oh and with the +20% hp skill shouldnt a buccs hp be the same as a warriors hp now?
Shads boosted again in terms of DPS and training purposes (at least in terms of damage...). Me likey :shine:
Vengeance activates when you get hit. Unless you want to be tanking body shots from Zakum to maximise your DPS, you're only going to get it 50% of the time when some magic flies your way.
=[
New Venom is pretty bad in my opinion. Hopefully it still stacks to do 300%/s, but I don't believe it's worth the first initial point as the damage is so low in the beginning now.
Yes, because ignoring Magic Defense is so important for Bow Masters that they are completely boned.
I hate this role reversal on F/P - I/L
I really want to know how these DoT skills will work. Even then, unless they work on bosses, it's kinda strange that before F/Ps were the more 1v1 oriented mage and I/L the more mob oriented mage...
Now CL is both stronger and faster than paralyze on single targets. They even get innate critical on it.
Well, i'll wait for someone to show how DoT works. If it's based on your range or the damage you've dealt and works on bosses it's cool.
Just don't let it be like Fire Demon right now, in that it only works 1 second after the monster has been hit but that resets everytime the monster is hit with FD (meaning the monster never takes the burn damage if you spam).
I read up to this part and flipped out at the once again used argument of why are there more bowmasters than marksmen. As for the excuse, i was not talking just about you, but about many marksmen that have kept using that argument ever since the first round of skill changes. It was acceptable before, but not now that all these changes are so huge.
Oh this may have been stated before,
but family 2x has been removed.
The highest you can get is 1.2x and you have to cast solo, however the prices were lowered as well.
Family reunion thing is now 1.5x