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Original General Dungeon Fighter Thread - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Misc MMO's (https://www.southperry.net/forumdisplay.php?fid=7) +--- Forum: Dungeon Fighter (https://www.southperry.net/forumdisplay.php?fid=95) +--- Thread: Original General Dungeon Fighter Thread (/showthread.php?tid=13577) Pages:
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Original General Dungeon Fighter Thread - monstercarer - 2010-01-19 Quote:Your Summoner build is less than ideal but it can still function. I should note though, that level 11 Wisp is used to summon 3 Wisp at once after using Flore Circle, meaning that you will summon slightly slower than the average hybrid/spirit Summoner. I don't mind about my Summoner, and not summoning as fast as others. Also would a better idea for my Spitfire be to take out point from rising Shot and it's cancel and Add them to Backstep Cancel, and remaining points into Blizzard Bullet. http://www.aradsociety.com/planner/?class=spitfire#040:uEe9PbuMbvCbvFg0TbuDfuGbvIe0UbuHbuNbuObwGfvGiuCjvPbxBbvXfwHixMbxLbuBgwIdxCdwDb Original General Dungeon Fighter Thread - mrcowcow - 2010-01-19 Windmill Cancel is not recommended at all. Greg and I were talking about Rising Windmill if that's what you were thinking of. I don't see why you have 6 Silver Bullet when you could easily have 5 and put the points to use elsewhere. Also, Cartridge Expansion. Definite max. The extra bullets you get from it are extremely valuable in PvP. Flamethrower's a good poke, although not recommended. Steyr already has use as a poke and for damage after BBQ. Aerial Fire recommended at 1. Rising shot is not necessary, but like Greg said, very useful in PvP. Spitfires are fairly tight on points, but they can be loose on points depending on how you allocate them. And please tell us if you are going to do PvP or PvE specialization as a Spitfire. MasPan, I still haven't been able to find a mechanic... :/ Guess I'll wait until the level cap is raised before I begin to work comprehensively on the guides. Original General Dungeon Fighter Thread - monstercarer - 2010-01-19 http://www.aradsociety.com/planner/?class=spitfire#040:uEe9PbuMbvCbvFg0TbuDfuGbvIe0UbuHbuNbuObwGfvGiuChvPbxBbuIbvYevXfwHiuBgwIdxCdwDb Quote:Windmill Cancel is not recommended at all. Greg and I were talking about Rising Windmill if that's what you were thinking of. I don't see why you have 6 Silver Bullet when you could easily have 5 and put the points to use elsewhere. Also, Cartridge Expansion. Definite max. The extra bullets you get from it are extremely valuable in PvP. Flamethrower's a good poke, although not recommended. Steyr already has use as a poke and for damage after BBQ. Aerial Fire recommended at 1. Rising shot is not necessary, but like Greg said, very useful in PvP. Spitfires are fairly tight on points, but they can be loose on points depending on how you allocate them.Oh I might have put it into Windmill Cancel, but it was meant for Rising Windmill. I might as well go PvE since I already have 6 Shining Bullet, Aerial Fire, and etc. listed in the other post. Original General Dungeon Fighter Thread - Deific - 2010-01-19 So, my friend was helping me with some MT quests. They were pretty fun. Bwanga's Camp by far is my absolute favorite dungeon. Here's a video he recorded for fun. http://www.youtube.com/watch?v=Ldi3ECkMuZg Original General Dungeon Fighter Thread - mrcowcow - 2010-01-20 monstercarer, is your Freeze Bullet already that high? It's not very useful if you're fighting 40+ mobs with a freeze level of 30-something. Other than that, it's okay for tacking on extra damage to human/beasts. Original General Dungeon Fighter Thread - IllegallySane - 2010-01-20 Is it true potions that drop from King's Road and normal mode of the same dungeon are exactly the same? I never bothered to notice because I pretty much just farm Drake's Nest for potions, but it only nets me a piddly 1.5k EXP per full run at level 26. ;_; If I can run Castellan's Chamber or even Vest of Darkness on Normal as pot farming that would be fabulous. Original General Dungeon Fighter Thread - Spaz - 2010-01-20 IllegallySane Wrote:Is it true potions that drop from King's Road and normal mode of the same dungeon are exactly the same? I never bothered to notice because I pretty much just farm Drake's Nest for potions, but it only nets me a piddly 1.5k EXP per full run at level 26. ;_; If I can run Castellan's Chamber or even Vest of Darkness on Normal as pot farming that would be fabulous.The kinds of potions will be the same, but the drop rate will be better on King's. Original General Dungeon Fighter Thread - monstercarer - 2010-01-20 Uhmm no not yet I'm only lvl 21 O_o is there something else I should put those points into. I thought the added damage to Beasts/Humans would be a good thing plus the freezing part. Oh by the way here are the current skills that I'm working with.
Spoiler
Original General Dungeon Fighter Thread - IllegallySane - 2010-01-20 After countless daily tokens, and many potions, I finally beat Siegheart on King's Mode without dying to gain the new title Importance of Basics. He's such a pain killing, but once I leveled to 27 and equipped the quest purple totem, it became much easier. My physical attack went from 362 to 532 (a 170 point difference!) Needless to say, the ~50% increase in my damage from my level 15 weapon made a huge difference in taking down Siegheart. I now look forward to Behemoth/Outer Wall. Original General Dungeon Fighter Thread - Holypie - 2010-01-20 You know you can party for that quest. It's only you who can't token... Original General Dungeon Fighter Thread - IllegallySane - 2010-01-20 Holypie Wrote:You know you can party for that quest. It's only you who can't token... I leik my challenges; soloing ftw. ![]() *I'm seriously loving Outer Wall in Behemoth. After the hell that was Sky Tower, it's a refreshing and fun change of pace. The EXP there is really insane as well. ~80k on Master's Road SSS? Adding the fact the bosses there were stupidly easy, I can see myself leveling to 30 in no time. Original General Dungeon Fighter Thread - Jormungandr - 2010-01-21 IllegallySane Wrote:I leik my challenges; soloing ftw. Yeah, too bad rest of Behemoth sucks ass til 1st spine. Maybe purg isn't too bad, but definitely dendroid and silver night. Original General Dungeon Fighter Thread - IllegallySane - 2010-01-21 Jormungandr Wrote:Yeah, too bad rest of Behemoth sucks ass til 1st spine. Maybe purg isn't too bad, but definitely dendroid and silver night. If it's less painful than say Vestibule of Darkness, that's fine with me. Original General Dungeon Fighter Thread - MasPan - 2010-01-21 [color="#cc8899"]Denroid - tons of non-grabbable, non-launchable enemies. Purgatorium - stalkers galore, LOTS of dark resistant enemies (no fun for soul benders) Silver Night - enemies that fly wheee!...and wisps. Oh god wisps.[/COLOR] Original General Dungeon Fighter Thread - Jormungandr - 2010-01-21 IllegallySane Wrote:If it's less painful than say Vestibule of Darkness, that's fine with me. I liked everything in sky tower. Especially loved the last 3, floating castle, vest, and chamber. Original General Dungeon Fighter Thread - Spaz - 2010-01-21 MasPan Wrote:Silver Night - enemies that fly wheee!...and wisps. Oh god wisps.And a disc-spamming item brawler APC in a room filled with super-armored high hp monsters that act as shields for the brawler. Original General Dungeon Fighter Thread - IllegallySane - 2010-01-21 MasPan Wrote:[color="#cc8899"]Denroid - tons of non-grabbable, non-launchable enemies. Dendroid: I will make sure to have Crucifix Wind and spam GWL. Distance over damage. Purg: I have no idea who stalkers are. Dark Resistant is no problem for me. Silver Night: GWL should take care of the flying monsters. No idea who the wisps are. Jormungandr Wrote:I liked everything in sky tower. Especially loved the last 3, floating castle, vest, and chamber. Heaven's Expeller and Sieghart made me cry on the inside, since I'm melee after all and were my wake-up calls to playing more seriously. It was the first time I learned to consistently do hit and runs, instead of just standing there like an idiot spamming my best attacks and taking all the hits. Drake's nest did this too, but Expeller and Sieghart did it way more and more painfully too, especially the lightning attacks. Floating Castle was simply enjoyable. Of course, it was only because I didn't do the quests to unlock Floating Castle until AFTER I defeated Sieghart on King's. I checked my epic quests and wondered, "Hmm? Why do I have 3 epic quests unfinished?" <- lol Original General Dungeon Fighter Thread - Baklava - 2010-01-21 my spit bro is set up like this works nifty good THIS SH'iT LINK DOESN'T WORK Original General Dungeon Fighter Thread - Jormungandr - 2010-01-22 IllegallySane Wrote:Dendroid: I will make sure to have Crucifix Wind and spam GWL. Distance over damage. I'm melee (battlemage). I loved vest. Chambers was harder since you can't grab the boss, but it was easy to get around his atks. Original General Dungeon Fighter Thread - IllegallySane - 2010-01-22 Jormungandr Wrote:I'm melee (battlemage). I loved vest. Chambers was harder since you can't grab the boss, but it was easy to get around his atks. You're not big and slow like an Exorcist. *On a side-note holy crap I hate Dendroid. No one told me about exploding flowers, and the fact fire = bad to use there. Passion Chakra = fire attribute. So.......... I spent all my potions there just clearing it on normal. Bleh, time to buy some. Should have done research on Dendroid before I went there. |