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v.143 - RED: First Impact Update Notes - Part 2 - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Main (https://www.southperry.net/forumdisplay.php?fid=11) +--- Forum: Nexon Announcements (https://www.southperry.net/forumdisplay.php?fid=20) +--- Thread: v.143 - RED: First Impact Update Notes - Part 2 (/showthread.php?tid=68240) |
v.143 - RED: First Impact Update Notes - Part 2 - Takebacker - 2013-12-04 Coveral Wrote:Am I missing something or is there no Mileage included in this patch??? Is it coming later or did Nexon say they won't implement it? To be fair, cubes dropping from bosses at a reasonable rate would eliminate the biggest thing people would purchase with that aside from scrolls but they're also in the shops and such. v.143 - RED: First Impact Update Notes - Part 2 - Alex123123 - 2013-12-04 Huh. That's a lot of stuff to go through. I might recreate my (still a)Crusader and see how things are bit by bit. Btw, are Evan skillbooks still obtainable through the cash shop only? I haven't been keeping up with GMS updates, but last time I checked that was the case. v.143 - RED: First Impact Update Notes - Part 2 - SaptaZapta - 2013-12-04 All the laggy NPCs being put in one map is all nice for making towns navigable, but that one map will be impossible for many of us to use. That means that if there is any event that requires actually talking to the NPC in that map (as opposed to through event notifiers on the left of the screen), we can't participate. I hope they don't put event shops in there, for example. v.143 - RED: First Impact Update Notes - Part 2 - Darkfaith - 2013-12-04 SaptaZapta Wrote:All the laggy NPCs being put in one map is all nice for making towns navigable, but that one map will be impossible for many of us to use. Or made some short cut to talk with those NPC... v.143 - RED: First Impact Update Notes - Part 2 - DavyJonesx - 2013-12-04 SaptaZapta Wrote:All the laggy NPCs being put in one map is all nice for making towns navigable, but that one map will be impossible for many of us to use. Pretty sure it's confirmed that they Did put the shop there. v.143 - RED: First Impact Update Notes - Part 2 - Takebacker - 2013-12-04 SaptaZapta Wrote:All the laggy NPCs being put in one map is all nice for making towns navigable, but that one map will be impossible for many of us to use. The fact that they won't be updating every second * how many npcs update every second * how many towns they're in should help make the entire server less laggy. They'll just be updating every second * how many npcs update every second. v.143 - RED: First Impact Update Notes - Part 2 - Singaporean - 2013-12-04 Takebacker Wrote:How convenient. The post above yours destroys your only reason. Yeah because the mods said so right? What purpose is it to keep the S nebs for test purposes? My hunch is coming to fruition so I feel good about S nebs being implemented too. It's like gambling. Hard to stop when you're on a roll. I'm also tired of your high and mighty passive aggressive attitude. Only reason one needs to be passive aggressive is if they're cowards or they know their reason for dislike is baseless and fail. Lemniscate Wrote:You should check the subreddit for Fallout right now. They make him seem like a lobotomite. Not only do you mess up my gender but you insult me by calling me a lobomite just because i'm hyped about potential upcoming additions. Get a life. Same goes to the rest of you haters lol. CarrionCrow Wrote:Well, you can't really be that stupid in reallity, so it must be trolling. Yeah because being positive about something that is highly likely to be released is stupid. I dare all of you scrubs to state how i'm being stupid. Is it because you have a generic dislike to hashtags? Is it because you automatically assume those who use them are stupid? You know what they say about assumptions so watch yourselves lest you become the idiots you so shun. Or maybe it's because you guys are sour you ee'd your gear and want to attack the master strategist? Who knows. Come at me. Keep feeding me pomegranates scrubs. Acting like a care. I actually like em irl. v.143 - RED: First Impact Update Notes - Part 2 - SaptaZapta - 2013-12-04 Takebacker Wrote:The fact that they won't be updating every second * how many npcs update every second * how many towns they're in should help make the entire server less laggy. They'll just be updating every second * how many npcs update every second. "Town lag" isn't server lag, it's client lag. Your client is going over those NPC's scripts trying to decide which animation to show, over and over. A room with all of them is just as laggy as a whole town (the room in Aquarium which had them is both example and proof: that small room is laggy, the big town outside is not). v.143 - RED: First Impact Update Notes - Part 2 - Takebacker - 2013-12-04 Singaporean Wrote:Yeah because the mods said so right? What purpose is it to keep the S nebs for test purposes? My hunch is coming to fruition so I feel good about S nebs being implemented too. It's like gambling. Hard to stop when you're on a roll. I'm also tired of your high and mighty passive aggressive attitude. Only reason one needs to be passive aggressive is if they're cowards or they know their reason for dislike is baseless and fail. Believe me, i want S nebs just as much as you, but translating your desire for it into "this is a fact" despite not having any actual evidence doesn't make anyone take your side. And thank you. <3 Shinkudragon Wrote:and my gear is all unenhanced and unnebbed, just FYI. Mine is as well. v.143 - RED: First Impact Update Notes - Part 2 - Thorr - 2013-12-04 SaptaZapta Wrote:All the laggy NPCs being put in one map is all nice for making towns navigable, but that one map will be impossible for many of us to use.I am going to give this an extensive test on my spare lowbie computers to see how well it works. So long as it allows us to keep our channel when we go to the new Hall, it should probably be less laggy than you might imagine. v.143 - RED: First Impact Update Notes - Part 2 - ShinkuDragon - 2013-12-04 Singaporean Wrote:I dare all of you scrubs to state how i'm being stupid. it's because all your proof is conjectures, and then there's the little flamewar you're starting with these posts. simple as that. oh, and S-rank nebs have been used by GMS testers for a looooong while, they're still unreleased however. you can be positive all you want, just don't mistake your positiveness for a fact. and my gear is all unenhanced and unnebbed, just FYI. v.143 - RED: First Impact Update Notes - Part 2 - Coogi - 2013-12-04 ChosenFruit Wrote:I don't get it. They removed Occult Cubes from bosses but you need them to craft Craftsman/Meister Cubes ._.'' Because they're garbage and greedy and wanna make the price go up so rich people can still only afford it lol. v.143 - RED: First Impact Update Notes - Part 2 - SaptaZapta - 2013-12-04 Thorr Wrote:I am going to give this an extensive test on my spare lowbie computers to see how well it works. So long as it allows us to keep our channel when we go to the new Hall, it should probably be less laggy than you might imagine. Channel has nothing to do with it. That little room in Aquarium with the 3 NPCs is laggy on any channel, any time of day, with no other players or monsters anywhere on the map. I hope they also cleaned up their scripts and this new area can be used by weaker comps, but I am not optimistic at all. v.143 - RED: First Impact Update Notes - Part 2 - fodjgngf - 2013-12-04 SaptaZapta Wrote:Channel has nothing to do with it. I just hope they actually remove the NPC's from towns and not just turn them invisible. v.143 - RED: First Impact Update Notes - Part 2 - PirateIzzy - 2013-12-04 For RED tickets, what about people who DIDN'T putvthem in storsge? Do they get split up? v.143 - RED: First Impact Update Notes - Part 2 - Thorr - 2013-12-04 SaptaZapta Wrote:Channel has nothing to do with it. The channel factor is present because of other Mirror maps such as the Party Quest room where it always puts you on channel 1 with EVERYONE else. As long as it doesn't do that for the event hall, then there is a chance it could be better (assuming they cleaned up some of the NPC scripts). That's all I was getting at. ---------- Post added at 12:06 PM ---------- Previous post was at 12:06 PM ---------- fodjgngf Wrote:I just hope they actually remove the NPC's from towns and not just turn them invisible. VEry good point. v.143 - RED: First Impact Update Notes - Part 2 - Coogi - 2013-12-04 SaptaZapta Wrote:Channel has nothing to do with it. I can confirm what you said is 100% true,. I have this very problem on my desktop but not my laptop even though my desktop is better lol. I used to have to go to Aqua every time I needed to talk to them. =/ v.143 - RED: First Impact Update Notes - Part 2 - fodjgngf - 2013-12-04 Oh the Zero videos we got in this patch are in Korean and without subtitles... so Enjoy! v.143 - RED: First Impact Update Notes - Part 2 - xparasite9 - 2013-12-04 Quote:A new Smart Mount feature has been added. So it's legit travel botting. Whoo. Um, how fast is it anyway? v.143 - RED: First Impact Update Notes - Part 2 - Grey - 2013-12-04 PirateIzzy Wrote:For RED tickets, what about people who DIDN'T putvthem in storsge? Do they get split up? They should still be the same... though, depending on how the inventory's gather/organize buttons work, I would probably stay away from using them. |