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KMST Balance Patch - Printable Version

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+--- Thread: KMST Balance Patch (/showthread.php?tid=20758)

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KMST Balance Patch - Schrono - 2009-12-22

Better idea for ranged characters, you only get one change; a skill added to your beginner skillbook that you gain after doing a hellish chain of quests that adds +1000 hp to your base. Or it could just be given to everyone (though for magicians it would be 200 hp, 800 mp), though the greatest benefit would be for the ranged characters with lower hp, as it'd be an increase of 15-25% (depending upon whether they've washed or not) in their base hp at higher levels.


KMST Balance Patch - OrangeGuy - 2009-12-22

Waiting for a new Lucky 7/Triple Throw formula that requires Dex for stable damage.

Screw the Dexless Sins. Do it Nexon.


KMST Balance Patch - IllegallySane - 2009-12-22

Schrono Wrote:Better idea for ranged characters, you only get one change; a skill added to your beginner skillbook that you gain after doing a hellish chain of quests that adds +1000 hp to your base. Or it could just be given to everyone (though for magicians it would be 200 hp, 800 mp), though the greatest benefit would be for the ranged characters with lower hp, as it'd be an increase of 15-25% (depending upon whether they've washed or not) in their base hp at higher levels.

At avoiding the wrath of ShippoTheFox, there's already an HP increase. It's called Aran's Combo Barrier and Evan's Magic Resitance. Makes HP washing much less of an issue than before, and I can tell it'll make Pink Bean that much mnore bearable since ranged won't be needing dozens of Wheels of Destiny for the fight.

~10-12k nukes from Pink Bean will become ~6.4k-7.7k hits. \(^o^)/


KMST Balance Patch - Hazzy - 2009-12-22

OrangeGuy Wrote:Waiting for a new Lucky 7/Triple Throw formula that requires Dex for stable damage.

Screw the Dexless Sins. Do it Nexon.

As much as I like this, no other class requires their secondary stat for damage stablility after Mastery is added. :|


KMST Balance Patch - Kubi - 2009-12-22

I could see them buffing up a ranger's inferno or adding a burn affect to it. And would it be overpowered if they allowed a sniper's blizzard to activate critical hits?
Can't wait to see what else they plan on buffing up. They rather buff up classes than make the dominant overpowered ones weaker apparently. As long as people are dedicated to leveling, it won't matter if people go through hell levels training. Shadowers look pretty fun even without the upgrades, so it's a bonus there.
They aren't done with the rest of the classes so we'll just have to wait and see.


KMST Balance Patch - Teppi - 2009-12-22

they should decrease the cooltime of bs to brandish cool time XD


KMST Balance Patch - OrangeGuy - 2009-12-22

Hazzy Wrote:As much as I like this, no other class requires their secondary stat for damage stablility after Mastery is added. :|

Who knows. We're talking about Nexon.


KMST Balance Patch - Worthyness - 2009-12-22

L> old school inferno with burning ground after effect


KMST Balance Patch - Baklava - 2009-12-22

Tamillan Wrote:Man...Corsairs rapid fire more damage? Now Corsairs are more stronger....<---Over powered class in DPS, yet we don't see many corsair????

Good to see shadowers, AM, and bucc's boosted.
Please don't boost Corsairs...they do crazy dmg already and they don't depend on other classes to this dmg. Mad

Paladins need boost.

Heros..OMG...they are strong enough....far away when it comes to more than 1 boss....I don't want to see this class getting boosted.

There's a reason why nobody plays Captains on KMS. They're not consistent enough in training and/bossing. It doesn't matter if they happen to be able to deal the most damage in one hit. They're not nearly as overpowered in, attack and speed, as NLs, they're not built like tanks and still strong like Heroes, nor do they have any party contributions like Bowmasters and Bishops. They're like the lone-ranger class. Strong, but they don't stand out at all.


Chameleonic Wrote:What is the feeling and popularity of Marksman in KMS? Are they likely to get any big changes to encourage players?
Overall, Crossbow masters in KMS are fairly rare. The main gripe for them in KMS is the charge up of pierce and the cooldown of snipe so perhaps we'll see some changes to those skills.


KMST Balance Patch - Chameleonic - 2009-12-22

IllegallySane Wrote:At avoiding the wrath of ShippoTheFox, there's already an HP increase. It's called Aran's Combo Barrier and Evan's Magic Resitance. Makes HP washing much less of an issue than before, and I can tell it'll make Pink Bean that much mnore bearable since ranged won't be needing dozens of Wheels of Destiny for the fight.

~10-12k nukes from Pink Bean will become ~6.4k-7.7k hits. \(^o^)/

Getting a 200+ combo going at bosses with their stun and other status effects so you can actually use Combo Barrier is easy right...Rolleyes


KMST Balance Patch - Kubi - 2009-12-22

I really don't think snipe and piercing arrow could get any better as it is now, unless they make piercing arrow like a 300 milisecond charge? Modifying those might not be needed though and doesn't seem like they can get them to the exact cooldown and charge time.
I would however love to see something like a boost in a marksman's strafe. Perhaps they can modify marksman boost to add damage to strafe, or they could have to make 3 seperate versions if it's easier?


KMST Balance Patch - Teppi - 2009-12-22

or just simply remove the charge time of it


KMST Balance Patch - Baklava - 2009-12-22

Kubi Wrote:I really don't think snipe and piercing arrow could get any better as it is now, unless they make piercing arrow like a 300 milisecond charge? Modifying those might not be needed though and doesn't seem like they can get them to the exact cooldown and charge time.
I would however love to see something like a boost in a marksman's strafe. Perhaps they can modify marksman boost to add damage to strafe, or they could have to make 3 seperate versions if it's easier?

I dunno, what's it at now? Last time I bothered to check Insoya, it was at 7 second charge time and like 5 second pierce.


KMST Balance Patch - KaidaTan - 2009-12-22

Baklava Wrote:I dunno, what's it at now? Last time I bothered to check Insoya, it was at 7 second charge time and like 5 second pierce.
Wait, what? I don't know which skill you're confusing with which other skill, but as it is now Pierce (the mob skill) has a 1 second charge time and Snipe (the 200k damage skill) has a 4 second cooldown.


KMST Balance Patch - Baklava - 2009-12-22

KaidaTan Wrote:Wait, what? I don't know which skill you're confusing with which other skill, but as it is now Pierce (the mob skill) has a 1 second charge time and Snipe (the 200k damage skill) has a 4 second cooldown.

I'm not confusing anything with anything. I'm just saying the last time I checked it was something like that.


Should have noted that was years ago.


KMST Balance Patch - KaidaTan - 2009-12-22

Baklava Wrote:I'm not confusing anything with anything. I'm just saying the last time I checked it was something like that.


Should have noted that was years ago.
So you're saying that when you last checked, Pierce took 12 seconds? ("7 second charge time and like 5 second pierce")


KMST Balance Patch - Baklava - 2009-12-22

KaidaTan Wrote:So you're saying that when you last checked, Pierce took 12 seconds? ("7 second charge time and like 5 second pierce")

SCREW YOU TYPO CATCHER. e


KMST Balance Patch - JoeTang - 2009-12-22

The longest charge time Pierce has ever had was three seconds I believe, during KMST. If not, it was the two seconds before the current one.


KMST Balance Patch - Baklava - 2009-12-22

JoeTang Wrote:The longest charge time Pierce has ever had was three seconds I believe, during KMST. If not, it was the two seconds before the current one.

EXPECTIN ME TO HAVE UNGODLY MEMORY, BOY.

I'm probably mistaken, like I said it was YEARS since I last gave a damn about crossbows.


KMST Balance Patch - Phoenix - 2009-12-22

I'm really suprised to see a Sair upgrade. But sorta gives me hope for upgrades to everyone down the line.

For Heroes, I'd like to see lower cooldowns on Concentrate+more increase shout range F3.

L>More bucc, pally, MM upgrades though!