The group I'm in here in West is still working on defeating the Sea Dragon. So far, about 8 groups (4 in each server) have managed to defeat him. It's almost a month since he was released.
Jeez, it's still fun to try.
Sea Dragon Phase 3
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The group I'm in here in West is still working on defeating the Sea Dragon. So far, about 8 groups (4 in each server) have managed to defeat him. It's almost a month since he was released.
Jeez, it's still fun to try.
Sea Dragon Phase 3
I started playing recently, have a level 32 swordsman so far. I was wondering, are the one piece outfits you can get in the cash shop permanent? Like the schoolboy uniform and stuff?
They have that option, but I think they start at 30 day duration. It's like 3x the cost for permanent or so. It cost me about 40k NX to fully outfit my Engineer in a permanent (almost; pets expire every 30 days but can be revived at the level they expired) NX set. Armor cost $20 for a set, wings were like $6.50, earrings were like $3.00, pet was about $1.50 (to revive, $3.30 if you're just buying it), and about $4.00 for his equips. Pretty sure that's all you need to buy from the CS if you're looking for maximum stats, other than RNG games with Dragon Eggs for them special wings and shiny frag rings that add better stats than normal NX rings/wings.
Alright, thanks for the reply :D I feel like an idiot for not just pressing "buy" and seeing the permanent option. I MAY get a pet later on, but i'm not too fond of things that I have to pay for fairly regularly to maintain.
The pets are pretty cheap so I don't worry about it too much.
Patch today.
While we're not done patching yet, something curious popped up in the patch notes. Something about a 'skill revamp'. A lot of people on the forums think Nexon is going to ninja in T4 with this update. Pretty nuts if true, and it'd catch everyone off-guard.
I can hear all the warriors crying in PvP already.
It also seems like the patch after this one will be 50 cap for sure. Most, if not all of the content here is stuff that were released after or alongside 50 cap in other versions.
http://dragonnest.nexon.net/news/new...s-rising-tides
Oh cool. Been kinda bored after finishing my set (for the most part) and have been waiting for 50 cap or something to give me more to do than nest then sit for a week.
Yup, Nexon did ninja T4 in with this update.
Now we have something no other version has ever done - gotten T4 with 40 cap. Lots of people are already screwing up their builds. Here are the important parts to keep in mind:
- You only need to simply learn a prerequisite skill to learn advanced skills now. No leveling required.
- You need to spend 45 SP in 1st specialization before you are allowed to learn an Ultimate skill.
- Once you learn one Ultimate skill, you can learn the other for an additional 3 SP, even if you don't meet the pre-requisites for it. However, do note that once you use one ultimate skill, both ultimates will go on CD, so in some cases, learning both isn't worth it. (The only time I'd advise getting both ultimates is if you're a Priest that's going Inquisitor or Paladin going Crusader, because Grand Sigil and Heart of Glory are too amazing to pass up.)
- Most skills that gain additional effects at a certain level (such as Mystic's Black Hole at Lv. 5 and Summon Comet at Lv. 4 getting a range increase) may no longer have the same effects at those levels. Rule of thumb is that the additional effects come at Lv. 6 now.
- Likewise, most skills gain a massive jump in effectiveness at what I like to call 'milestone levels'. Those would be Lv. 6, 11, and 16 (although Lv. 11 and 16 would only be reachable at 50 and 60 caps). What I mean by this is that a skill may only see a 5% attack increase from each level invested in it. However, from Lv. 5 to Lv. 6, that difference jumps to something like a 30% increase, then goes back to a 5% increase until Lv. 11 provides another 30% increase, and so on.
- Tumble/Sliding Step Lv. 5 is now at Level 41. Our basic evasion just got nerfed to 3 second cooldown until 50 cap. Nothing to do but to deal with it. :(
Hm... I think that's all the important points. I don't think an English T4 simulator exists yet, but this chinese one should be simple enough to use. The URLs should tell you which class you want a calculator for, and change that '60' in the white box above the calculator to 40 and click the green box next to it to set everything to 40 cap standards.
http://dn.duowan.com/t4/
I have absolutely no clue how to put my points now except the basics.
Dang.
Holy dang, leveling up might be amazingly fast now.
I literally just did 1 run of Dying City Crossroads (Master mode) on my level 35 Mercenary, and after turning in the 5 or so quests associated with it, I jumped from about 40% EXP to 88%. Before, I'd have to do like 5-6 dungeon runs to achieve the same result.
EDIT: Wow, Priests are hilarious now. I'm doing in the realm of 25k+ per hit Chain Lightning (formerly 5-10k per hit), and I'm a freaking Saint build. The best part is that its cooldown was reduced to 12 seconds (formerly 20 seconds). I mean, I cast Chain Lightning, and the Manticore's head is already gone. Kinda funny seeing the game's designated support class completely stunlock one of the major bosses of the game.
Then there's Holy Burst, that Genesis-style move. Just like in MapleStory, everything in a 1 mile radius of the Priest dies. (For me, it went from about 3-4k per hit to 8-10k per hit.)
And on top of that, my Healing Relics now heal like 10k per pulse (formerly 3.5k), my Aura of Healing heals like 20k now (formerly 8k), my Cure Relic can be out almost indefinitely with a Cure Relic CD plate thanks to its duration being increased to 18 seconds and CD being reduced to 25 seconds (formerly 45 second CD, and the light attack buff it gives now lasts 18 seconds, compared to 4 from before), and Blessing of Strikes now directly increases everyone's damage range instead of just being like +20% to our skills. It's just... Wow.
Priests were clearly the most buffed class in T4. Inquisitor build Priests especially can definitely be considered a DPS class now.
Oh, and my Mercenary is now Level 40. Leveling is just so fast now, it's like 5x faster. I only had to run about 2-3 dungeons per level. It only took me two hours of pure questing to go from 36-40.
Agreed about leveling, it somehow became ridiculously easy. Just got my swordsman from 35-40 in a few hours today.
EDIT: I'm guessing double posting isn't allowed here, so... I was wondering, now that i'm level 40 on my main. What should I do to get gear and what stats should I focus on? I see tons of screenshots with people having 3-5k physical damage/magical damage as swordsman, but I only have 1.5k physical and around 1.2k magical so far. I understand that having epic set items makes a huge difference, but what exactly should I focus on for now? I also see people with like 50-70k hp and I have only like 27k so far.
They have Apocalypse/Manticore sets, sparked with their main stat + vit/hp, etc.
Yeah, there's a massive downside to this ridiculously fast leveling - you won't be able to gather enough Average Onyx to enhance all your Level 40 rare/blue gear to a decent level (9+) unless you have ridiculous luck. My level 40 Mercenary is the poorest geared of all of my level 40 characters (which is all classes except for Swordsman and Paladin by now, I had too much free time) because of this. He's stuck with level 24/32 gear and can't even go through Apocalypse/Manticore Nest.
On top of that, the recent hit to no-PWR drop rate makes it very difficult to farm for the Onyx (or anything, really) to enhance your gear after hitting Level 40, since you can only run like 4 Master mode solos before running out of PWR and getting everything reduced to 20% of original drop rate (compared to something like 30+ solos before hitting Level 40).
My advice? Try running Level 32+ dungeons on Master to gather up as much Average Onyx as you can for enhancing and gifts for people in the Royal Court faction, or Level 24-32 dungeons on Abyss.
If gathering gifts on Master, the reason why you want to gift only to people in the Royal Court faction is so that you can use the Royal Court faction points to purchase Epic Average Spark pouches from Honest Ed, which can sell for quite a bit (or you can use them for yourself) if you manage to unbind them. Obviously Epic Average Diamond Sparks are the most valuable.
If Abyss, hope that you find a Royal Chest (a jeweled chest that has about 10% chance of appearing in any dungeon, in a set location depending on the dungeon, that usually spits out a lot of gold and some rare-rank equipment. However, if you find one in Abyss mode, it also spits out TONS of lustre and an epic spark if you're lucky). If not, hope that the dungeon boss drops an epic spark, and also hope that you get a Golden Dimensional Rabbit at the end that drops a useful plate.
The reason why you want to run 24-32 dungeons on Abyss instead of 32-40 dungeons is because with your current stats, you probably can't handle 32+ Abyss dungeons, and the plates that Golden Dimension Rabbits spit out in 32+ dungeons aren't anywhere near as valuable or useful as those in the 24-32 dungeons. In fact, the market's oversaturated with 32+ epic plates because of all the people grinding at Desolation Point, and you probably only see a specific 24-32 epic skill plate on the market like three times a week, at least here in West.
For example, you'd probably want a Halfmoon Slash or Line Drive epic plate, right? They only drop from gold rabbits in 24-32 Abyss dungeons, and you've probably noticed how much they cost, if there are any in the market...
Oh, a good place to start working on your stats is to find Brutal (physical)/Wise (magic) Silver earrings or necklaces, preferably two-statted instead of three. You'll know what I mean once you look at the stats of each piece on the market. As for rings, you'd probably want Destructive (physical), Mystical (magical), or Fatal (critical hit rate, some physical, vitality for slightly higher HP).
I'd normally suggest Windswept earrings or necklaces too, except T4 nerfed Critical hits (formerly 1.25x damage while ignoring all enemy defense, now 2x damage while still accounting for enemy defense, which makes the new change weaker against enemies that have more than 45% damage reduction, which is almost every boss in the Level 40 nests). Windswept accessories are also rather overpriced thanks to all of the Engineers + the new Archer bandwagon thanks to T4, since they all use agility as their main stat.
Loving the leveling speed now. I got my Moonlord from 32 to 40 today, and still had plenty of PWR to spare, and an asston of quests. I actually overleveled the quests; at 40 I still had plenty of 34~36 quests, so wasn't even started on the 37~39 yet.
All I have left is my Paladin and Mercenary, with my Mercenary going first. I always leave Paladin for last as it's pretty sluggish I'd rather he get the exp bonus from my other 4 characters for him to speed up the process.
Yeah, made a new char just to mess around and am just starting sanctuary nexus at almost level 25
I see. Thanks for the info. And yeah, i'm not sure if i'm satisfied with the tradeoff to this speed leveling =[ I wanted to farm for hours on end at level 40, but I don't think that's really efficient anymore.
Which is why I detest the PWR-drop-rate change.
They made it amazingly easy to level up now, which is good, but they punish you for it at the same time once you hit the level cap.
So, uh... Guys?
West and East are merging next Thursday.
http://dragonnest.nexon.net/news/new...erver-alliance
...I can't wait to meet all you East people in-game!
Well uh....was this necessary? More market crap to deal with. Prices are gonna fluctuate so much, and areas are gonna seem so crowded now.
Although I do have to say it will be nice to have everyone together finally. I can't wait to see how the servers hold up to these player numbers. It's already fairly laggy at times with just 2 merged as compared to pre-merge.