What? They buffed Dark Knights a lot compared to what they were.
Printable View
From what I can see now, BM is basically equivalent with MM, ulti strafe = hurricane, both xbow & bow mastery 70%. The only things that seperate them both are Concentrate (constant dmg) vs. Snipe (burst of dmg), Pierce vs. Vengeance.
But so far.... I dun think we know how does vengeance work ?_? :f6: the mysterious skill.
apparently dits work on a chain system so using multiple attacks is more beneficial than spamming, or at the very least BS, dif skill, BS. Personally I would have loved to have seen this system employed on all classes with 4+ attacks making for some very interesting training routines. Imagine using your strongest attacks first to your weakest to effectively make your first job skill marginally outdamage your fourth job ending up with a consistent amount of damage. Or starting with your first job skills and finishing off with your strongest attack like a fking ultimate doing 4x damage. :f6: that seriously sounds like a class onto it's own
As much as you'll whine about your supposed borked class you sure as hell don't quit considering it must be a waste of time to wait for nexon to fix everything and make you personally happy. Drk's are fine considering nothing has stopped them from always getting first pick at boss runs and training parties.
these skill changes are pretty unexciting to me...
i'm more interested in the mechanic class, does anyone know if they use bullets as well as guns? I mean, it's possible that they don't...
A chaining system? That sounds incredible, as if I needed any more reason to play a Bandit.
Still wish they would have just removed Ship ATT bonus but oh well.
The damage boost was unfortunately pretty necessary with final attack only working with u-strafe once and 500k snipe being way too low, especially with apples. Crossbow damage ranges go up around 4x with the new formula and potential system, so without criticals, u-strafe hits about 12x the damage as regular strafe does now in gMS. That's about ~480k per attack using my own MM's damage range as a rough reference, so that should be quite close to 500k considering criticals and the -25% boss damage. So yeah, snipe doesn't really help much, the extra final attacks from hurricane help way more. Also, as a reference, MMs in gMS can already break 200k on a strafe on an apple with all hits criticalling.
That's not true. The threshold for Dark Force/Berserk functions very different after the Big Bang patch. Before the Big Bang patch, Berserk requires being BELOW a certain percent of HP. It is a huge pain to keep it active. After the Big Bang patch, Berserk requires being ABOVE a certain percentage of HP. This recent change now makes it even easier to stay above the HP threshold, making the buff almost always active.
Wow. Sounds sexy. I doubt I'll really change my training style because of this (I already used several skills for training anyways), but the dmg boost I'll get on SB and BoT will be really nice. Does the new variable also affect hits from Shadow Partner?
He said they're not. I was just clarifying it for him.
Because a revised Berserk and a 4 hit Crusher is ENTIRELY because of the potential system, right? I guess the same could be said about Shadowers getting Flash Jump and Shadow Partner, with that logic.
Ditto. Overall I think those animation changes were needed, and look really nice. I'm glad Cold Beam's animation was updated, that was the one that was seriously lacking.
Sorry, but time to be justifiably pissy: Bishops should never outdps ArchMages on single target mobs. Sorry, but there's something fundamentally wrong with a class that can heal and control status ailments, not to mention resurrect 5 people every 30 minutes, doing the same damage as me when all I have to offer to others is damage boots in Meditate (which is pointless for anyone but Magicians), Maple Warrior (which everyone has), and Echo of Hero (which everyone has and only needs every 40 minutes).
I agree with Justin, ShiiKage, Nexon Korea has no clue what they're doing. At least they have Tespia where they can work all this shet out.
Ditto on the Aran updates. Finally Overswing's Double and Triple swing components were buffed by a substantial amount, enough to help offset the severe DPS loss from the nerf to the critical damage system. Can't wait to see what these updates mean for Arans in reality, especially when compared to other classes.
Paul didn't include them, but if you look at the Google Translated patch info page on Insoya (posted on the first page of this thread), there was clearly a change to Dragon Fury. Here's what it says:
As we all know, "magic attack" in Korean translates as "horsepower" in English. Therefore, it appears the change to Dragon Fury is that the magic attack boost from the skill now kicks in when the Evan's MP is between 40-95%. My Evan is only Lv. 36, so I can't elaborate further from the perspective of a player who fully understands the efficacy of the change, so take it as you will. Hopefully that helps!Quote:
Originally Posted by Google Translated Patch Notes on Insoya
One final note: Lol @ Explosion changes for LOLFPs. 550% damage is getting very close to Paralyze...it looks like they're trying to give us Fire and Poison AoE mobbing skills, which is an interesting replacement for a Meteor Shower cooldown/mist training. Also, does anyone know the delay of Explosion in order to compare it to Paralyze? I'm curious to see if, on Fire-weak and Poison-neutral mobs, Explosion is the new best DPS skill for LOLFPs. It would definitely be quite a change.
Sorry I skipped a step. Let's do it over again.
Yes, Drk got improved overall from skill/formula/mechanic changes. Name one class that wasn't. If you can't, let's make it easier: Name one other class that wasn't improved by at least 150% damage-wise.
Let's look at Corsair, shall we?
Pre-BB: Top DPS on paper (a test subject does 14k max Cannon hit)
Post-BB: Said test subject now does 24k, per cannon shots, and it shoots 5 now, or was it 6.
Now YOU tell me an extra Crusher hit at 25% less power overall is significant.
Pre-BB Crusher: 1020%
Post-BB Crusher: 870%
Wow.
Don't try and put words in my mouth. That pomegranate's just retarded. Nowhere did I say the increase is signifigant. Your buddy Kakashi said they're weaker than ever before, which they're not. Sorry if I can think logically enough to take the literal meaning out of someone's statement.
QQmoar, buddy.
I replied before you edited. It can happen.