Now that SE add maximum critical & thorns add minimum critical... would that mean they stack?... would be nice if some1 try and let us know
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Now that SE add maximum critical & thorns add minimum critical... would that mean they stack?... would be nice if some1 try and let us know
There's something bothering me. Are you sure the mobs level are as shown in this thread?
(Ok, I read your intro already, probably you need time for that to get it done due to internet issue)
http://www.southperry.net/showthread.php?t=28137
When I look at the video I found out that some mobs have different EXP.
http://www.youtube.com/watch?v=m1ehjAq6TOY
Note: In system option, he choose 'See HP bar, name and level'.
And change youtube settings to 480p + full screen mode to view clearly.
Take example:
Mobs Level Change
Holy f'uck are you serious? What the f'uck does moving the threshold from 30% to 20% do, and it obviously justifies giving us a 17% dmg nerf, on ALL skills.Quote:
Originally Posted by Fiel
I wonder what they're thinking with Drks. Arans are on the right direction, but their damage is still crappy compared to heroes. They're like paladins all over again, but stuck with one single charge.
I'm sure they'll suddenly give DrKs Shadow Partner or something.
Or we don't know how all the new skills work. I don't see why they'd nerf Dark Force even more.
Maybe we'll get elements! Just like the other half of the current warrior classes.
Any Evan updates in there? *is jealous of Arch Mage boosts*
Assassin:
- Critical Throw minimum critical damage increased from +10% to +15%
- Fake increased from 35% to 40%
- Venom's damage over time increased from 100 to 140.
- Triple Throw's damage increased from 250% to 280%
Loving this :D TT still have %def ignore?
Venom still work against bosses?/ stacks and doesn't cancel out?
Jesus fucking christ.
Why don't they just remove the Dual Blade class and get it over with.
BMs got some nice changes. Not sure how Vengeance works, but 500% damage seems really good + 4 second stun. 95% stun Phoenix is nice, but I think they should increase the duration of the stun to 3 seconds instead of 1 second....
Not sure why Ultimate Strafe got a 30% boost. Is it not powerful enough already? o_o''
Strange...I wonder why they decided to increase it to that amount.Quote:
Cleric:
- Shining Ray's damage decreased from 450% to 430%
- Angel Ray's damage increased from 630% to 840%
The kms bishop vids (non-163) seemed alright damage wise.
Bandit:
- Assaulter's damage reduced from 290% to 280%
- BoT's range increased by 90 pixels behind you (10 --> 100)
- Meso Explosion's damage increased from 150% to 180%
- Fake increased from 35% to 40%
- Venom's damage over time increased from 100 to 140.
- BStep's damage increased from 470% to 600%. New variable added to give +20% damage.
What the... BoT's range increased by 90 pixels? 10 Pixels was a decent distance on it's own. BoT has crazy range now. Correct me if I'm wrong, as I'm sure you all would anyways.
Holy pomegranate at the boost to BoomStep. Wooooooooow. What is this new variable? What does it do? 20% damage to what?