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[Neo Tokyo] For the 13x+ crowd - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Maplestory (https://www.southperry.net/forumdisplay.php?fid=15) +--- Forum: Maplestory Discussion (https://www.southperry.net/forumdisplay.php?fid=31) +--- Thread: [Neo Tokyo] For the 13x+ crowd (/showthread.php?tid=5937) |
[Neo Tokyo] For the 13x+ crowd - Imnotjosh - 2008-12-04 lol @ new gun : judgment
Judgment
[Neo Tokyo] For the 13x+ crowd - byakugan - 2008-12-04 Takebacker Wrote:Luck being useful in the formula for damage and increased m.att on luck weapons/equipment are the two best options, yes. New Beginner Skill Hyper Defense up. You get it through a rough quest Multiplies one's physical and magical defense x 5. It'd be great and would help all those ranged/lowhp classes out there. =P On topic: Please, can someone post more pics of neotokio? [Neo Tokyo] For the 13x+ crowd - Tikey - 2008-12-04 byakugan Wrote:New Beginner Skill Mages running around with 5k magic defense? No thank you. I would post pics of Neo Tokyo, but it's level restriction prevents me on doing so.
[Neo Tokyo] For the 13x+ crowd - Takebacker - 2008-12-04 byakugan Wrote:New Beginner Skill It'd have to be passive. It would also have to multiply def by 10 not 5. This would actually make mages' and warriors' high m.def and w.def an advantage point. Def has to be changed so that it actually can prevent thousand(s) of damage if enough is acquired. [Neo Tokyo] For the 13x+ crowd - Hazzy - 2008-12-04 Takebacker Wrote:It'd have to be passive. It would also have to multiply def by 10 not 5. This would actually make mages' and warriors' high m.def and w.def an advantage point. One INT = One mDEF, so LUK gear needs to give a lot more mDef.
[Neo Tokyo] For the 13x+ crowd - Stereo - 2008-12-04 Hazzy Wrote:When I played with pServers, I could change the stats of items without editing the user's WZ files - just the server's XML/SQL file. Editing ones in current existence wouldn't be hard either, for the pServers just run a what'cha-mah-call-it in the SQL query thingie. Yeah, since item stats are stored for each item anyway, they can just make it give out items with the right stats. Don't know how easy it is for them to have the Maker skill do that, but if it's been fixed in a server check I guess they know how. ![]() I'd prefer them to just make the defense formula useful, not do some weird "x5 defense" skill. And can the "natural defense" level, I have no idea who thought it up but making all characters wearing full level 100 gear take identical damage is retarded. (especially considering it assumes warriors wear Shields, which doesn't work for DKs, so they take moer damage than any other normal stat class) [Neo Tokyo] For the 13x+ crowd - Nesso - 2008-12-04 I can't wait until this comes to GMS... ;_; Those earrings are crazy. [Neo Tokyo] For the 13x+ crowd - TKWizard - 2008-12-04 The first map is ridiculous.. Unlocking other maps will require many people.. [Neo Tokyo] For the 13x+ crowd - Management - 2008-12-04 Rofl. That claw is hot. 115 Dex Requirement? That means, like 90% of Night Lords will actually be Dexless with LUK Gear. [Neo Tokyo] For the 13x+ crowd - Skylit - 2008-12-04 himes seal now.. worst patch ever. [Neo Tokyo] For the 13x+ crowd - Takebacker - 2008-12-04 Stereo Wrote:I'd prefer them to just make the defense formula useful, not do some weird "x5 defense" skill. Just changing the formula is the easiest and most logical way yeah. Why make a skill when we should have the ability to take significantly less damage wearing a shield naturally? What's the formula now anyway? [Neo Tokyo] For the 13x+ crowd - Hazzy - 2008-12-04 Takebacker Wrote:Just changing the formula is the easiest and most logical way yeah. Why make a skill when we should have the ability to take significantly less damage wearing a shield naturally? Wait, wrong one. Lol I saw Stereo post it before... Rawr. D:< [Neo Tokyo] For the 13x+ crowd - Russt - 2008-12-04 Damage taken? I don't believe there is one. The approximation is watk^2 / 125, but that doesn't take into account defense. [Neo Tokyo] For the 13x+ crowd - BandanaBoy - 2008-12-04 I find it amusing how, just when we think that there wouldn't be any More high lvl maps they come out and outshine themselfs Love the new meca mobs <3 good job fiel
[Neo Tokyo] For the 13x+ crowd - Xiyuuna - 2008-12-04 .... since GMS=/=JMS By the time we got such items the weapons would be gacha only. wow what a sexy bow. [Neo Tokyo] For the 13x+ crowd - Harrisonized - 2008-12-04 Skylit Wrote:very low requirements considering the average player has maxed mesos. also gold emeralds are very common too..What the hell are you talking about...? :f6: TKWizard Wrote:Isaac, the 10 atk Elemental earrings were a big mistake. Next patch (Which is only in about two weeks time mind you) will fix them so the 10 atk is taken off the earring.OMG. So they're Elemental earrings? Does that mean they work like Elemental wands and staves as well. (I highly doubt it but I'm going to ask anyways) Fiel Wrote:No, it gets worse.And it makes slow on Mages useless. Good thing FPs brace isn't too important, but I wouldn't be too happy if I were an IL and lost the skillpoints that could have been invested elsewhere. How, exactly does this skill work? Is it like a mages slow? Or a passive slow that works with an attack? (which would be extremely helpful with flying mobs when meteoing) Or is it when you get attacked, the monster slows down? [Neo Tokyo] For the 13x+ crowd - Tikey - 2008-12-04 Harrisonized Wrote:What the hell are you talking about...? :f6: Comments in bold. [Neo Tokyo] For the 13x+ crowd - IsaacGS - 2008-12-04 Skylit Wrote:himes seal now.. worst patch ever.Those aren't regular Himes, those are special himes. Who knows what they're for, they might be in a special event map or a quest area or something. [Neo Tokyo] For the 13x+ crowd - Harrisonized - 2008-12-04 TKWizard Wrote:Fiel, can you look into the data more carefully?What the hell? That's just messed up if it were true. Harrisonized Wrote:How, exactly does this skill work? Is it like a mages slow? Tikey Wrote:It's passive on the weapon. So the monster you hit has a chance of getting -50 speed. Fiel Wrote:"10% chance to slow enemy mob by 50 speed"Nvrm. I read it wrong. So the chance is 10% the the monster will slow down? I guess it doesn't make slow and hamstring useless after all. Does this apply to all monsters you hit at the same time (like, 10% of the time, your attacks will slow all monsters)? Or does each monster have an individual 10% chance at getting slowed? And does it stack with hamstring/slow? (Hehe, sorry if I ask too much) [Neo Tokyo] For the 13x+ crowd - Roads - 2008-12-04 hey, at the jms notices, they put for some reason the black and white material items, from the iTCG set 1 or 2.. o.o; http://maplestory.nexon.co.jp/campaign/campaign_83.asp |