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Problem with fusing - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Maplestory (https://www.southperry.net/forumdisplay.php?fid=15) +--- Forum: Maple Q&A (https://www.southperry.net/forumdisplay.php?fid=29) +--- Thread: Problem with fusing (/showthread.php?tid=52066) |
Problem with fusing - Furahi - 2012-02-27 Hi guys, So I've been scrolling some empress gears and sometimes when I try to fuse failed ones together, I get a popup saying "Item is already in the extractor.". Anyone know how to fix this? Problem with fusing - Locked - 2012-02-27 Stop fusing the same item. Problem with fusing - Furahi - 2012-02-27 I'm not though. I bought two empress thief capes from a shop and tried fusing the two failed ones together. Isn't working. Works for other empress gears though. Problem with fusing - Thunderbro - 2012-02-27 I'm wondering if the cape is possibly duped. Problem with fusing - Sephie - 2012-02-27 I think I heard somewhere that you can't fuse items if they were duped. When you think about it like that, it's no surprise that the extractor will say "item is already in the extractor" or whatever. Problem with fusing - Shidoshi - 2012-02-28 Sephie Wrote:I think I heard somewhere that you can't fuse items if they were duped. When you think about it like that, it's no surprise that the extractor will say "item is already in the extractor" or whatever. It would be pretty funny, because that would confirm equips have unique item IDs. This would make Nexon look pretty stupid because they don't just delete all items with identical IDs Problem with fusing - Kaasoljoyyx - 2012-02-28 If anyone has some DOT VSS, they could just test this theory. Since I highly doubt the capes have the exact same stats after chaos'd, the problem exists even with varying stats so people could just see if they could put 2 of the same VSS together. Usually when i have a problem with fusing, it's due to lack of alchemist stones or my alchemy level is too low. I think those generate different popups though. Problem with fusing - Stereo - 2012-02-28 Of course, this gives the hackers a way to whitewash their duped items... they just need 2 source items, and they can fuse the dupes of them to get new (unique id) ones. Doesn't help for scrolled stuff, but it's probably why all the empress equips are fused stuff. Problem with fusing - Kaasoljoyyx - 2012-02-28 Stereo Wrote:Of course, this gives the hackers a way to whitewash their duped items... they just need 2 source items, and they can fuse the dupes of them to get new (unique id) ones. Doesn't help for scrolled stuff, but it's probably why all the empress equips are fused stuff. I think they do fusing for 2 reasons - They chaos something and it turns out bad, they they fuse failed attempts - Fusing an average empress dualbow makes it possible to get one that is above average. I believe the only legit 1 (not sure how many unique ones there are but only 1 wouldn't be a bad assumption) was average stat. Problem with fusing - Stereo - 2012-02-28 Kaasoljoyyx Wrote:I believe the only legit 1 (not sure how many unique ones there are but only 1 wouldn't be a bad assumption) was average stat. That would imply there's something else changing the itemids to make them unique again, otherwise the duped capes could just be fused straight off the bat. Don't know what that would be, possibilities are putting them in storage/mts, server changing, etc. all the little tricks that have screwed up items in the past. Problem with fusing - Furahi - 2012-03-01 Sephie Wrote:I think I heard somewhere that you can't fuse items if they were duped. When you think about it like that, it's no surprise that the extractor will say "item is already in the extractor" or whatever. Looks like they are duped. Though I have no idea why someone would dupe clean capes.... Tested it with several overduped items (VSS, earrings, racc masks) and the same popup came up. Thanks for the help, everyone! Problem with fusing - Kaasoljoyyx - 2012-03-01 Shidoshi Wrote:It would be pretty funny, because that would confirm equips have unique item IDs. This would make Nexon look pretty stupid because they don't just delete all items with identical IDs You can start raging now. *points to above* Problem with fusing - Sunshines - 2012-03-01 If this is true, how/why is the 140 DBG crafted by karma? I doubt that he actually had two unique ones and fused them. Also, I think world transferring resets the item id, which is why there were those potential/enhance problems. Problem with fusing - Infernal - 2012-03-01 Mabye he actually got 2 somehow? Then duped them, and fused the 2 "different". World transferring resetting IDs could explain why Nexon didn't delete all items. Problem with fusing - Locked - 2012-03-01 lf> SSes, proof and other good information that would verify anything Thomas is saying. Problem with fusing - Leaves - 2012-03-01 I would LOL if they actually had unique item ids this whole time, and they weren't being used properly. Problem with fusing - Furahi - 2012-03-02 Locked Wrote:lf> SSes, proof and other good information that would verify anything Thomas is saying.
Spoiler
Looks like individual items have individual item IDs. Problem with fusing - Fuzz - 2012-03-03 Its so much easier to put a list of all the instances of a duped item onto a wall and let the Customer Service Supervisor (Senor Paul the Half-Brained monkey) throw darts. Whatever the dart lands on gets deleted, but not all the instances of the item. Problem with fusing - GoreParadise - 2012-03-03 Furahi Wrote: Woahh... I thought Empress was unkillable in GMS? Problem with fusing - ShinkuDragon - 2012-03-03 GoreParadise Wrote:Woahh... I thought Empress was unkillable in GMS? she is, her knights however, aren't. |