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Forum: Game Mechanics

Ranges, formulas, skill quirks, and calculations

  1. Sticky: Rules and Regulations [UPDATED: 2014-09-15]

    I. Introduction Welcome to, the leading source in Maplestory news and information! By registering for an account, you have agreed to follow these rules and regulations. These...

    Started by Eos, 2008-06-30 03:53 PM
    • Replies: 0
    • Views: 230,516
    2008-06-30, 03:53 PM Go to last post
  2. Sticky: 5th Job Skills

    Okay, I quickly whipped this together using things I've never used before that I don't know very well, but hopefully this is right. I was thinking of doing a comparison with the last KMST patch,...

    Started by Grey, 2016-07-14 04:08 AM
    • Replies: 3
    • Views: 18,185
    2016-07-15, 01:01 AM Go to last post
  3. Sticky: Character Card System

    It's finally coming to GMS, I think it's time to centralize information. If you see anything wrong, or in need of clarification, post about it. Basics - You pick 3 sets of 3 cards from the...

    Started by Stereo, 2012-06-25 03:27 PM
    19 Pages
    1 2 3 ... 19
    • Replies: 374
    • Views: 343,839
    2014-12-14, 03:05 PM Go to last post
  4. Sticky: [BB] All Known Formulas

    This is for the people who just want up to date information and can't be bothered to read 100+ posts to stay updated. Section #1: How Mob Avoid Works Section #2: How Player Avoid Works Section...

    Started by Fiel, 2010-09-03 12:50 PM
    4 Pages
    1 2 3 ... 4
    • Replies: 78
    • Views: 106,979
    2013-12-11, 12:46 PM Go to last post
  5. Sticky: Movement Speed

    Distance traveled divided by the amount of time taken. I have taken the liberty of measuring the speeds of most movement skills. Excluded are ones that require monsters for obvious reasons. ...

    Started by JoeTang, 2011-05-23 01:04 PM
    3 Pages
    1 2 3
    • Replies: 49
    • Views: 58,633
    2013-08-13, 02:14 AM Go to last post
  6. Sticky: Attack Speed Reference

    The method for retrieving these values is using the packets sent to the server. Each one contains a tick count. For those who aren't familiar with a tick count, it's generally represented as the...

    Started by LazyBui, 2008-09-04 07:47 AM
    14 Pages
    1 2 3 ... 14
    • Replies: 265
    • Views: 180,057
    2013-07-13, 10:02 PM Go to last post

  1. Boss Rewards

    Since we don't have an updated version of this since Danny did it like forever ago, as far as I know, this should be all the items tagged bossReward in the data. Note that not all of these item...

    Started by Grey, 2018-06-23 08:45 AM
    • Replies: 5
    • Views: 69,898
    2021-02-20, 12:45 PM Go to last post
  2. Drop Rate Buff Variables

    I've been meaning to make this post for a while, but held off on it since I wanted to do some drop rate testing and include that as well, but that's currently pretty low on my priority list, so I...

    Started by Grey, 2020-12-20 05:35 PM
    • Replies: 0
    • Views: 8,488
    2020-12-20, 05:35 PM Go to last post
  3. [KMST 1112] MapleStory NEO (Level 300 Cap) EXP Table Comparison

    This was gotten the usual way, if you reference my past EXP table posts. Level|EXP TNL (KMST 1112)|EXP TNL (KMS 340)|% Difference 1|15|15|0.00% 2|34|34|0.00% 3|57|57|0.00% 4|92|92|0.00%...

    Started by Grey, 2020-12-10 03:46 AM
    • Replies: 3
    • Views: 37,089
    2020-12-16, 07:14 PM Go to last post
  4. Familiar Potentials

    Here are all the potentials in the data. Please note that while they may be on this table, there could be something on Nexon's end which prevents you from obtaining the potential (so while these are...

    Started by Grey, 2020-07-23 06:19 PM
    • Replies: 10
    • Views: 49,155
    2020-07-31, 09:16 AM Go to last post
  5. With Regards to Familiar Buff Stacking

    Do note that the familiars are epic familiars from the original revamp patch, so they may have potential lines above what they should, however since this is in regards to the skills the potentials...

    Started by Grey, 2020-07-25 02:26 AM
    • Replies: 0
    • Views: 5,802
    2020-07-25, 02:26 AM Go to last post
  6. Familiars by Size (in pixels)

    The table is sorted by increasing area by default, but you can click the column headers to sort. The sizes used are the first frame of the linked monster's standing animation, or if it doesn't have...

    Started by Grey, 2020-07-23 02:37 PM
    • Replies: 1
    • Views: 6,253
    2020-07-23, 03:25 PM Go to last post
  7. Suspected Missing Hitboxes

    Searched through all the mobs and checked certain animations ('alert' , 'attack' , 'fly' , 'hit' , 'jump' , 'move' , 'skill' , 'stand') for frames that lacked values for 'lt' and 'rb' ...

    Started by Grey, 2020-06-14 02:57 PM
    • Replies: 2
    • Views: 11,486
    2020-06-14, 10:31 PM Go to last post
  8. Archived Formulas from before Big Bang

    Hello Southperry, I hope there are still some people out there to read this and potentially help me out. While this forum may now be dead, interest in Before Big Bang (BBB) MapleStory is not. Many...

    Started by Necryllex, 2020-06-01 04:23 AM
    • Replies: 0
    • Views: 2,556
    2020-06-01, 04:23 AM Go to last post
  9. Familiar Ranks

    Name|Rank Snail Familiar (Snail)|Common Blue Snail Familiar (Blue Snail)|Common Stump Familiar (Stump)|Common Red Snail Familiar (Red Snail)|Common Potted Morning Glory Familiar (Potted Morning...

    Started by Grey, 2020-04-23 06:52 AM
    • Replies: 0
    • Views: 10,755
    2020-04-23, 06:52 AM Go to last post
  10. Hero weapon multiplier advantage

    A friend of mine made an interesting discovery - unlike Dark Knights and Paladins, Heroes have a weapon multiplier of 1.44 for a 2h sword and 1.3 for 1h sword. Apparently, this isn't from skills,...

    Started by guye1296, 2015-09-14 06:32 AM
    • Replies: 2
    • Views: 36,097
    2019-05-24, 05:11 AM Go to last post
  11. Dawn Warrior Equinox Delay?

    I'm under the impression that when using equinox, there is a slight MS delay between attacks to change stances, but I can't find any information about how long this delay is. Can anyone help me out...

    Started by Huron asesino, 2015-01-05 04:58 PM
    • Replies: 5
    • Views: 21,280
    2019-05-24, 05:11 AM Go to last post
  12. Monster Collection

    Hey guys. I thought we might like to do some info gathering on Monster Collection, or at least, I would, anyway. I'm not really in much of a position to do much, but I can at least get the ball...

    Started by Grey, 2016-06-24 04:47 PM
    • Replies: 11
    • Views: 24,538
    2019-05-24, 05:05 AM Go to last post
  13. Bonus Stat + Chaos Scroll Interaction

    So I was fooling around with some chaos scrolls and some items with bonus stats and I was wondering what happens to a stat removed by a chaos scroll, but that only existed on the item because of...

    Started by Grey, 2019-05-08 03:03 AM
    • Replies: 0
    • Views: 4,538
    2019-05-08, 03:03 AM Go to last post
  14. Commerci Solo Voyages

    Introduction Commerci is a town beyond the portal of Tyrenum. It is accessed after a very long string of quests from Crimsonheart Castle and then Gollux. The Commerci voyages are accessible after...

    Started by hadriel, 2014-09-14 08:17 AM
    2 Pages
    1 2
    • Replies: 31
    • Views: 308,981
    2016-07-26, 03:34 PM Go to last post
  15. Does Kanna have a drop rate boost?

    I've been doing Sengoku High on four characters in Reboot: Hero, Bishop, and two Kannas. All using a Big Spider familiar and no other drop buffs. Both Kannas consistently get 75-76 coins per run...

    Started by SaptaZapta, 2016-06-12 06:44 AM
    • Replies: 3
    • Views: 9,832
    2016-06-12, 01:09 PM Go to last post
  16. Reboot accuracy formula

    Looks like it's different from the normal servers. From my observations: Fighting monsters up to 9 levels above your own, it looks like you don't miss at all. Starting at 10 levels above your...

    Started by SaptaZapta, 2015-12-16 04:08 PM
    • Replies: 4
    • Views: 12,644
    2016-04-14, 08:38 PM Go to last post
  17. any tests on hyper stats? (plus some DrK tidbit)

    so has anyone tested the new hyper stats? from some very shoddy test i did it seems that the damage upgrades are multiplicative of your damage, so whatever you did would get multiplied by your damage...

    Started by ShinkuDragon, 2015-12-05 11:08 PM
    • Replies: 1
    • Views: 8,479
    2015-12-06, 06:42 AM Go to last post
  18. Elite Monsters and Elite Bosses

    I - Introduction The Elite monster and Elite Boss system is introduced to provide a more dynamic game-play, adding much-desired variety, difficulty and rewards to the player in their otherwise...

    Started by hadriel, 2014-08-25 09:35 AM
    • Replies: 15
    • Views: 52,294
    2015-09-12, 12:25 PM Go to last post
  19. Multi Kill and Combo Kill EXP Bonuses

    So, I've been nosing around Maplestory again since a hiatus due to work and personal life. With the changes from GMS 1.50, I decided to take a look at the Multi Kill EXP and Combo Kill EXP since no...

    Started by hadriel, 2014-07-12 02:31 PM
    • Replies: 5
    • Views: 31,259
    2015-08-22, 06:14 PM Go to last post
  20. X and Y character coordinates

    Hello, I see many x and y coordinates (at Character.wz), but I don't understand how to use them to put the character body parts on the "right place". Can someone explain how...

    Started by Gaicoz, 2015-07-14 01:47 PM
    • Replies: 6
    • Views: 19,747
    2015-08-15, 12:38 PM Go to last post
  21. Class with the most innate ignore def?

    Any ideas?

    Started by poketmonster21, 2015-08-14 02:04 AM
    • Replies: 3
    • Views: 15,320
    2015-08-14, 06:59 PM Go to last post
  22. Eulers' Damage Range Calculator

    Hello Maplers, I have created a damage range calculator for GMS, one that will accurately calculate damage ranges beyond 2m~2m. Hopefully people will find this useful :) Link:...

    Started by Gauss, 2015-08-04 03:57 AM
    • Replies: 0
    • Views: 8,664
    2015-08-04, 03:57 AM Go to last post
  23. 1 atk spd = how many milisecond reduced?

    1 atk spd = how many milisecond reduced?

    Started by areyouabc, 2015-06-03 11:43 PM
    • Replies: 7
    • Views: 10,749
    2015-06-04, 07:54 AM Go to last post
  24. Considering Crit within the context of range.

    Would it be correct to assume that if you have 100% critical chance that your range is the figure which accounts for your regular range combined with the boost gained from critical damage since you...

    Started by AshleyAttacked, 2015-04-29 06:50 PM
    • Replies: 5
    • Views: 10,417
    2015-04-30, 04:31 AM Go to last post
  25. KMS Star force enhancing Tyrant equips

    Hello, I'm from SEA. May I ask if I boom my tyrant equips , will I still get the trace of it for star force? (KMS ver) SEA usually follow KMS patch etc etc. Would appreciate if you help me...

    Started by ZeroXTime, 2015-03-17 06:11 AM
    • Replies: 10
    • Views: 14,858
    2015-04-02, 11:20 PM Go to last post
  26. Equipment traces

    I would have a couple of questions regarding equipment traces (iirc it should be the correct name of the item you get when you boom an equip with star force) as we don't have it yet in ems, hence I...

    Started by Lore, 2015-03-06 05:44 AM
    • Replies: 2
    • Views: 10,237
    2015-03-06, 06:58 PM Go to last post
  27. Tyrant Glove help

    Hi, my main char is a lvl 210 angelic buster. I recently scrolled myself a tyrant altair glove. it has these stats: 74atk, 127 dex. 15% max crit. 6% all stats. third line is garbage. bonus stats...

    Started by AshleyAttacked, 2015-02-06 10:22 AM
    • Replies: 7
    • Views: 13,356
    2015-02-07, 01:45 AM Go to last post
  28. Revisiting the Best End Game gloves - #1 Dojos vs Tyrants

    EDIT and here Godly Scrolled Thread pg 212so, whats changed? basically bonus potential. it's live and getting legendary tier only takes elbow grease. lets start with side by side comparison ...

    Started by kayeyearekay, 2014-08-23 10:15 PM
    2 Pages
    1 2
    • Replies: 32
    • Views: 53,514
    2015-01-29, 10:58 PM Go to last post
  29. F/P Myst Eruption DoT Modifier

    Hey, back again with more technical questions, you all have been very helpful! I'm trying to figure out exactly how Myst Eruption's damage modifier per DoT boost works. There seem to be all sorts...

    Started by Huron asesino, 2015-01-12 12:25 PM
    • Replies: 3
    • Views: 9,737
    2015-01-26, 10:01 PM Go to last post
  30. SH:FDH VS Stone Golems

    Okay so since i'm on break from school and work for a few days i want to try and level to 215. Stone golems give 64640 exp and SH:First drill hall mobs give 88243 exp Stone golems there's...

    Started by qtipp, 2014-12-27 09:27 PM
    • Replies: 2
    • Views: 9,647
    2014-12-29, 10:32 PM Go to last post
  31. Why is NW considered so much higher in %/s than NL?

    Ok, first of all I know charts aren't the end all be all or anything, but I do use them as a reference. Anyway getting to the chart I'm using now:...

    Started by Huron asesino, 2014-12-20 05:50 AM
    • Replies: 4
    • Views: 12,178
    2014-12-20, 08:49 PM Go to last post
  32. Star Force (new equipment enhancement system)

    Star Force is the new equipment enhancement system. After months of collecting data, feedback and changes it is finally ready to be released to the public server. You can use Star Force once you...

    Started by Spadow, 2014-07-22 02:18 AM
    4 Pages
    1 2 3 ... 4
    • Replies: 75
    • Views: 137,286
    2014-12-14, 05:33 AM Go to last post
  33. %ATT vs Total Damage for NLs

    So I am a bit confused here, some people say %total damage is better and some people say %att is better. I've stumbled upon 2 death sender charms (NL secondary). One is 21% total damage 6%att the...

    Started by qtipp, 2014-10-19 10:32 PM
    • Replies: 4
    • Views: 21,265
    2014-12-04, 01:59 AM Go to last post
  34. Question on Drop Rate

    IM still not sure if Drop rate is Additive or Multiples I know base drop rate is always 100% let say I have 20 % drop ring and 20% pendant and 20% greed pendant along with Wolf familiar (100%...

    Started by Question, 2014-11-04 02:59 PM
    5 Pages
    1 2 3 ... 5
    • Replies: 81
    • Views: 62,545
    2014-11-27, 01:44 AM Go to last post
  35. best way for night walker range increase

    what stats are good for night walker damage increase? i remember one video where the total luck of a night walker was pretty low and his range was still higher than mine by a lot o.o is attack more...

    Started by Jekmen, 2014-11-25 07:20 PM
    • Replies: 0
    • Views: 10,074
    2014-11-25, 07:20 PM Go to last post

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