To combat these bosses, strategies must be formed.
Go tell Nexon that you want Shoes for Magic Attack Scrolls so that you don't get completely shafted by Nexon's decision to make the new Pendants 8~12 atk.
http://crimsonwood.webs.com/bosses.htm4 bossesFirst, notice the damage that these monsters do. Not too bad in my opinion. Everyone should be able to survive their damages.Margana
Immune to Holy, Strong to Fire, Ice, and Lightning
500,000 HP recovery (not sure?)
Summon Dark Menhir
Neutral to All
Attack Up +200 (AoE buff, affects nearby monsters)
Can summon 10 Stormbreakers, 10 Windraiders, 10 Nightshadows, or 10 Firebrands
When defeated, Revives into Scarlet Phoenix AND Azure Ocelot
Fire weak, Holy immune
1/1 and Poison (simultaneously)
Summon black bird
Ice weak, Holy immune
Haste (Speed +50)
(This one's pretty much physical immune)
Looking at skills, while looking them individually, they may seem like an undefeatable combination. However, let's compile all of their skills into a block:
Status conditions- Zombify, Stun, Seal
Skills- Summon (we'll count all summons as one), Haste (Speed +50), HP recovery, Atk up (+200)
Attack types- Poison cloud, 1/1 with poison, Super KB
Doesn't look like much.
1) What I noticed was that the four are missing dispel. This means that Holy Shield will be pinnacle to protecting yourself against the 1/1 poison. Dispel will be necessary here to protect against seal. Since Holy Shield has a cooldown, I recommend Time Leap just to get more Holy Shield time.
2) The Super KB and stun looks like a problem that can be alleviated by touching spawn or body. Since they do not have dispel, this will be safe for the mage and warrior classes.
3) Haste can be alleviated with slow. Slowing down mobs means that they will only move 10 speed faster, which isn't much when you think about it. Also, it's interesting to note that Rellik is an immobile boss, so whether the not the haste will cause it to start moving is still unknown.
Speculation the night before based on known data.Although nothing beats live experience, we can speculate about how to complete the PQ so that when live experience hits, we will not fail as many times.
Looking through each one, it would appear that this boss stage will require people to split up. Since the damage that the monsters deal are not extreme, other than the 1/1 poison and zombify, death should be nothing to worry about. People trying to avoid super KB can just walk into the monster and take a hit.
An important aspect of this PQ I believe, is placement. This map can be divided in two. Hsalf should be kept on the opposite side of Margana because of Margana's annoying effects.
Thus, placement in this map should be such:
[wall] Margana | Hsalf | Red Nirg + Rellik [wall]
One of the interesting things about this PQ is the physical immunity of the boss Hsalf. He must be killed by mages, and since mages naturally kill slower than nonmages, I highly recommend mages start on this boss immediately so that they finish this boss around the same time that the other people finish the other bosses. Mages should beware that this boss is extremely fast, and casts a skill that makes them even faster. A person with maxed slow is definitely needed in this portion of the battle.
Since Hsalf is extremely fast, and that quickness is intensified by the haste it may cast, it would be ideal to keep it in the middle of two mage parties. If anyone has ever duo'd Bigfoot with another mage, they'd know that keeping one mage on one side and the other mage on the other side would cause the Bigfoot to stay between them.
Red Nirg is the most useless out of the set, though it has stun and +200 attack, this can easily be controlled by setting it near Rellik using the melee classes. Melee can just use the rush to evade Rellik's 1/1 poison, or just hug its body and deal with the touch damage to avoid the 1/1 poison and stun. Thus, Rellik and Red Nirg can be taken out at the same time, both by Melee classes, near the right of the map. Both Rellik and Red Nirg should be rushed to the right wall, which would be opposite of the Margana, which means that it would be far enough away from Margana that zombify won't be affected. Thus Bishops can just heal the Melee while they attack standing on top of Red Nirg and Rellik, getting both at the same time.
Stance will take care of the problem with super KB. However, Bishops may have problems with the Super KB and may need to teleport into Rellik or Red Nirg's body in order to save themselves from flying off into Hsalf, which should be in the middle of the map.
We focus our attention on Margana, the most vital of this stage. Since she does the most lethal skill, zombify, she should be considered a priority. The bishops will be unable to heal their parties with this in place. That being said, since Bishops really can't contribute on the portion of the map that Margana is on until Margana is downed. For this portion of the fight, the parties will consist of a Bishop, a DK, and four ranged. Since poison cloud will likely surround Margana's body and Margana, it would be wise only to use ranged attackers (hence the recommendation up above only to have NLs and BMs), as Melee in the poison will suffer constant damage. As a bonus for ranged, Margana does not have the Super KB.
The 500K hp recovery can also be a problem if it heals other bosses as well. Hopefully it does not, but if it does, 500K HP for one boss only shouldn't be that bad of a problem for a team of ranged classes. Should Menhir's be summoned, perhaps a Marksman may be helpful as the Pierce's effect could be amplified (as it passes across a Menhir). Also, NLs and BM should still try keeping it pinned using Pulse and Avenger. Menhirs stay on the map only for 30 seconds.
If Margana have reflect, it could be problematic to the ranged classes as they do the highest damage but have the lowest HP. Margana's reflect animation should be noted and when such occurs, they should jump to Rellik and Red Nirg, which should be the closest to Margana, and assist there until the reflect is over. A bowman should stay behind and use puppet to keep Margana from moving to the center of the map where Red Nirg and Rellik are.
Judging from HP, the ranged classes should finish killing Margana first. They will then move over to assist the Melee's attack on Rellik. Red Nirg should be rushed to the left of the map (where Margana was) to separate the three bosses, and the ranged classes should focus on killing Rellik (in the center of the map) as it has more importance. Once Rellik is killed, the Red Nirg should be downed as well. The Scarlet Phoenix and Azure Ocelot should be a breeze.
I'm uncertain to when the mages will finish, before or after the other bosses have been defeated, but if mages finish, they should refer to the immunities of the monster in order to determine which they should attack. FP should move to Margana (would be unlikely though as they'll almost definitely finish first). If Margana has been downed, move to Rellik. Bishops in the magician parties should move to Red Nirg. IL can move to either Rellik or Red Nirg but cannot move to Margana.Party SpeculationsPre-Parties
Merely SpeculationThis will have a 20 person limit... this means not all parties will have six people
Party 1: Ranged Party for Margana
4-6) Three ranged
Party Two: Melee Party for Rellik and Red Nirg
2-6) Any Melee. DK only necessary when there are people wth lower HP than normal
Parties 3 and 4: Mage Parties for Hsalf
2-4) Any nonbishop Mage class.
Strategies formed after PQing
Arranged in the order in which they were formed.
Strong ranged/Weak melee
Dusk's StrategyJormungandr's Strategy
Weak Ranged/Strong Melee
Mediocre Ranged/Mediocre Melee
My Strategy1) When the fight starts, only physical classes kill the black guardians. Don't even bother wasting your pots mages, because all damages are 1.
2) After black guardians are killed, the group is divided into three.
3) The stronger party takes Margana. One rusher is needed among a group of ranged to take down Margana. A bishop is needed here for Rezzing as well as for dispelling.
4) One warrior rushes Hsalf to the right of the map and holds it. The mages (nonbishops) kill here with the rushing warrior, as anywhere else and they may be greatly hindered by stunning or sealing, or just plain high damage.
5) The people not fighting Margana or Hsalf rush Rellik and Red Nirg to the left of the map and kill them there.
6) When Margana is killed, the ranged go fight Hsalf, which should now be pretty easy with the aid of heal, as Hsalf has no special skills and heal would be permitted.
7) After Hsalf is downed, Red Nirg is rushed to the right. Rellik stays on the left because rushing Rellik is a pain as Rellik stuns a lot. Mages continue to fight Red Nirg, with the ranged classes and some of the melee.
8) One person needs to stay behind and rush Rellik. After Hsalf is downed, everyone goes in on Rellik. Mages and Melee are advised to take touch damage from Rellik as it only does 3K touch damage and touching it would save you from 1/1 poison and it's annoying stun.Kevin's StrategyKopee's Strategy
Don't we all love pictures?
From the Boss Battle's threadBattle Begins. I'm partyless so I didn't know where to start, so I tried MarganaMargana sucked hard. She stuns a lot and it got boring, so I joined in with the Hsalf battle.Margana downed.I moved over to see Red Nirg and Rellik. I see Red Nirg downt here and instinctively I use explosion, since Meteo was forbidden. Turned out that I could easily snipe Red Nirg down there.Then Rellik moved in, and the stunning was horrific. Not only that, it's 1/1 poison came sporadically.So then I move back to Hsalf. This is the EXP I got from Hsalf. Quite a bit more than I expected being a partyless mage.I moved to the other side to join the rest of the fight... and died.Then Kevin died and we both got rezzed.Red Nirg's EXP...EXP from the two minibosses
I tried joining the fight against Rellik. By now many have died. After a while, I finally succeeded in getting to Rellik's body without dying or getting stunned.When Rellik was about to die, Kevin told me to move away from body (of course to make sure I wasn't looting... like I would), but I moved away and got stunned and couldn't see it dying. f4
Finally, I have the experience to tell people about this topic. It's interesting to compare speculations with the actual fight. As Jackk mentioned:I completely agree with this statement.
Anyways, above are the strategies for you to reference. The ideal strategy depends on your party. Thanks for reading and good luck on your PQ.