As of v.188, familiars no longer despawn when you change channels. Which means we can no longer cc or go into cash shop to instantly recover familiar vitality.
So, vitality recovery familiars now have a role to play. Assuming they work.
Currently, their skills seem to have one of the following descriptions:
A
1) Increases the Vitality recovery speed of summoned X-type Familiars.
2) Increases the Vitality recovery speed of summoned Familiars of all types.
3) While summoned, increases the Vitality recovery speed of X-type Familiars in your possession.
B
Continuously recovers the Vitality of summoned Familiars by a small amount.
Continuously recovers the Vitality of summoned Familiars.
Continuously recovers the Vitality of summoned Familiars by a large amount.
C
Continuously recovers the Vitality of Familiars summoned by party members [by a small/large amount].
D
Continuously recovers the Vitality of Familiars summoned by those nearby [by a small/large amount].
What does what?
C and D seem clear enough (though I'd love to know what small, regular, and large amounts are).
But what do A and B do, and what's the difference, if any, between them? What is the difference, if any, between A-1 and A-3?
Considering these skills predate the JMS revamp that allowed summoning more than one Familiar, none of these can possibly mean that you have to have both the recovery familiar and the familiar to be healed summoned at the same time. So, how to use them?
And, wait... if B means you summon the recovery familiar and it heals your familiars that are not currently summoned, does that mean C and D do the same for the entire party/map? Or do they work only on currently summoned familiars?
As you see, it's a bit confusing for me. I'd be grateful to anyone who can make things clearer.
Bookmarks