.On another note, does CMS get Chinese translated GMS stuff rather than stuff directly from KMS?
I can't see any reason for them to have 12th anniversary boxes otherwise, as this is their 13th anniversary event adapted from KMS's 13th anniversary event.
The images of those boxes is most likely a mistake. Players during this test have found other "bugs" such as Korean text appearing in some tooltips/descriptions.
CMS receives their info from Korea, with images and comments from the developers along with other information.
The images of those boxes is most likely a mistake. Players during this test have found other "bugs" such as Korean text appearing in some tooltips/descriptions.
CMS receives their info from Korea, with images and comments from the developers along with other information.
Obviously. But what reason would they have to have 12th anniversary edited versions of the 13th anniversary box images in the first place if not as an import from GMS? There's no way they would willingly change the image from KMS to 12th anniversary boxes, despite knowing it's their 13th anniversary and having to change it back afterwards.
In case you guys are wondering what all the Chinese stuff in the picture is talking about, it's a "Not to be Missed Fridays" thing. Log in every Friday to obtain blah blah rewards for that Friday. On top of the stuff that you see in icons, the 1st Friday gets you a free 13th Star Force Enhancement (0 mesoes, not guaranteed I think?), 2nd Friday gets you free 13th Star Force, 30% discount in the Coin (Cash) Shop, and 13 free entries into Monster Park. 3rd Friday gets you 13th Star Force, and 4th Friday gets you 30% CS discount.
And at the bottom of the picture it also says every 5th, 6th and 7th day of the week (i.e. Fri to Sun), you get double mesoes from the 13th Anniversary box, doubled mesoes cap from the box (duh, but knowing Nexon...), and a discounted price for revealing potentials (doesn't say by how much...)
In case you guys are wondering what all the Chinese stuff in the picture is talking about, it's a "Not to be Missed Fridays" thing. Log in every Friday to obtain blah blah rewards for that Friday. On top of the stuff that you see in icons, the 1st Friday gets you a free 13th Star Force Enhancement (0 mesoes, not guaranteed I think?), 2nd Friday gets you free 13th Star Force, 30% discount in the Coin (Cash) Shop, and 13 free entries into Monster Park. 3rd Friday gets you 13th Star Force, and 4th Friday gets you 30% CS discount.
And at the bottom of the picture it also says every 5th, 6th and 7th day of the week (i.e. Fri to Sun), you get double mesoes from the 13th Anniversary box, doubled mesoes cap from the box (duh, but knowing Nexon...), and a discounted price for revealing potentials (doesn't say by how much...)
Hadriel
Thanks.
That's pretty much what we had for our Thursday the 12th, except for us it was Thursdays and the weekend.
Huge nerfs to skill percentages across the board, compared to GMS, so either Beast Tamer is getting nerfed, or our Beast Tamer is much stronger than CMS's BT.
Huge nerfs to skill percentages across the board, compared to GMS, so either Beast Tamer is getting nerfed, or our Beast Tamer is much stronger than CMS's BT.
No changes to lines or anything? The lower % skill damage has to have some counter effect like line count or lower cooldowns.
No changes to lines or anything? The lower % skill damage has to have some counter effect like line count or lower cooldowns.
Nope
First Job Changes
Changed Skills
Paw Swipe
Attacks several enemies 3 times.\n[Command]: Tap #cAttack Key# multiple times
First 3 Hits: Damage: #damage%, Max Enemies Hit: #mobCount, Max Hits: #attackCount
NEW: y : 9 3+d(x/3)
CHANGED: damage : 400 -> 360 340+3*x -> 300+3*x
Well Fed
Increases Max HP and INT while in Bear Mode.
Passive Effect: Max HP: +#mhpR%, INT: +#intX
CHANGED: mhpR : 50 -> 30 10*u(x/2) -> 6*u(x/2)
CHANGED: intX : 50 -> 40 5*x -> 4*x
Furious Strikes
Using #Paw Swipe# 4 times in a row will activate a special skill, allowing multiple follow-up hits.\n[Command]: Continues to attack after the 3rd hit of #cPaw Swipe#.
MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount\r\n#Extra Paw Swipe Damage#: +#damR%
CHANGED: damage : 275 -> 225 150+5*x -> 100+5*x
Fishy Slap
Hold down the skill key to smack enemies with a fish.
MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Skill Duration: #time sec, Cooldown: #cooltime sec
CHANGED: damage : 480 -> 450 280+8*x -> 250+8*x
Bear Reborn
Allows you to resurrect while in Bear Mode. You gain invincibility as your HP recovers.\nResurrection is available when the skill icon is active in the upper right.
Resurrection Cooldown: #z sec, Resurrection Invincibility: #x sec
CHANGED: cooltime : 1800 -> 1800000 2300-50*x -> 2300000-50000*x
CHANGED: y : 10 -> 10000 5+1*d(x/2) -> 5000+1000*d(x/2)
Table Flip
The bear goes into a rage and flips a table at the enemy.
MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount\nCooldown: #cooltime sec
CHANGED: damage : 500 -> 450 300+20*x -> 250+20*x
Paw Swipe 2
NEW: mpCon : 9 3+d(x/3)
Paw Swipe 3
NEW: mpCon : 9 3+d(x/3)
Second Job Changes
Changed Skills
Thunder Dash
Your snow leopard buddy dashes at the enemy, dealing damage.
MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount, Cooldown: #cooltime sec
CHANGED: damage : 230 -> 155 200+3*x -> 125+3*x
CHANGED: cooltime : 3 -> 5 8-d(x/2) -> 10-d(x/2)
Macho Slam
Slam into enemies below you. Can be used during a jump or after #cMacho Dance#.
MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount
NEW: x : 350 350
Three-Point Pounce
The snow leopard makes a three-point attack, slashing at nearby enemies with his claws.
MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount, Cooldown: #cooltime sec
CHANGED: attackCount : 4 -> 3 2+d(x/10) -> 1+d(x/10)
Thunder Trail
Unleashes a ghostly Snow Leopard mirror image during #cThunder Dash#, damaging nearby enemies.
Afterimage: Damage: #damage%, Max Enemies Hit: #mobCount, Duration: #time sec., Number of Attacks: #attackCount
CHANGED: damage : 160 -> 130 100+4*x -> 100+2*x
CHANGED: attackCount : 3 -> 2 1+u(x/10) -> 1+d(x/15)
CHANGED: time : 4 -> 3 1+u(x/5) -> 2+d(x/15)
Advanced Thunder Dash
Travel further during #cThunder Dash# to deal more damage.
MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount, Cooldown: #cooltime sec
CHANGED: damage : 400 -> 355 300+x*5 -> 255+x*5
Party Time
The snow leopard charges wildly across the entire map, dealing damage.
MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount, Cooldown: #cooltime sec
CHANGED: damage : 500 -> 450 400+x*10 -> 250+20*x
CHANGED: attackCount : 6 -> 7 6 -> 6+d(x/10)
Leopard's Paw
Get a dose of Lai's muscles to knock back enemies in your path. \r\n[Command]: After 2 hits, combo with #cLeopard's Pounce#\r\n[Extra Command]: Combo with #cLeopard's Roar#
Damage: #damage% (first two hits), Max Enemies Hit: #mobCount, Number of Attacks: #attackCount.
NEW: y : 9 5+d(x/5)
Leopard's Pounce
Dash forward and rip into enemies.\r\n[Skill Requirement]: #cLeopard's Paw Lv. 1#\r\n[Command]: Triggers after 2 hits of #cLeopard's Paw#
MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount
NEW: mpCon : 30 10+x
CHANGED: damage : 250 -> 210 150+5*x -> 110+5*x
Leopard's Roar
Roar to inflict additional damage after #cLeopard's Pounce#. Also enhances the Damage and Number of Enemies Hit with #cLeopard's Paw# and #cLeopard's Pounce#.\r\n[Command] Press the #c[attack key]# after using #cLeopard's Pounce#
MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount\r\n#cLeopard's Paw# and #cLeopard's Pounce# Damage: +#damR%, Max Enemies Hit: +#targetPlus
NEW: mpCon : 30 10+x
CHANGED: damage : 350 -> 325 250+5*x -> 225+5*x
CHANGED: damR : 15 -> 11 5+u(x/2) -> 1+u(x/2)
112100001
NEW: mpCon : 9 5+d(x/5)
Third Job Changes
Changed Skills
Fly
Launch into the air with Eka to unlock additional attacks.\r\n[Command]: Press and hold [up] + [jump] to fly. Press [down] +[jump] to land.
Flight Duration: #z sec, Cooldown: #cooltime sec.
CHANGED: x : 700 -> 500 300+x*10+d(x/3)*10 -> 200+x*10
CHANGED: y : 550 -> 300 300+x*5+d(x/3)*10 -> 150+x*5
Fourth Job Changes
Changed Skills
Friend Launcher
Launch your pals at faraway enemies with up to 4 extra hits of the [Attack Key].
Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: 1
CHANGED: damage : 480 -> 450 330+15*x -> 300+15*x
Kitty Battle Squad
Boosts ATT and Magic ATT of party members in the same map while in cat mode.
Passive Effects: ATT/Magic ATT: +#indiePad
CHANGED: indiePad : 35 -> 25 20+x -> 10+x
CHANGED: indieMad : 35 -> 25 20+x -> 10+x
Sticky Paws
Increases item drop chance for party members in your map while in cat mode.
Passive Effect - Party Item Drop Chance: +#v%
CHANGED: v : 20 -> 15 10+d(x/2) -> 5+d(x/2)
Meow Heal
Heals your allies by shooting yarn of love.
MP Cost: #mpCon, Max Number:#mobCount, Recovered: #hp%
CHANGED: hp : 20 -> 15 10+d(x/2) -> 5+d(x/2)
Cat's Claws
Increases Critical Rate and Min Critical Damage for party members in your map while in cat mode.
Passive Effect: Critical Rate: +#x%, Min Critical Damage: +#y%
CHANGED: x : 30 -> 20 10+x -> x
Purr Zone
Creates an aura of love that damages enemies and heals allies.
MP Cost: MP #mpCon, Max Targets Affected: #mobCount, Damage: #damage%, Friends Healed: #hp, Duration: #time sec, Cooldown: #cooltime sec
CHANGED: damage : 590 -> 560 500+6*x -> 500+4*x
CHANGED: x : 300 -> 200 75+15*x -> 50+10*x
CHANGED: hp : 300 -> 200 75+15*x -> 50+10*x
Mouser's Insight
Any party members near you will ignore some enemy DEF while you're in Cat Mode.
DEF Ignored: #x%
CHANGED: y : 20 -> 10 x -> u(x/2)
CHANGED: x : 20 -> 10 x -> u(x/2)
Paw Swipe
Attacks several enemies 3 times.\n[Command]: Tap #cAttack Key# multiple times
First 3 Hits: Damage: #damage%, Max Enemies Hit: #mobCount, Max Hits: #attackCount
NEW: y : 9 3+d(x/3)
CHANGED: damage : 400 -> 360 340+3*x -> 300+3*x
Well Fed
Increases Max HP and INT while in Bear Mode.
Passive Effect: Max HP: +#mhpR%, INT: +#intX
CHANGED: mhpR : 50 -> 30 10*u(x/2) -> 6*u(x/2)
CHANGED: intX : 50 -> 40 5*x -> 4*x
Furious Strikes
Using #Paw Swipe# 4 times in a row will activate a special skill, allowing multiple follow-up hits.\n[Command]: Continues to attack after the 3rd hit of #cPaw Swipe#.
MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount\r\n#Extra Paw Swipe Damage#: +#damR%
CHANGED: damage : 275 -> 225 150+5*x -> 100+5*x
Fishy Slap
Hold down the skill key to smack enemies with a fish.
MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Skill Duration: #time sec, Cooldown: #cooltime sec
CHANGED: damage : 480 -> 450 280+8*x -> 250+8*x
Bear Reborn
Allows you to resurrect while in Bear Mode. You gain invincibility as your HP recovers.\nResurrection is available when the skill icon is active in the upper right.
Resurrection Cooldown: #z sec, Resurrection Invincibility: #x sec
CHANGED: cooltime : 1800 -> 1800000 2300-50*x -> 2300000-50000*x
CHANGED: y : 10 -> 10000 5+1*d(x/2) -> 5000+1000*d(x/2)
Table Flip
The bear goes into a rage and flips a table at the enemy.
MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount\nCooldown: #cooltime sec
CHANGED: damage : 500 -> 450 300+20*x -> 250+20*x
Paw Swipe 2
NEW: mpCon : 9 3+d(x/3)
Paw Swipe 3
NEW: mpCon : 9 3+d(x/3)
Second Job Changes
Changed Skills
Thunder Dash
Your snow leopard buddy dashes at the enemy, dealing damage.
MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount, Cooldown: #cooltime sec
CHANGED: damage : 230 -> 155 200+3*x -> 125+3*x
CHANGED: cooltime : 3 -> 5 8-d(x/2) -> 10-d(x/2)
Macho Slam
Slam into enemies below you. Can be used during a jump or after #cMacho Dance#.
MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount
NEW: x : 350 350
Three-Point Pounce
The snow leopard makes a three-point attack, slashing at nearby enemies with his claws.
MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount, Cooldown: #cooltime sec
CHANGED: attackCount : 4 -> 3 2+d(x/10) -> 1+d(x/10)
Thunder Trail
Unleashes a ghostly Snow Leopard mirror image during #cThunder Dash#, damaging nearby enemies.
Afterimage: Damage: #damage%, Max Enemies Hit: #mobCount, Duration: #time sec., Number of Attacks: #attackCount
CHANGED: damage : 160 -> 130 100+4*x -> 100+2*x
CHANGED: attackCount : 3 -> 2 1+u(x/10) -> 1+d(x/15)
CHANGED: time : 4 -> 3 1+u(x/5) -> 2+d(x/15)
Advanced Thunder Dash
Travel further during #cThunder Dash# to deal more damage.
MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount, Cooldown: #cooltime sec
CHANGED: damage : 400 -> 355 300+x*5 -> 255+x*5
Party Time
The snow leopard charges wildly across the entire map, dealing damage.
MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount, Cooldown: #cooltime sec
CHANGED: damage : 500 -> 450 400+x*10 -> 250+20*x
CHANGED: attackCount : 6 -> 7 6 -> 6+d(x/10)
Leopard's Paw
Get a dose of Lai's muscles to knock back enemies in your path. \r\n[Command]: After 2 hits, combo with #cLeopard's Pounce#\r\n[Extra Command]: Combo with #cLeopard's Roar#
Damage: #damage% (first two hits), Max Enemies Hit: #mobCount, Number of Attacks: #attackCount.
NEW: y : 9 5+d(x/5)
Leopard's Pounce
Dash forward and rip into enemies.\r\n[Skill Requirement]: #cLeopard's Paw Lv. 1#\r\n[Command]: Triggers after 2 hits of #cLeopard's Paw#
MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount
NEW: mpCon : 30 10+x
CHANGED: damage : 250 -> 210 150+5*x -> 110+5*x
Leopard's Roar
Roar to inflict additional damage after #cLeopard's Pounce#. Also enhances the Damage and Number of Enemies Hit with #cLeopard's Paw# and #cLeopard's Pounce#.\r\n[Command] Press the #c[attack key]# after using #cLeopard's Pounce#
MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount\r\n#cLeopard's Paw# and #cLeopard's Pounce# Damage: +#damR%, Max Enemies Hit: +#targetPlus
NEW: mpCon : 30 10+x
CHANGED: damage : 350 -> 325 250+5*x -> 225+5*x
CHANGED: damR : 15 -> 11 5+u(x/2) -> 1+u(x/2)
112100001
NEW: mpCon : 9 5+d(x/5)
Third Job Changes
Changed Skills
Fly
Launch into the air with Eka to unlock additional attacks.\r\n[Command]: Press and hold [up] + [jump] to fly. Press [down] +[jump] to land.
Flight Duration: #z sec, Cooldown: #cooltime sec.
CHANGED: x : 700 -> 500 300+x*10+d(x/3)*10 -> 200+x*10
CHANGED: y : 550 -> 300 300+x*5+d(x/3)*10 -> 150+x*5
Fourth Job Changes
Changed Skills
Friend Launcher
Launch your pals at faraway enemies with up to 4 extra hits of the [Attack Key].
Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: 1
CHANGED: damage : 480 -> 450 330+15*x -> 300+15*x
Kitty Battle Squad
Boosts ATT and Magic ATT of party members in the same map while in cat mode.
Passive Effects: ATT/Magic ATT: +#indiePad
CHANGED: indiePad : 35 -> 25 20+x -> 10+x
CHANGED: indieMad : 35 -> 25 20+x -> 10+x
Sticky Paws
Increases item drop chance for party members in your map while in cat mode.
Passive Effect - Party Item Drop Chance: +#v%
CHANGED: v : 20 -> 15 10+d(x/2) -> 5+d(x/2)
Meow Heal
Heals your allies by shooting yarn of love.
MP Cost: #mpCon, Max Number:#mobCount, Recovered: #hp%
CHANGED: hp : 20 -> 15 10+d(x/2) -> 5+d(x/2)
Cat's Claws
Increases Critical Rate and Min Critical Damage for party members in your map while in cat mode.
Passive Effect: Critical Rate: +#x%, Min Critical Damage: +#y%
CHANGED: x : 30 -> 20 10+x -> x
Purr Zone
Creates an aura of love that damages enemies and heals allies.
MP Cost: MP #mpCon, Max Targets Affected: #mobCount, Damage: #damage%, Friends Healed: #hp, Duration: #time sec, Cooldown: #cooltime sec
CHANGED: damage : 590 -> 560 500+6*x -> 500+4*x
CHANGED: x : 300 -> 200 75+15*x -> 50+10*x
CHANGED: hp : 300 -> 200 75+15*x -> 50+10*x
Mouser's Insight
Any party members near you will ignore some enemy DEF while you're in Cat Mode.
DEF Ignored: #x%
CHANGED: y : 20 -> 10 x -> u(x/2)
CHANGED: x : 20 -> 10 x -> u(x/2)
Paw Swipe
Attacks several enemies 3 times.\n[Command]: Tap #cAttack Key# multiple times
First 3 Hits: Damage: #damage%, Max Enemies Hit: #mobCount, Max Hits: #attackCount
NEW: y : 9 3+d(x/3)
CHANGED: damage : 400 -> 360 340+3*x -> 300+3*x
Well Fed
Increases Max HP and INT while in Bear Mode.
Passive Effect: Max HP: +#mhpR%, INT: +#intX
CHANGED: mhpR : 50 -> 30 10*u(x/2) -> 6*u(x/2)
CHANGED: intX : 50 -> 40 5*x -> 4*x
Furious Strikes
Using #Paw Swipe# 4 times in a row will activate a special skill, allowing multiple follow-up hits.\n[Command]: Continues to attack after the 3rd hit of #cPaw Swipe#.
MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount\r\n#Extra Paw Swipe Damage#: +#damR%
CHANGED: damage : 275 -> 225 150+5*x -> 100+5*x
Fishy Slap
Hold down the skill key to smack enemies with a fish.
MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Skill Duration: #time sec, Cooldown: #cooltime sec
CHANGED: damage : 480 -> 450 280+8*x -> 250+8*x
Bear Reborn
Allows you to resurrect while in Bear Mode. You gain invincibility as your HP recovers.\nResurrection is available when the skill icon is active in the upper right.
Resurrection Cooldown: #z sec, Resurrection Invincibility: #x sec
CHANGED: cooltime : 1800 -> 1800000 2300-50*x -> 2300000-50000*x
CHANGED: y : 10 -> 10000 5+1*d(x/2) -> 5000+1000*d(x/2)
Table Flip
The bear goes into a rage and flips a table at the enemy.
MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount\nCooldown: #cooltime sec
CHANGED: damage : 500 -> 450 300+20*x -> 250+20*x
Paw Swipe 2
NEW: mpCon : 9 3+d(x/3)
Paw Swipe 3
NEW: mpCon : 9 3+d(x/3)
Second Job Changes
Changed Skills
Thunder Dash
Your snow leopard buddy dashes at the enemy, dealing damage.
MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount, Cooldown: #cooltime sec
CHANGED: damage : 230 -> 155 200+3*x -> 125+3*x
CHANGED: cooltime : 3 -> 5 8-d(x/2) -> 10-d(x/2)
Macho Slam
Slam into enemies below you. Can be used during a jump or after #cMacho Dance#.
MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount
NEW: x : 350 350
Three-Point Pounce
The snow leopard makes a three-point attack, slashing at nearby enemies with his claws.
MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount, Cooldown: #cooltime sec
CHANGED: attackCount : 4 -> 3 2+d(x/10) -> 1+d(x/10)
Thunder Trail
Unleashes a ghostly Snow Leopard mirror image during #cThunder Dash#, damaging nearby enemies.
Afterimage: Damage: #damage%, Max Enemies Hit: #mobCount, Duration: #time sec., Number of Attacks: #attackCount
CHANGED: damage : 160 -> 130 100+4*x -> 100+2*x
CHANGED: attackCount : 3 -> 2 1+u(x/10) -> 1+d(x/15)
CHANGED: time : 4 -> 3 1+u(x/5) -> 2+d(x/15)
Advanced Thunder Dash
Travel further during #cThunder Dash# to deal more damage.
MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount, Cooldown: #cooltime sec
CHANGED: damage : 400 -> 355 300+x*5 -> 255+x*5
Party Time
The snow leopard charges wildly across the entire map, dealing damage.
MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount, Cooldown: #cooltime sec
CHANGED: damage : 500 -> 450 400+x*10 -> 250+20*x
CHANGED: attackCount : 6 -> 7 6 -> 6+d(x/10)
Leopard's Paw
Get a dose of Lai's muscles to knock back enemies in your path. \r\n[Command]: After 2 hits, combo with #cLeopard's Pounce#\r\n[Extra Command]: Combo with #cLeopard's Roar#
Damage: #damage% (first two hits), Max Enemies Hit: #mobCount, Number of Attacks: #attackCount.
NEW: y : 9 5+d(x/5)
Leopard's Pounce
Dash forward and rip into enemies.\r\n[Skill Requirement]: #cLeopard's Paw Lv. 1#\r\n[Command]: Triggers after 2 hits of #cLeopard's Paw#
MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount
NEW: mpCon : 30 10+x
CHANGED: damage : 250 -> 210 150+5*x -> 110+5*x
Leopard's Roar
Roar to inflict additional damage after #cLeopard's Pounce#. Also enhances the Damage and Number of Enemies Hit with #cLeopard's Paw# and #cLeopard's Pounce#.\r\n[Command] Press the #c[attack key]# after using #cLeopard's Pounce#
MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount\r\n#cLeopard's Paw# and #cLeopard's Pounce# Damage: +#damR%, Max Enemies Hit: +#targetPlus
NEW: mpCon : 30 10+x
CHANGED: damage : 350 -> 325 250+5*x -> 225+5*x
CHANGED: damR : 15 -> 11 5+u(x/2) -> 1+u(x/2)
112100001
NEW: mpCon : 9 5+d(x/5)
Third Job Changes
Changed Skills
Fly
Launch into the air with Eka to unlock additional attacks.\r\n[Command]: Press and hold [up] + [jump] to fly. Press [down] +[jump] to land.
Flight Duration: #z sec, Cooldown: #cooltime sec.
CHANGED: x : 700 -> 500 300+x*10+d(x/3)*10 -> 200+x*10
CHANGED: y : 550 -> 300 300+x*5+d(x/3)*10 -> 150+x*5
Fourth Job Changes
Changed Skills
Friend Launcher
Launch your pals at faraway enemies with up to 4 extra hits of the [Attack Key].
Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: 1
CHANGED: damage : 480 -> 450 330+15*x -> 300+15*x
Kitty Battle Squad
Boosts ATT and Magic ATT of party members in the same map while in cat mode.
Passive Effects: ATT/Magic ATT: +#indiePad
CHANGED: indiePad : 35 -> 25 20+x -> 10+x
CHANGED: indieMad : 35 -> 25 20+x -> 10+x
Sticky Paws
Increases item drop chance for party members in your map while in cat mode.
Passive Effect - Party Item Drop Chance: +#v%
CHANGED: v : 20 -> 15 10+d(x/2) -> 5+d(x/2)
Meow Heal
Heals your allies by shooting yarn of love.
MP Cost: #mpCon, Max Number:#mobCount, Recovered: #hp%
CHANGED: hp : 20 -> 15 10+d(x/2) -> 5+d(x/2)
Cat's Claws
Increases Critical Rate and Min Critical Damage for party members in your map while in cat mode.
Passive Effect: Critical Rate: +#x%, Min Critical Damage: +#y%
CHANGED: x : 30 -> 20 10+x -> x
Purr Zone
Creates an aura of love that damages enemies and heals allies.
MP Cost: MP #mpCon, Max Targets Affected: #mobCount, Damage: #damage%, Friends Healed: #hp, Duration: #time sec, Cooldown: #cooltime sec
CHANGED: damage : 590 -> 560 500+6*x -> 500+4*x
CHANGED: x : 300 -> 200 75+15*x -> 50+10*x
CHANGED: hp : 300 -> 200 75+15*x -> 50+10*x
Mouser's Insight
Any party members near you will ignore some enemy DEF while you're in Cat Mode.
DEF Ignored: #x%
CHANGED: y : 20 -> 10 x -> u(x/2)
CHANGED: x : 20 -> 10 x -> u(x/2)
I don't know if this will be our revamp, because I'm pretty sure some of these differences were already in CMS, but these are the differences for Jett between GMS v185 and CMST v126
First Job Changes
Changed Skills
Starline One
Use the attack key to deal 3 quick hits to nearby enemies. Continue pressing the attack key after these hits to follow up with additional devastating moves.\r\nThey can also be used individually.
Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount.\r\Hit the attack key multiple times to activate the attacks without delays.
CHANGED: damage : 125 -> 135 105+x -> 115+x
CHANGED: damageTW2 : 220 -> 200 120+5*x -> 100+5*x
CHANGED: damageTW3 : 260 -> 270 220+2*x -> 230+2*x
CHANGED: damageTW4 : 400 -> 420 300+5*x -> 320+5*x
Blaster Barrage
Fires a pair of shots straight ahead. Hold down the skill key for continuous fire. You can move left and right while attacking.
MP Cost: #mpCon, Damage: #damage%, Range: #range
CHANGED: damage : 120 -> 140 100+2*x -> 110+3*x
Space Walk
Use the arrow keys to tumble while jumping. Press jump and the arrow key again to tumble once more in the selected direction.
MP Cost: #mpCon, Jump distance increases with level. Press the jump and any arrow key in the air to jump again.
CHANGED: x : 300 -> 280 250+10*x -> 180+20*x
CHANGED: y : 500 -> 310 450+10*x -> 210+20*x
Vortex Jump
Focuses your power on warping forward and smashing your target. If no enemies are ahead, you'll simply teleport forward. You can use this skill without delay when using it with another skill.
MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount. When no enemies are around, you'll be teleported forward #range.
CHANGED: damage : 200 -> 180 175+5*x -> x*10+130
CHANGED: attackCount : 1 -> 2 1 -> 2
Seasoned Hunter
Become proficient in the bounty hunting fundamentals. Increases Movement Speed, and Max Movement Speed.
Range +#range, Movement Speed +#speed, Max Movement Speed Increased to #u%
CHANGED: acc : 150 -> 200 15*x -> 20*x
CHANGED: eva : 150 -> 200 15*x -> 20*x
CHANGED: u : 185 -> 155 175+x -> 145+x
Galactic Might
Increases the body's reflexes by drawing on cosmic powers.
MP Cost: #mpCon, Duration: #time sec, Attack Speed: +2
NEW: mhpR : 20 x+5
Deleted Skills
Tutorial Skill Tutorial Skill Tutorial Skill
Second Job Changes
Changed Skills
Starline Two
Unleash beams of energy on multiple enemies. Has a chance to stun enemies. \r\nContinue pressing the attack key after these hits to follow up with additional devastating moves.\r\nThey can also be used individually.
MP Cost: #mpCon, Damage: #damage%, Max Monsters Hit: #mobCount, Stun Chance: #hcProp%, Stun Duration: #hcTime
NEW: attackCount : 2 2
CHANGED: damage : 220 -> 200 120+5*x -> 100+5*x
CHANGED: damageTW3 : 260 -> 270 220+2*x -> 230+2*x
CHANGED: damageTW4 : 400 -> 420 300+5*x -> 320+5*x
Stellar Impact
Smashes a spacecraft into the ground, creating devastating shockwaves. The shockwaves penetrate multiple enemies and launch them into the air.
MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Enemies hit will be launched into the air.
NEW: attackCount : 3 3
CHANGED: damage : 250 -> 200 200+5*x -> 150+5*x
Bounty Chaser
Pulls out all the stops to help you take down your target. Enhances your physical strength and increases your Attack Power.
[Active Effect] MP Cost: #mpCon, For #time sec, Critical Rate: +#indieCr%, Attack Power for all skills: +#indieDamR%. \n[Passive Effect] STR: +#strX, DEX: +#dexX
CHANGED: indieDamR : 20 -> 25 x -> x+5
CHANGED: strX : 20 -> 40 x -> x*2
CHANGED: dexX : 20 -> 40 x -> x*2
Volt Barrage
Strengthens Blaster Barrage by absorbing the powers of nature. \nRequired Skill: #cBlaster Barrage Lv. 10#
Blaster Barrage Damage: +#damage%
CHANGED: damage : 145 -> 155 120+5*x -> 130+5*x
Gun Mastery
Increases the weapon mastery and accuracy of guns.
Gun Mastery: #mastery%, Accuracy: +#x
DELETED: x
Cosmic Shield
Permanently enhances STR, DEX and HP through physical training. Has a chance to activate additional Power Stance effects.
Permanently increase STR: +#strX, DEX: +#dexX, Power Stance Chance: +#stanceProp%, Max HP: +#mhpR%, Max MP: +#mmpR%
CHANGED: strX : 45 -> 50 3*x -> 3*x+5
CHANGED: dexX : 45 -> 50 3*x -> 3*x+5
CHANGED: mhpR : 45 -> 50 3*x -> 3*x+5
CHANGED: mmpR : 30 -> 50 2*x -> 3*x+5
Third Job Changes
Changed Skills
Starline Three
Force your way through multiple enemies to blast them. \r\nContinue pressing the attack key after these hits to follow up with additional devastating moves.\r\nThey can also be used individually.
MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount.\r\nPress the attack key multiple times to activate the 4th move without delay.
CHANGED: damage : 260 -> 270 220+2*x -> 230+2*x
Falling Stars
Leap into the air and blast multiple enemies below you. Hold the key down to keep attacking.
MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount. Aerial Attack Duration with key held down: 3sec \n#cCooldown: #cooltime sec#
CHANGED: damage : 160 -> 170 100+3*x -> 110+3*x
CHANGED: attackCount : 1 -> 2 1 -> 2
CHANGED: mobCount : 8 -> 10 8 -> 10
Turret Deployment
Summons an upgraded turret to unleash a barrage of shots on nearby enemies.
MP Cost: #mpCon, Turret Damage: #damage%, Summon Duration: #time sec, Cooldown: #cooltime sec
CHANGED: mobCount : 1 -> 2 1 -> 2
Cosmic Upheaval
Explode the ground beneath nearby enemies and draw them in.
MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Number of Enemies Pulled After Attack: 10
CHANGED: attackCount : 1 -> 3 1 -> 3
Slipstream Suit
Changes the flow of cosmic energies to increase swiftness and accuracy.
MP Cost: #mpCon, DEX: +#x%, Duration: #time sec.
CHANGED: x : 8 -> 45 2+d(x/3) -> 5+x*2
Spacial Shift
When learned, you can use Vortex Cross in the air to move. Can move forward/upward/downward depending on the key.
MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount.\r\nPress the Up arrow key to move forward+upward, and press the Down arrow key to move to the forward+downward.
CHANGED: attackCount : 2 -> 3 2 -> 3
Blaster Overdrive
Removes all safeties from your weapons, granting them ridiculous Critical Rate and Weapon ATT bonuses.
Critical Rate: +#cr%, Weapon ATT: +#padR%
CHANGED: padR : 20 -> 25 10+d(x/2) -> 15+d(x/2)
Fourth Job Changes
Changed Skills
Starline Four
Attack multiple enemies while forcing your way through the crowd.
MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount
CHANGED: maxLevel : 20 -> 30 20 -> 30
CHANGED: mpCon : 95 -> 135 15+4*x -> 15+4*x
CHANGED: damage : 300 -> 470 200+x*5 -> 320+x*5
Singularity Shock
Focus the Core's power into a single point of pure destruction, which explodes and knocks enemies back.
MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: 1, Final Hit Damage: 400\nCooldown: #cooltime sec
CHANGED: damage : 800 -> 1000 800 -> 1000
Starforce Salvo
Fires a hail of energy bolts. Hold down the skill key to keep shooting. You can move left and right while attacking.\nRequired Skill: #cVolt Barrage Lv. 5#
MP Cost: #mpCon, Damage per Shot: #damage%. \nWhile pressing the skill key, use the #carrow keys# to #cmove#
CHANGED: damage : 270 -> 300 180+3*x -> 180+4*x
Backup Beatdown
Launches a flurry of attacks with your bounty hunter allies. This attack can be used while moving.
MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount\nWhile pressing the skill key, use the #carrow keys# to #cmove#\nBonus attacks will be activated automatically.
CHANGED: damage : 200 -> 250 80+4*x -> 100+5*x
Planet Buster
Concentrates enough force to crack a planet.
MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount.\nCooldown: #cooltime sec
CHANGED: maxLevel : 10 -> 30 10 -> 30
CHANGED: mpCon : 26 -> 40 20+2*d(x/3) -> 20+2*d(x/3)
CHANGED: damage : 800 -> 1150 700+10*x -> 700+15*x
CHANGED: attackCount : 3 -> 5 1+u(x/9) -> 1+u(x/9)
Starfall
Order your spaceship to attack multiple enemies at once.
MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount \nCooldown: #cooltime sec
CHANGED: maxLevel : 10 -> 30 10 -> 30
CHANGED: mpCon : 450 -> 650 350+10*x -> 350+10*x
CHANGED: damage : 820 -> 1420 520+30*x -> 520+30*x
CHANGED: cooltime : 60 -> 0 90-3*x -> 90-3*x
High Gravity
Increases your mass, preventing you from being knocked back and increasing Attack Power and Boss ATT greatly.
MP Cost: #mpCon, Duration: #time, All Stats: #indieAllStat, Critical Rate: #indieCr%, Stance Chance: +#prop% \n\n[Passive Effect ] Boss ATT: +#bdR %
CHANGED: indieAllStat : 20 -> 25 x -> x+5
Strikeforce Showdown
Summons armored allies to blast your foes to pieces.
Activation chance during Starforce Salvo: #u%, MP Cost: #mpCon, Damage: #damage%, Number of Additional Attacks: #attackCount
CHANGED: maxLevel : 1 -> 5 1 -> 5
CHANGED: damage : 355 -> 420 350+5*x -> 395+5*x
CHANGED: u : 2 -> 10 2*x -> 2*x
CHANGED: expR : 1 -> 5 x -> x
Invincibility
Enhances the body to permanently enhance all contents required for defense. Significantly enhances internal strength to increase Attack Power.
Damage: +#damR%, Max HP: +#mhpR%, DEF: +#pddR%, Abnormal Status Resistance: +#asrR%, All Elemental Resistances: +#terR%
CHANGED: mhpR : 30 -> 40 10+x -> 20+x
CHANGED: pddR : 20 -> 25 x -> x+5
CHANGED: mddR : 20 -> 25 x -> x+5
Here's CMS 143 compared with CMST 126. As you can see, other than some movement stuff (Flash Jump's x and y and max movement speed), all the changes between GMS and CMST are also new to CMS.
First Job Changes
Changed Skills
Starline One
Use the attack key to deal 3 quick hits to nearby enemies. Continue pressing the attack key after these hits to follow up with additional devastating moves.\r\nThey can also be used individually.
Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount.\r\Hit the attack key multiple times to activate the attacks without delays.
CHANGED: damage : 125 -> 135 (105+x -> 115+x)
CHANGED: damageTW2 : 220 -> 200 (120+5*x -> 100+5*x)
CHANGED: damageTW3 : 260 -> 270 (220+2*x -> 230+2*x)
CHANGED: damageTW4 : 400 -> 420 (300+5*x -> 320+5*x)
Blaster Barrage
Fires a pair of shots straight ahead. Hold down the skill key for continuous fire. You can move left and right while attacking.
MP Cost: #mpCon, Damage: #damage%, Range: #range
CHANGED: damage : 120 -> 140 (100+2*x -> 110+3*x)
Vortex Jump
Focuses your power on warping forward and smashing your target. If no enemies are ahead, you'll simply teleport forward. You can use this skill without delay when using it with another skill.
MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount. When no enemies are around, you'll be teleported forward #range.
CHANGED: damage : 200 -> 180 (175+5*x -> x*10+130)
CHANGED: attackCount : 1 -> 2 (1 -> 2)
Seasoned Hunter
Become proficient in the bounty hunting fundamentals. Increases Movement Speed, and Max Movement Speed.
Range +#range, Movement Speed +#speed, Max Movement Speed Increased to #u%
CHANGED: acc : 150 -> 200 (15*x -> 20*x)
CHANGED: eva : 150 -> 200 (15*x -> 20*x)
Galactic Might
Increases the body's reflexes by drawing on cosmic powers.
MP Cost: #mpCon, Duration: #time sec, Attack Speed: +2
NEW: mhpR : 20 (x+5)
Second Job Changes
Changed Skills
Starline Two
Unleash beams of energy on multiple enemies. Has a chance to stun enemies. \r\nContinue pressing the attack key after these hits to follow up with additional devastating moves.\r\nThey can also be used individually.
MP Cost: #mpCon, Damage: #damage%, Max Monsters Hit: #mobCount, Stun Chance: #hcProp%, Stun Duration: #hcTime
NEW: attackCount : 2 (2)
CHANGED: damage : 220 -> 200 (120+5*x -> 100+5*x)
CHANGED: damageTW3 : 260 -> 270 (220+2*x -> 230+2*x)
CHANGED: damageTW4 : 400 -> 420 (300+5*x -> 320+5*x)
Stellar Impact
Smashes a spacecraft into the ground, creating devastating shockwaves. The shockwaves penetrate multiple enemies and launch them into the air.
MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Enemies hit will be launched into the air.
NEW: attackCount : 3 (3)
CHANGED: damage : 250 -> 200 (200+5*x -> 150+5*x)
Bounty Chaser
Pulls out all the stops to help you take down your target. Enhances your physical strength and increases your Attack Power.
[Active Effect] MP Cost: #mpCon, For #time sec, Critical Rate: +#indieCr%, Attack Power for all skills: +#indieDamR%. \n[Passive Effect] STR: +#strX, DEX: +#dexX
CHANGED: indieDamR : 20 -> 25 (x -> x+5)
CHANGED: strX : 20 -> 40 (x -> x*2)
CHANGED: dexX : 20 -> 40 (x -> x*2)
Volt Barrage
Strengthens Blaster Barrage by absorbing the powers of nature. \nRequired Skill: #cBlaster Barrage Lv. 10#
Blaster Barrage Damage: +#damage%
CHANGED: damage : 145 -> 155 (120+5*x -> 130+5*x)
Gun Mastery
Increases the weapon mastery and accuracy of guns.
Gun Mastery: #mastery%, Accuracy: +#x
DELETED: x
Cosmic Shield
Permanently enhances STR, DEX and HP through physical training. Has a chance to activate additional Power Stance effects.
Permanently increase STR: +#strX, DEX: +#dexX, Power Stance Chance: +#stanceProp%, Max HP: +#mhpR%, Max MP: +#mmpR%
CHANGED: strX : 45 -> 50 (3*x -> 3*x+5)
CHANGED: dexX : 45 -> 50 (3*x -> 3*x+5)
CHANGED: mhpR : 45 -> 50 (3*x -> 3*x+5)
CHANGED: mmpR : 30 -> 50 (2*x -> 3*x+5)
Third Job Changes
Changed Skills
Starline Three
Force your way through multiple enemies to blast them. \r\nContinue pressing the attack key after these hits to follow up with additional devastating moves.\r\nThey can also be used individually.
MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount.\r\nPress the attack key multiple times to activate the 4th move without delay.
CHANGED: damage : 260 -> 270 (220+2*x -> 230+2*x)
Falling Stars
Leap into the air and blast multiple enemies below you. Hold the key down to keep attacking.
MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount. Aerial Attack Duration with key held down: 3sec \n#cCooldown: #cooltime sec#
CHANGED: damage : 160 -> 170 (100+3*x -> 110+3*x)
CHANGED: attackCount : 1 -> 2 (1 -> 2)
CHANGED: mobCount : 8 -> 10 (8 -> 10)
Turret Deployment
Summons an upgraded turret to unleash a barrage of shots on nearby enemies.
MP Cost: #mpCon, Turret Damage: #damage%, Summon Duration: #time sec, Cooldown: #cooltime sec
CHANGED: mobCount : 1 -> 2 (1 -> 2)
Cosmic Upheaval
Explode the ground beneath nearby enemies and draw them in.
MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Number of Enemies Pulled After Attack: 10
CHANGED: attackCount : 1 -> 3 (1 -> 3)
Slipstream Suit
Changes the flow of cosmic energies to increase swiftness and accuracy.
MP Cost: #mpCon, DEX: +#x%, Duration: #time sec.
CHANGED: x : 8 -> 45 (2+d(x/3) -> 5+x*2)
Spacial Shift
When learned, you can use Vortex Cross in the air to move. Can move forward/upward/downward depending on the key.
MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount.\r\nPress the Up arrow key to move forward+upward, and press the Down arrow key to move to the forward+downward.
CHANGED: attackCount : 2 -> 3 (2 -> 3)
Blaster Overdrive
Removes all safeties from your weapons, granting them ridiculous Critical Rate and Weapon ATT bonuses.
Critical Rate: +#cr%, Weapon ATT: +#padR%
CHANGED: padR : 20 -> 25 (10+d(x/2) -> 15+d(x/2))
Fourth Job Changes
Changed Skills
Starline Four
Attack multiple enemies while forcing your way through the crowd.
MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount
CHANGED: maxLevel : 20 -> 30 (20 -> 30)
CHANGED: mpCon : 95 -> 135 (15+4*x -> 15+4*x)
CHANGED: damage : 300 -> 470 (200+x*5 -> 320+x*5)
Singularity Shock
Focus the Core's power into a single point of pure destruction, which explodes and knocks enemies back.
MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: 1, Final Hit Damage: 400\nCooldown: #cooltime sec
CHANGED: damage : 800 -> 1000 (800 -> 1000)
Starforce Salvo
Fires a hail of energy bolts. Hold down the skill key to keep shooting. You can move left and right while attacking.\nRequired Skill: #cVolt Barrage Lv. 5#
MP Cost: #mpCon, Damage per Shot: #damage%. \nWhile pressing the skill key, use the #carrow keys# to #cmove#
CHANGED: damage : 270 -> 300 (180+3*x -> 180+4*x)
Backup Beatdown
Launches a flurry of attacks with your bounty hunter allies. This attack can be used while moving.
MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount\nWhile pressing the skill key, use the #carrow keys# to #cmove#\nBonus attacks will be activated automatically.
CHANGED: damage : 200 -> 250 (80+4*x -> 100+5*x)
Planet Buster
Concentrates enough force to crack a planet.
MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount.\nCooldown: #cooltime sec
CHANGED: maxLevel : 10 -> 30 (10 -> 30)
CHANGED: mpCon : 26 -> 40 (20+2*d(x/3) -> 20+2*d(x/3))
CHANGED: damage : 800 -> 1150 (700+10*x -> 700+15*x)
CHANGED: attackCount : 3 -> 5 (1+u(x/9) -> 1+u(x/9))
Starfall
Order your spaceship to attack multiple enemies at once.
MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount \nCooldown: #cooltime sec
CHANGED: maxLevel : 10 -> 30 (10 -> 30)
CHANGED: mpCon : 450 -> 650 (350+10*x -> 350+10*x)
CHANGED: damage : 820 -> 1420 (520+30*x -> 520+30*x)
CHANGED: cooltime : 60 -> 0 (90-3*x -> 90-3*x)
High Gravity
Increases your mass, preventing you from being knocked back and increasing Attack Power and Boss ATT greatly.
MP Cost: #mpCon, Duration: #time, All Stats: #indieAllStat, Critical Rate: #indieCr%, Stance Chance: +#prop% \n\n[Passive Effect ] Boss ATT: +#bdR %
CHANGED: indieAllStat : 20 -> 25 (x -> x+5)
Strikeforce Showdown
Summons armored allies to blast your foes to pieces.
Activation chance during Starforce Salvo: #u%, MP Cost: #mpCon, Damage: #damage%, Number of Additional Attacks: #attackCount
CHANGED: maxLevel : 1 -> 5 (1 -> 5)
CHANGED: damage : 355 -> 420 (350+5*x -> 395+5*x)
CHANGED: u : 2 -> 10 (2*x -> 2*x)
CHANGED: expR : 1 -> 5 (x -> x)
Invincibility
Enhances the body to permanently enhance all contents required for defense. Significantly enhances internal strength to increase Attack Power.
Damage: +#damR%, Max HP: +#mhpR%, DEF: +#pddR%, Abnormal Status Resistance: +#asrR%, All Elemental Resistances: +#terR%
CHANGED: mhpR : 30 -> 40 (10+x -> 20+x)
CHANGED: pddR : 20 -> 25 (x -> x+5)
CHANGED: mddR : 20 -> 25 (x -> x+5)
On the other hand, there's no differences in Beast Tamer skills between CMS and CMST, so definitely no nerf there... well, probably.
So it's another level 33 or above area(event?). They keep adding these things and they just don't end up making a significant impact. Afterlands is bad and half the time is glitched and uncompleted, I can't think of anyone that actually does Mr. Lee's.
Why do they keep making these things with no impact? I understand they have to put out content but I'm honestly tired of these contents that are supposed to "scale" with levels but don't actually amount to any scaling at all.
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