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  1. Default BEYOND V job skill for Hayato, Kanna, Zen & Beast Tamer Revealed!








    Credits to x3TheAran59.
    Last edited by Pythagoras; 2017-06-03 at 12:21 AM.

  2. Neutron

    IGN: shootDaFokUp
    Server: Scania
    Level: 210
    Job: Cannon Master
    Guild: BlackRose

    Default Re: [MSEA] BEYOND V job skill for Hayato, Kanna & Zen Revealed!


    Really interested to see what those skills are.
    MSEA patch notes is so bad that it doesn't tell anything at all.

  3. Default Re: [MSEA] BEYOND V job skill for Hayato, Kanna & Zen Revealed!


    I almost feel insulted by the Kanna one and the Sengoku Common skill. Not even a clue what Zen's does though.

  4. Neutron

    IGN: shootDaFokUp
    Server: Scania
    Level: 210
    Job: Cannon Master
    Guild: BlackRose

    Default Re: [MSEA] BEYOND V job skill for Hayato, Kanna & Zen Revealed!


    Got from a reddit reply:

    Sengoku
    Gathers the Sengoku Forces. Randomly summons two Sengoku Force warriors. This skill is not affected by enemies in Damage Reflection mode. Creates a different bonus effect depending on which character is summoned.

    Lv.25= MP Cost: (Characters that have no MP cost HP instead.) Summons 2 Sengoku Force warriors. Warrior Duration: 42 sec. Cooldown: 120 sec.
    Uesugi Kenshin: Attacks up to 8 enemies 4 times at 500% Damage. Ignore Enemy DEF +20%.
    Tsuchimikado Haruaki: Attacks up to 8 enemies 5 times at 405% Damage. Incoming damage -15%.
    Ayame: Attacks up to 8 enemies 2 times at 1170% Damage. Critical damage +15%.
    Takeda Shingen: Attacks up to 8 enemies 3 times at 820% Damage. ATT +30 and MATT +30

    Hayato
    Shadows cast by a dawn moon attack enemies. This skill, upon hitting enemies, casts a buff that stacks up to 5 times. #cCan be used during Sanrenzan, Iaigiri, and Shinsoku.

    Lv.25= Consumes 200 Blade Force. Final damage +20% for 30 sec per stack. 1st Attack: Attacks up to 15 enemies 8 times at 1150% Damage. 2nd Attack: Attacks up to 15 enemies 8 times at 1250% Damage. 3rd Attack: Attacks up to 15 enemies 8 times at 1370% Damage. 4th Attack: Attacks up to 15 enemies 8 times at 1450% Damage. 5th Attack: Attacks up to 15 enemies 8 times at 1600% Damage.

    Kanna
    Summons a spirit stone that strengthens both you and your party. This spirit stone absorbs Kanna's Spiritual Power and grows stronger in stages. The spirit stone effects do not stack.

    Lv.25= Mana Cost: Spirit Stone Duration: 70 sec. Basic Effects: Attacks up to 15 enemies within its range 3 times at 600% Damage every 3 seconds. Periodically restores Max HP/MP +3% , final damage +10% , and Status Resistance + Strengthens the spirit stone for every 500 Spiritual Power you consume , improving its basic effects by up to 3 times. Highest Stage Spirit Stone Effects: ASPD +2 stage for party members in its range. Caster's Spiritual Power Cost: 0. Cooldown: 200 sec.

    Zen
    Controls miasma sustained by the power of the Flame Tiger. Pressing the skill button after casting the skill changes its mode. This skill is not affected by enemies in Damage Reflection mode.

    Lv.25= Consumes 1000 and summons a miasma that can be scattered or concentrated for 90 seconds. There is a 3-second cooldown for switching between the miasma modes. This skill attacks the enemy with the highest HP within its range first. Scatter: Moves to 4 targets in its range and periodically attacks up to 8 enemies below them at 450% Damage 4 times. Concentrate: Move to 1 target in its range and periodically attacks up to 10 enemies below it at 715% Damage 5 times. Cooldown: 180 sec.

  5. Default Re: [MSEA] BEYOND V job skill for Hayato, Kanna & Zen Revealed!


    There goes any hope for an Ayame class.

  6. Default Re: [MSEA] BEYOND V job skill for Hayato, Kanna & Zen Revealed!


    I thought that too. Which is really pomegranatety.

  7. Default Re: [MSEA] BEYOND V job skill for Hayato, Kanna & Zen Revealed!


    I thought hope had disappeared with the end of the event from 2014.

  8. Default Re: [MSEA] BEYOND V job skill for Hayato, Kanna & Zen Revealed!


    Oh so the sengoku common is basically the Corsair skill.

  9. Default Re: [MSEA] BEYOND V job skill for Hayato, Kanna & Zen Revealed!


    Like this game needed more classes to begin with, anyways.

  10. Default Re: [MSEA] BEYOND V job skill for Hayato, Kanna & Zen Revealed!


    Beyond 5th Job Skills Compilation by MapleSEA

    Warning: The video ahead may provoke dizziness.



    On a side note, whoever came out with this challenge has a wishful thinking (plus the rewards offered are like 0.0000000001% of the money invested to even touch Lucid lmao). Meanwhile, Hard Lucid is still undefeatable in KMS, but a regular team in KMS seemed to figure out the hidden mechanics to down Hard Lucid (18:35) judging from the video title.


  11. Default Re: [MSEA] BEYOND V job skill for Hayato, Kanna & Zen Revealed!


    Do they elaborate on how to take her down? How?

  12. Default Re: [MSEA] BEYOND V job skill for Hayato, Kanna & Zen Revealed!


    Not sure about that, but right after that run I suppose, the guy made a video speculating that there might be a "separate body" for Lucid (maybe this is where the very last bar of Lucid HP went to? Or could it be that Nexon did it purposefully as their "anti-hacking" mechanism?). Not to mention that Hard Lucid received certain "fixes" in the latest test server patch, who knows they can finally down her after those fixes? Anyway, they are looking forward to down Hard Lucid in their next and upcoming run, I guess.


  13. Default Re: [MSEA] BEYOND V job skill for Hayato, Kanna & Zen Revealed!


    - I've always thought that the range of the skills of Hayato is ridiculous but that new skill pushes it even further.
    - Whatever Tiger Miasma looks so underwhelming for a 5th job skill while Kanna keeps on being the most flashy job through the whole game. Jett's will probably look good but be useless as the black hole skill.
    - Watch Beast Tamer get another junk skill soon.

  14. Default Re: [MSEA] BEYOND V job skill for Hayato, Kanna & Zen Revealed!


    Jett's a funny class. Their first job starline is better DPM than their 4th job bossing skill.

  15. Lead Ball Male
    IGN: Ivangoldes
    Server: Now Bera
    Level: 258
    Job: Marksman
    Guild: Olimpo/OnePoint
    Alliance: Aliança
    Farm: Ivangold/Farmnamedmg
    brazil

    Default Re: [MSEA] BEYOND V job skill for Hayato, Kanna & Zen Revealed!


    Beast Tammer is like a pet in the Histortys that people make, hardly any develoment and it's just to look cute...

    Still hayato is strong, but he's not a tanky warrior, unlike most he don't have any skill that absorve damage he don't have any bonus defense and not much health bonus as well, he remembers a lot like Buccaneer in the old times where he had a lot of invenciblity skills and movements and wasn't a tanky malee class.

    Today most malee have some range like that, like Heros or DKs, some jobs like Buccaneer are more malee(they even got a 5job that is focusing more malee style), so it kind depends on each job.

  16. Default Re: [MSEA] BEYOND V job skill for Hayato, Kanna & Zen Revealed!


    Kanna's to me is underwhelming and just solidifies her more as a boss support rather than something on her own. I've heard Zen's is actually not bad as it does decent damage to bosses.
    Beast Tamer will probably just prove more why the animal system is completely outdated.
    Yeah...only if we got that actual good revamp that TWMS got for their Zen/Jett. Actually makes the class decent.

  17. Default Re: [MSEA] BEYOND V job skill for Hayato, Kanna & Zen Revealed!


    Funny thing is, I sent a ticket regarding this, and this is what the response was:

    -_-
    Nexon's going full retard again like always

  18. Default Re: [MSEA] BEYOND V job skill for Hayato, Kanna & Zen Revealed!


    Yeup that sounds about right. "Own mechanics" my ass. We're essentially CMS/TWMS English version at this point.

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