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  1. Orbital Bee Cannon
    IGN: SaptaZapta
    Server: Kradia
    Level: 220
    Job: Hero
    Guild: Matriarchy
    Alliance: Dominion

    Default Union - Attack Power formula?


    Does anyone know how the Union attackers' power is calculated, beyond "it depends on level and star force"?
    Or the damage they do (and therefore coins I get) in the union raid, based on that "attack power"?

    I'm trying to figure out whether I need to get my mules high-level gear and spend a ton of mesos getting it to high star force, or I can make do with 5-starring as many low-level items as I can toss on those mules.

  2. Default Re: Union - Attack Power formula?


    probably a good place to look https://www.reddit.com/r/Maplestory/...on_calculator/

    The insoya thread doesn't seem to be working anymore but I don't remember it mentioning anything mattering other than level and starforce. It listed certain breakpoints where the damage per level/starforce increased, those should be the values in the pastebin of formulas at the bottom of the reddit post (don't know if they've been verified by anyone playing KMS).

  3. Trump minus th money
    IGN: xparasite9
    Server: Windia
    Level: 212
    Job: I/L Archmage
    Guild: KoopaForce
    Alliance: KoopaEmpire

    Default Re: Union - Attack Power formula?


    oh my god are they seriously getting rid of character cards? i'm upset.

  4. Orbital Bee Cannon
    IGN: SaptaZapta
    Server: Kradia
    Level: 220
    Job: Hero
    Guild: Matriarchy
    Alliance: Dominion

    Default Re: Union - Attack Power formula?


    Not exactly. Most characters still have the same effect - but you have to level your mules to 140 for the same level of effect they used to give at 100.

  5. Default Re: Union - Attack Power formula?



    does this mean that 180 star force is the minimum star force required, to get the maximum damage

  6. Orbital Bee Cannon
    IGN: SaptaZapta
    Server: Kradia
    Level: 220
    Job: Hero
    Guild: Matriarchy
    Alliance: Dominion

    Default Re: Union - Attack Power formula?


    Thank you for this.

    I'm going to copy the pastebin here, just in case it disappears like the insoya page:
    Code:
    function levelToDamage(input) {
      if (input < 60)
        return 0
      else if (input >= 60 && input < 100)
        return .5*Math.pow(input,3) + 12500
      else if (input >= 100 && input < 140)
        return .4*Math.pow(input,3) + 12500
      else if (input >= 140 && input < 180)
        return .7*Math.pow(input,3) + 12500
      else if (input >= 180 && input < 200)
        return .8*Math.pow(input,3) + 12500
      else if (input >= 200 && input < 210)
        return Math.pow(input,3) + 12500
      else if (input >= 210 && input < 220)
        return 1.1*Math.pow(input,3) + 12500
      else if (input >= 220 && input < 230)
        return 1.15*Math.pow(input,3) + 12500
      else if (input >= 230 && input < 240)
        return 1.2*Math.pow(input,3) + 12500
      else if (input >= 240 && input < 251)
        return 1.25*Math.pow(input,3) + 12500
    }
    
    function sfToDamage(input) {
      if (input < 0)
        return 0
      else if (input >= 0 && input < 60)
        return .1*Math.pow(input,3) + 15*Math.pow(input,2) + 750*input
      else if (input >= 60 && input < 120)
        return .11*Math.pow(input,3) + 16.5*Math.pow(input,2) + 825*input + 1250
      else if (input >= 120 && input < 180)
        return .12*Math.pow(input,3) + 18*Math.pow(input,2) + 900*input + 2500
      else if (input >= 180 && input < 500)
        return .13*Math.pow(input,3) + 19.5*Math.pow(input,2) + 975*input + 3750
    }
    (I wonder whether there's a mistake in the levelToDamage function, or we really do get penalized for having an attacker between 100 and 140. I mean, I know Nexon really wants us to level those link mules from 120 to 140, but would they stoop this low?)

    And also (from the spreadsheet)
    AttackPower= levelToDamage(level)+sfToDamage(starforce)
    (Interesting to note this is additive, not multiplicative.)

    Assuming this is correct, star force hardly matters unless you get it to unreasonably high levels (for mules).
    For example, a level 140 character with no star force at all will do 1,933,300 damage per second.
    Getting it to 60 star force will add another 133,910 damage, or almost 7%.
    Investing in 120 star force (which is quite the investment for a mule you don't play) will give 577,060 damage, or nearly 30% more than no star force at all.

    I wish we had some confirmation from KMS players for all of this.

  7. Lead Ball
    IGN: Watt
    Server: 루na
    Level: 230
    Job: Luminous
    Guild: 깜찍
    Alliance: 깜찍qkff
    Farm: 에디

    Default Re: Union - Attack Power formula?


    Yes, attackers are really weak until 140.
    SF does not matter until like 200 To be fair.
    I'd just go for 60 SF on all 140 mules for the cheapest option.

  8. Water Male
    IGN: Ivangoldes
    Server: Now Bera
    Level: 220
    Job: Marksman
    Guild: Olimpo
    Alliance: Aliança
    Farm: Ivangold
    brazil

    Default Re: Union - Attack Power formula?


    That's really interesting , seens the best way is 61star and 141 and more funded 121 and lv200.

  9. Default Re: Union - Attack Power formula?


    For the mules Im getting to 200 Im giving them 150-160 SF. But I guess its good to know that SF doesnt matter for 140 mules. I will stay on Lv7000 when Im done with my mules. Thanks god HT is enough to get 180.

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