Originally Posted by

**MoldyBunny**
probably a good place to look

https://www.reddit.com/r/Maplestory/...on_calculator/
The insoya thread doesn't seem to be working anymore but I don't remember it mentioning anything mattering other than level and starforce. It listed certain breakpoints where the damage per level/starforce increased, those should be the values in the pastebin of formulas at the bottom of the reddit post (don't know if they've been verified by anyone playing KMS).

Thank you for this.

I'm going to copy the pastebin here, just in case it disappears like the insoya page:

Code:

function levelToDamage(input) {
if (input < 60)
return 0
else if (input >= 60 && input < 100)
return .5*Math.pow(input,3) + 12500
else if (input >= 100 && input < 140)
return .4*Math.pow(input,3) + 12500
else if (input >= 140 && input < 180)
return .7*Math.pow(input,3) + 12500
else if (input >= 180 && input < 200)
return .8*Math.pow(input,3) + 12500
else if (input >= 200 && input < 210)
return Math.pow(input,3) + 12500
else if (input >= 210 && input < 220)
return 1.1*Math.pow(input,3) + 12500
else if (input >= 220 && input < 230)
return 1.15*Math.pow(input,3) + 12500
else if (input >= 230 && input < 240)
return 1.2*Math.pow(input,3) + 12500
else if (input >= 240 && input < 251)
return 1.25*Math.pow(input,3) + 12500
}
function sfToDamage(input) {
if (input < 0)
return 0
else if (input >= 0 && input < 60)
return .1*Math.pow(input,3) + 15*Math.pow(input,2) + 750*input
else if (input >= 60 && input < 120)
return .11*Math.pow(input,3) + 16.5*Math.pow(input,2) + 825*input + 1250
else if (input >= 120 && input < 180)
return .12*Math.pow(input,3) + 18*Math.pow(input,2) + 900*input + 2500
else if (input >= 180 && input < 500)
return .13*Math.pow(input,3) + 19.5*Math.pow(input,2) + 975*input + 3750
}

(I wonder whether there's a mistake in the levelToDamage function, or we really do get penalized for having an attacker between 100 and 140. I mean, I know Nexon really wants us to level those link mules from 120 to 140, but would they stoop this low?)

And also (from the spreadsheet)

AttackPower= levelToDamage(level)+sfToDamage(starforce)

(Interesting to note this is additive, not multiplicative.)

Assuming this is correct, star force hardly matters unless you get it to unreasonably high levels (for mules).

For example, a level 140 character with no star force at all will do 1,933,300 damage per second.

Getting it to 60 star force will add another 133,910 damage, or almost 7%.

Investing in 120 star force (which is quite the investment for a mule you don't play) will give 577,060 damage, or nearly 30% more than no star force at all.

I wish we had some confirmation from KMS players for all of this.

## Bookmarks