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  1. Default v.183 – Kerning City Superstars Update Preview


    http://maplestory.nexon.net/news//20906/



  2. Mercury Male
    IGN: Ivangoldes
    Server: Now Bera
    Level: 230
    Job: Marksman
    Guild: Olimpo
    Alliance: Aliança
    Farm: Ivangold
    brazil

    Default Re: v.183 – Kerning City Superstars Update Preview


    Wow
    Kerning Square comming
    Took long enough to get MPV thing to come
    LF>25stars

  3. Default Re: v.183 – Kerning City Superstars Update Preview


    What's interesting is that KMS players hate Kerning Tower's questline.

  4. Default Re: v.183 – Kerning City Superstars Update Preview


    Oh please bring dream breaker with this patch, please please please.

  5. Neutron
    IGN: SkyTheBM
    Server: Bellocan
    Level: 233
    Job: Bowmaster
    Guild: Revenance
    Alliance: Unity
    Farm: Skybase

    Default Re: v.183 – Kerning City Superstars Update Preview


    It comes with the first Beyond patch, so we're not even close.

  6. Default Re: v.183 – Kerning City Superstars Update Preview


    Seriously? Why?

  7. Default Re: v.183 – Kerning City Superstars Update Preview


    I got my insight from this link: https://namu.wiki/w/%EC%BB%A4%EB%8B%...83%80%EC%9B%8C
    What I got from it is that there is no climax/suspense/conflict in the story, not being well-written with shallow characters, having even less story than the current Fantasy Theme World. There are other points I can't understand, but that's what I got from the translation.

  8. Orbital Bee Cannon
    IGN: SaptaZapta
    Server: Kradia
    Level: 225
    Job: Hero
    Guild: Matriarchy
    Alliance: Dominion

    Default Re: v.183 – Kerning City Superstars Update Preview


    Micro site: http://maplestory.nexon.net/micro-site/20870

    idk why they keep putting stuff in random places on their website.

  9. Default Re: v.183 – Kerning City Superstars Update Preview


    Other things from that site are that the map layout is boring because there's just a bunch of floors with 2 different monsters per floor, the rewards are garbage, they think that theme dungeons should be something different from just regular hunting and the new Kerning Square is almost 100% "go to floor X and kill these monsters/get these items", and since it was an area blocked off for a long time, users had high expectations after Mushroom Castle and Korean Folk Town.

  10. Default Re: v.183 – Kerning City Superstars Update Preview


    Did that change at all with the recent omega sector revamp?

  11. Trump minus th money
    IGN: xparasite9
    Server: Windia
    Level: 212
    Job: I/L Archmage
    Guild: KoopaForce
    Alliance: KoopaEmpire

    Default Re: v.183 – Kerning City Superstars Update Preview




    so now Unique potential scrolls look like enhancement scrolls. good job

  12. Default Re: v.183 – Kerning City Superstars Update Preview


    From the same site, they said Omega Sector still wasn't great but it was a lot better than Kerning Square because although the story was a bit cliched, there was a conflict, good characterization, and funny jokes/parodies.

  13. Default Re: v.183 – Kerning City Superstars Update Preview


    I wish the regular potential scrolls were blue.

  14. Default Re: v.183 – Kerning City Superstars Update Preview



    I've never seen a legendary pot scroll o.o, new marvel item?

  15. Neutron
    IGN: SkyTheBM
    Server: Bellocan
    Level: 233
    Job: Bowmaster
    Guild: Revenance
    Alliance: Unity
    Farm: Skybase

    Default Re: v.183 – Kerning City Superstars Update Preview


    It was one of the (really really really rare) rewards you could get from the Maplehood Watch event.

  16. Default Re: v.183 – Kerning City Superstars Update Preview


    Does this patch bring the lowering of time to 5th job advance as well as the 5 free nodestones? - probably not, I'm thinking of a beyond patch we won't get for a little while longer.

    https://orangemushroom.net/2016/09/2...kerning-tower/

    Some things of note that weren't mentioned by the preview;

    1. Hard VL
    2. Changing channels gives 3 seconds of invincibility also the ability to change channels even after taking damage and being in a "breathing" state
    3. NPC name visibility changed
    4. Added separators for units of things (13020 meso would now appear as 13,020)
    5. Ability to see the full Silent Crusade shop with the hotkey (easier to get spell traces)
    Last edited by fodjgngf; 2017-02-28 at 07:12 PM.

  17. Neutron
    IGN: SkyTheBM
    Server: Bellocan
    Level: 233
    Job: Bowmaster
    Guild: Revenance
    Alliance: Unity
    Farm: Skybase

    Default Re: v.183 – Kerning City Superstars Update Preview


    That's in the first Beyond patch.

  18. Default Re: v.183 – Kerning City Superstars Update Preview


    4 was mentioned on the micro-site, 3 wasn't directly mentioned but it's visible in the screenshots. I hope we do get hard VL; we probably will.

  19. Orbital Bee Cannon
    IGN: SaptaZapta
    Server: Kradia
    Level: 225
    Job: Hero
    Guild: Matriarchy
    Alliance: Dominion

    Default Re: v.183 – Kerning City Superstars Update Preview


    Regarding 2: I just want to be able to change channel on first try. Is that going to be fixed?
    And how about cc-dc, will that stop?

  20. Default Re: v.183 – Kerning City Superstars Update Preview


    Well I find you have to look for the "good" channels in your server, the ones where it only takes 1 try to change channel into it, for me in Scania its Ch's 3, 10 and 19. It would be nice if every channel was nice like the private channel is (tip : npc everything in Evo Lab) with it's almost 0 lag.

    What I'd like to see change is the fact that 80% of the time an Elite Boss spawns I have to relog because the damage canceling disconnects me over 3 to 4 times. I've lost elite bosses because of the disconnecting. I haven't disconnected while ccing but my game has crashed switching characters (happens every day) or just logging into a character and not doing anything for a period of time the game will just crash on me. So they have a lot of problems but entirely unlikely any of the things mentioned will be noticed or fixed. I don't imagine any community manager (if there is one) or someone of that role even browses this website.

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