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  1. Orbital Bee Cannon
    IGN: SaptaZapta
    Server: Kradia
    Level: 275
    Job: Hero
    Guild: Matriarchy
    Alliance: Peaceful

    Default New sound effects in v.177


    Everything sounds sharper and more racuous to me. Most things I can live with, but the new sound for (un-Enraged) Raging Blow is pure hell on the ears. I keep going back and forth between muting sfx (tough because I've been relying on them for too many years) and keeping them on (tough because aaarrrgh!)



    What do you think?

    And also, how were the changes to your class's sounds?
    Last edited by SaptaZapta; 2016-10-25 at 06:26 AM.

  2. Neutron
    IGN: SkyTheBM
    Server: Bellocan
    Level: 248
    Job: Bowmaster
    Guild: Revenance
    Alliance: Blanc

    Default Re: New sound effects in v.177


    Bowmaster had two SFX changes: Soul Arrow and Bow Booster.

    Soul Arrow changed from a basic buff SFX to a more...magical sounding SFX? Which fits. It also has the SFX of a bow being drawn back with it. I like it.

    As for Bow Booster, it changed from a generic booster SFX to more of a..."waa PISH" sorta dramatic SFX? They probably changed all of the Maple Leaf Booster style SFXs to the same new SFX, I'm guessing. I don't mind it.

    Apparently KMS has had these SFXs for a while. I remember noticing them back when I was looking at Max's Dark World Tree tour video.

    EDIT: And yeah, that Raging Blow SFX sounds ear piercing.

  3. Default Re: New sound effects in v.177


    I believe Cannoneer had some skill sounds changed as well, mainly Bazooka or barrage? Maybe both. I can't remember which is which but the bossing move anyway.

  4. Default Re: New sound effects in v.177


    I could have sworn Nexon made Raging Blow (the Enrage-off version) only make the sound as if it's hitting one monster at some point, guess not.

  5. Proton Straight Male
    IGN: RenmazuoDX
    Server: Khaini
    Level: 220
    Job: Hero
    Guild: Mugiwaras
    Alliance: Imperium
    Farm: RenVilleDX
    Kentucky

    Default Re: New sound effects in v.177


    Yeah it sounds kinda odd now, definitely going to take some getting used to.

  6. Lead Ball Male
    IGN: Ivangoldes
    Server: Now Bera
    Level: 258
    Job: Marksman
    Guild: Olimpo/OnePoint
    Alliance: Aliança
    Farm: Ivangold/Farmnamedmg
    brazil

    Default Re: New sound effects in v.177


    Marksmans got booster changed to KMS, they also changed the ''rush'' skill that i didn't know it was diferent, and snipe sound actually beying shot of a bow.

  7. Default Re: New sound effects in v.177


    haha its a funny sound. just played on the hero class and noticed it.

    it aint too bad. its a bit like the sylphan lance skill for lumis ages ago

  8. Trump minus th money
    IGN: xparasite9
    Server: Windia
    Level: 250
    Job: I/L Archmage
    Guild: Aerial
    Alliance: N/A

    Default Re: New sound effects in v.177


    I hate Chain Lightning now.

  9. Default Re: New sound effects in v.177


    Bazooka got a new noise which is great because now it doesn't blow my eardrums out whenever I use it.

  10. Default Re: New sound effects in v.177


    i haven't played maplestory with sound in YEARS.

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