So you're saying it's going to take years to get to the fabled 20,800 stat in the video?
So you're saying it's going to take years to get to the fabled 20,800 stat in the video?
I wonder if it will be more like a ''soft'' curve the stats so you won't get most of the stats in the last lvs, or more like exponential curve
Maybe there will be quests with highter lvs cores, like a quest giving one lv5?
Edit: thinking that cores/arcanes symbols remember a bit nebulites, maybe you can get higher lv ones like the B nebs you can get to fuse to get a A one, instead of fusing many D to get C and then B
Also, 20,8k just from one ''eqp'' that doesn't use one slot in your eqp slot, is pretty end game doesn't it?
wouldnt that be OP? i mean if i recube all my gear to total dmg vs stats gear? which is better? ofc it total dmg lmao then again
it might be a combination of total dmg and stats = best stats ... however it will make boss dmg really sucky
since total dmg is additive to boss dmg
All this means is that you won't be able to roll % damage potentials on armor in the future. Changes like this aren't usually applied retroactively (for example, when they added a level req to boss damage potentials, those 30% boss Purple Surfboards didn't revert to 20% boss ones). If you have armor with % avoid beforehand, it'll become % damage unless they somehow force a reroll of just that line.
so you saying we should cube for avoid and stats cuz avoid is going to change to total damage? good thing we alway 6 month late to the party so we know what we can prepare? lol
so all the avoid in Armor and weapon EQuip become Total damage ? right? and if i recube the armor i cant get total damage anymore but however only weapon can still get it back ? does that mean cubing will become Alot easier for stats in the future cuz you do lose 2-3 more option from cubes ( Avoid , Acc , Magic def )
What about Acc ? is that also becoming the same type as total damage? So that all the Acc in armor and weapon equip become critical rate?
if not what will happen to critical rate in gms? since gms doenst have acc pot willl they just install new option into it?
So What is the max level of Arcane Symbol? level 100 it seem to be max at that level? and how much stats it gain per level? or how does it work?
does base stats is always the same ? for all arcane symbol? are there tier on arcane symbol?
i saw that video it look like you it can reach level 100... also it seem like you are able to equip more than one arcane symbol o.0 how many can you equip?
it say + 400 something and + 20k stats what is the 400?
it also seem there another type of arcane symbol it probably give diff stats? or something
And according to Max's hat, % avoid has been changed to % damage on equips. Besides, that note is strictly in about Avoid potentials being changed to Speed and % Avoid being changed to % Damage.
But this is just Tespia. I'm not saying it will be, I'm just saying it's a possibility because they generally don't do retroactive changes.
That's a possibility, but I don't think it's random. All the potentials in the data have been changed just as Max stated, though. For example, while 10048 was incEVAr before, it's now incDAMr, and the lines on the items are just references to those, I'm pretty sure, so changing the data they reference should also change the item. Actually, I don't remember what happened with VIP items after they removed the 120+ potential tier, they just reverted to the 70+ tier values, no?
Lol I didn't even notice that tbh.
Some guy posted this on Insoya, a cape with +% critical rate. He mentioned that the option got changed from accuracy to crit but I'm not sure if he's talking about it generally or that's what specifically happened to this equip.
Probably. :P
- don't know max levels, presumably greater than 100 from the promo vid (but then again, that could just be a random number chosen as a demonstration)
- 3 kinds of Arcane Symbols, one for each area in Arcane River, they all start with 30 Arcane Force and a certain base main stat
- can equip up to 3 different Arcane Symbols (only one is available in Tespia atm)
- Arcane Force is pretty much the Arcane River equivalent of Star Force, used to gate away maps unless you have enough
- my Arcane Symbol: Road of Vanishing went from 300 -> 400 -> 500 -> 600 -> 700 -> 800 DEX (level 1/2/3/4/5/6), the Arcane Force went up too but I didn't keep track of it, it's at 80 now (level 6)
Do you guys happen to know if the experience required to level up is in the data somewhere? Otherwise I can try levelling up a character and just writing them down (although it'll be a bit off since the new UI doesn't show exp required per level so it'll just be calculated based on current exp and current %)
Base on your image i believe arcane force started at 30 at for road of vanishing and 30>40>50>60>70>80 (level 1/2/3/4/5/6 )
another question is what type of stats can you get in arcane symbol equip?
dex
luk
str
int
is that all?
also is it true those arcane symbol isnt effected by MW or potential
can you get / attack / def / boss? or ect
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