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  1. Idiot. Male
    IGN: Enfris
    Server: Reboot GMS
    Level: 173
    Job: Evan
    Guild: Forever alone.jpg
    Alliance: Forever alone.jpg
    California

    Default Nexon Q1 2016 Financial Results


    http://ir.nexon.co.jp/en/

    Q1 2016 Investor Presentation: https://ir.nexon.co.jp/en/library/pdf/20160511_2.pdf

    Revenues this quarter exceeded outlook, specifically noting strong sales from D&F in China and better than expected performance in Korea.
    (already announced) 100% acquisition of Big Huge Games (DomiNations developer).
    Became the second largest shareholder of NAT Games, developer of HIT (mobile).
    Aiming for a successful launch of HIT globally.

    China: MAU increased, but paying users decreased quarter-over-quarter.
    Korea: Growth driven from specifically mentioned HIT, DomiNations, and Legion of Heroes (all mobile).
    Japan: They're preparing for their 2H 2016 pipeline.

    Expect revenues to be down 12% to 6% yoy. (North America: Expect 20~30% decrease yoy)
    Japanese yen appreciation, economic slowdown in China, and weaker Japanese economic recovery noted to be the causes of negative impact on revenue.

    Preparing for launch of MapleStory 2, and Dungeon&Fighter mobile in China.
    Preparing for launch of Sudden Attack 2 in Korea and Japan (Korea: Summer 2016).
    Multiple PC & mobile games scheduled to launch in Korea in 2016.
    Open beta is scheduled for First Assault in NA/EU+Others this year.

    Pipeline

    2016 Tier 1 Content Update Schedule


    Region Fun Facts:
    Q1 2014 - Q1 2016:
    +18% in China between Q1 2014 to Q1 2016.
    +32% in Korea between Q1 2014 to Q1 2016.
    -56% in Japan between Q1 2014 to Q1 2016.
    +38% in North America between Q1 2014 to Q1 2016.
    +38% in Europe/Others between Q1 2014 to Q1 2016.

    Revenue By Region Changes:
    Q1 2012: China 50%; Korea 29%; Japan 10%; NA 5%; EU/Others 6%
    Q1 2013: China 46%; Korea 24%; Japan 22%; NA 3%; EU/Others 5%
    Q1 2014: China 45%; Korea 32%; Japan 17%; NA 3%; EU/Others 3%
    Q1 2015: China 44%; Korea 39%; Japan 11%; NA 3%; EU/Others 3%
    Q1 2016: China 45%; Korea 39%; Japan 8%; NA 4%; EU/Others 4%

    Revenue By Platform Changes:
    Q1 2012: PC 99%; Mobile <1%
    Q1 2013: PC 80%; Mobile 20%
    Q1 2014: PC 85%; Mobile 15%
    Q1 2015: PC 84%; Mobile 16%
    Q1 2016: PC 78%; Mobile 22%

    Other:
    +17% in total revenue between Q1 2014 to Q1 2016.
    +11% in revenue from PC between Q1 2014 to Q1 2016.
    +42% in revenue from mobile between Q1 2014 to Q1 2016.

  2. Default Re: Nexon Q1 2016 Financial Results


    Interesting to me to see how in just 4 years how much they've focused on mobile.

  3. Idiot. Male
    IGN: Enfris
    Server: Reboot GMS
    Level: 173
    Job: Evan
    Guild: Forever alone.jpg
    Alliance: Forever alone.jpg
    California

    Default Re: Nexon Q1 2016 Financial Results


    So the main takeaway from the Q&A was that as a result of production and development issues with games in the pipeline, there were delays in the releases of games in the 1H of this year. Also, no major mobile titles expected to launch this quarter (Q2).

    I also found this editorial which I found to be interesting about the Nexon stock, and I'm curious to know what you guys think.

    http://seekingalpha.com/article/3965...at-pitch-short

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