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Thread: [Update KMS] Patch Available - KMST 1.2.24

  1. Default Patch Available - KMST 1.2.24


    Nexon posted a patch for KMST version 1023 upgrade to version 1024.
    You may download this patch from their official site and begin creating your pre-patcher now.
    Extractions and database updates will be forthcoming (if supported)!

    Size: 137510428 (bytes) (131.14 mb)
    Posted:

    Want quick and easy notification of just patches & updates? Follow PatchWatcher on twitter, or visit http://www.PatchWatcher.net/ and monitor just the patches you're interested in.



  2. Default Re: Patch Available - KMST 1.2.24


    They added Role Playing data for the six heroes (Evan twice), which is the same thing they have for stuff like the Heizan Temple dungeon and the SAO dungeon, so I guess Heroes of Maple will be like that?

    The second Evan role playing data is actually for "미르없는 에반", according to the info variable, which I guess is Evan without Mir?

  3. Default Re: Patch Available - KMST 1.2.24


    Time to look into this when I get home.

  4. Default Re: Patch Available - KMST 1.2.24


    Google translated notes:
    Spoiler

  5. Default Re: Patch Available - KMST 1.2.24


    So it looks like:

    [Notable Changes]

    -Phantoms can now mimic Hyper Skills (Talent of the Phantom Thief H).
    -Couple of Heroes got new skill/features.
    -Hero type class artwork updated.
    -Aran, Evan, & Mercedes now have voice overs.
    -Level 60 & 100 emblem storyline quests for Heroes.

    -Level 200 Hyper Buff cast delay removed & max damage % increased (ALL).
    -Various balance changes to skills & DoTs across the board.
    -Various self buffs changed to passive. (ALL)

    -Explorer Magician: Magic Guard is now a Toggle!
    -Paladin: Paladin Expert - added bonuses when wielding One-Handed.
    -Resistance/Cygnus: Link Skill will no longer consume a slot when transferred to another Resistance/Cygnus (respectively).
    -Battle Mage: "Dark" skills now have Dark elemental attribute (not sure if this ever had any impact but okay..).
    -Xenon: Meltdown - now invincible while casting & increases maximum damage.
    -Zero: Time Holding - now increases max damage at 200+.
    Last edited by PeePeeAyeDeeKay; 2015-11-26 at 02:42 PM.

  6. Default Re: Patch Available - KMST 1.2.24


    YES THANK YOU NEXON
    Would be nice if CKs got Emblems too though.

    Edit: Looking at the changes, it seems a lot of skills were turned into passives. But of course nothing for WAs. Because it's not like we have a ton of buffs
    Last edited by PirateIzzy; 2015-11-26 at 03:26 PM.

  7. Neutron Straight Male

    IGN: ElIuel
    Server: Scania GMS
    Level: 212
    Job: Wind Archer
    Guild: Studio
    Alliance: Legacy
    netherlands

    Default Re: Patch Available - KMST 1.2.24


    -Phantoms can now mimic Hyper Skills (Talent of the Phantom Thief H).
    -Level 60 & 100 emblem storyline quests for Heroes.

    Dual Blade hyper skill : Blade Clone
    Level 1: MP Cost: 200, Duration: 60 sec, Extra Attack Chance: 100%, Bonus Damage: 140%. Total damage: +10%. Cooldown: 90 sec

    Shadower hyper skill :Flip of the Coin
    Can only use when you land a critical attack. MP Cost: 50, Duration: 120 sec, Damage: 5%, Critical Chance: 10%, Max Damage: 10000000, Max Stacks: 5

    100m lines boyz.

  8. Default Re: Patch Available - KMST 1.2.24


    Hm, my post exceeds the 2 MB limit unfortunately.

    New monster (in spine animation)
    - New monster

    2 map renders part of the new blockbuster:
    - Map render 1
    - Map render 2



    Seems we've got a replacement for Monster Book, at least for KMS. The new blockbuster itself is unavailable in the test server.



    Manually put chart depicting four acts for Heroes of Maple.

  9. Default Re: Patch Available - KMST 1.2.24


    Looks like they've changed 5,000,000 cap increase on level 200 buff to 10% maximum increase.

    Talent of the Phantom Thief H replaces their 150 Card Hyper.
    Restricted to Explorer 150 level Hypers excluding Cannon Master's Buckshot according to Uni.

  10. Lead Ball
    IGN: Watt
    Server: 루na
    Level: 240
    Job: Hero
    Guild: 깜찍
    Alliance: 깜찍qkff
    Farm: 에디

    Default Re: Patch Available - KMST 1.2.24


    Wonder what happens if a Phantom mimics Memorize if that's possible, probably also limited to advs, SO BUCKSHOT OMG DAT 6X UD, 3X CARTE AND OH GOD.
    Lol JOKE (Just saw post above) but I can dream , I guess Frozen aura is gonna be some kicker for supporting;

    "When activated: MP Cost: 100, Magic ATT: 50, Enemy DEF Ignored: 20%, Angel Ray Attack Count: 4, Max Damage: 5000000, Attack Speed increased by 1 stage, Recovery: 40%. Decreases the number of targets to 1." HUE? Sounds fun if you wanna run an angel ray phantom build or something drunk LOL

    "Level 1: MP Cost: 300, Duration: 30 sec, Weapon ATT Bonus: 50, Bonus Power Stance Chance: 100%, Bonus Damage Against Bosses: 20%" Helpful

    "Level 1: MP Cost: 200, Duration: 30 sec, Bonus Critical Rate: 20%, Bonus Max Critical Damage: 20%, Bonus Monster DEF Ignored: 20%" Great for weaker phantoms

    "Level 1: Can only use when you land a critical attack. MP Cost: 50, Duration: 120 sec, Damage: 5%, Critical Chance: 10%, Max Damage: 10000000, Max Stacks: 5" Broken (If you have low CRIT) AND HAHA IF YOU'RE FUNDED IT'S EVEN MORE BROKEN???

    ""Level 1: MP Cost: 200, Duration: 60 sec, Bonus Damage: 140%. Total damage: +10%" SEMI BROKEN

    Paladin's hyper could be helpful as well if you like JQing and cheating and/or easier cvellum/suu runs.

    I probably missed something...

    BUT OMG EMBLEMS FINALLY YERSSSSSSSSSSSSSSSSSS +30K RANG FOR FREE OR SOMETHING OMG YES
    Oh and the Mana skill is passive now, not bad, not bad, but omg emblems pineapple yes?!!!!!!1@@

    OMG WIND ARCHER AND CS BUFFS ALONG WITH MIKWIN TOO !!



    I AM SO HYPED AND I HAVEN'T BEEN HYPED ABOUT KMS FOR A WHILE

  11. Default Re: Patch Available - KMST 1.2.24


    https://soundcloud.com/spadow/sets

    For those who are eager to listen to some Korean voice overs of Aran, Evan and Mercedes. Click the above link.

  12. Desk Straight Male
    IGN: NatsuEliseo
    Server: Galicia
    Level: 206
    Job: Evan
    Guild: Exploited
    Alliance: Family
    Farm: StarWars
    mexico

    Default Re: Patch Available - KMST 1.2.24


    From Orange Mushroom blog:

    Heros Valhalla: 30 second duration, 300 second cooldown
    Paladins Sacrosanctity: 30 second duration, 600 second cooldown
    Dark Knights Dark Thirst: 30 second duration, 180 second cooldown
    Archmage (F/P)s Fire Aura: 30 second duration, 75 second cooldown
    Archmage (I/L)s Ice Aura: 30 second duration, 90 second cooldown
    Bishops Vengeance of Angel: 30 second duration, 300 second cooldown
    Bowmasters Preparation: 30 second duration, 120 second cooldown
    Marksmans Bullseye: 30 second duration, 120 second cooldown
    Night Lords Bleeding Toxin: 30 second duration, 120 second cooldown
    Shadowers Flip the Coin: 30 second duration, 45 second cooldown
    Dual Blades Hidden Blade: 30 second duration, 600 second cooldown
    Vipers Stimulate: 30 second duration, 60 second cooldown
    Captains Unwearying Nectar: 30 second duration, 60 second cooldown


    Some cooldowns are INSANE.

  13. Default Re: Patch Available - KMST 1.2.24


    Aww no.. They're fixing magic arrows ignore physical damage cancel ability? Rip.

    So paladins get like 97% mastery when one handing?

  14. Donator Straight Male
    IGN: ShinkuDragon HoukaPhoenix BoshokuRaven
    Server: Scania
    Level: 152
    Job: Batman
    Guild: IDissOrtis
    panama

    Default Re: Patch Available - KMST 1.2.24


    W H Y
    H
    Y

    why do they hate dark knights so hard holy pomegranate, not only do they nerf the max you can heal per hit, now your chance of healing per attack isn't even garanteed, and tacking FOUR minutes on top of reincarnation what the hell!?

  15. Default Re: Patch Available - KMST 1.2.24


    see, ion know why you mad

    Theres honestly little to no difference at all for Reincarnation . Each duration is 1.6x higher. Im actually hyped for the 40 second duration because it gives me more time to deal damage to bosses before they surprisingly kill me. Even though the cooldown is longer, it's still a fair trade off.

    But the Lord of Darkness nerf... Yeah no

  16. Donator Straight Male
    IGN: ShinkuDragon HoukaPhoenix BoshokuRaven
    Server: Scania
    Level: 152
    Job: Batman
    Guild: IDissOrtis
    panama

    Default Re: Patch Available - KMST 1.2.24


    being invincible is just a bonus, the cool thing was that you could die by X or Y mistake every 6 / 4.8 minutes and it wouldn't matter. you had up to 4 / 5 "get out of jail free" cards at say, magnus for example, now you only have 2/3

    if you don't want to look at it like that, then fine, the lord of darkness nerf is disgusting enough on it's own really. it's been destroyed further and further with each patch.

  17. Default Re: Patch Available - KMST 1.2.24


    So, would Adrenaline's passive damage boost makes up things for Aran?

  18. Default Re: Patch Available - KMST 1.2.24


    so what does this mean? we no longer have 55mil dmg cap for most job? now it normal 50mil dmg cap? we all lose 5mil dmg cap?

    10% damage increase was alway in those skill inadditional to 5 mil dmg cap

    unless i miss something?

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