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Thread: [Update KMS] Patch Available - KMST 1.2.19

  1. Default Patch Available - KMST 1.2.19


    Nexon posted a patch for KMST version 1018 upgrade to version 1019.
    You may download this patch from their official site and begin creating your pre-patcher now.
    Extractions and database updates will be forthcoming (if supported)!

    Size: 163828447 (bytes) (156.24 mb)
    Posted:

    Want quick and easy notification of just patches & updates? Follow PatchWatcher on twitter, or visit http://www.PatchWatcher.net/ and monitor just the patches you're interested in.

  2. Default Re: Patch Available - KMST 1.2.19


    Balancing for 33 classes has... begun.



    EDIT: Other stuff containing:

    - Tiger vs Dragon content
    - New damage skins, here is one of them: (, )
    - (World Tour event, including places like Kuala Lumpur and Singapore)
    - Pinball map/game

  3. Neutron
    IGN: SkyTheBM
    Server: Bellocan
    Level: 248
    Job: Bowmaster
    Guild: Revenance
    Alliance: Blanc

    Default Re: Patch Available - KMST 1.2.19


    Any Google Translated notes yet?

    And speaking of those, where do you even find the official KMSt patch notes?
    Last edited by SkyTheBM; 2015-09-01 at 08:32 PM. Reason: Shortened post to the point LOL

  4. Default Re: Patch Available - KMST 1.2.19


    They're usually posted on Insoya. Here's version .017 for example: http://www.insoya.com/bbs/zboard.php...page=2&no=7473

    Nothing on this patch yet though.

  5. Default Re: Patch Available - KMST 1.2.19


    Confirmed: Maple Patch of the Year 2015.


  6. Default Re: Patch Available - KMST 1.2.19


    Absolutely. I forgot to mention that there's also the "I Want You" chair:

    The Singapore area from the World Tour event has a running minigame:

    Spoiler

  7. Default Re: Patch Available - KMST 1.2.19




    f'uck yeah

  8. Default Re: Patch Available - KMST 1.2.19


    Amazing ;_;

    They also made a post giving some of the general ideas they have for this round of balancing: http://maplestory.nexon.com/MapleSto...&oidArticle=32

  9. Default Re: Patch Available - KMST 1.2.19


    It's the dream that we all share



    GMS players be like:

    Patch note

  10. Neutron
    IGN: SkyTheBM
    Server: Bellocan
    Level: 248
    Job: Bowmaster
    Guild: Revenance
    Alliance: Blanc

    Default Re: Patch Available - KMST 1.2.19


    Ah, here we go.

    Google translated notes


    http://orangemushroom.net/2015/09/02...job-balancing/
    Last edited by SkyTheBM; 2015-09-02 at 07:31 AM. Reason: Orange Mushroom's blog

  11. Default Re: Patch Available - KMST 1.2.19


    Somehow I get the feeling the running minigame is gonna be the same as this thing from MapleSEA: http://maple.asiasoftsea.com/updates....KA2Jgv0D.dpbs

  12. Default Re: Patch Available - KMST 1.2.19





    Basically, this new World Tour event lets you play in minigames represented by countries. You can gain coins and exchange it for goodies.
    There are 5 minigames so far:

    - Pinball (USA)
    - City Run (Singapore)
    - San Fermin Festival (Spain)
    - Crouching Tiger & Hidden Dragon (China)
    - Role-playing Dungeon (Japan)

    The last one is unavailable and will be released on 9/24, which I assume is the release date for this update. Since it's RP (roleplaying), I also assume it maybe be Ayame.

  13. Default Re: Patch Available - KMST 1.2.19




    increase damage? for the already super-easy-to-hit cap (compared to bowmasters)?

    not to mention, mortal blow has been an irrelevant skill for years. Only time it ever came into play was on event mobs where your attacks did fixed damage. Mortal blow would kill them a bit faster.


  14. Default Re: Patch Available - KMST 1.2.19


    ...Is the translation to night lords what it seems? That you can block an attack with dark sight and afterwards it goes into cooldown? or something like that?

  15. Default Re: Patch Available - KMST 1.2.19


    Would this patch technically be a buff to this skill then?

  16. Default Re: Patch Available - KMST 1.2.19


    But when you're hitting cap are you really hitting cap? or is cap just a number portrayed on screen and you are actually hitting more? If we are able to hit more than cap wouldn't this be beneficial for both highly funded and lowly funded MarksMan?


  17. Default Re: Patch Available - KMST 1.2.19


    pineapple you Bowmaster, why would you think you can use turret how you please? No you're only supposed to use it for a few seconds then never again! Seriously why even pineappleing give it to bowmasters then? It doesn't trigger AFA, it doesn't trigger armor break, what pineappleing point does it have anymore? Oh yay I get an extra 8.33 hits for some seconds then it's on cooldown. Look at wild hunters for christ sakes.. They get 1.5x more hits than bow masters get now.

  18. Default Re: Patch Available - KMST 1.2.19


    Yes, you nailed it, it indeed is.

  19. Default Re: Patch Available - KMST 1.2.19


    With that ignore resistance effect being heavily shafted, this feels like a very big nerf for mages...

    Godammit just increase our attacking speed for Luminous, will you?

    Hadriel

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