Originally Posted by
Niernen
Okay, so admittedly I have not played much in the past 2 years, so not sure how much monster park or training has changed... but why the pineapple would they need to remove party play from every other area? That pretty much limits everyone to partying/training in monster park. Sure, I guess everyone that wants to train would be gathered in one place, but why not make training and party play better in other areas? The whole thing seems backwards. Its like saying "We know popular training places are crowded and most other areas suck, so instead of improving training areas overall, we will just remove them all and shove them in one map". Seems stupid. They should focus more on making other areas worth training in. I haven't done any training in the 190+ levels in almost 2 years so I can't say what they should improve, but it Strong Hold is still the best place to train 2 years later then something clearly is wrong. How are there no other 200+ places worth training in? They need to make better maps and make the 200+ areas worth it. Improved map layout, monster spawn/exp, party play bonuses, ect. Removing party play or limiting training to one map just seems really cheap and lazy. Instead of trying to come up with how to fix the problems with only very few good training areas per level, they want to take the easiest and laziest path and limit everyone to training in the same place for dozens of levels.
I guess some parts could be salvaged. Having private channels/maps to training with a party does remove KSing, and if there was a hub to make a party or look for one that could work out fine. If there was no hub though people without a party ready would obviously have a hard time. A time limit could also possibly stop things like leechers, bots, ect., people that join a party of exp and then afk. Ofc I'm pretty sure most people would end up being against any time limit. If there was one, I would probably set it around 4 hours, if 2x exp events are still 4 hours long. That way people don't get kicked during 2x. Ofc a 4 hour time limit is pretty long and kinda pointless. 1 hour would probably be way too short. There could be problems if a player D/Cs and can't enter again or they can't get a replacement, but it there are no limits to entries there shouldn't be any big problems.
Grinding gets really boring, improving exp from both quests and PQ's is probably a good idea. You could also make it so quest exp scales. So lets say a lv150 quest would give a lv150 5% (that's probably a lot higher than any actual quest gives, right?), and for every level it would give 10% less (so 4.5% for 151, 4% for 152, ect.). Something that scales so you can't to lower level quests and gain huge amounts of exp, but it you do it at the appropriate level you get fairly rewarded. I would have said make rewards based off a 5lv range instead of 1, but then people could possibly abuse quests and save them till the end of the range?
Also instead of static daily quests and rewards, have it mixed up a bit? So every day gives you similar rewards, but takes place in different areas, to get people to explore more and possibly reduce the mundanity of doing the same quest over, and over, and over day in and day out. Of course some people may be against that, they would rather have an easy schedule to follow for rewards than run around or explore.
Is Strong Hold still the best/only place to train for 190+ though? If it is that's pretty pineappleed up honestly...
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