Nexon posted a patch for KMST version 1014 upgrade to version 1015.
You may download this patch from their official site and begin creating your pre-patcher now.
Extractions and database updates will be forthcoming (if supported)!
It's a mage (I assume, all it's weapons prior to 110 have level requirements that end in 8)! Main stat is INT, main weapon is ESP Limiter (presumably, the glowly bracelet), and secondary weapon is a chess piece.
Korean Patch Notes
메이플스토리 테스트 클라이언트 Ver. 1.2.015가 릴리즈 되었습니다.
이번 패치에서는 다음과 같은 사항이 수정, 추가되었습니다.
<게임 관련>
1. 두 세계를 넘나드는 히어로 <키네시스>가 추가되었습니다.
- 키네시스는 염동력을 이용해 주변 몬스터나 사물을 자유자재로 다루어 공격하며,
축적된 싸이킥 포인트를 소모하여 강력한 얼티메이트 스킬을 사용 할 수 있습니다.
- 얼티메이트 스킬은 차 수 마다 1개씩 제공되며 다음 차수 얼티메이트 스킬이
성장함에 따라 기존 얼티메이트 스킬들도 같이 강화되게 됩니다.
- 키네시스는 생성 시 남/녀 성별을 선택할 수 있습니다.
- 테스트 서버에서는 키네시스가 마야의 집에서 시작하며, 마야의 집에 위치한
전직 도우미를 통해 레벨에 맞게 전직을 진행하실 수 있습니다.
- 키네시스 생성 후 전직 도우미와의 대화를 통해 1차 전직과 보조무기를 지급 받으실 수 있습니다.
1) 전직 레벨
- 1차 전직 : lv 10
- 2차 전직 : lv 30
- 3차 전직 : lv 60
- 4차 전직 : lv 100
2) 사용 무기
- 주무기: ESP 리미터
- 보조 무기: 체스피스
- 주 스텟: 지능(INT)
<스킬 관련>
1. 키네시스의 신규 스킬이 추가 되었습니다.
1) 밸런싱
- 키네시스는 몬스터를 들거나 던져 공격하는, 기존에 없었던 매우 독특한 플레이 패턴을
가지고 있습니다. 이번 테스트 서버에서는 먼저 플레이 패턴을 유저 여러분께 보여 드리고자 하며,
데미지 측면에서는 충분한 테스트를 거쳐 앞서 진행되었던 직업간 밸런싱 패치와
조화롭게 자리잡을 수 있도록 추가적인 작업을 진행중입니다.
<이벤트 관련>
1. 몬스터 보물마을의 액션 로프 창고 맵이 조금 쉽게 변경되었습니다. 새로운 발판이 추가 되어
중간 지점 까지는 쉽게 로프로 이동 할 수 있게 되었습니다.
2. 일부 보물창고 맵에서 제한 시간 보다 빨리 퇴장 되던 문제가 수정 되었습니다.
Google Translate Patch Notes
Maple Story test client Ver. 1.2.015 has been released.
In this patch, the following were modified and incorporated.
*
*
<Games>
1. Lifting the two world cross Hero <kine System> it has been added.
- Kine sheath and covered the surrounding monsters or things freely attack using telekinesis,
*****You can consume the accumulated penalty points to Boys Ultimate uses a powerful skill.
- Ultimate Skill is provided by one per order may order the following Ultimate Skills
****Ultimate grows, existing skills will be also strengthened, such as the.
- Kine system can select when creating M / maid sex.
- The test server, and kine system starts at the home of the Maya, the Mayan house, located in
*****According to the former level by a former assistant you can proceed.
- Kine system allows you to pay a former primary and secondary weapons through a conversation with a former assistant after creation.
*
1) former Level
- 1st job: lv 10
- 2nd job: lv 30
- Former 3rd: lv 60
- Former 4th: lv 100
*
2) Use weapon
- Primary weapon: ESP limiter
- Secondary Weapon: Chess pieces
- Main stats: Intellect (INT)
*
*
<Skill-related>
1. kine new skill system has been added.
1) Balancing
- Kine system is attacking a monster throws lift, very unique play patterns that were not in the original
*****You have. In this first test server, and I would like to show the play pattern to the user,
*****Liver damage and balancing patch job that was going through a good test ahead of the side
*****Additional work is underway to harmonize spot to catch.
*
2) beginners
- Sy Kick Attack (1)
- Return (1)
- Chogamgak
*
3) Primary
- Kick Psy Force (10)
- Kick Psy Drain (20)
- ESP Booster (10)
- Implicit 1 (10)
- Im kick workpiece 5
- Ultimate - methane Real (10)
*
4) Secondary
- Kick Psy Force 2 (10)
- Mad Crash (20)
- Pure strength (15)
- ESP Mastery (10)
- Inherent 2 (10)
- Sy Kick shield (20)
- Ultimate - dipimpaekteu (10)
*
5) 3rd
- Grab Boys kick (20)
- Kick Psy Force 3 (10)
- Boys kick the ground (10)
- Strengthen the spirit (10)
- Sy Kick Shield 2 (distortion) (10)
- Boys kick move (5)
- Tele-kine system (10)
- Elaboration (20)
- Transcendence (10)
- Mitigation (10)
- Ultimate - Train (10)
*
6) Fourth
- Grab Boys Kick 2 (30)
- Sy Kick ground 2 (30)
- Psycho break (20)
- ESP Battle Commander (20)
Mental purification (20)
- Sy Kick charging (15)
- Mental focus - keeping (20)
- Arousal (20)
- Threshold 20
- Forward (10)
- Mastery (10)
- Ultimate - Fist (20)
*
7) Hyper
- Sy Kick Ever (1)
- Psycho-mail a tree (1)
- Boys kick over (1)
- Grab Boys kick-Boss points (1)
- Grab Boys kick-Reinforced (1)
- Grab Boys kick-iron skin (1)
- Sy Kick ground - Executive NOR guard (1)
- Sy Kick ground-Reinforced (1)
- Sy Kick ground-emphasis bit (1)
- Psycho brake-Reinforced (1)
- Psycho brake-cooldown Lee Deuce (1)
- Psycho brake-killing Chance (1)
*
8) Link skills
- Determining (2)
*
*
<Item-related>
1. The new equipment items have been added.
- (. Lv 8) Prototype ESP limiter
- (. Lv 28) limiter ESP Trial
- (. Lv 48) first limiter ESP
- (. Lv 58) limiter ESP wells Plan
- (. Lv 68) Inge easing ESP limiter
- (. Lv 78) Technical ESP limiter
- (. Lv 88) limiter ESP Mad
- (. Lv 98) ESP limiter Daimon
- (. Lv 110) Dragon ESP limiter
- (. Lv 110) ESP limiter jakum
- (. Lv 120) beuhi Isere ESP limiter
- (. Lv 120) necromancer ESP limiter
- (. Lv 130) jyayi hinge limiter ESP
- (. Lv 130) Leon Van Royal ESP limiter
- (. Lv 140) routed garde ESP limiter
- (. Lv 140) Dragon Tail ESP limiter
- (. Lv 150) Fafnir ESP limiter
- (. Lv 160) Absolute lapse ESP limiter
- (. Lv 0) chess pieces - Phone
- (. Lv 30) chess pieces - Night
- (. Lv 60) chess piece - a look
- (. Lv 100) chess pieces - queen
*
*
<Event-related>
1. This action rope warehouse monster treasure map of the town has been changed a little bit easier. The new scaffold has been added
*****Until the mid-point can now be easily moved to the ropes.
2. In some treasure map will no longer leave earlier than the time limit has been fixed.
In my opinion the 1st job advancement is slow and boring compared to other classes. Going to check out 2nd job soon.
But it's safe to say that this class is still in development. Anything can change.
So we waited a year and a half for a new job and this is it? The heck? A close range mage that uses physical attacks? WOW ok then. well I hope there are character revamps to keep me occupied.
So we waited a year and a half for a new job and this is it? The heck? A close range mage that uses physical attacks? WOW ok then. well I hope there are character revamps to keep me occupied.
In my opinion the 1st job advancement is slow and boring compared to other classes. Going to check out 2nd job soon.
But it's safe to say that this class is still in development. Anything can change.
Yea and? I'm not a mage person. I don't like them. what does it being 1st job matter. Its not like once it goes to 2nd job its going to be a thief.
im just sayin you be too quick jumping to conclusions about a job thats using skills that arent probably even gonna be used at endgame, honestly the class cant really be judged yet until its finalized and reaches the official server.
And god works in mysterious ways, mage in 1st job, thief in 2nd job, archer in 3rd job, pirate in 4th
He looks like a spacing oriented class imo. Looks alright so far, nothing too op except that amount of lines for a first job skill.
Maybe he'll be more of an actual support style class?
Not too big on mages (more of a pirate fan) but my interest in him will stay neutral until I see the rest of his skills.
2nd job is... :/. However, 3rd job is a lot more fun! Upon Lv. 60, I noticed I am missing 1 SP. Unfortunately I cannot learn my Ultimate skill in 3rd job now. The one where a train gets wrecked by another train.
So from my own observation, you have to build up your "PP" meter, then you can use damaging attacks or use that terrible punch. This class should have an automatic PP regeneration ability. If it doesn't however.. this class will train so slowly.
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