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Thread: [Update KMS] Patch Available - KMST 1.2.12

  1. Default Patch Available - KMST 1.2.12


    Nexon posted a patch for KMST version 1011 upgrade to version 1012.
    You may download this patch from their official site and begin creating your pre-patcher now.
    Extractions and database updates will be forthcoming (if supported)!

    Size: 42859919 (bytes) (40.87 mb)
    Posted:

    Want quick and easy notification of just patches & updates? Follow PatchWatcher on twitter, or visit http://www.PatchWatcher.net/ and monitor just the patches you're interested in.

  2. Default Re: Patch Available - KMST 1.2.12


    Part 3 begins

  3. Default Re: Patch Available - KMST 1.2.12


    Spoiler


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    so fkn big man these hoes were ready, i see they changed mikwin oh pomegranate

  4. Default Re: Patch Available - KMST 1.2.12


    LOL, dang it, got beat to notes.


    28. xenon
    Xenon is to reduce the overall delay of the purge cast Rob masqueraded increased the effectiveness
    Fixed an uncomfortable part of the triangle formation.
    [Triangle formation]: Even monsters attack of the attack reflected the state was not harmed.
    [Rob fuzzy Masquerade: Sniper]: Cast delay has been reduced.
    [Rob fuzzy Masquerade: shelling]: Cast delay has been reduced.
    [Rob fuzzy Masquerade: bombing]: maximum number of monsters attack possible with the number of attacks has been increasing
    Cast delay has been reduced.

    Snipe buffed again?!! LF> new delay.

  5. Lead Ball
    IGN: Watt
    Server: 루na
    Level: 235
    Job: Luminous
    Guild: 깜찍
    Alliance: 깜찍qkff
    Farm: 에디

    Default Re: Patch Available - KMST 1.2.12


    They REALLY REALLY REALLY REALLY REALLY REALLY hate Mech, they should just revert the revamp or something smh, bringing it back to useless chaos era tier.
    Wow actual Xenon buffs that's dank. Ultimate drive buffs lel, Nerf I/L and F/P more, because why not.

  6. Default Re: Patch Available - KMST 1.2.12


    kmst 1.2.5489037590473905489305894032850943890
    "mech still too strong nerf pls"

  7. Default Re: Patch Available - KMST 1.2.12


    I think they just set a DoT damage cap for summons (my bad). But on the bright side, FA-type skills will no longer trigger DR.

    They also fixed some text about %Boss now becoming "%Damage increase when attacking bosses". A little more coherent now. in line with DPS mechanics.

    HOLY F!. Mages, if you wear a wand, your attack speed increases! To cover the damage difference between staves and wands... [honestly, do they have ANY idea about this implication??]

    They nerfed Ryude's sword (spelling? sry).

    I'd be very interested to see how their in-game DPS analysis works. At the moment it reads like it monitors what you did over an hour, how many casts of a skill, damage dealt as per level... Some interesting possibilities there.

    Hadriel
    Last edited by hadriel; 2015-06-18 at 10:53 AM.

  8. Default Re: Patch Available - KMST 1.2.12


    Evans and Blaze Wizards also recieved this change too. They're making Staves a BaM thing now?

  9. Default Re: Patch Available - KMST 1.2.12


    That seems reasonable... And anyway with Elemental staves you don't want to use anything else... +1IAS >>> a few MA points...

    Hadriel

  10. Lead Ball
    IGN: Watt
    Server: 루na
    Level: 235
    Job: Luminous
    Guild: 깜찍
    Alliance: 깜찍qkff
    Farm: 에디

    Default Re: Patch Available - KMST 1.2.12


    - 류드의 검 : 공격 횟수 1 증가 옵션이 50% 확률로 발동되게 변경되었습니다.
    50% chance of triggering the extra 1 line on rude sword, I guess it was done to reduce wingbeat's power, but they should've just changed wingbeat itself, argh just gonna hurt Heros and Pallies more than anything.
    They also really really really really really hate F/P.

  11. Default Re: Patch Available - KMST 1.2.12


    Not sure if I like where this is going.. 1 AS stage is worth way more than a few MA. Gear stats aren't retroactive, unless they're real-time formula based like Potentials.

    They may as well just make them equal based on the current standards, say give +5-10 MA when using Wand to compensate for difference + Star Force. +1 AS on spears, ~+20-25 WA for Poles.


    Do Mechs really need those nerfs?I mean, they couldn't be Irelia tier..

  12. Lead Ball
    IGN: Watt
    Server: 루na
    Level: 235
    Job: Luminous
    Guild: 깜찍
    Alliance: 깜찍qkff
    Farm: 에디

    Default Re: Patch Available - KMST 1.2.12


    From now on Mechs are Irelia tier, gotta nerf them, seriously, I don't know what Nexon is thinking, I'll agree that they were very very strong, but nobody really played them and they didn't have that much of an advantage over others compared to NW/Zero/ETC, they are a good class in general.
    No more though, now they are back to being a piece of pomegranate "chaos era" mech. who provides nothing fun.

  13. Default Re: Patch Available - KMST 1.2.12


    So um... the damage cap is now raised to 100,000,000

    EDIT: I stand corrected, the damage cap only applies to summoned monsters.
    Last edited by Reddish; 2015-06-18 at 09:59 AM.

  14. Default Re: Patch Available - KMST 1.2.12


    I think that's only for summons; if you're serious O_______O!

    ..because if not... WHAT THE F......

    ------------------------------------

    In other news, DPS statistics(not sure which patch it got released in):
    It's basically what DFO has with more details, and allows you to start and end the analysis.
    http://www.insoya.com/bbs/zboard.php...e=68&no=941931

    Along the top:

    Duration
    Average Meso gained
    Total damage dealt
    Average damage dealt
    Total experience
    Average experience

    Along the left side:
    Sort by: (drop down)
    Total damage
    % damage inflicted vs total damage
    Average damage per
    Use count
    Average damage per (this is different from the prior)
    Attack count
    Max damage per
    Min damage per

  15. Default Re: Patch Available - KMST 1.2.12


    Nexon hates Arch Mages and/or forgot that they had invented physical resistance.

  16. Lead Ball
    IGN: Watt
    Server: 루na
    Level: 235
    Job: Luminous
    Guild: 깜찍
    Alliance: 깜찍qkff
    Farm: 에디

    Default Re: Patch Available - KMST 1.2.12



    Finally I'll know what's stronger, my Darkness or Light .
    Happy day for KMS Lumis around the world.

  17. Default Re: Patch Available - KMST 1.2.12


    Nothing for Marksman again?

  18. Default Re: Patch Available - KMST 1.2.12


    So they're really wanting bm's to almost never have turret used, that or they're nerfing phantom indirectly.

    Oh apparently they lowered the re-activation chance from 2000 to 1. This is why armor break never triggers properly.
    Last edited by fodjgngf; 2015-06-18 at 07:42 PM.

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