Originally Posted by
SaptaZapta
Potential was not bad when it first came out.
As long as we had the old damage cap, all potential did was allow the unfunded to reach it, by hunting for 3% or the insanely lucky 6% equipment drops from mobs. Cubing was only a shortcut.
When the damage cap was raised, though, and it suddenly became beneficial - and necessary, for certain bosses - to cube everything you have to Unique and 15%+, that's when the game became pay2win.
The patch I most hated was Big Bang. It seriously made me want to quit.
Bookmarks