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(PvE) Skill ChangesF/P MageMana Burn
Removed - y
I/L ArchmageLightning Orb
New - Animation (keydown)
New - Animation (keydownend)
New - Animation (prepare)
Freezing Breath
New - Animation (keydown)
New - Animation (keydown0)
New - Animation (keydownend)
New - Animation (prepare)
BishopShadowerSlasher (60-100)Chains of Hell
Changed - Description (Chains of Hell pulls an enemy close and deals 10 consecutive Critical strikes with a chance to stun. Stationary monsters must be in range. --> Chains of Hell pulls an enemy close and deals 10 consecutive Critical strikes with a chance to stun. You will be invincible during and for 3 seconds after the attack, and this skill can be used while other skills are being used. Stationary monsters must be in range.)
Changed - Level readout (MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Stun Chance: #prop%, Stun Duration: #time sec, Additional Critical Rate: #cr% --> MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Stun Chance: #prop%, Stun Duration: #time sec, Additional Critical Rate: #cr%\nCooldown: #cooltime sec)
New - cooltime (45) (65-level)
Dual Blader (100+)Asura's Anger
Changed - Description (Create a vortex of wind blades, damaging nearby enemies. --> Create a vortex of wind blades, damaging nearby enemies. Asura is not affected by attack reflection.)
Changed - cooltime (90 --> 60) (90 --> 60)
Phantom Blow
Changed - damage (200 --> 240) (140+2*level --> 150+3*level)
Final Cut
Changed - Hitbox (550% --> 250%)
Blade Fury
Changed - damage (165 --> 200) (135+level --> 140+2*level)
BuccanneerNautilus Strike
New - Animation (screen)
New - Animation (special)
Ultra Charge
Changed - prop (98 --> 100) (95+roundDown(level/3) --> 95+roundDown(level/2))
Pirate's Revenge
Changed - Description (When attacked, you have a chance to increase your attack damage. The higher the skill level, the longer the buff. Pirate's Revenge can only proc once every 50 seconds. --> Decreases damage taken and boosts your own damage. As skill level increases, the duration, trigger chance, and damage all increase. Can only trigger once every second.)
Changed - Level readout (Chance: #prop%, Damage: +#indieDamR%, Duration: #time sec --> Chance: #prop%, Damage Taken: -70%, Damage: +#indieDamR%, Duration: #time sec)
Changed - indieDamR (15 --> 25) (5+level --> 5+2*level)
Changed - prop (40 --> 25) (4*level --> 5+2*level)
Changed - time (45 --> 30) (15+3*level --> 10+2*level)
Changed - x (50 --> 1) (50 --> 1)
Power Unity
Changed - Level readout (Energy Cost: #forceCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount. Can only be used when the energy is draining after #ca full charge#. For #time sec, the exclusive buff that increases Min Critical Damage and Max Damage by #x will be activated. Able to stack up to 3 times.\nCooldown: #cooltime sec --> Energy Cost: #forceCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount. Can only be used when the energy is draining after #ca full charge#. For #time sec, increases Min Critical Damage and Max Damage by #x. Able to stack up to 4 times.\nCooldown: #cooltime sec)
Changed - forceCon (2500 --> 1500) (2500 --> 1500)
Changed - cooltime (20 --> 10) (20 --> 10)
New - Animation (effect)
Power Unity
Changed - Level readout (Energy Cost: #forceCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount. Can only be used when the energy is draining after #ca full charge#. For #time sec, the exclusive buff that increases Min Critical Damage and Max Damage by #x will be activated. Able to stack up to 3 times.\nCooldown: #cooltime sec --> Energy Cost: #forceCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount. Can only be used when the energy is draining after #ca full charge#. For #time sec, increases Min Critical Damage and Max Damage by #x. Able to stack up to 4 times.\nCooldown: #cooltime sec)
Changed - forceCon (2500 --> 1500) (2500 --> 1500)
Changed - cooltime (20 --> 10) (20 --> 10)
New - Animation (number)
Octopunch
Changed - damage (270 --> 320) (180+3*level --> 200+4*level)
Octopunch Outrage
Changed - damage (270 --> 320) (180+3*level --> 200+4*level)
CorsairCannon Shooter (IV)Anchors Aweigh
New - Animation (summon.attack1)
New - Animation (summon.attack2)
New - Animation (summon.die)
New - Animation (summon.stand)
New - Animation (summon.summoned)
Nautilus Strike
New - Animation (screen)
New - Animation (special)
Rolling Rainbow
New - Animation (summon.die)
New - Animation (summon.stand)
New - Animation (summon.summoned)
Dawn Warrior (IV)Blaze Wizard (IV)Cataclysm
New - Animation (screen)
Dragon Blaze
New - Animation (keydown.0)
New - Animation (keydown.1)
New - Animation (prepare.0)
New - Animation (prepare.1)
Dragon Blaze
New - Animation (effect)
Burning Conduit
New - Animation (affected.0)
New - Animation (disappear)
New - Animation (disappear0)
New - Animation (effect)
Towering Inferno
New - Animation (effect)
New - Animation (effect0)
Wind Archer (IV)Night Walker (IV)Thunder Breaker (IV)Mercedes (II)Rising Rush
Changed - Description (Pushes back multiple enemies in front of you before launching them into the air. You can deal additional damage by attacking the enemies in the air. --> Pushes back multiple enemies in front of you and launches them into the air. Other skills can be combined with this one for additional damage. Press the down arrow key to launch the enemy in place instead of pushing them back.)
Mercedes (III)Stunning Strikes
Changed - Description (Quickly fire multiple arrows at enemies in front of you. Enemies who are hit have a chance to be stunned. Any enemies who are already stunned will receive additional damage. Can be used in the air and linked with Rising Rush, Unicorn Spike, Spikes Royale, or Lightning Edge. --> Quickly fire multiple arrows at enemies in front of you. Enemies who are hit have a chance to be stunned. Any enemies who are already stunned will take additional damage. Can be used in the air and linked with Rising Rush, Unicorn Spike, Spikes Royale, Lightning Edge, or Wrath of Enlil.)
Changed - damage (240 --> 260) (140+5*level --> 160+5*level)
Leap Tornado
Changed - Description (Spin in mid-air and fire a hail of arrows all around you. This skill can only be used while in mid-air, and requires 120 or more Jump. Can be linked with Gust Dive or Spikes Royale. --> Spin in mid-air and fire a hail of arrows all around you. This skill can only be used while in mid-air, and requires 120 or more Jump. Can be linked with Gust Dive.)
Changed - damage (215 --> 235) (135+4*level --> 155+4*level)
Unicorn Spike
Changed - Description (Summons a sacred unicorn to blast through enemies and weaken them for a short time. Weakened enemies will take more damage from your party members. Can be linked with Rising Rush, Stunning Strikes, Spikes Royale, or Lightning Edge. --> Summons a sacred unicorn to blast through enemies and weaken them for a short time. Weakened enemies will take more damage from your party members. Can be linked with Rising Rush, Stunning Strikes, Spikes Royale, Lightning Edge, or Wrath of Enlil.)
Gust Dive
Changed - Description (Uses the power of wind to dive down onto multiple enemies, dealing damage to all of them. Requires 120 or more Jump. Can be linked with Rising Rush, Stunning Strikes, Leaf Tornado, Unicorn Spike, Spikes Royale, or Lightning Edge. --> Uses the power of wind to dive down onto multiple enemies, dealing damage to all of them. Requires 120 or more Jump. Can be linked with Rising Rush, Stunning Strikes, Leaf Tornado, Unicorn Spike, Spikes Royale, Lightning Edge, or Wrath of Enlil.)
Aerial Barrage
Changed - Description (A combo skill used after lifting enemies into the air with Rising Rush. Fly towards airborne enemies, peppering them with swift attacks. In addition, permanently increases the damage caused by Rising Rush. Can be linked with Leaf Tornado, Gust Dive, Spikes Royale, or Rolling Moonsault. --> A combo skill used after lifting enemies into the air with Rising Rush. Fly towards airborne enemies, peppering them with swift attacks. In addition, permanently increases the damage caused by Rising Rush. Can be linked with Leaf Tornado, Gust Dive, or Rolling Moonsault.)
Changed - Delay (demolitionElf - 870 ms --> demolitionElf - 660 ms)
Mercedes (IV)Staggering Strikes
Changed - damage (288 --> 300) (258+3*level --> 260+4*level)
Rolling Moonsault
Changed - Description (A combo skill used after lifting enemies into the air using Rising Rush. Spin enemies in the air while attacking them. In addition, the damage caused by Rising Rush will be permanently increased. Can be linked with Leaf Tornado, Gust Dive, or Spikes Royale. --> A combo skill used after lifting enemies into the air using Rising Rush. Spin enemies in the air while attacking them. In addition, the damage caused by Rising Rush and Aerial Barrage will be permanently increased. Can be linked with Leaf Tornado, or Gust Dive.)
Changed - Level readout (Active Effects - MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount\nPassive Effects - Rising Rush Damage: +#damR% --> Active Effects - MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount\nPassive Effects - Rising Rush and Aerial Barrage Damage: +#damR%)
Changed - Delay (rollingElf - 810 ms --> rollingElf - 840 ms)
Wrath of Enlil
Changed - Description (Unleash Enlil's fury on enemies. --> Unleash Enlil's fury on enemies. Cooldown reduced by 1 sec when a Link skill is used. )
Changed - Level readout (MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount \nCooldown: #cooltime sec --> MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount.\nCooldown: #cooltime sec, \nCooldown reduced by 1 sec when a Link skill is used.)
Lightning Edge
Changed - Description (Dashes through multiple enemies. Ignores collision with bosses while attacking. Can be linked with Rising Rush, Stunning Strikes, Unicorn Spike, or Spikes Royale. --> Dashes through multiple enemies. Ignores collision with bosses while attacking. Also increases Gust Dive damage. Can be linked with Rising Rush, Stunning Strikes, Unicorn Spike, Spikes Royale, or Wrath of Enlil.)
Changed - Level readout (MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks while moving forward: #attackCount, Debuff while attacking boss: Ishtar's Ring Damage: +#x%, Duration: #time sec. --> MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks while moving forward: #attackCount, Debuff while attacking boss: Ishtar's Ring Damage: +#x%, Duration: #time sec. \nPassive Effect: Gust Dive Damage: +#damR%)
New - damR (50) (20+level)
Spikes Royale
Changed - Description (Jump into the air while raining down legendary spears that deal damage to multiple enemies. Enemy DEF will decrease, and all attacks will become critical hits. In addition, damage of Leaf Tornado will increase permanently. The skill can be used in the air and linked with Leaf Tornado or Gust Dive. Cooldown will decrease by 1 sec if you use a link skill.\nRequired Skill; #cLeaf Tornado Lv. 10# --> Jump into the air while raining down legendary spears that deal damage to multiple enemies. Decreases enemy DEF, and makes all attacks critical hits. Also increases damage of Leaf Tornado. The skill can be linked with Leaf Tornado or Gust Dive. Cooldown reduced by 1 sec when a Link skill is used.\nRequired Skill; #cLeaf Tornado Lv. 10# )
Changed - Delay (jShot - 840 ms --> jShot - 870 ms)
Phantom (IV)Luminous (IV)Demon Slayer (II)Dark Thrust
Changed - Delay (darkThrust - 900 ms --> darkThrust - 780 ms)
Chaos Lock
Changed - Description (Targets and attacks the enemy closest to you. Has a chance to stun the enemy. Allows you to teleport using the directional keys. --> Targets and attacks the enemy closest to you. Has a chance to stun the enemy. Allows you to teleport using the directional keys, and also in the air.)
Changed - Delay (demonTrace - 810 ms --> demonTrace - 600 ms)
Demon Slayer (IV)Cerberus Chomp
New - Animation (effect)
Dark Metamorphosis - Enhance
New - timeRemainEffect (5) (5)
New - Animation (repeat.0)
New - Animation (repeat.1)
Binding Darkness
New - Animation (effect)
Demon Cry
Changed - Description (Releases your inner demons to intimidate and deal damage on multiple nearby enemies. Enemies will suffer a hit to DEF, ATT, and Accuracy while your EXP and item drop rate increase. --> Instantaneously releases hidden energy to threaten multiple enemies nearby and deals a large amount of damage. The targeted enemy will have their Defense, Attack Power, and Accuracy reduced and your EXP and item drop rate will increase. #cAlso grants a buff that increases Force consumption by 30 for 15 seconds. You can stack up to 4 times if you use the skill again before the buff disappears.)
New - Animation (effect)
Infernal Concussion
Changed - Delay (reverseGravity - 900 ms --> reverseGravity - 690 ms)
Changed - forceCon (50 --> 25) (50 --> 25)
New - Animation (effect)
Demon Impact
Changed - bdR (30 --> 40) (level --> 10+level)
Demonic Avenger (IV)Thousand Swords
New - Animation (effect)
Forbidden Contract
Changed - Description (Rapidly recovers HP for a short time. Skills will not consume HP while this is active. --> Temporarily increases damage. Skills will not consume HP while this is active.)
Changed - Level readout (HP Cost: #hpCon , Duration: #time sec, Max HP: #indieMhpR%, Skill HP Usage: 0\nCooldown: #cooltime sec --> HP Cost: #hpCon , Duration: #time sec, Damage: +#indieDamR%, Skill HP Consumption: 0\nCooldown: #cooltime sec)
Changed - cooltime (90 --> 75) (90 --> 75)
New - indieDamR (10) (10)
Removed - indieMhpR
Blood Prison
New - Animation (effect)
Battlemage (I)Triple Blow
Changed - Description (Quickly attacks multiple enemies 3 times in a row. --> Quickly attacks multiple enemies 3 times.\n#cRequired Level to Learn 2nd Skill 'Quad Blow': Lv. 10#)
Changed - damage (155 --> 170) (115+2*level --> 130+2*level)
Changed - mobCount (8 --> 5) (8 --> 5)
Combat Teleport
Changed - Name (Teleport --> Combat Teleport)
Changed - Description (Allows you to teleport a set distance to other locations on the same map using the arrow keys. --> An improved teleport, to allow better use in close-range combat. Allows you to teleport a set distance to other locations on the same map using the arrow keys. Can be used while jumping.)
Changed - Level readout (MP Cost: #mpCon, Teleport to the left and right by #x, and up and down by #y --> MP Cost: #mpCon, Horizontal range: #x, Vertical range: #y)
Changed - x (170 --> 210) (135+7*level --> 170+8*level)
Changed - y (275 --> 290) (250+5*level --> 250+8*level)
Hasty Aura
New Skill
New - Name (Hasty Aura)
New - Description (Creates a bright yellow aura that increases the Movement Speed and Attack Speed of your party members. Cancel the aura by pressing the skill key again. Will be canceled if you use another type of aura. Also, permanently increases your Speed, Max Speed, Jump, Attack Speed, and Avoidability.)
New - Level readout (MP Cost per sec: #mpCon, Speed: +#indieSpeed, Attack Speed +1 level\nCooldown: #cooltime sec\n[Passive Effect: Speed: #psdSpeed, Max Speed: #speedMax, Jump: #psdJump, Attack Speed +2 levels, Avoidability: +#er%])
New - Max level (20)
New - Hitbox (500%)
New - Info (type = 15, massSpell = 1)
New - mpCon (8) (4+roundUp(level/5))
New - indieSpeed (10) (roundUp(level/2))
New - indieBooster (-1) (-1)
New - actionSpeed (-2) (-2)
New - psdSpeed (30) (20+roundDown(level/2))
New - psdJump (20) (level)
New - speedMax (20) (level)
New - cooltime (3) (3)
New - er (15) (5+roundDown(level/2))
New - Animation (affected)
New - Animation (affected0)
New - Animation (effect)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Condemnation
New Skill
New - Name (Condemnation)
New - Description (Make a pact with a dark spirit using a black magic book. The dark spirit follows you around and when you collect a certain amount of souls, they will reveal themselves to deal a wide-range attack. Its attack will ignore attack reflection and has Attack Power proportional to its level.\nCan be toggled #cOn/Off#.)
New - Level readout (After taking out #x enemies, deals damage to #mobCount enemies at the next attack. Damage: #w + #z% per your level, Number of Attacks: #attackCount. Your level affects only up to Lv. 180. If you attack a boss #y times, it will count as taking out 1 enemy. Once activated, it won't activate again until after #time sec. )
New - Max level (180)
New - Info (type = 50)
New - damage (365) (185+level)
New - time (9) (9)
New - x (10) (10)
New - mobCount (7) (7)
New - attackCount (7) (7)
New - y (2) (2)
New - w (185) (185)
New - z (1) (1)
New - Animation (hit.0)
New - Animation (hit.1)
New - Animation (hit.2)
New - Animation (hit.3)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (number)
New - Animation (summon.attack1)
New - Animation (summon.die)
New - Animation (summon.move)
New - Animation (summon.move1)
New - Animation (summon.move2)
New - Animation (summon.move3)
New - Animation (summon.stand)
New - Animation (summon.stand1)
New - Animation (summon.stand2)
New - Animation (summon.stand3)
New - Animation (summon.summoned)
Staff Artist
Changed - Level readout (Magic ATT: #madX, Speed: #psdSpeed, Jump: #psdJump, Max Speed: +#speedMax --> Magic Attack Power: +#madX, Critical Rate: +#cr%, Defense: +#pddX)
New - cr (15) (5+roundUp(level/2))
New - pddX (150) (50+5*level)
Removed - psdSpeed
Removed - psdJump
Removed - speedMax
Dark Aura
Removed Skill
The Finisher
Removed Skill
Battlemage (II)Ordinary Conversion
Changed - mhpR (100 --> 150) (10*level --> 15*level)
Grim Contract
New Skill
New - Name (Grim Contract)
New - Description (Enhances your pact with the dark spirit.)
New - Level readout (After taking out #x enemies, deals damage to #mobCount enemies on your next attack. Damage: #w + #z% per your level, Number of Attacks: #attackCount. Your level affects only up to Lv. 180. Once activated, it won't activate again until after #time sec.)
New - Max level (180)
New - Info (type = 50)
New - damage (370) (190+level)
New - time (8) (8)
New - x (8) (8)
New - mobCount (8) (8)
New - attackCount (8) (8)
New - y (2) (2)
New - w (190) (190)
New - z (1) (1)
New - Animation (hit.0)
New - Animation (hit.1)
New - Animation (hit.2)
New - Animation (hit.3)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (number)
New - Animation (summon.attack1)
New - Animation (summon.die)
New - Animation (summon.move)
New - Animation (summon.move1)
New - Animation (summon.move2)
New - Animation (summon.move3)
New - Animation (summon.stand)
New - Animation (summon.stand1)
New - Animation (summon.stand2)
New - Animation (summon.stand3)
New - Animation (summon.summoned)
Staff Mastery
Changed - Description (Increases Staff Mastery, Magic Attack, and Critical Hit Rate. --> Increases Mastery, Magic ATT, and Critical Rate on Staff weapons.\n#cRequired Level to Learn 4th Skill 'Staff Expert': Lv. 10#)
Changed - x (10 --> 30) (level --> 3*level)
Changed - cr (40 --> 20) (4*level --> 2*level)
Dark Chain
Changed - Name (Hyper Dark Chain --> Dark Chain)
Changed - Max level (10 --> 20)
Changed - Delay (darkChain - 880 ms --> darkChain - 840 ms)
Changed - mpCon (35 --> 45) (25+5*roundUp(level/5) --> 25+5*roundUp(level/5))
Changed - damage (410 --> 600) (310+10*level --> 400+10*level)
Changed - time (6 --> 8) (4+roundDown(level/5) --> 4+roundDown(level/5))
Quad Blow
Changed - Description (Quickly deals 4 attacks on multiple enemies.\nRequired Skill: #cTriple Blow lv. 20# --> Quickly attacks multiple enemies 4 times in a row.\nRequired Skill: #cTriple Blow Lv. 10+#\n#cRequired Level to Learn 3rd Skill 'Quintuple Blow': Lv. 10#)
Changed - Pre-requisite (Level 20 Triple Blow --> Level 10 Triple Blow)
Changed - damage (165 --> 220) (125+2*level --> 180+2*level)
Changed - mobCount (8 --> 5) (8 --> 5)
Staff Boost
Changed - x (-1 --> -2) (-1 --> -2)
Draining Aura
New Skill
New - Name (Draining Aura)
New - Description (Releases a red aura from your body to return damage dealt to enemies by your party members back to their HP. You cannot recover more than 10% of each character's Max HP at once, but all party members within the aura range will be affected by the HP recovery. Use it once more or another aura to deactivate. Also grants a permanent skill to use enemy's soul to recover some of your Max HP.)
New - Level readout (MP Cost per sec: #mpCon, #x% of damage dealt by party member recovers to your HP.\nCooldown: #cooltime sec\n[Passive Effect: HP recovery every 4 sec: #hp, Max HP recovery every time you eliminate an enemy: #killRecoveryR%])
New - Max level (20)
New - Hitbox (450%)
New - Info (type = 15, massSpell = 1)
New - mpCon (28) (20+2*roundUp(level/5))
New - x (10) (5+roundDown(level/4))
New - hp (1000) (200+40*level)
New - killRecoveryR (3) (3)
New - cooltime (3) (3)
New - Animation (affected)
New - Animation (affected0)
New - Animation (effect)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Yellow Aura
Removed Skill
Blood Drain
Removed Skill
Battlemage (III)Grim Contract II
New Skill
New - Name (Grim Contract II)
New - Description (Further enhances your pact with the dark spirit.)
New - Level readout (After taking out #x enemies, deals damage to #mobCount enemies on your next attack. Damage: #w + #z% per your level, Number of Attacks: #attackCount. Your level affects only up to Lv. 180. Once activated, it won't activate again until after #time sec.)
New - Max level (180)
New - Info (type = 50)
New - damage (375) (195+level)
New - time (6) (6)
New - x (6) (6)
New - mobCount (8) (8)
New - attackCount (10) (10)
New - y (2) (2)
New - w (195) (195)
New - z (1) (1)
New - Animation (hit.0)
New - Animation (hit.1)
New - Animation (hit.2)
New - Animation (hit.3)
New - Animation (hit.4)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (number)
New - Animation (summon.attack1)
New - Animation (summon.die)
New - Animation (summon.move)
New - Animation (summon.move1)
New - Animation (summon.move2)
New - Animation (summon.move3)
New - Animation (summon.stand)
New - Animation (summon.stand1)
New - Animation (summon.stand2)
New - Animation (summon.stand3)
New - Animation (summon.summoned)
Dark Shock
New Skill
New - Name (Dark Shock)
New - Description (Use Teleport to attack with black lightning between your start and end location, marking hit enemies with a Darkness Emblem. Learn Dark Shock to get Darkness Emblem on Dark Chain and Battle Burst too, and the emblems on those skills will not be used up.\nRequired Skill: #cTeleport Ver. 2 Lv.5+#\nCan be toggled #cOn/Off#.)
New - Level readout (Extra MP Cost upon using Teleport: #mpCon, Max Number of Hit Enemies between start and end point of teleporting: #mobCount, Damage: #damage%, Number of Attacks: #attackCount. Duration of Darkness Emblem on enemy: #time sec. When attacking enemies with the Darkness Emblem, consumes emblems to deal #x% damage and #y number of times. Emblem-consuming attacks have #w% bonus damage when attacking a boss.)
New - Max level (20)
New - Info (type = 1, magicDamage = 1, areaAttack = 1)
New - mpCon (0) (0)
New - attackCount (4) (4)
New - damage (350) (270+4*level)
New - mobCount (1) (1)
New - Animation (hit.0)
New - Animation (hit.1)
New - Animation (hit.2)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (mob)
Power Stance
New Skill
New - Name (Power Stance)
New - Description (Concentrates to hold your ground when struck, resisting knock-back effects.)
New - Level readout (Does not get knocked back at a chance of #stanceProp%.)
New - Max level (10)
New - Info (type = 1)
New - stanceProp (100) (10*level)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Dark Conditioning
New Skill
New - Name (Dark Conditioning)
New - Description (Use Resistance skills and dark magic to strengthen your reaction speed. )
New - Level readout (Avoidability: #er%, Speed: #psdSpeed, Max Speed: #speedMax)
New - Max level (15)
New - Master Level (10)
New - Info (type = 1)
New - er (25) (10+level)
New - psdSpeed (30) (2*level)
New - speedMax (10) (5+roundDown(level/3))
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Blue Aura
Changed - Description (Creates a bright blue aura that increases Defense and HP, and absorbs the damage taken by party members. Cancel the aura by pressing the skill key again. Can be used simultaneously with other auras. --> Releases a blue aura from your body to increase nearby party members' Resistance to Abnormal Statuses and damage absorption. Use it once more or another kind of aura to remove your current aura. Also permanently increases your Abnormal Status Resistance, all Elemental Resistance, Defense, and Damage Absorption.)
Changed - Level readout (MP Cost: #mpCon, DEF: +#indiePdd, Max HP: +#indieMhp, Damage Distributed: #x%, with #y% of that absorbed --> MP Cost per sec: #mpCon, Abnormal Status Resistance: +#indieAsrR%, Damage Absorption: +#y%.\nCooldown: #cooltime sec\n[Passive Effect: Abnormal Status resistance: #asrR%, All Elemental Resistance: #terR%, Weapon DEF: +#pddR%, Damage Absorption: +#ignoreMobDamR%])
Changed - Hitbox (300% --> 450%)
Changed - mpCon (42 --> 12) (22+2*roundUp(level/2) --> 7+roundUp(level/4))
New - indieAsrR (20) (10+roundDown(level/2))
Changed - y (20 --> 15) (40-level --> 5+roundDown(level/2))
New - asrR (30) (10+level)
New - terR (30) (10+level)
New - pddR (150) (90+3*level)
New - ignoreMobDamR (25) (5+level)
New - cooltime (3) (3)
Removed - x
Removed - indiePdd
Removed - indieMdd
Removed - indieMhp
New - Animation (affected)
New - Animation (affected0)
New - Animation (effect)
Battle Burst
Changed - Description (Charges through enemies. Can be #clinked with Finishing Blow# afterwards. Permanently increases Hyper Dark Chain's damage. --> Charges through enemies. Can be #clinked with Finishing Blow# afterwards. Permanently increases Dark Chain's damage.)
Changed - Level readout (MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%.\n[Passive Effect: Hyper Dark Chain's Damage: +#damR%] --> MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%.\n[Passive Effect: Dark Chain's Damage: +#damR%])
Changed - Max level (10 --> 20)
Changed - Delay (RMbattleSpurt - 990 ms --> RMbattleSpurt - 840 ms)
Changed - mpCon (23 --> 25) (22+roundDown(level/6) --> 22+roundDown(level/6))
Changed - damage (565 --> 900) (465+10*level --> 600+15*level)
Changed - damR (30 --> 50) (3*level --> 30+level)
Dark Shock
New Skill
New - Name (Dark Shock)
New - Description (Use Teleport to attack with black lightning between your start and end location, marking hit enemies with a Darkness Emblem. Learn Dark Shock to get Darkness Emblem on Dark Chain and Battle Burst too, and the emblems on those skills will not be used up.\nRequired Skill: #cCombat Teleport#\nCan be toggled #cOn/Off#.)
New - Level readout (Extra MP Cost upon using Teleport: #mpCon, Max Number of Hit Enemies between start and end point of teleporting: #mobCount, Damage: #damage%, Number of Attacks: #attackCount. Duration of Darkness Emblem on enemy: #time sec. When attacking enemies with the Darkness Emblem, consumes emblems to deal #x% damage and #y number of times. Emblem-consuming attacks have #bdR% bonus damage when attacking a boss.)
New - Max level (20)
New - Pre-requisite (Level 5 Combat Teleport)
New - Info (type = 1, magicDamage = 1, areaAttack = 1)
New - mpCon (15) (15)
New - attackCount (4) (4)
New - damage (225) (145+4*level)
New - mobCount (8) (8)
New - time (5) (5)
New - x (350) (270+4*level)
New - y (4) (4)
New - bdR (20) (20)
New - Animation (effect)
New - Animation (hit.0)
New - Animation (hit.1)
New - Animation (hit.2)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (mob)
New - Animation (special)
New - Animation (special1)
Battle Mastery
Changed - damR (30 --> 20) (10+level --> level)
Quintuple Blow
Changed - Description (Quickly deals 5 attacks on multiple enemies.\nRequired Skill: #cQuad Blow Lv. 20# --> Quickly attacks multiple enemies 5 times in a row.\nRequired Skill: #cQuad Blow Lv. 10+#\n#cRequired Level to Learn 4th Skill 'Finishing Blow': Lv. 10#)
Changed - Pre-requisite (Level 20 Quad Blow --> Level 10 Quad Blow)
Changed - damage (180 --> 235) (140+2*level --> 195+2*level)
Changed - mobCount (8 --> 6) (8 --> 6)
New - Animation (hit.1)
Teleport Mastery
Removed Skill
Stance
Removed Skill
Summon Reaper Buff
Removed Skill
Advanced Blue Aura
Removed Skill
Body Boost
Removed Skill
Dark Shock
Removed Skill
Battlemage (IV)Grim Contract III
New Skill
New - Name (Grim Contract III)
New - Description (Further enhances your pact with the dark spirit.)
New - Level readout (After taking out #x enemies, deals damage to #mobCount enemies on your next attack. Damage: #w + #z% per your level, Number of Attacks: #attackCount. Your level affects only up to Lv. 180. Once activated, it won't activate again until after #time sec.)
New - Max level (180)
New - Info (type = 50)
New - damage (380) (200+level)
New - time (5) (5)
New - x (6) (6)
New - mobCount (10) (10)
New - attackCount (12) (12)
New - y (2) (2)
New - w (200) (200)
New - z (1) (1)
New - Animation (hit.0)
New - Animation (hit.1)
New - Animation (hit.2)
New - Animation (hit.3)
New - Animation (hit.4)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (number)
New - Animation (summon.attack1)
New - Animation (summon.die)
New - Animation (summon.move)
New - Animation (summon.move1)
New - Animation (summon.move2)
New - Animation (summon.move3)
New - Animation (summon.stand)
New - Animation (summon.stand1)
New - Animation (summon.stand2)
New - Animation (summon.stand3)
New - Animation (summon.summoned)
Dark Genesis - Cooldown Cutter
New Skill
New - Name (Dark Genesis - Cooldown Cutter)
New - Description (Reduces Dark Genesis cooldown.)
New - Level readout (Cooldown: -#coolTimeR%)
New - Max level (1)
New - Info (type = 50)
New - Required level (143)
New - coolTimeR (40) (40)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Staff Expert
Changed - Description (Increases Staff Mastery, Magic ATT, and Minimum Critical Damage.\nRequired Skill: #cStaff Mastery Lv. 10# --> Increases Staff Mastery, Magic ATT, and Min/Max Critical Damage.\nRequired Skill: #cStaff Mastery Lv. 10#)
Changed - Level readout (Staff Mastery: +#mastery%. Magic ATT: +#x, Minimum Critical Damage: +#criticaldamageMin% --> Staff Mastery: +#mastery%. Magic ATT: +#x, Min/Max Critical Damage: +#criticaldamageMin%)
New - criticaldamageMax (15) (roundUp(level/2))
Dark Genesis - Additional Reinforce
New Skill
New - Name (Dark Genesis - Additional Reinforce)
New - Description (Increases damage on the lightning strike attacking one enemy during Dark Genesis cooldown.)
New - Level readout (Damage: +#mdR%)
New - Max level (1)
New - Info (type = 50)
New - Required level (183)
New - mdR (20) (20)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Dark Genesis - Reinforce
New Skill
New - Name (Dark Genesis - Reinforce)
New - Description (Increases Dark Genesis's damage.)
New - Level readout (Damage: +#mdR%)
New - Max level (1)
New - Info (type = 50)
New - Required level (162)
New - mdR (20) (20)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Party Shield - Persist
New Skill
New - Name (Party Shield - Persist)
New - Description (Increases Party Shield's duration.)
New - Level readout (Duration +#time sec)
New - Max level (1)
New - Info (type = 50)
New - Required level (177)
New - time (20) (20)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Battle Rage
Changed - Description (Focus on a single enemy for a short time, significantly increasing damage against them. Also permanently increases your Max HP and MP, and allows you to cut through a portion of monster DEF. Enemy attacks will not cancel the buff. --> Focus on a single enemy for a short time, significantly increasing damage against them. Also permanently increases your Max HP and MP. Enemy attacks will not cancel the buff.)
Changed - Level readout (MP Cost: #mpCon, Damage: +#x%, Critical Rate: +#z%, Min Critical Damage: +#y%, Max Number of Targets for All Attack Skill Limited to #mobCount\nPassive Effects: Max HP #mhpR%, Max MP #mmpR%, Weapon DEF #pddR%, Magic DEF +#mddR%, Ignore Enemy DEF #ignoreMobpdpR% --> MP Cost: #mpCon, Damage: +#x%, Critical Rate: +#z%, Min Critical Damage: +#y%, Max Enemies Hit by Any Skill: #mobCount aside from the Death skill\n[Passive Effects: Max HP +#mhpR%, Max MP +#mmpR%])
Removed - pddR
Removed - mddR
Removed - ignoreMobpdpR
Dark Aura
New Skill
New - Name (Dark Aura)
New - Description (Produces a mysterious aura that increases the damage done by your party members. Cancel the aura by pressing the skill key again or using another aura. Permanently increases your Magic Attack Power.)
New - Level readout (MP Cost per sec: #mpCon, Damage: +#indieDamR%\nCooldown: #cooltime sec\n[Passive Effect: Magic ATT +#madR%])
New - Max level (20)
New - Master Level (10)
New - Hitbox (450%)
New - Info (type = 15, massSpell = 1)
New - mpCon (16) (8+2*roundUp(level/5))
New - indieDamR (20) (level)
New - madR (15) (5+roundDown(level/2))
New - cooltime (3) (3)
New - Animation (affected)
New - Animation (affected0)
New - Animation (effect)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Weakening Aura
New Skill
New - Name (Weakening Aura)
New - Description (Releases an ominous aura from your body to reduce your enemies' Defense. Use it once more or another aura to remove your current aura. Weakening Aura has some delay before actually applying, but they will continue to work even the aura deactivates.)
New - Level readout (MP Cost per sec: #mpCon, Enemy DEF: -#x%. Requires #y sec to apply but will be in effect #time sec after aura deactivation.\nCooldown: #cooltime sec)
New - Max level (20)
New - Master Level (10)
New - Hitbox (450%)
New - Info (type = 15, massSpell = 1)
New - mpCon (26) (11+3*roundUp(level/4))
New - x (20) (level)
New - y (2) (2)
New - time (10) (10)
New - cooltime (3) (3)
New - Animation (affected)
New - Animation (affected0)
New - Animation (effect)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (mob.0)
New - Animation (mob.1)
New - Animation (mob.2)
New - Animation (mob0.0)
New - Animation (mob0.1)
New - Animation (mob0.2)
Battle Master
Changed - Description (Your expertise has made you strong enough to never back down from battle. --> Become an expert on battle and enhance your skills and contract with the dark spirit.)
Changed - Level readout (MP Cost: MP #mpCon, Stance: #x%, Stance Duration: #time sec, Max Critical Damage: #y%, Max Damage: +#indieMaxDamageOver --> MP Cost: #mpCon, Duration: #time sec, Number of Attacks Blow skill: +#attackCount, Number of required souls reduced to: #x.\nCooldown: #cooltime sec)
Changed - time (180 --> 40) (180 --> 40)
New - cooltime (120) (120)
New - attackCount (2) (2)
Changed - x (100 --> 3) (100 --> 3)
Changed - y (20 --> 3) (20 --> 3)
Removed - indieMaxDamageOver
Sweeping Staff
New Skill
New - Name (Sweeping Staff)
New - Description (Summons a magic staff to sweep out the bad guys.)
New - Level readout (MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #x, Max Enemies Hit: #mobCount\nCooldown: #cooltime sec)
New - Max level (1)
New - Delay (HY3212battleKingBar_first - 240 ms)
New - Hitbox (380%)
New - Info (type = 1, areaAttack = 1)
New - Required level (170)
New - mpCon (80) (80)
New - damage (650) (650)
New - attackCount (2) (2)
New - mobCount (8) (8)
New - x (7) (7)
New - cooltime (9) (9)
New - Animation (effect)
New - Animation (hit.0)
New - Animation (hit.1)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Spell Boost
New Skill
New - Name (Spell Boost)
New - Description (Uses a special tool to boost your magic skills.)
New - Level readout (Magic ATT: +#madR%, Damge: +#damR%, Ignore Enemy DEF: +#ignoreMobpdpR%)
New - Max level (30)
New - Master Level (10)
New - Combat orders (1)
New - Info (type = 50, areaAttack = 1, specialAttackFinish = 1)
New - madR (30) (level)
New - damR (10) (roundUp(level/3))
New - ignoreMobpdpR (30) (level)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Dark Aura - Boss Rush
New Skill
New - Name (Dark Aura - Boss Rush)
New - Description (Increases the Boss ATT on Dark Aura.)
New - Level readout (Boss ATT: +#indieBDR%)
New - Max level (1)
New - Info (type = 50)
New - Required level (149)
New - indieBDR (10) (10)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Weakening Aura - Elemental Decrease
New Skill
New - Name (Weakening Aura - Elemental Decrease)
New - Description (Adds a feature of decreasing Elemental Resistance on the Weakening Aura.)
New - Level readout (Elemental Resistance: -#x%)
New - Max level (1)
New - Info (type = 50)
New - Required level (168)
New - x (10) (10)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Blue Aura - Dispel Magic
New Skill
New - Name (Blue Aura - Dispel Magic)
New - Description (Adds Clear Status to blue Aura, which removes Abnormal Status of party members once in a while.)
New - Level readout (Clears Status on party member every #time sec.)
New - Max level (1)
New - Info (type = 50)
New - Required level (189)
New - time (5) (5)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Party Shield - Cooldown Cutter
New Skill
New - Name (Party Shield - Cooldown Cutter)
New - Description (Reduces the cooldown of Party Shield.)
New - Level readout (Cooldown: -#coolTimeR%)
New - Max level (1)
New - Info (type = 50)
New - Required level (155)
New - coolTimeR (20) (20)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Party Shield - Enhance
New Skill
New - Name (Party Shield - Enhance)
New - Description (Increases the damage reduction rate on attacks that deal a fixed damage to Party Shield.)
New - Level readout (Fixed Intake Damage Reduction Rate: +#y%)
New - Max level (1)
New - Info (type = 50)
New - Required level (195)
New - y (10) (10)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Dark Genesis
Changed - Description (Uses Light of Darkness to hit and temporarily stun a maximum of 15 enemies. Learning the Dark Shock skill will permanently increase its damage, and attacking an enemy during cooldown will deal damage to a single enemy with Dark Genesis. --> Uses deadly lightning to hit and temporarily stun a maximum of 15 enemies. Dark Genesis ignores attack reflection. Learning Dark Genesis skill will permanently increase damage on Dark Chain, Battle Burst, and Dark Shock, and attacking an enemy during cooldown will deal damage with a lightning attack to a single enemy.)
Changed - Level readout (Active Effect: MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Cooldown: #cooltime sec. Attacking during cooldown will activate Dark Genesis at a rate of #prop%, with damage of #x% to a single enemy.\nPassive Effect: Dark Shock's damage: +#damR% --> Active Effect: MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Stun Chance: #prop%, Stun Duration: #time sec\nCooldown: #cooltime sec. Attacking during cooldown grants a chance to strike a single enemy with lightning for #x% damage.\nPassive Effect: +#damR% damage on Dark Chain, Battle Burst, and Dark Shock])
Changed - Hitbox (400% --> 430%)
Changed - mpCon (400 --> 200) (400 --> 200)
Changed - damage (1075 --> 520) (625+15*level --> 220+10*level)
Changed - attackCount (2 --> 8) (2 --> 8)
New - Animation (effect)
New - Animation (effect0)
New - Animation (hit.0)
New - Animation (hit.1)
New - Animation (hit.2)
New - Animation (hit.3)
Finishing Blow
Changed - Description (Quickly deals 6 attacks on multiple enemies with a chance to stun.\nRequired Skill: #cQuintuple Blow Lv. 20 and above# --> Quickly deals 6 attacks on multiple enemies with a chance to stun.\nRequired Skill: #cQuintuple Blow Lv. 10 and above#)
Changed - Level readout (MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Chance to Stun: #prop%, Duration: #time sec, Additional Critical Rate: #cr%, Additional DEF Ignore: #ignoreMobpdpR%, Additional Boss ATT: #bdR%. --> MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount, Crit Rate: +#cr%, Bonus Ignore DEF: #ignoreMobpdpR%)
Changed - Pre-requisite (Level 20 Quintuple Blow --> Level 10 Quintuple Blow)
Changed - damage (280 --> 330) (160+4*level --> 240+3*level)
Changed - mobCount (8 --> 6) (8 --> 6)
Removed - bdR
Sweeping Staff II
Changed - Level readout (MP Cost: #mpCon, Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Must come after Finishing Blow --> MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Enemies Hit: #mobCount)
Changed - damage (400 --> 650) (400 --> 650)
New - Animation (hit.1)
New - Animation (hit.2)
Hero's Will
Changed - Level readout (MP Cost: #mpCon, Cooldown: #cooltime sec --> MP Cost: #mpCon\nCooldown: #cooltime sec)
Advanced Blue Aura
Removed Skill
Advanced Yellow Aura
Removed Skill
Advanced Dark Aura
Removed Skill
Sweeping Staff
Removed Skill
Dark Shock - Cooldown Cutter
Removed Skill
Twister Spin - Reinforce
Removed Skill
Dark Shock - Reinforce
Removed Skill
Dark Shock - Splitter
Removed Skill
Teleport Mastery - Range
Removed Skill
Teleport Mastery - Enhance
Removed Skill
Teleport Mastery - Reinforce
Removed Skill
Twister Spin - Cooldown Cutter
Removed Skill
Twister Spin - Spread
Removed Skill
Grand Light Aura
Removed Skill
Twister Spin
Removed Skill
Wild Hunter (I)Double Shot
New Skill
New - Name (Double Shot)
New - Description (Fires two arrows at high speed. Jaguar artillery can be used to attack multiple enemies while riding the Jaguar with reduced Attack Power and range. \n#cLevel 10 required to learn 'Triple Shot'.#)
New - Level readout (MP Cost: #mpCon, Damage: #damage%, Number of Attacks: 2)
New - Max level (20)
New - Delay (WHdoubleShot - 720 ms)
New - Final attack (Crossbow)
New - Info (type = 2, movingAttack = 1)
New - mpCon (22) (12+roundDown(level/2))
New - damage (185) (125+3*level)
New - bulletCount (2) (2)
New - range (420) (420)
New - Animation (afterimage.crossBow.shoot2.4)
New - Animation (ball)
New - Animation (effect)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Wild Lure
New Skill
New - Name (Wild Lure)
New - Description (#c[Jaguar Skill]# Provokes enemies to attack the Jaguar, and makes the Jaguar untouchable.)
New - Level readout (MP Cost: #mpCon, Max Enemies Provoked: #mobCount Provokation Duration: #time sec. Effects halved on bosses.\nCooldown: #cooltime sec)
New - Max level (1)
New - Hitbox (300%)
New - Info (type = 1, areaAttack = 1, hpDrain = 1, casterMove = 1)
New - mpCon (50) (50)
New - mobCount (10) (10)
New - cooltime (20) (20)
New - time (10) (10)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (mob)
Double Jump
New Skill
New - Name (Double Jump)
New - Description (Allows you to double jump. Changes to triple jump when riding a Jaguar.)
New - Level readout (MP Cost: #mpCon, jumps further)
New - Max level (5)
New - Delay (jump - 200 ms)
New - Info (type = 40, casterMove = 1, avaliableInJumpingState = 1)
New - mpCon (10) (30-4*level)
New - x (500) (350+30*level)
New - y (400) (350+10*level)
New - Animation (effect)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Summon Jaguar
New Skill
New - Name (Summon Jaguar)
New - Description (#c[Jaguar Skill]# Jaguar Capture)
New - Max level (1)
New - Info (type = 1)
New - cr (5) (5)
New - bufftimeR (10) (10)
New - z (10) (10)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Summon Jaguar
New Skill
New - Name (Summon Jaguar)
New - Description (Summon a Jaguar to fight by your side. Your Jaguar will target enemies you attack and absorb some of the damage dealt as HP. The recovered HP cannot be more than 10% of your maximum HP. You can command the Jaguar to use the #c[Jaguar Skill]# and the Jaguar can be ridden using the mount skill.)
New - Level readout (MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #y% + #damage% per player level, Jaguar Damage Returned to the Jaguar as HP: #q% . Chance for Another Bite Debuff: #prop%, Maximum Number of Another Bite Stacks: #x, Another Bite Duration: #time. Crossbow Skill Type Damage on Debuffed Enemy: #s% per stack + #z% for every 2 player levels up to Lv. 180. \nMinimum Critical Damage with Summoned Jaguar: #criticaldamageMin%, Abnormal Status Resistance: +#asrR%. \nCooldown: #cooltime sec)
New - Max level (1)
New - Delay (WHsummonJaguar - 360 ms)
New - Hitbox (650%)
New - Info (type = 33)
New - mpCon (20) (20)
New - criticaldamageMin (15) (15)
New - asrR (30) (30)
New - prop (25) (25)
New - x (3) (3)
New - time (5) (5)
New - cooltime (3) (3)
New - mobCount (6) (6)
New - damage (1) (1)
New - y (140) (140)
New - s (80) (80)
New - z (1) (1)
New - range (500) (500)
New - w (50) (50)
New - q (5) (5)
New - q2 (10) (10)
New - Animation (hit.0)
New - Animation (hit.1)
New - Animation (hit.2)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (summon.attack1.0)
New - Animation (summon.attack1.1)
New - Animation (summon.attack1.2)
New - Animation (summon.attack1.3)
New - Animation (summon.attack1.4)
New - Animation (summon.attack1.5)
New - Animation (summon.attack1.6)
New - Animation (summon.attack1.7)
New - Animation (summon.attack2.0)
New - Animation (summon.attack2.1)
New - Animation (summon.attack2.2)
New - Animation (summon.attack2.3)
New - Animation (summon.attack2.4)
New - Animation (summon.attack2.5)
New - Animation (summon.attack2.6)
New - Animation (summon.attack2.7)
New - Animation (summon.attack3.0)
New - Animation (summon.attack3.1)
New - Animation (summon.attack3.2)
New - Animation (summon.attack3.3)
New - Animation (summon.attack3.4)
New - Animation (summon.attack3.5)
New - Animation (summon.attack3.6)
New - Animation (summon.attack3.7)
New - Animation (summon.die.0)
New - Animation (summon.fly.0)
New - Animation (summon.fly.1)
New - Animation (summon.fly.2)
New - Animation (summon.fly.3)
New - Animation (summon.fly.4)
New - Animation (summon.fly.5)
New - Animation (summon.jump.0)
New - Animation (summon.ladder.0)
New - Animation (summon.ladder.1)
New - Animation (summon.move.0)
New - Animation (summon.move.1)
New - Animation (summon.move.2)
New - Animation (summon.move.3)
New - Animation (summon.move.4)
New - Animation (summon.move.5)
New - Animation (summon.prone.0)
New - Animation (summon.rope.0)
New - Animation (summon.rope.1)
New - Animation (summon.skill1.0)
New - Animation (summon.skill1.1)
New - Animation (summon.skill1.10)
New - Animation (summon.skill1.11)
New - Animation (summon.skill1.12)
New - Animation (summon.skill1.13)
New - Animation (summon.skill1.14)
New - Animation (summon.skill1.15)
New - Animation (summon.skill1.16)
New - Animation (summon.skill1.2)
New - Animation (summon.skill1.3)
New - Animation (summon.skill1.4)
New - Animation (summon.skill1.5)
New - Animation (summon.skill1.6)
New - Animation (summon.skill1.7)
New - Animation (summon.skill1.8)
New - Animation (summon.skill1.9)
New - Animation (summon.skill2.0)
New - Animation (summon.skill2.1)
New - Animation (summon.skill2.10)
New - Animation (summon.skill2.11)
New - Animation (summon.skill2.2)
New - Animation (summon.skill2.3)
New - Animation (summon.skill2.4)
New - Animation (summon.skill2.5)
New - Animation (summon.skill2.6)
New - Animation (summon.skill2.7)
New - Animation (summon.skill2.8)
New - Animation (summon.skill2.9)
New - Animation (summon.skill3.0)
New - Animation (summon.skill3.1)
New - Animation (summon.skill3.10)
New - Animation (summon.skill3.2)
New - Animation (summon.skill3.3)
New - Animation (summon.skill3.4)
New - Animation (summon.skill3.5)
New - Animation (summon.skill3.6)
New - Animation (summon.skill3.7)
New - Animation (summon.skill3.8)
New - Animation (summon.skill3.9)
New - Animation (summon.skill4.0)
New - Animation (summon.skill4.1)
New - Animation (summon.skill4.10)
New - Animation (summon.skill4.11)
New - Animation (summon.skill4.12)
New - Animation (summon.skill4.13)
New - Animation (summon.skill4.14)
New - Animation (summon.skill4.15)
New - Animation (summon.skill4.16)
New - Animation (summon.skill4.17)
New - Animation (summon.skill4.18)
New - Animation (summon.skill4.19)
New - Animation (summon.skill4.2)
New - Animation (summon.skill4.20)
New - Animation (summon.skill4.21)
New - Animation (summon.skill4.3)
New - Animation (summon.skill4.4)
New - Animation (summon.skill4.5)
New - Animation (summon.skill4.6)
New - Animation (summon.skill4.7)
New - Animation (summon.skill4.8)
New - Animation (summon.skill4.9)
New - Animation (summon.skill5.0)
New - Animation (summon.skill5.1)
New - Animation (summon.skill5.10)
New - Animation (summon.skill5.2)
New - Animation (summon.skill5.3)
New - Animation (summon.skill5.4)
New - Animation (summon.skill5.5)
New - Animation (summon.skill5.6)
New - Animation (summon.skill5.7)
New - Animation (summon.skill5.8)
New - Animation (summon.skill5.9)
New - Animation (summon.skill6.0)
New - Animation (summon.skill6.1)
New - Animation (summon.skill6.10)
New - Animation (summon.skill6.11)
New - Animation (summon.skill6.12)
New - Animation (summon.skill6.13)
New - Animation (summon.skill6.14)
New - Animation (summon.skill6.15)
New - Animation (summon.skill6.2)
New - Animation (summon.skill6.3)
New - Animation (summon.skill6.4)
New - Animation (summon.skill6.5)
New - Animation (summon.skill6.6)
New - Animation (summon.skill6.7)
New - Animation (summon.skill6.8)
New - Animation (summon.skill6.9)
New - Animation (summon.stand.0)
New - Animation (summon.stand.1)
New - Animation (summon.stand.2)
New - Animation (summon.stand.3)
New - Animation (summon.stand.4)
New - Animation (summon.stand.5)
New - Animation (summon.summoned.0)
Another Bite
New Skill
New - Name (Another Bite)
New - Description (#c[Jaguar Skill]# Jaguar Debuff)
New - Max level (180)
New - Info (type = 1)
New - damage (170) (80+roundDown(level/2))
New - y (3) (3)
New - time (5) (5)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (mob.0)
New - Animation (mob.1)
New - Animation (mob.2)
Summon Jaguar
New Skill
New - Name (Summon Jaguar)
New - Description (#c[Jaguar Skill]# Jaguar Attack)
New - Max level (180)
New - Info (type = 1, areaAttack = 1)
New - damage (320) (140+level)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Summon Jaguar
New Skill
New - Name (Summon Jaguar)
New - Description (Summon a Jaguar to fight by your side. Your Jaguar will target enemies you attack and absorb some of the damage dealt as HP. The recovered HP cannot be more than 10% of your maximum HP. You can command the Jaguar to use the #c[Jaguar Skill]# and the Jaguar can be ridden using the mount skill.)
New - Level readout (MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #y% + #damage% per player level, Jaguar Damage Returned to the Jaguar as HP: #q% . Chance for Another Bite Debuff: #prop%, Maximum Number of Another Bite Stacks: #x, Another Bite Duration: #time. Crossbow Skill Type Damage on Debuffed Enemy: #s% per stack + #z% for every 2 player levels up to Lv. 180. \nMinimum Critical Damage with Summoned Jaguar: #criticaldamageMin%, Abnormal Status Resistance: +#asrR%. \nCooldown: #cooltime sec)
New - Max level (1)
New - Delay (WHsummonJaguar - 360 ms)
New - Hitbox (650%)
New - Info (type = 33)
New - mpCon (20) (20)
New - criticaldamageMin (15) (15)
New - asrR (30) (30)
New - prop (25) (25)
New - x (3) (3)
New - time (5) (5)
New - cooltime (3) (3)
New - mobCount (6) (6)
New - damage (1) (1)
New - y (140) (140)
New - s (80) (80)
New - z (1) (1)
New - range (500) (500)
New - w (50) (50)
New - q (5) (5)
New - q2 (10) (10)
New - Animation (hit.0)
New - Animation (hit.1)
New - Animation (hit.2)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (summon.attack1.0)
New - Animation (summon.attack1.1)
New - Animation (summon.attack1.2)
New - Animation (summon.attack1.3)
New - Animation (summon.attack1.4)
New - Animation (summon.attack1.5)
New - Animation (summon.attack1.6)
New - Animation (summon.attack1.7)
New - Animation (summon.attack2.0)
New - Animation (summon.attack2.1)
New - Animation (summon.attack2.2)
New - Animation (summon.attack2.3)
New - Animation (summon.attack2.4)
New - Animation (summon.attack2.5)
New - Animation (summon.attack2.6)
New - Animation (summon.attack2.7)
New - Animation (summon.attack3.0)
New - Animation (summon.attack3.1)
New - Animation (summon.attack3.2)
New - Animation (summon.attack3.3)
New - Animation (summon.attack3.4)
New - Animation (summon.attack3.5)
New - Animation (summon.attack3.6)
New - Animation (summon.attack3.7)
New - Animation (summon.die.0)
New - Animation (summon.fly.0)
New - Animation (summon.fly.1)
New - Animation (summon.fly.2)
New - Animation (summon.fly.3)
New - Animation (summon.fly.4)
New - Animation (summon.fly.5)
New - Animation (summon.jump.0)
New - Animation (summon.ladder.0)
New - Animation (summon.ladder.1)
New - Animation (summon.move.0)
New - Animation (summon.move.1)
New - Animation (summon.move.2)
New - Animation (summon.move.3)
New - Animation (summon.move.4)
New - Animation (summon.move.5)
New - Animation (summon.prone.0)
New - Animation (summon.rope.0)
New - Animation (summon.rope.1)
New - Animation (summon.skill1.0)
New - Animation (summon.skill1.1)
New - Animation (summon.skill1.10)
New - Animation (summon.skill1.11)
New - Animation (summon.skill1.12)
New - Animation (summon.skill1.13)
New - Animation (summon.skill1.14)
New - Animation (summon.skill1.15)
New - Animation (summon.skill1.16)
New - Animation (summon.skill1.2)
New - Animation (summon.skill1.3)
New - Animation (summon.skill1.4)
New - Animation (summon.skill1.5)
New - Animation (summon.skill1.6)
New - Animation (summon.skill1.7)
New - Animation (summon.skill1.8)
New - Animation (summon.skill1.9)
New - Animation (summon.skill2.0)
New - Animation (summon.skill2.1)
New - Animation (summon.skill2.10)
New - Animation (summon.skill2.11)
New - Animation (summon.skill2.2)
New - Animation (summon.skill2.3)
New - Animation (summon.skill2.4)
New - Animation (summon.skill2.5)
New - Animation (summon.skill2.6)
New - Animation (summon.skill2.7)
New - Animation (summon.skill2.8)
New - Animation (summon.skill2.9)
New - Animation (summon.skill3.0)
New - Animation (summon.skill3.1)
New - Animation (summon.skill3.10)
New - Animation (summon.skill3.2)
New - Animation (summon.skill3.3)
New - Animation (summon.skill3.4)
New - Animation (summon.skill3.5)
New - Animation (summon.skill3.6)
New - Animation (summon.skill3.7)
New - Animation (summon.skill3.8)
New - Animation (summon.skill3.9)
New - Animation (summon.skill4.0)
New - Animation (summon.skill4.1)
New - Animation (summon.skill4.10)
New - Animation (summon.skill4.11)
New - Animation (summon.skill4.12)
New - Animation (summon.skill4.13)
New - Animation (summon.skill4.14)
New - Animation (summon.skill4.15)
New - Animation (summon.skill4.16)
New - Animation (summon.skill4.17)
New - Animation (summon.skill4.18)
New - Animation (summon.skill4.19)
New - Animation (summon.skill4.2)
New - Animation (summon.skill4.20)
New - Animation (summon.skill4.21)
New - Animation (summon.skill4.3)
New - Animation (summon.skill4.4)
New - Animation (summon.skill4.5)
New - Animation (summon.skill4.6)
New - Animation (summon.skill4.7)
New - Animation (summon.skill4.8)
New - Animation (summon.skill4.9)
New - Animation (summon.skill5.0)
New - Animation (summon.skill5.1)
New - Animation (summon.skill5.10)
New - Animation (summon.skill5.2)
New - Animation (summon.skill5.3)
New - Animation (summon.skill5.4)
New - Animation (summon.skill5.5)
New - Animation (summon.skill5.6)
New - Animation (summon.skill5.7)
New - Animation (summon.skill5.8)
New - Animation (summon.skill5.9)
New - Animation (summon.skill6.0)
New - Animation (summon.skill6.1)
New - Animation (summon.skill6.10)
New - Animation (summon.skill6.11)
New - Animation (summon.skill6.12)
New - Animation (summon.skill6.13)
New - Animation (summon.skill6.14)
New - Animation (summon.skill6.15)
New - Animation (summon.skill6.2)
New - Animation (summon.skill6.3)
New - Animation (summon.skill6.4)
New - Animation (summon.skill6.5)
New - Animation (summon.skill6.6)
New - Animation (summon.skill6.7)
New - Animation (summon.skill6.8)
New - Animation (summon.skill6.9)
New - Animation (summon.stand.0)
New - Animation (summon.stand.1)
New - Animation (summon.stand.2)
New - Animation (summon.stand.3)
New - Animation (summon.stand.4)
New - Animation (summon.stand.5)
New - Animation (summon.summoned.0)
Swipe
New Skill
New - Name (Swipe)
New - Description (#c[Jaguar Skill]# Swipes at multiple enemies with consecutive attacks. Part of the damage dealt with Swipe is returned as HP. Recovery cannot be more than 20% of the character's Max HP.)
New - Level readout (MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #y% + #damage% per level, Number of Attacks: #attackCount. HP Recovery: #q%. Maximum Level: 180, Chance for Another Bite Debuff: #prop% \nCooldown: #cooltime sec)
New - Max level (1)
New - Hitbox (160%)
New - Info (type = 1, areaAttack = 1)
New - mpCon (30) (30)
New - damage (1) (1)
New - attackCount (4) (4)
New - mobCount (8) (8)
New - prop (60) (60)
New - cooltime (3) (3)
New - y (200) (200)
New - q (15) (15)
New - q2 (20) (20)
New - Animation (hit.0)
New - Animation (hit.1)
New - Animation (hit.2)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Summon Jaguar
New Skill
New - Name (Summon Jaguar)
New - Description (Summon a Jaguar to fight by your side. Your Jaguar will target enemies you attack and absorb some of the damage dealt as HP. The recovered HP cannot be more than 10% of your maximum HP. You can command the Jaguar to use the #c[Jaguar Skill]# and the Jaguar can be ridden using the mount skill.)
New - Level readout (MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #y% + #damage% per player level, Jaguar Damage Returned to the Jaguar as HP: #q% . Chance for Another Bite Debuff: #prop%, Maximum Number of Another Bite Stacks: #x, Another Bite Duration: #time. Crossbow Skill Type Damage on Debuffed Enemy: #s% per stack + #z% for every 2 player levels up to Lv. 180. \nMinimum Critical Damage with Summoned Jaguar: #criticaldamageMin%, Abnormal Status Resistance: +#asrR%. \nCooldown: #cooltime sec)
New - Max level (1)
New - Delay (WHsummonJaguar - 360 ms)
New - Hitbox (650%)
New - Info (type = 33)
New - mpCon (20) (20)
New - criticaldamageMin (15) (15)
New - asrR (30) (30)
New - prop (25) (25)
New - x (3) (3)
New - time (5) (5)
New - cooltime (3) (3)
New - mobCount (6) (6)
New - damage (1) (1)
New - y (140) (140)
New - s (80) (80)
New - z (1) (1)
New - range (500) (500)
New - w (50) (50)
New - q (5) (5)
New - q2 (10) (10)
New - Animation (hit.0)
New - Animation (hit.1)
New - Animation (hit.2)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (summon.attack1.0)
New - Animation (summon.attack1.1)
New - Animation (summon.attack1.2)
New - Animation (summon.attack1.3)
New - Animation (summon.attack1.4)
New - Animation (summon.attack1.5)
New - Animation (summon.attack1.6)
New - Animation (summon.attack1.7)
New - Animation (summon.attack2.0)
New - Animation (summon.attack2.1)
New - Animation (summon.attack2.2)
New - Animation (summon.attack2.3)
New - Animation (summon.attack2.4)
New - Animation (summon.attack2.5)
New - Animation (summon.attack2.6)
New - Animation (summon.attack2.7)
New - Animation (summon.attack3.0)
New - Animation (summon.attack3.1)
New - Animation (summon.attack3.2)
New - Animation (summon.attack3.3)
New - Animation (summon.attack3.4)
New - Animation (summon.attack3.5)
New - Animation (summon.attack3.6)
New - Animation (summon.attack3.7)
New - Animation (summon.die.0)
New - Animation (summon.fly.0)
New - Animation (summon.fly.1)
New - Animation (summon.fly.2)
New - Animation (summon.fly.3)
New - Animation (summon.fly.4)
New - Animation (summon.fly.5)
New - Animation (summon.jump.0)
New - Animation (summon.ladder.0)
New - Animation (summon.ladder.1)
New - Animation (summon.move.0)
New - Animation (summon.move.1)
New - Animation (summon.move.2)
New - Animation (summon.move.3)
New - Animation (summon.move.4)
New - Animation (summon.move.5)
New - Animation (summon.prone.0)
New - Animation (summon.prone.1)
New - Animation (summon.prone.2)
New - Animation (summon.prone.3)
New - Animation (summon.prone.4)
New - Animation (summon.prone.5)
New - Animation (summon.rope.0)
New - Animation (summon.rope.1)
New - Animation (summon.skill1.0)
New - Animation (summon.skill1.1)
New - Animation (summon.skill1.10)
New - Animation (summon.skill1.11)
New - Animation (summon.skill1.12)
New - Animation (summon.skill1.13)
New - Animation (summon.skill1.14)
New - Animation (summon.skill1.15)
New - Animation (summon.skill1.16)
New - Animation (summon.skill1.2)
New - Animation (summon.skill1.3)
New - Animation (summon.skill1.4)
New - Animation (summon.skill1.5)
New - Animation (summon.skill1.6)
New - Animation (summon.skill1.7)
New - Animation (summon.skill1.8)
New - Animation (summon.skill1.9)
New - Animation (summon.skill2.0)
New - Animation (summon.skill2.1)
New - Animation (summon.skill2.10)
New - Animation (summon.skill2.11)
New - Animation (summon.skill2.2)
New - Animation (summon.skill2.3)
New - Animation (summon.skill2.4)
New - Animation (summon.skill2.5)
New - Animation (summon.skill2.6)
New - Animation (summon.skill2.7)
New - Animation (summon.skill2.8)
New - Animation (summon.skill2.9)
New - Animation (summon.skill3.0)
New - Animation (summon.skill3.1)
New - Animation (summon.skill3.10)
New - Animation (summon.skill3.2)
New - Animation (summon.skill3.3)
New - Animation (summon.skill3.4)
New - Animation (summon.skill3.5)
New - Animation (summon.skill3.6)
New - Animation (summon.skill3.7)
New - Animation (summon.skill3.8)
New - Animation (summon.skill3.9)
New - Animation (summon.skill4.0)
New - Animation (summon.skill4.1)
New - Animation (summon.skill4.10)
New - Animation (summon.skill4.11)
New - Animation (summon.skill4.12)
New - Animation (summon.skill4.13)
New - Animation (summon.skill4.14)
New - Animation (summon.skill4.15)
New - Animation (summon.skill4.16)
New - Animation (summon.skill4.17)
New - Animation (summon.skill4.18)
New - Animation (summon.skill4.19)
New - Animation (summon.skill4.2)
New - Animation (summon.skill4.20)
New - Animation (summon.skill4.21)
New - Animation (summon.skill4.3)
New - Animation (summon.skill4.4)
New - Animation (summon.skill4.5)
New - Animation (summon.skill4.6)
New - Animation (summon.skill4.7)
New - Animation (summon.skill4.8)
New - Animation (summon.skill4.9)
New - Animation (summon.skill5.0)
New - Animation (summon.skill5.1)
New - Animation (summon.skill5.10)
New - Animation (summon.skill5.2)
New - Animation (summon.skill5.3)
New - Animation (summon.skill5.4)
New - Animation (summon.skill5.5)
New - Animation (summon.skill5.6)
New - Animation (summon.skill5.7)
New - Animation (summon.skill5.8)
New - Animation (summon.skill5.9)
New - Animation (summon.skill6.0)
New - Animation (summon.skill6.1)
New - Animation (summon.skill6.10)
New - Animation (summon.skill6.11)
New - Animation (summon.skill6.12)
New - Animation (summon.skill6.13)
New - Animation (summon.skill6.14)
New - Animation (summon.skill6.15)
New - Animation (summon.skill6.2)
New - Animation (summon.skill6.3)
New - Animation (summon.skill6.4)
New - Animation (summon.skill6.5)
New - Animation (summon.skill6.6)
New - Animation (summon.skill6.7)
New - Animation (summon.skill6.8)
New - Animation (summon.skill6.9)
New - Animation (summon.stand.0)
New - Animation (summon.stand.1)
New - Animation (summon.stand.2)
New - Animation (summon.stand.3)
New - Animation (summon.stand.4)
New - Animation (summon.stand.5)
New - Animation (summon.summoned.0)
Summon Jaguar
New Skill
New - Name (Summon Jaguar)
New - Description (Summon a Jaguar to fight by your side. Your Jaguar will target enemies you attack and absorb some of the damage dealt as HP. The recovered HP cannot be more than 10% of your maximum HP. You can command the Jaguar to use the #c[Jaguar Skill]# and the Jaguar can be ridden using the mount skill.)
New - Level readout (MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #y% + #damage% per player level, Jaguar Damage Returned to the Jaguar as HP: #q% . Chance for Another Bite Debuff: #prop%, Maximum Number of Another Bite Stacks: #x, Another Bite Duration: #time. Crossbow Skill Type Damage on Debuffed Enemy: #s% per stack + #z% for every 2 player levels up to Lv. 180. \nMinimum Critical Damage with Summoned Jaguar: #criticaldamageMin%, Abnormal Status Resistance: +#asrR%. \nCooldown: #cooltime sec)
New - Max level (1)
New - Delay (WHsummonJaguar - 360 ms)
New - Hitbox (650%)
New - Info (type = 33)
New - mpCon (20) (20)
New - criticaldamageMin (15) (15)
New - asrR (30) (30)
New - prop (25) (25)
New - x (3) (3)
New - time (5) (5)
New - cooltime (3) (3)
New - mobCount (6) (6)
New - damage (1) (1)
New - y (140) (140)
New - s (80) (80)
New - z (1) (1)
New - range (500) (500)
New - w (50) (50)
New - q (5) (5)
New - q2 (10) (10)
New - Animation (hit.0)
New - Animation (hit.1)
New - Animation (hit.2)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (summon.attack1.0)
New - Animation (summon.attack1.1)
New - Animation (summon.attack1.2)
New - Animation (summon.attack1.3)
New - Animation (summon.attack1.4)
New - Animation (summon.attack1.5)
New - Animation (summon.attack1.6)
New - Animation (summon.attack1.7)
New - Animation (summon.attack2.0)
New - Animation (summon.attack2.1)
New - Animation (summon.attack2.2)
New - Animation (summon.attack2.3)
New - Animation (summon.attack2.4)
New - Animation (summon.attack2.5)
New - Animation (summon.attack2.6)
New - Animation (summon.attack2.7)
New - Animation (summon.attack3.0)
New - Animation (summon.attack3.1)
New - Animation (summon.attack3.2)
New - Animation (summon.attack3.3)
New - Animation (summon.attack3.4)
New - Animation (summon.attack3.5)
New - Animation (summon.attack3.6)
New - Animation (summon.attack3.7)
New - Animation (summon.die.0)
New - Animation (summon.fly.0)
New - Animation (summon.fly.1)
New - Animation (summon.fly.2)
New - Animation (summon.fly.3)
New - Animation (summon.fly.4)
New - Animation (summon.fly.5)
New - Animation (summon.jump.0)
New - Animation (summon.ladder.0)
New - Animation (summon.ladder.1)
New - Animation (summon.move.0)
New - Animation (summon.move.1)
New - Animation (summon.move.2)
New - Animation (summon.move.3)
New - Animation (summon.move.4)
New - Animation (summon.move.5)
New - Animation (summon.prone.0)
New - Animation (summon.rope.0)
New - Animation (summon.rope.1)
New - Animation (summon.skill1.0)
New - Animation (summon.skill1.1)
New - Animation (summon.skill1.10)
New - Animation (summon.skill1.11)
New - Animation (summon.skill1.12)
New - Animation (summon.skill1.13)
New - Animation (summon.skill1.14)
New - Animation (summon.skill1.15)
New - Animation (summon.skill1.16)
New - Animation (summon.skill1.2)
New - Animation (summon.skill1.3)
New - Animation (summon.skill1.4)
New - Animation (summon.skill1.5)
New - Animation (summon.skill1.6)
New - Animation (summon.skill1.7)
New - Animation (summon.skill1.8)
New - Animation (summon.skill1.9)
New - Animation (summon.skill2.0)
New - Animation (summon.skill2.1)
New - Animation (summon.skill2.10)
New - Animation (summon.skill2.11)
New - Animation (summon.skill2.2)
New - Animation (summon.skill2.3)
New - Animation (summon.skill2.4)
New - Animation (summon.skill2.5)
New - Animation (summon.skill2.6)
New - Animation (summon.skill2.7)
New - Animation (summon.skill2.8)
New - Animation (summon.skill2.9)
New - Animation (summon.skill3.0)
New - Animation (summon.skill3.1)
New - Animation (summon.skill3.10)
New - Animation (summon.skill3.2)
New - Animation (summon.skill3.3)
New - Animation (summon.skill3.4)
New - Animation (summon.skill3.5)
New - Animation (summon.skill3.6)
New - Animation (summon.skill3.7)
New - Animation (summon.skill3.8)
New - Animation (summon.skill3.9)
New - Animation (summon.skill4.0)
New - Animation (summon.skill4.1)
New - Animation (summon.skill4.10)
New - Animation (summon.skill4.11)
New - Animation (summon.skill4.12)
New - Animation (summon.skill4.13)
New - Animation (summon.skill4.14)
New - Animation (summon.skill4.15)
New - Animation (summon.skill4.16)
New - Animation (summon.skill4.17)
New - Animation (summon.skill4.18)
New - Animation (summon.skill4.19)
New - Animation (summon.skill4.2)
New - Animation (summon.skill4.20)
New - Animation (summon.skill4.21)
New - Animation (summon.skill4.3)
New - Animation (summon.skill4.4)
New - Animation (summon.skill4.5)
New - Animation (summon.skill4.6)
New - Animation (summon.skill4.7)
New - Animation (summon.skill4.8)
New - Animation (summon.skill4.9)
New - Animation (summon.skill5.0)
New - Animation (summon.skill5.1)
New - Animation (summon.skill5.10)
New - Animation (summon.skill5.2)
New - Animation (summon.skill5.3)
New - Animation (summon.skill5.4)
New - Animation (summon.skill5.5)
New - Animation (summon.skill5.6)
New - Animation (summon.skill5.7)
New - Animation (summon.skill5.8)
New - Animation (summon.skill5.9)
New - Animation (summon.skill6.0)
New - Animation (summon.skill6.1)
New - Animation (summon.skill6.10)
New - Animation (summon.skill6.11)
New - Animation (summon.skill6.12)
New - Animation (summon.skill6.13)
New - Animation (summon.skill6.14)
New - Animation (summon.skill6.15)
New - Animation (summon.skill6.2)
New - Animation (summon.skill6.3)
New - Animation (summon.skill6.4)
New - Animation (summon.skill6.5)
New - Animation (summon.skill6.6)
New - Animation (summon.skill6.7)
New - Animation (summon.skill6.8)
New - Animation (summon.skill6.9)
New - Animation (summon.stand.0)
New - Animation (summon.stand.1)
New - Animation (summon.stand.2)
New - Animation (summon.stand.3)
New - Animation (summon.stand.4)
New - Animation (summon.stand.5)
New - Animation (summon.summoned.0)
Swipe
New Skill
New - Name (Swipe)
New - Description (#c[Jaguar Skill]# Swipes at multiple enemies with consecutive attacks.)
New - Max level (180)
New - Info (type = 1, areaAttack = 1)
New - damage (380) (200+level)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Summon Jaguar
New Skill
New - Name (Summon Jaguar)
New - Description (Summon a Jaguar to fight by your side. Your Jaguar will target enemies you attack and absorb some of the damage dealt as HP. The recovered HP cannot be more than 10% of your maximum HP. You can command the Jaguar to use the #c[Jaguar Skill]# and the Jaguar can be ridden using the mount skill.)
New - Level readout (MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #y% + #damage% per player level, Jaguar Damage Returned to the Jaguar as HP: #q% . Chance for Another Bite Debuff: #prop%, Maximum Number of Another Bite Stacks: #x, Another Bite Duration: #time. Crossbow Skill Type Damage on Debuffed Enemy: #s% per stack + #z% for every 2 player levels up to Lv. 180. \nMinimum Critical Damage with Summoned Jaguar: #criticaldamageMin%, Abnormal Status Resistance: +#asrR%. \nCooldown: #cooltime sec)
New - Max level (1)
New - Delay (WHsummonJaguar - 360 ms)
New - Hitbox (650%)
New - Info (type = 33)
New - mpCon (20) (20)
New - criticaldamageMin (15) (15)
New - asrR (30) (30)
New - prop (25) (25)
New - x (3) (3)
New - time (5) (5)
New - cooltime (3) (3)
New - mobCount (6) (6)
New - damage (1) (1)
New - y (140) (140)
New - s (80) (80)
New - z (1) (1)
New - range (500) (500)
New - w (50) (50)
New - q (5) (5)
New - q2 (10) (10)
New - Animation (hit.0)
New - Animation (hit.1)
New - Animation (hit.2)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (summon.attack1.0)
New - Animation (summon.attack1.1)
New - Animation (summon.attack1.2)
New - Animation (summon.attack1.3)
New - Animation (summon.attack1.4)
New - Animation (summon.attack1.5)
New - Animation (summon.attack1.6)
New - Animation (summon.attack1.7)
New - Animation (summon.attack2.0)
New - Animation (summon.attack2.1)
New - Animation (summon.attack2.2)
New - Animation (summon.attack2.3)
New - Animation (summon.attack2.4)
New - Animation (summon.attack2.5)
New - Animation (summon.attack2.6)
New - Animation (summon.attack2.7)
New - Animation (summon.attack3.0)
New - Animation (summon.attack3.1)
New - Animation (summon.attack3.2)
New - Animation (summon.attack3.3)
New - Animation (summon.attack3.4)
New - Animation (summon.attack3.5)
New - Animation (summon.attack3.6)
New - Animation (summon.attack3.7)
New - Animation (summon.die.0)
New - Animation (summon.fly.0)
New - Animation (summon.fly.1)
New - Animation (summon.fly.2)
New - Animation (summon.fly.3)
New - Animation (summon.fly.4)
New - Animation (summon.fly.5)
New - Animation (summon.jump.0)
New - Animation (summon.ladder.0)
New - Animation (summon.ladder.1)
New - Animation (summon.move.0)
New - Animation (summon.move.1)
New - Animation (summon.move.2)
New - Animation (summon.move.3)
New - Animation (summon.move.4)
New - Animation (summon.move.5)
New - Animation (summon.prone.0)
New - Animation (summon.rope.0)
New - Animation (summon.rope.1)
New - Animation (summon.skill1.0)
New - Animation (summon.skill1.1)
New - Animation (summon.skill1.10)
New - Animation (summon.skill1.11)
New - Animation (summon.skill1.12)
New - Animation (summon.skill1.13)
New - Animation (summon.skill1.14)
New - Animation (summon.skill1.15)
New - Animation (summon.skill1.16)
New - Animation (summon.skill1.2)
New - Animation (summon.skill1.3)
New - Animation (summon.skill1.4)
New - Animation (summon.skill1.5)
New - Animation (summon.skill1.6)
New - Animation (summon.skill1.7)
New - Animation (summon.skill1.8)
New - Animation (summon.skill1.9)
New - Animation (summon.skill2.0)
New - Animation (summon.skill2.1)
New - Animation (summon.skill2.10)
New - Animation (summon.skill2.11)
New - Animation (summon.skill2.2)
New - Animation (summon.skill2.3)
New - Animation (summon.skill2.4)
New - Animation (summon.skill2.5)
New - Animation (summon.skill2.6)
New - Animation (summon.skill2.7)
New - Animation (summon.skill2.8)
New - Animation (summon.skill2.9)
New - Animation (summon.skill3.0)
New - Animation (summon.skill3.1)
New - Animation (summon.skill3.10)
New - Animation (summon.skill3.2)
New - Animation (summon.skill3.3)
New - Animation (summon.skill3.4)
New - Animation (summon.skill3.5)
New - Animation (summon.skill3.6)
New - Animation (summon.skill3.7)
New - Animation (summon.skill3.8)
New - Animation (summon.skill3.9)
New - Animation (summon.skill4.0)
New - Animation (summon.skill4.1)
New - Animation (summon.skill4.10)
New - Animation (summon.skill4.11)
New - Animation (summon.skill4.12)
New - Animation (summon.skill4.13)
New - Animation (summon.skill4.14)
New - Animation (summon.skill4.15)
New - Animation (summon.skill4.16)
New - Animation (summon.skill4.17)
New - Animation (summon.skill4.18)
New - Animation (summon.skill4.19)
New - Animation (summon.skill4.2)
New - Animation (summon.skill4.20)
New - Animation (summon.skill4.21)
New - Animation (summon.skill4.3)
New - Animation (summon.skill4.4)
New - Animation (summon.skill4.5)
New - Animation (summon.skill4.6)
New - Animation (summon.skill4.7)
New - Animation (summon.skill4.8)
New - Animation (summon.skill4.9)
New - Animation (summon.skill5.0)
New - Animation (summon.skill5.1)
New - Animation (summon.skill5.10)
New - Animation (summon.skill5.2)
New - Animation (summon.skill5.3)
New - Animation (summon.skill5.4)
New - Animation (summon.skill5.5)
New - Animation (summon.skill5.6)
New - Animation (summon.skill5.7)
New - Animation (summon.skill5.8)
New - Animation (summon.skill5.9)
New - Animation (summon.skill6.0)
New - Animation (summon.skill6.1)
New - Animation (summon.skill6.10)
New - Animation (summon.skill6.11)
New - Animation (summon.skill6.12)
New - Animation (summon.skill6.13)
New - Animation (summon.skill6.14)
New - Animation (summon.skill6.15)
New - Animation (summon.skill6.2)
New - Animation (summon.skill6.3)
New - Animation (summon.skill6.4)
New - Animation (summon.skill6.5)
New - Animation (summon.skill6.6)
New - Animation (summon.skill6.7)
New - Animation (summon.skill6.8)
New - Animation (summon.skill6.9)
New - Animation (summon.stand.0)
New - Animation (summon.stand.1)
New - Animation (summon.stand.2)
New - Animation (summon.stand.3)
New - Animation (summon.stand.4)
New - Animation (summon.stand.5)
New - Animation (summon.summoned.0)
Summon Jaguar
New Skill
New - Name (Summon Jaguar)
New - Description (Summon a Jaguar to fight by your side. Your Jaguar will target enemies you attack and absorb some of the damage dealt as HP. The recovered HP cannot be more than 10% of your maximum HP. You can command the Jaguar to use the #c[Jaguar Skill]# and the Jaguar can be ridden using the mount skill.)
New - Level readout (MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #y% + #damage% per player level, Jaguar Damage Returned to the Jaguar as HP: #q% . Chance for Another Bite Debuff: #prop%, Maximum Number of Another Bite Stacks: #x, Another Bite Duration: #time. Crossbow Skill Type Damage on Debuffed Enemy: #s% per stack + #z% for every 2 player levels up to Lv. 180. \nMinimum Critical Damage with Summoned Jaguar: #criticaldamageMin%, Abnormal Status Resistance: +#asrR%. \nCooldown: #cooltime sec)
New - Max level (1)
New - Delay (WHsummonJaguar - 360 ms)
New - Hitbox (650%)
New - Info (type = 33)
New - mpCon (20) (20)
New - criticaldamageMin (15) (15)
New - asrR (30) (30)
New - prop (25) (25)
New - x (3) (3)
New - time (5) (5)
New - cooltime (3) (3)
New - mobCount (6) (6)
New - damage (1) (1)
New - y (140) (140)
New - s (80) (80)
New - z (1) (1)
New - range (500) (500)
New - w (50) (50)
New - q (5) (5)
New - q2 (10) (10)
New - Animation (hit.0)
New - Animation (hit.1)
New - Animation (hit.2)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (summon.attack1.0)
New - Animation (summon.attack1.1)
New - Animation (summon.attack1.2)
New - Animation (summon.attack1.3)
New - Animation (summon.attack1.4)
New - Animation (summon.attack1.5)
New - Animation (summon.attack1.6)
New - Animation (summon.attack1.7)
New - Animation (summon.attack2.0)
New - Animation (summon.attack2.1)
New - Animation (summon.attack2.2)
New - Animation (summon.attack2.3)
New - Animation (summon.attack2.4)
New - Animation (summon.attack2.5)
New - Animation (summon.attack2.6)
New - Animation (summon.attack2.7)
New - Animation (summon.attack3.0)
New - Animation (summon.attack3.1)
New - Animation (summon.attack3.2)
New - Animation (summon.attack3.3)
New - Animation (summon.attack3.4)
New - Animation (summon.attack3.5)
New - Animation (summon.attack3.6)
New - Animation (summon.attack3.7)
New - Animation (summon.die.0)
New - Animation (summon.fly.0)
New - Animation (summon.fly.1)
New - Animation (summon.fly.2)
New - Animation (summon.fly.3)
New - Animation (summon.fly.4)
New - Animation (summon.fly.5)
New - Animation (summon.jump.0)
New - Animation (summon.ladder.0)
New - Animation (summon.ladder.1)
New - Animation (summon.move.0)
New - Animation (summon.move.1)
New - Animation (summon.move.2)
New - Animation (summon.move.3)
New - Animation (summon.move.4)
New - Animation (summon.move.5)
New - Animation (summon.prone.0)
New - Animation (summon.rope.0)
New - Animation (summon.rope.1)
New - Animation (summon.skill1.0)
New - Animation (summon.skill1.1)
New - Animation (summon.skill1.10)
New - Animation (summon.skill1.11)
New - Animation (summon.skill1.12)
New - Animation (summon.skill1.13)
New - Animation (summon.skill1.14)
New - Animation (summon.skill1.15)
New - Animation (summon.skill1.16)
New - Animation (summon.skill1.2)
New - Animation (summon.skill1.3)
New - Animation (summon.skill1.4)
New - Animation (summon.skill1.5)
New - Animation (summon.skill1.6)
New - Animation (summon.skill1.7)
New - Animation (summon.skill1.8)
New - Animation (summon.skill1.9)
New - Animation (summon.skill2.0)
New - Animation (summon.skill2.1)
New - Animation (summon.skill2.10)
New - Animation (summon.skill2.11)
New - Animation (summon.skill2.2)
New - Animation (summon.skill2.3)
New - Animation (summon.skill2.4)
New - Animation (summon.skill2.5)
New - Animation (summon.skill2.6)
New - Animation (summon.skill2.7)
New - Animation (summon.skill2.8)
New - Animation (summon.skill2.9)
New - Animation (summon.skill3.0)
New - Animation (summon.skill3.1)
New - Animation (summon.skill3.10)
New - Animation (summon.skill3.2)
New - Animation (summon.skill3.3)
New - Animation (summon.skill3.4)
New - Animation (summon.skill3.5)
New - Animation (summon.skill3.6)
New - Animation (summon.skill3.7)
New - Animation (summon.skill3.8)
New - Animation (summon.skill3.9)
New - Animation (summon.skill4.0)
New - Animation (summon.skill4.1)
New - Animation (summon.skill4.10)
New - Animation (summon.skill4.11)
New - Animation (summon.skill4.12)
New - Animation (summon.skill4.13)
New - Animation (summon.skill4.14)
New - Animation (summon.skill4.15)
New - Animation (summon.skill4.16)
New - Animation (summon.skill4.17)
New - Animation (summon.skill4.18)
New - Animation (summon.skill4.19)
New - Animation (summon.skill4.2)
New - Animation (summon.skill4.20)
New - Animation (summon.skill4.21)
New - Animation (summon.skill4.3)
New - Animation (summon.skill4.4)
New - Animation (summon.skill4.5)
New - Animation (summon.skill4.6)
New - Animation (summon.skill4.7)
New - Animation (summon.skill4.8)
New - Animation (summon.skill4.9)
New - Animation (summon.skill5.0)
New - Animation (summon.skill5.1)
New - Animation (summon.skill5.10)
New - Animation (summon.skill5.2)
New - Animation (summon.skill5.3)
New - Animation (summon.skill5.4)
New - Animation (summon.skill5.5)
New - Animation (summon.skill5.6)
New - Animation (summon.skill5.7)
New - Animation (summon.skill5.8)
New - Animation (summon.skill5.9)
New - Animation (summon.skill6.0)
New - Animation (summon.skill6.1)
New - Animation (summon.skill6.10)
New - Animation (summon.skill6.11)
New - Animation (summon.skill6.12)
New - Animation (summon.skill6.13)
New - Animation (summon.skill6.14)
New - Animation (summon.skill6.15)
New - Animation (summon.skill6.2)
New - Animation (summon.skill6.3)
New - Animation (summon.skill6.4)
New - Animation (summon.skill6.5)
New - Animation (summon.skill6.6)
New - Animation (summon.skill6.7)
New - Animation (summon.skill6.8)
New - Animation (summon.skill6.9)
New - Animation (summon.stand.0)
New - Animation (summon.stand.1)
New - Animation (summon.stand.2)
New - Animation (summon.stand.3)
New - Animation (summon.stand.4)
New - Animation (summon.stand.5)
New - Animation (summon.summoned.0)
Nature's Wrath
New Skill
New - Name (Nature's Wrath)
New - Description (Unleashes wild rage.)
New - Level readout (Critical Rate: +#cr%)
New - Max level (20)
New - Info (type = 51)
New - cr (25) (level+5)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Double Shot
New Skill
New - Name (Double Shot)
New - Description (Fires two arrows at high speed along with Jaguar artillery. Only one enemy can be attacked with the Jaguar summoned but the Attack Power and the range is increased. \n#cLevel 10 required to learn 'Triple Shot'.#)
New - Level readout (MP Cost #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Piercing Attacks: #attackCount, Number of Bullets: #bulletCount)
New - Max level (20)
New - Delay (WHdoubleShot - 720 ms)
New - Final attack (Crossbow)
New - Info (type = 2, movingAttack = 1)
New - mpCon (22) (12+roundDown(level/2))
New - damage (80) (40+2*level)
New - bulletCount (2) (2)
New - range (400) (400)
New - mobCount (5) (5)
New - attackCount (2) (2)
New - Animation (afterimage.crossBow.shoot2.4)
New - Animation (ball)
New - Animation (ball2)
New - Animation (effect)
New - Animation (hit.0)
New - Animation (hit.1)
New - Animation (hit.2)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Graviboots
New Skill
New - Name (Graviboots)
New - Description (Leaps once more during jumps. Can be used twice and it switches to Double Jump while not riding a Jaguar.)
New - Level readout (MP Cost: #mpCon, jumps further)
New - Max level (5)
New - Delay (jump - 200 ms)
New - Info (type = 40, casterMove = 1, avaliableInJumpingState = 1)
New - mpCon (10) (30-4*level)
New - x (600) (450+30*level)
New - y (400) (350+10*level)
New - Animation (effect)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Summon Jaguar
New Skill
New - Name (Summon Jaguar)
New - Description (Summon a Jaguar to fight by your side. Your Jaguar will target enemies you attack and absorb some of the damage dealt as HP. The recovered HP cannot be more than 10% of your maximum HP. You can command the Jaguar to use the #c[Jaguar Skill]# and the Jaguar can be ridden using the mount skill.)
New - Level readout (MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #y% + #damage% per player level, Jaguar Damage Returned to the Jaguar as HP: #q% . Chance for Another Bite Debuff: #prop%, Maximum Number of Another Bite Stacks: #x, Another Bite Duration: #time. Crossbow Skill Type Damage on Debuffed Enemy: #s% per stack + #z% for every 2 player levels up to Lv. 180. \nMinimum Critical Damage with Summoned Jaguar: #criticaldamageMin%, Abnormal Status Resistance: +#asrR%. \nCooldown: #cooltime sec)
New - Max level (1)
New - Delay (WHsummonJaguar - 360 ms)
New - Hitbox (650%)
New - Info (type = 33)
New - mpCon (20) (20)
New - criticaldamageMin (15) (15)
New - asrR (30) (30)
New - prop (25) (25)
New - x (3) (3)
New - time (5) (5)
New - cooltime (3) (3)
New - mobCount (6) (6)
New - damage (1) (1)
New - y (140) (140)
New - s (80) (80)
New - z (1) (1)
New - range (500) (500)
New - w (50) (50)
New - q (5) (5)
New - q2 (10) (10)
New - Animation (hit.0)
New - Animation (hit.1)
New - Animation (hit.2)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (summon.attack1.0)
New - Animation (summon.attack1.1)
New - Animation (summon.attack1.2)
New - Animation (summon.attack1.3)
New - Animation (summon.attack1.4)
New - Animation (summon.attack1.5)
New - Animation (summon.attack1.6)
New - Animation (summon.attack1.7)
New - Animation (summon.attack2.0)
New - Animation (summon.attack2.1)
New - Animation (summon.attack2.2)
New - Animation (summon.attack2.3)
New - Animation (summon.attack2.4)
New - Animation (summon.attack2.5)
New - Animation (summon.attack2.6)
New - Animation (summon.attack2.7)
New - Animation (summon.attack3.0)
New - Animation (summon.attack3.1)
New - Animation (summon.attack3.2)
New - Animation (summon.attack3.3)
New - Animation (summon.attack3.4)
New - Animation (summon.attack3.5)
New - Animation (summon.attack3.6)
New - Animation (summon.attack3.7)
New - Animation (summon.die.0)
New - Animation (summon.fly.0)
New - Animation (summon.fly.1)
New - Animation (summon.fly.2)
New - Animation (summon.fly.3)
New - Animation (summon.fly.4)
New - Animation (summon.fly.5)
New - Animation (summon.jump.0)
New - Animation (summon.ladder.0)
New - Animation (summon.ladder.1)
New - Animation (summon.move.0)
New - Animation (summon.move.1)
New - Animation (summon.move.2)
New - Animation (summon.move.3)
New - Animation (summon.move.4)
New - Animation (summon.move.5)
New - Animation (summon.prone.0)
New - Animation (summon.rope.0)
New - Animation (summon.rope.1)
New - Animation (summon.skill1.0)
New - Animation (summon.skill1.1)
New - Animation (summon.skill1.10)
New - Animation (summon.skill1.11)
New - Animation (summon.skill1.12)
New - Animation (summon.skill1.13)
New - Animation (summon.skill1.14)
New - Animation (summon.skill1.15)
New - Animation (summon.skill1.16)
New - Animation (summon.skill1.2)
New - Animation (summon.skill1.3)
New - Animation (summon.skill1.4)
New - Animation (summon.skill1.5)
New - Animation (summon.skill1.6)
New - Animation (summon.skill1.7)
New - Animation (summon.skill1.8)
New - Animation (summon.skill1.9)
New - Animation (summon.skill2.0)
New - Animation (summon.skill2.1)
New - Animation (summon.skill2.10)
New - Animation (summon.skill2.11)
New - Animation (summon.skill2.2)
New - Animation (summon.skill2.3)
New - Animation (summon.skill2.4)
New - Animation (summon.skill2.5)
New - Animation (summon.skill2.6)
New - Animation (summon.skill2.7)
New - Animation (summon.skill2.8)
New - Animation (summon.skill2.9)
New - Animation (summon.skill3.0)
New - Animation (summon.skill3.1)
New - Animation (summon.skill3.10)
New - Animation (summon.skill3.2)
New - Animation (summon.skill3.3)
New - Animation (summon.skill3.4)
New - Animation (summon.skill3.5)
New - Animation (summon.skill3.6)
New - Animation (summon.skill3.7)
New - Animation (summon.skill3.8)
New - Animation (summon.skill3.9)
New - Animation (summon.skill4.0)
New - Animation (summon.skill4.1)
New - Animation (summon.skill4.10)
New - Animation (summon.skill4.11)
New - Animation (summon.skill4.12)
New - Animation (summon.skill4.13)
New - Animation (summon.skill4.14)
New - Animation (summon.skill4.15)
New - Animation (summon.skill4.16)
New - Animation (summon.skill4.17)
New - Animation (summon.skill4.18)
New - Animation (summon.skill4.19)
New - Animation (summon.skill4.2)
New - Animation (summon.skill4.20)
New - Animation (summon.skill4.21)
New - Animation (summon.skill4.3)
New - Animation (summon.skill4.4)
New - Animation (summon.skill4.5)
New - Animation (summon.skill4.6)
New - Animation (summon.skill4.7)
New - Animation (summon.skill4.8)
New - Animation (summon.skill4.9)
New - Animation (summon.skill5.0)
New - Animation (summon.skill5.1)
New - Animation (summon.skill5.10)
New - Animation (summon.skill5.2)
New - Animation (summon.skill5.3)
New - Animation (summon.skill5.4)
New - Animation (summon.skill5.5)
New - Animation (summon.skill5.6)
New - Animation (summon.skill5.7)
New - Animation (summon.skill5.8)
New - Animation (summon.skill5.9)
New - Animation (summon.skill6.0)
New - Animation (summon.skill6.1)
New - Animation (summon.skill6.10)
New - Animation (summon.skill6.11)
New - Animation (summon.skill6.12)
New - Animation (summon.skill6.13)
New - Animation (summon.skill6.14)
New - Animation (summon.skill6.15)
New - Animation (summon.skill6.2)
New - Animation (summon.skill6.3)
New - Animation (summon.skill6.4)
New - Animation (summon.skill6.5)
New - Animation (summon.skill6.6)
New - Animation (summon.skill6.7)
New - Animation (summon.skill6.8)
New - Animation (summon.skill6.9)
New - Animation (summon.stand.0)
New - Animation (summon.stand.1)
New - Animation (summon.stand.2)
New - Animation (summon.stand.3)
New - Animation (summon.stand.4)
New - Animation (summon.stand.5)
New - Animation (summon.summoned.0)
Summon Jaguar
New Skill
New - Name (Summon Jaguar)
New - Description (Summon a Jaguar to fight by your side. Your Jaguar will target enemies you attack and absorb some of the damage dealt as HP. The recovered HP cannot be more than 10% of your maximum HP. You can command the Jaguar to use the #c[Jaguar Skill]# and the Jaguar can be ridden using the mount skill.)
New - Level readout (MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #y% + #damage% per player level, Jaguar Damage Returned to the Jaguar as HP: #q% . Chance for Another Bite Debuff: #prop%, Maximum Number of Another Bite Stacks: #x, Another Bite Duration: #time. Crossbow Skill Type Damage on Debuffed Enemy: #s% per stack + #z% for every 2 player levels up to Lv. 180. \nMinimum Critical Damage with Summoned Jaguar: #criticaldamageMin%, Abnormal Status Resistance: +#asrR%. \nCooldown: #cooltime sec)
New - Max level (1)
New - Delay (WHsummonJaguar - 360 ms)
New - Hitbox (650%)
New - Info (type = 33)
New - mpCon (20) (20)
New - criticaldamageMin (15) (15)
New - asrR (30) (30)
New - prop (25) (25)
New - x (3) (3)
New - time (5) (5)
New - cooltime (3) (3)
New - mobCount (6) (6)
New - damage (1) (1)
New - y (140) (140)
New - s (80) (80)
New - z (1) (1)
New - range (500) (500)
New - w (50) (50)
New - q (5) (5)
New - q2 (10) (10)
New - Animation (hit.0)
New - Animation (hit.1)
New - Animation (hit.2)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (summon.attack1.0)
New - Animation (summon.attack1.1)
New - Animation (summon.attack1.2)
New - Animation (summon.attack1.3)
New - Animation (summon.attack1.4)
New - Animation (summon.attack1.5)
New - Animation (summon.attack1.6)
New - Animation (summon.attack1.7)
New - Animation (summon.attack2.0)
New - Animation (summon.attack2.1)
New - Animation (summon.attack2.2)
New - Animation (summon.attack2.3)
New - Animation (summon.attack2.4)
New - Animation (summon.attack2.5)
New - Animation (summon.attack2.6)
New - Animation (summon.attack2.7)
New - Animation (summon.attack3.0)
New - Animation (summon.attack3.1)
New - Animation (summon.attack3.2)
New - Animation (summon.attack3.3)
New - Animation (summon.attack3.4)
New - Animation (summon.attack3.5)
New - Animation (summon.attack3.6)
New - Animation (summon.attack3.7)
New - Animation (summon.die.0)
New - Animation (summon.fly.0)
New - Animation (summon.fly.1)
New - Animation (summon.fly.2)
New - Animation (summon.fly.3)
New - Animation (summon.fly.4)
New - Animation (summon.fly.5)
New - Animation (summon.jump.0)
New - Animation (summon.ladder.0)
New - Animation (summon.ladder.1)
New - Animation (summon.move.0)
New - Animation (summon.move.1)
New - Animation (summon.move.2)
New - Animation (summon.move.3)
New - Animation (summon.move.4)
New - Animation (summon.move.5)
New - Animation (summon.prone.0)
New - Animation (summon.rope.0)
New - Animation (summon.rope.1)
New - Animation (summon.skill1.0)
New - Animation (summon.skill1.1)
New - Animation (summon.skill1.10)
New - Animation (summon.skill1.11)
New - Animation (summon.skill1.12)
New - Animation (summon.skill1.13)
New - Animation (summon.skill1.14)
New - Animation (summon.skill1.15)
New - Animation (summon.skill1.16)
New - Animation (summon.skill1.2)
New - Animation (summon.skill1.3)
New - Animation (summon.skill1.4)
New - Animation (summon.skill1.5)
New - Animation (summon.skill1.6)
New - Animation (summon.skill1.7)
New - Animation (summon.skill1.8)
New - Animation (summon.skill1.9)
New - Animation (summon.skill2.0)
New - Animation (summon.skill2.1)
New - Animation (summon.skill2.10)
New - Animation (summon.skill2.11)
New - Animation (summon.skill2.2)
New - Animation (summon.skill2.3)
New - Animation (summon.skill2.4)
New - Animation (summon.skill2.5)
New - Animation (summon.skill2.6)
New - Animation (summon.skill2.7)
New - Animation (summon.skill2.8)
New - Animation (summon.skill2.9)
New - Animation (summon.skill3.0)
New - Animation (summon.skill3.1)
New - Animation (summon.skill3.10)
New - Animation (summon.skill3.2)
New - Animation (summon.skill3.3)
New - Animation (summon.skill3.4)
New - Animation (summon.skill3.5)
New - Animation (summon.skill3.6)
New - Animation (summon.skill3.7)
New - Animation (summon.skill3.8)
New - Animation (summon.skill3.9)
New - Animation (summon.skill4.0)
New - Animation (summon.skill4.1)
New - Animation (summon.skill4.10)
New - Animation (summon.skill4.11)
New - Animation (summon.skill4.12)
New - Animation (summon.skill4.13)
New - Animation (summon.skill4.14)
New - Animation (summon.skill4.15)
New - Animation (summon.skill4.16)
New - Animation (summon.skill4.17)
New - Animation (summon.skill4.18)
New - Animation (summon.skill4.19)
New - Animation (summon.skill4.2)
New - Animation (summon.skill4.20)
New - Animation (summon.skill4.21)
New - Animation (summon.skill4.3)
New - Animation (summon.skill4.4)
New - Animation (summon.skill4.5)
New - Animation (summon.skill4.6)
New - Animation (summon.skill4.7)
New - Animation (summon.skill4.8)
New - Animation (summon.skill4.9)
New - Animation (summon.skill5.0)
New - Animation (summon.skill5.1)
New - Animation (summon.skill5.10)
New - Animation (summon.skill5.2)
New - Animation (summon.skill5.3)
New - Animation (summon.skill5.4)
New - Animation (summon.skill5.5)
New - Animation (summon.skill5.6)
New - Animation (summon.skill5.7)
New - Animation (summon.skill5.8)
New - Animation (summon.skill5.9)
New - Animation (summon.skill6.0)
New - Animation (summon.skill6.1)
New - Animation (summon.skill6.10)
New - Animation (summon.skill6.11)
New - Animation (summon.skill6.12)
New - Animation (summon.skill6.13)
New - Animation (summon.skill6.14)
New - Animation (summon.skill6.15)
New - Animation (summon.skill6.2)
New - Animation (summon.skill6.3)
New - Animation (summon.skill6.4)
New - Animation (summon.skill6.5)
New - Animation (summon.skill6.6)
New - Animation (summon.skill6.7)
New - Animation (summon.skill6.8)
New - Animation (summon.skill6.9)
New - Animation (summon.stand.0)
New - Animation (summon.stand.1)
New - Animation (summon.stand.2)
New - Animation (summon.stand.3)
New - Animation (summon.stand.4)
New - Animation (summon.stand.5)
New - Animation (summon.summoned.0)
Resistance Auto Crank
Changed - Description (Upgrade your Crossbow with Resistance technology, making it easier to fire. --> Grafting the Resistance technology onto the crossbow grants them more power. Also permanently increases Jump and Speed.)
Changed - Level readout (Weapon ATT +#padX, Accuracy +#accX and Hit rate +#accR%, Range +#range --> Weapon ATT: +#padX, Accuracy: +#accR%, Crossbow skill Attack Range: +#range, Jump: +#psdJump, Speed: +#psdSpeed)
New - psdJump (20) (20)
New - psdSpeed (40) (20+level)
Summon Jaguar
New Skill
New - Name (Summon Jaguar)
New - Description (Summon a Jaguar to fight by your side. Your Jaguar will target enemies you attack and absorb some of the damage dealt as HP. The recovered HP cannot be more than 10% of your maximum HP. You can command the Jaguar to use the #c[Jaguar Skill]# and the Jaguar can be ridden using the mount skill.)
New - Level readout (MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #y% + #damage% per player level, Jaguar Damage Returned to the Jaguar as HP: #q% . Chance for Another Bite Debuff: #prop%, Maximum Number of Another Bite Stacks: #x, Another Bite Duration: #time. Crossbow Skill Type Damage on Debuffed Enemy: #s% per stack + #z% for every 2 player levels up to Lv. 180. \nMinimum Critical Damage with Summoned Jaguar: #criticaldamageMin%, Abnormal Status Resistance: +#asrR%. \nCooldown: #cooltime sec)
New - Max level (1)
New - Delay (WHsummonJaguar - 360 ms)
New - Hitbox (650%)
New - Info (type = 33)
New - mpCon (20) (20)
New - criticaldamageMin (15) (15)
New - asrR (30) (30)
New - prop (25) (25)
New - x (3) (3)
New - time (5) (5)
New - cooltime (3) (3)
New - mobCount (6) (6)
New - damage (1) (1)
New - y (140) (140)
New - s (80) (80)
New - z (1) (1)
New - range (500) (500)
New - w (50) (50)
New - q (5) (5)
New - q2 (10) (10)
New - Animation (hit.0)
New - Animation (hit.1)
New - Animation (hit.2)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (summon.attack1.0)
New - Animation (summon.attack1.1)
New - Animation (summon.attack1.2)
New - Animation (summon.attack1.3)
New - Animation (summon.attack1.4)
New - Animation (summon.attack1.5)
New - Animation (summon.attack1.6)
New - Animation (summon.attack1.7)
New - Animation (summon.attack2.0)
New - Animation (summon.attack2.1)
New - Animation (summon.attack2.2)
New - Animation (summon.attack2.3)
New - Animation (summon.attack2.4)
New - Animation (summon.attack2.5)
New - Animation (summon.attack2.6)
New - Animation (summon.attack2.7)
New - Animation (summon.attack3.0)
New - Animation (summon.attack3.1)
New - Animation (summon.attack3.2)
New - Animation (summon.attack3.3)
New - Animation (summon.attack3.4)
New - Animation (summon.attack3.5)
New - Animation (summon.attack3.6)
New - Animation (summon.attack3.7)
New - Animation (summon.die.0)
New - Animation (summon.fly.0)
New - Animation (summon.fly.1)
New - Animation (summon.fly.2)
New - Animation (summon.fly.3)
New - Animation (summon.fly.4)
New - Animation (summon.fly.5)
New - Animation (summon.jump.0)
New - Animation (summon.ladder.0)
New - Animation (summon.ladder.1)
New - Animation (summon.move.0)
New - Animation (summon.move.1)
New - Animation (summon.move.2)
New - Animation (summon.move.3)
New - Animation (summon.move.4)
New - Animation (summon.move.5)
New - Animation (summon.rope.0)
New - Animation (summon.rope.1)
New - Animation (summon.skill1.0)
New - Animation (summon.skill1.1)
New - Animation (summon.skill1.10)
New - Animation (summon.skill1.11)
New - Animation (summon.skill1.12)
New - Animation (summon.skill1.13)
New - Animation (summon.skill1.14)
New - Animation (summon.skill1.15)
New - Animation (summon.skill1.16)
New - Animation (summon.skill1.2)
New - Animation (summon.skill1.3)
New - Animation (summon.skill1.4)
New - Animation (summon.skill1.5)
New - Animation (summon.skill1.6)
New - Animation (summon.skill1.7)
New - Animation (summon.skill1.8)
New - Animation (summon.skill1.9)
New - Animation (summon.skill2.0)
New - Animation (summon.skill2.1)
New - Animation (summon.skill2.10)
New - Animation (summon.skill2.11)
New - Animation (summon.skill2.2)
New - Animation (summon.skill2.3)
New - Animation (summon.skill2.4)
New - Animation (summon.skill2.5)
New - Animation (summon.skill2.6)
New - Animation (summon.skill2.7)
New - Animation (summon.skill2.8)
New - Animation (summon.skill2.9)
New - Animation (summon.skill3.0)
New - Animation (summon.skill3.1)
New - Animation (summon.skill3.10)
New - Animation (summon.skill3.2)
New - Animation (summon.skill3.3)
New - Animation (summon.skill3.4)
New - Animation (summon.skill3.5)
New - Animation (summon.skill3.6)
New - Animation (summon.skill3.7)
New - Animation (summon.skill3.8)
New - Animation (summon.skill3.9)
New - Animation (summon.skill4.0)
New - Animation (summon.skill4.1)
New - Animation (summon.skill4.10)
New - Animation (summon.skill4.11)
New - Animation (summon.skill4.12)
New - Animation (summon.skill4.13)
New - Animation (summon.skill4.14)
New - Animation (summon.skill4.15)
New - Animation (summon.skill4.16)
New - Animation (summon.skill4.17)
New - Animation (summon.skill4.18)
New - Animation (summon.skill4.19)
New - Animation (summon.skill4.2)
New - Animation (summon.skill4.20)
New - Animation (summon.skill4.21)
New - Animation (summon.skill4.3)
New - Animation (summon.skill4.4)
New - Animation (summon.skill4.5)
New - Animation (summon.skill4.6)
New - Animation (summon.skill4.7)
New - Animation (summon.skill4.8)
New - Animation (summon.skill4.9)
New - Animation (summon.skill5.0)
New - Animation (summon.skill5.1)
New - Animation (summon.skill5.10)
New - Animation (summon.skill5.2)
New - Animation (summon.skill5.3)
New - Animation (summon.skill5.4)
New - Animation (summon.skill5.5)
New - Animation (summon.skill5.6)
New - Animation (summon.skill5.7)
New - Animation (summon.skill5.8)
New - Animation (summon.skill5.9)
New - Animation (summon.skill6.0)
New - Animation (summon.skill6.1)
New - Animation (summon.skill6.10)
New - Animation (summon.skill6.11)
New - Animation (summon.skill6.12)
New - Animation (summon.skill6.13)
New - Animation (summon.skill6.14)
New - Animation (summon.skill6.15)
New - Animation (summon.skill6.2)
New - Animation (summon.skill6.3)
New - Animation (summon.skill6.4)
New - Animation (summon.skill6.5)
New - Animation (summon.skill6.6)
New - Animation (summon.skill6.7)
New - Animation (summon.skill6.8)
New - Animation (summon.skill6.9)
New - Animation (summon.stand.0)
New - Animation (summon.stand.1)
New - Animation (summon.stand.2)
New - Animation (summon.stand.3)
New - Animation (summon.stand.4)
New - Animation (summon.stand.5)
New - Animation (summon.summoned.0)
Jaguar Management
New Skill
New - Name (Jaguar Management)
New - Description (Manage captured Jaguars. You can reach the Jaguar Habitat through Black Jack in the Secret Square. Your stats are increased by capturing special Jaguars. Snow White and Onyx Jaguar stats do not stack.)
New - Level readout (Manage captured Jaguars using the mouse. )
New - Max level (1)
New - Info (pvp = 0)
New - x (250) (250)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Jaguar Rider
Changed - Description (Summons a tamed jaguar for you to ride. Increases your Max HP, Critical Rate, Minimum Critical Damage, Avoidability, and Speed. #c50% chance for Power Stance to activate when riding an Onyx Jaguar and Snow White, 20% Damage Reduction and 20% Elemental Resistance applied when riding an Armored Crimson#. --> Summon a well-tamed Jaguar to ride. Speed and Power Stance chances are increased while riding. Use Summon Jaguar or a Jaguar Skill to get off the Jaguar and walk alongside it. )
Changed - Level readout (Active Effects: MP Cost: #mpCon, Max HP when mounted: #z%, Critical rate: #w%, Avoidability: #y, Speed: +#x\n[Passive Effect: Min Critical Damage: +#criticaldamageMin%] --> MP Cost: #mpCon, Speed While Riding: #x, Power Stance Chance: +#y%\nCooldown: #cooltime sec)
Changed - Max level (15 --> 1)
Changed - y (150 --> 50) (10*level --> 50)
New - cooltime (3) (3)
Removed - z
Removed - w
Removed - time
Removed - criticaldamageMin
Nature's Balance
Removed Skill
Triple Shot
Removed Skill
Crossbow Booster
Removed Skill
Graviboots
Removed Skill
Wild Hunter (II)Dash 'n Slash
New Skill
New - Name (Dash 'n Slash)
New - Description (#c[Jaguar Skill]# The Jaguar dashes forward, pushing away and dealing damage on multiple enemies . )
New - Max level (180)
New - Info (type = 1, areaAttack = 1)
New - damage (810) (450+2*level)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Crossbow Mastery
Changed - Description (Increases the weapon mastery and accuracy of Crossbows. --> Increases crossbow weapon mastery and accuracy.\n#cLevel 10 is required to learn 'Crossbow Expert'#)
Changed - Level readout (Crossbow Mastery: + #mastery%, Accuracy: +#x --> Mastery: +#mastery%, Damage: +#damR%)
Changed - x (120 --> 0) (12*level --> 0)
New - damR (10) (level)
Jaguar Mastery
New Skill
New - Name (Jaguar Mastery)
New - Description (Increases Max HP and Power Stance chance permanently.)
New - Level readout (Max HP: +#mhpR%, Power Stance Chance: +#stanceProp%)
New - Max level (10)
New - Info (type = 50)
New - mhpR (20) (2*level)
New - stanceProp (50) (5*level)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Triple Shot
New Skill
New - Name (Triple Shot)
New - Description (Fires three arrows at high speed along with Jaguar artillery. Only one enemy can be attacked with the Jaguar summoned but the Attack Power and the range is increased. \nRequired Skill: #cDouble Shot Lv. 10 or higher.#\n#cLevel 10 required to learn 'Enduring Fire'.#)
New - Level readout (MP Cost #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Piercing Attacks: #attackCount, Number of Bullets: #bulletCount)
New - Max level (20)
New - Delay (WHtripleShot - 900 ms)
New - Pre-requisite (Level 10 Double Shot)
New - Final attack (Crossbow)
New - Info (type = 2, movingAttack = 1)
New - mpCon (28) (18+roundDown(level/2))
New - damage (135) (95+2*level)
New - bulletCount (3) (3)
New - range (400) (400)
New - mobCount (5) (5)
New - attackCount (2) (2)
New - Animation (afterimage.crossBow.shoot2.4)
New - Animation (ball)
New - Animation (ball2)
New - Animation (effect)
New - Animation (hit.0)
New - Animation (hit.1)
New - Animation (hit.2)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Final Attack
Changed - Description (Grants a chance to deal additional damage after an attack. Must have a crossbow equipped.\nRequired Skill: #cCrossbow Mastery Lv. 3# --> Grants a chance to deal additional damage after an attack. Must have a crossbow equipped.\nRequired Skill: #cCrossbow Mastery Lv. 3#\n#cLevel 20 required to learn Advanced Final Attack)
New - Animation (hit.0)
Dash 'n Slash
New Skill
New - Name (Dash 'n Slash)
New - Description (The Jaguar charges forward and attacks multiple enemies. Only the Jaguar charges with the Jaguar summoned.)
New - Level readout (MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #y% + #damage% per your level, Chance to Stun: #prop%, Stun Duration: #time sec. Max Level: 180)
New - Max level (1)
New - Delay (crossRoad - 900 ms)
New - Hitbox (350%)
New - Final attack (Crossbow)
New - Info (type = 1, areaAttack = 1, casterMove = 1, mes = stun, delay = 2000, pushTarget = 1)
New - mpCon (45) (45)
New - damage (2) (2)
New - mobCount (8) (8)
New - attackCount (1) (1)
New - y (450) (450)
New - time (3) (3)
New - prop (100) (100)
New - Animation (effect)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (mob)
Triple Shot
New Skill
New - Name (Triple Shot)
New - Description (Fires three arrows at high speed. Jaguar artillery can be used to attack multiple enemies while riding the Jaguar with reduced Attack Power and range. \nRequired skill: #cDouble Shot Lv. 10 or higher#\n#cLevel 10 required to learn 'Enduring Fire'.#)
New - Level readout (MP Cost: #mpCon, Damage: #damage%)
New - Max level (20)
New - Delay (WHtripleShot - 900 ms)
New - Pre-requisite (Level 10 Double Shot)
New - Final attack (Crossbow)
New - Info (type = 2, movingAttack = 1)
New - mpCon (28) (18+roundDown(level/2))
New - damage (290) (230+3*level)
New - bulletCount (3) (3)
New - range (420) (420)
New - Animation (afterimage.crossBow.shoot2.4)
New - Animation (ball)
New - Animation (effect)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Dash 'n Slash
New Skill
New - Name (Dash 'n Slash)
New - Description (#c[Jaguar Skill]# The Jaguar dashes forward, pushing away and dealing damage on multiple enemies. Damage Reflection ignored while using Jaguar Skill.)
New - Level readout (MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #y% + #damage% per level, Chance to Stun: #subProp% Stun Duration: #time sec, Maximum Level: 180, Chance for Another Bite Debuff: #prop% \nCooldown: #cooltime sec)
New - Max level (1)
New - Hitbox (180%)
New - Info (type = 1, areaAttack = 1, hpDrain = 1, casterMove = 1)
New - mpCon (45) (45)
New - damage (2) (2)
New - attackCount (1) (1)
New - mobCount (8) (8)
New - prop (80) (80)
New - y (450) (450)
New - time (3) (3)
New - subProp (100) (100)
New - cooltime (6) (6)
New - Animation (hit.0)
New - Animation (hit.1)
New - Animation (hit.2)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (mob)
Soul Arrow: Crossbow
Changed - indiePad (40 --> 20) (10+3*level --> 2*level)
Crossbow Booster
Changed - time (200 --> 300) (20*level --> 200+10*level)
Call of the Wild
Changed - Level readout (MP Cost: #mpCon, Duration: #time sec, Damage: -#x%, Additional Avoidability Chance: #x%, Max MP: +#x%, Critical Rate: +#y%. Party ATT: +#z% --> MP Cost: #mpCon, Duration: #time sec, Damage Taken: -#x%, Additional Avoidability Chance: #x%, Max MP: +#x%, Party ATT: +#z%)
Changed - mpCon (19 --> 40) (11+2*roundDown(level*2/5) --> 20+roundDown(level*2))
Changed - x (20 --> 15) (2*level --> level+5)
Changed - y (5 --> 0) (roundUp(level/2) --> 0)
It's Raining Mines(hidden self-destruct)
Removed Skill
Jaguar Rawr
Removed Skill
Ricochet
Removed Skill
Silver Hawk
Removed Skill
It's Raining Mines
Removed Skill
Wild Hunter (III)Enduring Fire
New Skill
New - Name (Enduring Fire)
New - Description (Fires five arrows at high speed along with Jaguar artillery. Only one enemy can be attacked with the Jaguar summoned but the Attack Power and the range is increased. \nRequired Skill: #cTriple Shot Lv. 10 or higher.#\n#cLevel 10 required to learn 'Wild Arrow Blast'.#)
New - Level readout (MP Cost #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Piercing Attacks: #attackCount, Number of Bullets: #bulletCount)
New - Max level (20)
New - Delay (WHwildShot - 960 ms)
New - Pre-requisite (Level 10 Triple Shot)
New - Final attack (Crossbow)
New - Info (type = 2, movingAttack = 1)
New - mpCon (40) (20+2*roundDown(level/2))
New - damage (115) (75+2*level)
New - bulletCount (5) (5)
New - range (450) (450)
New - mobCount (6) (6)
New - attackCount (2) (2)
New - Animation (afterimage.crossBow.shoot2.4)
New - Animation (ball)
New - Animation (ball2)
New - Animation (effect)
New - Animation (hit.0)
New - Animation (hit.1)
New - Animation (hit.2)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Flurry
Changed - Max level (15 --> 20)
Changed - dexX (30 --> 40) (2*level --> 2*level)
Changed - er (30 --> 40) (2*level --> 2*level)
Sonic Roar
New Skill
New - Name (Sonic Roar)
New - Description (#c[Jaguar Skill]# The Jaguar roars viciously. The roar creates a shockwave that damages multiple enemies.)
New - Max level (180)
New - Info (type = 1, areaAttack = 1)
New - damage (400) (220+level)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Jaguar Link
New Skill
New - Name (Jaguar Link)
New - Description (Receive help from tamed Jaguars. Stats increase based on total number of captured Jaguars. Additionally Attack Power is increased permanently.)
New - Level readout (Each Captured Jaguar - Critical Rate: +#y%, Min Critical Damage: +#w%, Critical Max Damage: +#z%, Max Number of Jaguars: #x, Attack Power: +#padX)
New - Max level (10)
New - Info (type = 51, nextAttackisCritical = 1, condition = afterDodge)
New - y (3) (1+roundDown(level/5))
New - w (2) (roundUp(level/8))
New - z (2) (roundUp(level/6))
New - x (6) (1+roundDown(level/2))
New - padX (10) (level)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (number)
Feline Berserk
Changed - Delay (wildbeast - 1530 ms --> wildbeast - 1020 ms)
Changed - z (40 --> 30) (20+level --> 10+level)
Changed - mhpR (80 --> 50) (20+3*level --> 30+level)
New - Animation (effectSummon)
New - Animation (effectSummon0)
Sonic Roar
New Skill
New - Name (Sonic Roar)
New - Description (#c[Jaguar Skill]# The Jaguar roars viciously. The roar creates a shockwave that damages multiple enemies. Sonic Roar ignores damage reflection.)
New - Level readout (MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #y% + #damage% per level, Number of Attacks: #attackCount. Maximum Level: 180, Chance for Another Bite Debuff: #prop% \nCooldown: #cooltime sec)
New - Max level (1)
New - Hitbox (220%)
New - Info (type = 1, areaAttack = 1, hpDrain = 1, casterMove = 1)
New - mpCon (40) (40)
New - damage (1) (1)
New - attackCount (6) (6)
New - mobCount (8) (8)
New - prop (60) (60)
New - cooltime (4) (4)
New - y (220) (220)
New - Animation (hit.0)
New - Animation (hit.1)
New - Animation (hit.2)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Enduring Fire
New Skill
New - Name (Enduring Fire)
New - Description (Fires five arrows at high speed. Jaguar artillery can be used to attack multiple enemies while riding the Jaguar with reduced Attack Power and range. \nRequired skill: #cTriple Shot Lv. 10 or higher#\n#cLevel 10 required to learn 'Wild Arrow Blast'.#)
New - Level readout (MP Cost: #mpCon, Damage: #damage%, Number of Attacks: 5)
New - Max level (20)
New - Delay (WHwildShot - 960 ms)
New - Pre-requisite (Level 10 Triple Shot)
New - Final attack (Crossbow)
New - Info (type = 2, movingAttack = 1)
New - mpCon (40) (20+2*roundDown(level/2))
New - damage (270) (210+3*level)
New - bulletCount (5) (5)
New - range (470) (470)
New - Animation (afterimage.crossBow.shoot2.4)
New - Animation (ball)
New - Animation (effect)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
White Heat Rush
Changed - Max level (10 --> 20)
Changed - mpCon (18 --> 21) (16+roundDown(level/4) --> 16+roundDown(level/4))
Changed - damage (233 --> 1200) (193+4*level --> 800+20*level)
Backstep
Changed - Description (When activated, your Jaguar is able to attack while walking backward without changing direction. Also permanently decreases damage taken. \nCan be toggled #cOn/Off#. --> When activated, your Jaguar is able to attack while walking backward without changing direction even if you are not on it. Permanently decreases damage taken. \nCan be toggled #cOn/Off#.)
Changed - Level readout (When activated, your Jaguar is able to attack while walking backward without changing direction. \n[Passive Effect: Damage Taken: -#damAbsorbShieldR%] --> When activated, your Jaguar is able to attack while walking backwards. \n[Passive Effect: Damage Taken: -#damAbsorbShieldR%])
Changed - Max level (10 --> 15)
Changed - damAbsorbShieldR (10 --> 20) (level --> 5+level)
Hunting Assistant Unit
New Skill
New - Name (Hunting Assistant Unit)
New - Description (Utilize Resistance technology to call in a support unit.)
New - Level readout (MP Cost: #mpCon, Duration: #time sec, Attack Duration: #z sec, Reload time: #s sec. Number of Enemies: #mobCount, Damage: #damage%\nCooldown: #cooltime sec)
New - Max level (20)
New - Delay (WHassistantHuntingUnit - 660 ms)
New - Hitbox (500%)
New - Info (type = 1, areaAttack = 1)
New - mpCon (64) (40+4*roundDown(level/3))
New - damage (150) (110+2*level)
New - attackCount (2) (2)
New - mobCount (8) (8)
New - z (4) (4)
New - subTime (300) (300)
New - cooltime (8) (8)
New - time (28) (28)
New - s (4) (4)
New - attackDelay (570) (570)
New - Animation (effect)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (special)
New - Animation (tile)
New - Animation (tile2)
Wild Trap
Removed Skill
Jaguar Boost
Removed Skill
Swipe
Removed Skill
Blind
Removed Skill
Dash 'n Slash
Removed Skill
Enduring Fire
Removed Skill
Wild Hunter (IV)Wild Arrow Blast - Reinforce
Changed - Required level (195 --> 155)
Summon Jaguar - Cooldown Cutter
Changed - Name (Sonic Roar - Extra Strike --> Summon Jaguar - Cooldown Cutter)
Changed - Description (Increases the number of attacks for Sonic Roar. --> Decreases Cooldown on Swipe, Dash 'n Slash, and Sonic Roar.)
Changed - Level readout (Number of Attacks: +#attackCount --> Cooldown: -#coolTimeR%)
Changed - Required level (149 --> 189)
New - coolTimeR (20) (20)
Removed - attackCount
Wild Arrow Blast
New Skill
New - Name (Wild Arrow Blast)
New - Description (Fires arrows at high speed along with Jaguar artillery like a catastrophic rainstorm. Pressing the skill key will fire arrows continuously. Can be used while in motion. Only allows attack on 1 enemy if you have a Jaguar summoned but your Boss Damage and range will be greater.\nRequired Skill: #cEnduring Fire Lv.10)
New - Level readout (MP Cost #mpCon, For each fire, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Piercing Attacks: #attackCount)
New - Max level (30)
New - Master Level (10)
New - Pre-requisite (Level 10 Enduring Fire)
New - Final attack (Crossbow)
New - Combat orders (1)
New - Info (type = 2, movingAttack = 1, rapidAttack = 1, knockbackLimit = 60)
New - mpCon (13) (10+roundUp(level/10))
New - damage (160) (100+2*level)
New - range (450) (450)
New - mobCount (8) (8)
New - attackCount (2) (2)
New - subTime (150) (150)
New - Animation (ball)
New - Animation (ball2)
New - Animation (hit.0)
New - Animation (hit.1)
New - Animation (hit.2)
New - Animation (hit.3)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (keydown)
New - Animation (keydownend)
New - Animation (prepare)
Feline Berserk - Reinforce
Changed - Required level (183 --> 143)
Summon Jaguar - Reinforce
Changed - Name (Sonic Roar - Spread --> Summon Jaguar - Reinforce)
Changed - Description (Increases the number of monsters hit by Sonic Roar. --> Increases damage on the Jaguar skill.)
Changed - Level readout (Monsters Hit: +#targetPlus --> Damage: +#pdR%)
Changed - Required level (189 --> 168)
New - pdR (20) (20)
Removed - targetPlus
Summon Jaguar - Enhance
Changed - Name (Sonic Roar - Reinforce --> Summon Jaguar - Enhance)
Changed - Description (Increases Sonic Roar damage. --> Increases the damage on Another Bite.)
Changed - Level readout (Damage: +#damR% --> Another Bite Damage: +#pdR%)
Changed - Required level (168 --> 149)
New - pdR (10) (10)
Removed - damR
Feline Berserk - Rapid Attack
Changed - Required level (143 --> 183)
Feline Berserk - Vitality
Changed - Description (Feline Berserk will increase max HP more than before.\nRequired Skill: #cFeline Berserk Lv. 20# --> Increases Max HP.\nRequired Skill: #cFeline Berserk Lv. 20#)
Changed - Level readout (Max HP: +20% --> Max HP: +#mhpR%)
Changed - mhpR (16 --> 10) (16 --> 10)
Wild Arrow Blast
New Skill
New - Name (Wild Arrow Blast)
New - Description (Launches arrows at tremendous speed, like a catastrophic rainstorm. Pressing the skill key will fire arrows continuously. Can be used while in motion. If you are mounted on a Jaguar, you can use the jaguar artillery to attack multiple enemies but these attacks will have weaker attack power and smaller range.\nRequired Skill: #cEnduring Fire Lv.10)
New - Level readout (MP Cost: #mpCon, Damage per arrow: #damage%, Speed during casting: #speed, Boss Damage: #bdR%)
New - Max level (30)
New - Master Level (10)
New - Pre-requisite (Level 10 Enduring Fire)
New - Final attack (Crossbow)
New - Combat orders (1)
New - Info (type = 2, movingAttack = 1, rapidAttack = 1, knockbackLimit = 60)
New - mpCon (13) (10+roundUp(level/10))
New - damage (320) (230+3*level)
New - range (470) (470)
New - mobCount (1) (1)
New - speed (140) (140)
New - bdR (10) (10)
New - Animation (ball)
New - Animation (hit.0)
New - Animation (hit.1)
New - Animation (hit.2)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (keydown)
New - Animation (keydownend)
New - Animation (prepare)
Natural Force
New Skill
New - Name (Natural Force)
New - Description (You feel the power of nature protecting your body.)
New - Level readout (All Elemental Resistance: +#terR%, Abnormal Status Resistance: +#asrR%)
New - Max level (30)
New - Master Level (10)
New - Combat orders (1)
New - Info (type = 50)
New - terR (30) (level)
New - asrR (15) (roundUp(level/2))
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Exploding Arrows
New Skill
New - Name (Exploding Arrows)
New - Description (Calls on the essence of the Resistance. Can only be used when mounted on a Jaguar. Once a Jaguar is summoned, it is replaced with Jaguar Rampage and shares the cooldown.)
New - Level readout (MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount \nCooldown: #cooltime sec)
New - Max level (1)
New - Delay (WHassistantHuntingUnit - 660 ms)
New - Hitbox (400%)
New - Info (type = 1, areaAttack = 1, specialAttackFinish = 1, mes = stun)
New - Required level (170)
New - mpCon (200) (200)
New - damage (380) (380)
New - mobCount (15) (15)
New - cooltime (12) (12)
New - attackCount (11) (11)
New - attackDelay (2600) (2600)
New - Animation (effect)
New - Animation (hit.0)
New - Animation (hit.1)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (mob)
New - Animation (tile.0)
New - Animation (tile.1)
New - Animation (tile.2)
Wild Instinct
Changed - Description (Your attacks ignore a portion of enemy Weapon DEF, and you have a chance to dodge incoming blows. Permanently increases resistance to all elemental effects. --> Increases your Defense and ignores some of the enemy's Weapon Defense.)
Changed - Level readout (Monster Weapon DEF Ignored: #ignoreMobpdpR%, Dodge Chance: #er%. Resistance to all elemental effects permanently increased by #terR%. --> DEF: +#pddR%, Ignore Enemy's Weapon DEF: #ignoreMobpdpR%)
New - pddR (50) (30+2*level)
Removed - er
Removed - terR
Advanced Final Attack
Changed - Description (Permanently increases ATT and Accuracy. Greatly increases the damage and activation rate of your Final Attack. Mastery Book is required to master the skill to level 30. \nRequired Skill: #cFinal Attack Lv. 20# --> Permanently increases ATT. Greatly increases the damage and activation rate of your Final Attack.\nRequired Skill: #cFinal Attack Lv. 20#)
Changed - Level readout (Permanently increases ATT by #padX and Accuracy by #ar%. Also has a #prop% chance of activating #damage% damage Final Attack --> Permanently increases ATT by #padX, Chance of #prop% to deal Final Attack with damage of #damage%.)
Changed - ar (10 --> 0) (roundUp(level/3) --> 0)
New - Animation (hit.0)
Silent Rampage
Changed - Level readout (MP Cost: #mpCon, Duration: #time sec, Damage: +#indieDamR%, Final Attack Chance: #x%.Passive Effect: Abnormal Status resistance: +#asrR% --> MP Cost: #mpCon, Duration: #time sec, Damage: +#indieDamR%, Final Attack Chance: #x%.\nCooldown: #cooltime sec)
Changed - indieDamR (10 --> 40) (10 --> 40)
Changed - prop (20 --> 30) (20 --> 30)
Changed - time (180 --> 60) (180 --> 60)
Changed - x (90 --> 100) (90 --> 100)
New - cooltime (150) (150)
Removed - asrR
Wild Arrow Blast - Boss Rush
Changed - Required level (155 --> 195)
Changed - bdR (20 --> 10) (20 --> 10)
Shocking Cry
New Skill
New - Name (Shocking Cry)
New - Description (#c[Jaguar Skill]# Jaguar's soulful cry stuns enemies.)
New - Max level (180)
New - Info (type = 1, areaAttack = 1)
New - damage (4600) (1000+20*level)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Jaguar Rampage
New Skill
New - Name (Jaguar Rampage)
New - Description (#c[Jaguar Skill]#áThe Jaguar sweeps with a massive amount of rage. Can only be used when a Jaguar is summoned. Ignores attack reflections. When you mount them, it will be replaced with Exploding Arrows and shares the cooldown.)
New - Level readout (MP Cost: #mpCon, Enemies Hit: #mobCount, Damage: #y% + #damage% per level, Number of Attacks: #attackCount. #prop% chance to stack Bleeding debuff #x times. \nCooldown: #cooltime sec)
New - Max level (180)
New - Info (type = 1, areaAttack = 1)
New - damage (680) (500+level)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Jaguar Soul
New Skill
New - Name (Jaguar Soul)
New - Description (#c[Jaguar Skill]# Jaguar's soulful cry stuns enemies. Attacks enemies with the highest HP out of the ones in range, and ignores attack reflection.)
New - Level readout (MP Cost: #mpCon, Enemies Hit: #mobCount, Damage: #y% + #damage% per level. Maximum Level: 180. Chance for Stun: #subProp%, Duration: #time sec. Chance for Another Bite Debuff: #prop% \nCooldown: #cooltime sec)
New - Max level (1)
New - Hitbox (180%)
New - Info (type = 1, areaAttack = 1, hpDrain = 1, casterMove = 1)
New - mpCon (300) (300)
New - damage (20) (20)
New - attackCount (1) (1)
New - mobCount (1) (1)
New - prop (100) (100)
New - cooltime (120) (120)
New - time (10) (10)
New - y (1000) (1000)
New - subProp (100) (100)
New - Animation (hit.0)
New - Animation (hit.1)
New - Animation (hit.2)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (mob.0)
New - Animation (mob.1)
New - Animation (mob.2)
Drill Salvo
New Skill
New - Name (Drill Salvo)
New - Description (Borrow the Resistance's technology to set up a unit that fires giant drills.)
New - Level readout (MP Cost: #mpCon, Duration: #time sec, Damage: #damage%, Number of Attacks: #attackCount, Max Enemies Hit: #mobCount \nCooldown: #cooltime sec)
New - Max level (30)
New - Master Level (10)
New - Delay (WHassistantHuntingUnit - 660 ms)
New - Hitbox (500%)
New - Combat orders (1)
New - Info (type = 1, areaAttack = 1)
New - mpCon (50) (20+3*roundDown(level/3))
New - damage (430) (310+4*level)
New - attackCount (1) (1)
New - mobCount (10) (10)
New - time (8) (8)
New - subTime (250) (250)
New - cooltime (25) (25)
New - attackDelay (810) (810)
New - Animation (effect)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (special)
New - Animation (tile)
Jaguar Rampage
New Skill
New - Name (Jaguar Rampage)
New - Description (#c[Jaguar Skill]#áThe Jaguar sweeps with a massive amount of rage. Can only be used when a Jaguar is summoned. Ignores attack reflections. When you mount them, it will be replaced with Exploding Arrows and shares the cooldown.)
New - Level readout (MP Cost: #mpCon, Enemies Hit: #mobCount, Damage: #y% + #damage% per level, Number of Attacks: #attackCount. #prop% chance to stack Bleeding debuff #x times. \nCooldown: #cooltime sec)
New - Max level (1)
New - Hitbox (430%)
New - Info (type = 1, areaAttack = 1)
New - Required level (170)
New - mpCon (200) (200)
New - damage (1) (1)
New - attackCount (9) (9)
New - mobCount (6) (6)
New - cooltime (12) (12)
New - x (3) (3)
New - prop (100) (100)
New - y (500) (500)
New - Animation (hit.0)
New - Animation (hit.1)
New - Animation (hit.2)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Hero's Will
Changed - Level readout (MP Cost: #mpCon, Cooldown: #cooltime sec --> MP Cost: #mpCon\nCooldown: #cooltime sec)
Sharp Eyes
Changed - Delay (alert4 - 900 ms --> alert2 - 600 ms)
Maple Warrior
Changed - Delay (alert3 - 1500 ms --> alert2 - 600 ms)
Jaguar Rampage
Removed Skill
Hunting Assistant Unit
Removed Skill
Wild Arrow Blast
Removed Skill
Sonic Roar
Removed Skill
Mechanic (I)Rocket Booster
New Skill
New - Name (Rocket Booster)
New - Description (Uses rocket power to jump. When you land, you deal damage to enemies in range. Consumes MP when you launch and when you land.\n[Command: #c↑↑ or enter the skill button#])
New - Level readout (MP Cost: #mpCon each (launch and land), Damage: #damage%, Max Enemies Hit (upon landing): #mobCount)
New - Max level (10)
New - Delay (rbooster_pre - 660 ms)
New - Hitbox (120%)
New - Info (type = 10, casterMove = 1, landingEffect = areaAttack)
New - mpCon (50) (100-5*level)
New - mobCount (6) (6)
New - damage (300) (100+40*roundUp(level/2))
New - Animation (effect)
New - Animation (effect0)
New - Animation (effect1)
New - Animation (hit)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Gatling Gun
Changed - Description (Focuses your Gatling Gun on a single enemy. \nRequired Skill: #cMech Protoype Lv. 1# --> Focuses your Gatling Gun on multiple enemies. \nRequired Skill: #cHumanoid Mech Lv. 1#)
Changed - Level readout (MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #bulletCount --> MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of projectiles: #bulletCount)
Changed - Info (type = 2 --> type = 2, piercing = 1)
Changed - mpCon (14 --> 10) (8+2*roundDown(level/5) --> 25-level)
Changed - range (400 --> 300) (400 --> 300)
New - mobCount (4) (1+roundDown(level/4))
New - Animation (ball)
New - Animation (effect)
New - Animation (hit.0)
ME-07 Drillhands
Changed - Description (Uses drill arms to push and attack enemies.\nRequired Skill: #cMech Protoype Lv. 1# --> Uses drill arms to push and attack enemies.\nRequired Skill: #cHumanoid Mech Lv. 1#)
Changed - Level readout (MP Cost: #mpCon, Damage: #damage%, Max Monsters Hit: #mobCount --> MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage% to knock back enemies.)
Changed - Max level (20 --> 10)
Changed - Hitbox (320% --> 450%)
Changed - mpCon (35 --> 31) (25+2*roundUp(level/4) --> 25+2*roundUp(level/4))
Changed - damage (260 --> 150) (160+5*level --> 100+5*level)
Changed - mobCount (15 --> 10) (10+roundDown(level/4) --> 5+roundDown(level/2))
New - Animation (effect)
New - Animation (effect0)
Humanoid Mech
Changed - Name (Mech: Prototype --> Humanoid Mech)
Changed - Description (Allows you to summon and mount the Prototype Mech, which greatly increases your Max HP, Max MP, Speed, ATT, DEF, and the range of your downward jumps. When attacked, you will gain a Stance effect.\nHit the skill key to mount/unmount. --> Allows you to summon and mount a Humanoid Mech, which greatly increases your Max HP, Max MP, Speed, ATT, DEF, and the range of your downward jumps. When attacked, you will gain a Stance effect.\nHit the skill key to mount/unmount.)
Changed - Max level (10 --> 30)
Changed - Info (type = 13 --> type = 13, specialNormalAttack = 1)
Changed - emhp (500 --> 1500) (50*level --> 50*level)
Changed - emmp (500 --> 1500) (50*level --> 50*level)
Changed - epad (20 --> 40) (10+level --> 10+level)
Changed - epdd (200 --> 300) (20*level --> 10*level)
Changed - emdd (200 --> 300) (20*level --> 10*level)
New - range (300) (300)
New - bulletCount (1) (1)
New - mobCount (1) (1)
New - Animation (ball)
New - Animation (hit.0)
Flame Launcher
Removed Skill
Mechanic (II)Mechanic Rage
Changed - Description (Temporarily doubles your Attack Speed. \nRequired Skill: #cMechanic Mastery lv. 5# --> Increases the attack speed of your weapon for a short time. \nRequired Skill: #cMechanic Mastery lv. 5#)
New - Animation (effect)
New - Animation (effect0)
Perfect Armor
Changed - Description (Your Mech has been upgraded with two new abilities. \nThey can be #ctoggled on/off# by using the skill key.\nRequired Skill: #cMech: Protoype Lv. 10# --> Your Mech has been upgraded with two new abilities. \nThey can be #ctoggled on/off# by using the skill key.\nRequired Skill: #cHumanoid Mech Lv. 10#)
Heavy Gatling Gun
New Skill
New - Name (Heavy Gatling Gun)
New - Description (Focuses your enhanced Gatling Gun on multiple enemies. \nRequired Skill: #cStandard Gatling Gun Lv. 1#)
New - Level readout (MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of projectiles: #bulletCount)
New - Max level (15)
New - Delay (gatlingshot2 - 810 ms)
New - Pre-requisite (Level 1 Gatling Gun)
New - Info (type = 2, piercing = 1)
New - mpCon (15) (30-level)
New - damage (200) (100+20*roundDown(level/3))
New - bulletCount (6) (6)
New - range (400) (400)
New - mobCount (6) (6)
New - Animation (ball)
New - Animation (effect)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Homing Beacon
New Skill
New - Name (Homing Beacon)
New - Description (Launches a Homing Beacon to attack multiple enemies. The beacon is programed to chase the targeted enemy.\nRequired Skill: #cHumanoid Mech Level 10#\nHoming Beacon can be used #cwhile using another skill.#)
New - Level readout (MP Cost: #mpCon, Damage: #damage%, Max Enemy Hit: #mobCount at once)
New - Max level (15)
New - Pre-requisite (Level 10 Humanoid Mech)
New - Hitbox (500%)
New - Info (type = 2)
New - mpCon (65) (40+5*roundDown(level/3))
New - damage (350) (200+10*level)
New - mobCount (4) (4)
New - lt2/x (-100) (-100)
New - lt2/y (-300) (-300)
New - rb2/x (0) (0)
New - rb2/y (0) (0)
New - bulletCount (4) (4)
New - x (1) (1)
New - Animation (effect)
New - Animation (effect0)
New - Animation (effect1)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (mob)
Robo Launcher RM7
New Skill
New - Name (Robo Launcher RM7)
New - Description (Places a fixed artillery piece, the RM7. RM7 hits the enemy by firing multiple blasts straight forward. RM7 self-destructs when it runs out of power.)
New - Level readout (MP Cost: #mpCon, Robo Launcher Duration: #time sec, Damage: #damage%, Self-Destruct Damage: #selfDestruction%)
New - Max level (15)
New - Delay (msummon - 630 ms)
New - Info (type = 33, selfDestructMinion = 1)
New - mpCon (45) (120-15*roundDown(level/3))
New - damage (250) (100+10*level)
New - bulletCount (1) (1)
New - range (400) (400)
New - mobCount (3) (3)
New - x (1) (3-roundDown(level/6))
New - time (60) (30+2*level)
New - selfDestruction (400) (250+30*roundDown(level/3))
New - Animation (ball)
New - Animation (hit.0)
New - Animation (hit0.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (summon.attack1)
New - Animation (summon.die)
New - Animation (summon.stand)
New - Animation (summon.summoned)
Mechanic Mastery
Changed - Description (Permanently increases your Weapon Attack, Weapon Mastery, Critical Rate, and Accuracy. --> Permanently increases your Weapon Attack, Weapon Mastery, Critical Rate, Minimum Critical Damage, and Accuracy. )
Changed - Level readout (Weapon ATT: +#padX, Weapon Mastery: +#mastery%, Critical Rate: +#cr%, Accuracy: +#x --> Weapon ATT: +#padX, Weapon Mastery: +#mastery%, Critical Rate: +#cr%, Minimum Critical Damage: +#criticaldamageMin%, Accuracy: +#x)
New - criticaldamageMin (10) (level)
Enhanced Flame Launcher
Removed Skill
Rocket Booster
Removed Skill
Atomic Hammer
Removed Skill
Enhanced Gatling Gun
Removed Skill
Heavy Weapon Mastery
Removed Skill
Mechanic (III)Tank Mech
New Skill
New - Name (Tank Mech)
New - Description (Summons and mounts Tank Mech.\nCan multi-target with a Homing Beacon on Tank Mech.\nCan get on/off the mount by pressing the skill key. Press the skill key while mounted on Humanoid Mech to convert to Tank Mech.\nRequired Skill: #cHumanoid Mech Level 10#)
New - Level readout (Tank Mode MP Cost: #mpCon plus #u MP every #v sec, Regular Attack: #damage% \nRegular Attack Critical Rate: +#cr%)
New - Max level (1)
New - Pre-requisite (Level 10 Humanoid Mech)
New - Hitbox (120%)
New - Info (type = 10, specialNormalAttack = 1)
New - mpCon (50) (50)
New - x (2) (2)
New - y (1) (1)
New - z (40) (40)
New - damage (100) (100)
New - range (400) (400)
New - bulletCount (1) (1)
New - mobCount (1) (1)
New - prop (100) (100)
New - cr (50) (50)
New - u (10) (10)
New - v (5) (5)
New - w (20) (20)
New - emhp (1500) (1500)
New - emmp (1500) (1500)
New - epad (40) (40)
New - epdd (300) (300)
New - emdd (300) (300)
New - Animation (ball)
New - Animation (effect)
New - Animation (hit.0)
New - Animation (hit.1)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Rock 'n Shock
Changed - selfDestruction (350 --> 550) (250+10*level --> 400+15*level)
AP Salvo
New Skill
New - Name (AP Salvo)
New - Description (Fires armor-piercing shells from Tank Mech to land concentrated attacks on a small number of enemies. You can use this skill key in Humanoid mode to use its built-in weapons.\nRequired Skill: #cTank Mech Lv.1#)
New - Level readout (MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Enemies Hit: #mobCount)
New - Max level (20)
New - Delay (tank_focusFire - 720 ms)
New - Pre-requisite (Level 1 Tank Mech)
New - Info (type = 2, requireSkill = 35111003)
New - mpCon (35) (55-2*roundDown(level/2))
New - range (500) (500)
New - bulletCount (1) (1)
New - mobCount (1) (1)
New - damage (300) (150+15*roundUp(level/2))
New - attackCount (6) (6)
New - Animation (ball)
New - Animation (effect)
New - Animation (effect0)
New - Animation (effect1)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Heavy Salvo
New Skill
New - Name (Heavy Salvo)
New - Description (Fires off all Humanoid Mech ammo at once to scatter your attacks across multiple enemies. You can use this skill key in Tank mode to use its built-in weapons.\nRequired Skill: #cHumanoid Mech Lv.1#)
New - Level readout (MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Enemies Hit: #mobCount)
New - Max level (20)
New - Delay (focusFire - 660 ms)
New - Pre-requisite (Level 1 Humanoid Mech)
New - Hitbox (500%)
New - Info (type = 1, areaAttack = 1, requireSkill = 35001002)
New - mpCon (35) (55-2*roundDown(level/2))
New - attackCount (4) (4)
New - mobCount (8) (4+roundDown(level/5))
New - damage (350) (200+15*roundUp(level/2))
New - Animation (effect)
New - Animation (effect0)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Overclock
New - Animation (effect)
New - Animation (effect0)
Support Unit: H-EX
New Skill
New - Name (Support Unit: H-EX)
New - Description (Summons H-EX, a stationary, multi-functional support robot. H-EX uses a special shockwave to reduce your enemy's DEF and recover allied HP. Also increases all Elemental and Abnormal Status Resistances.)
New - Level readout (MP Cost: #mpCon, Duration: #time sec to deploy Support Unit and for monsters in field to have -#y% DEF. Max HP of nearby allies recovers automatically by #hp% in intervals of #x sec. After the duration, self-destructs with damage of #selfDestruction%\n[Passive Effect: Abnormal Status and Elemental Resistance: +#terR%])
New - Max level (20)
New - Delay (msummon - 630 ms)
New - Info (type = 33, minionAbility = mes, mes = haste&&reduceTargetPDP&&reduceTargetMDP, selfDestructMinion = 1)
New - mpCon (100) (150-5*roundDown(level/2))
New - time (80) (20+3*level)
New - x (5) (5)
New - y (-20) (-level)
New - selfDestruction (500) (300+10*level)
New - hcCooltime (60) (120-3*level)
New - hcHp (10) (roundUp(level/2))
New - hp (50) (5*roundUp(level/2))
New - asrR (40) (2*level)
New - terR (40) (2*level)
New - Animation (affected0)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (mob)
New - Animation (summon.die)
New - Animation (summon.stand)
New - Animation (summon.stand1)
New - Animation (summon.summoned)
Punch Launcher
Changed - Description (Launches a punch that hits multiple enemies, possibly Stunning them. --> Launches fists to knock back multiple enemies.)
Changed - Level readout (MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Penetrating Attacks: #attackCount. Stun Duration: #time sec --> MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Enemies Hit: #mobCount to knock back enemies.)
Changed - Hardcore readout (MP Cost: #mpCon, Damage: #damage%, Max Monsters Hit: #mobCount, Stun Chance: #hcProp%, Stun Duration: #hcTime sec --> MP Cost: #mpCon, Damage: #damage%, Enemies Hit: #mobCount to knock back enemies.)
Changed - Max level (20 --> 10)
Changed - Info (type = 2, piercing = 1, mes = stun --> type = 2, piercing = 1, pushTarget = 1)
Changed - damage (350 --> 200) (230+6*level --> 100+10*level)
Changed - mobCount (6 --> 10) (6 --> 10)
Changed - time (4 --> 3) (2+roundDown(level/10) --> 2+roundDown(level/10))
Changed - hcProp (5 --> 3) (roundUp(level/4) --> roundUp(level/4))
Changed - attackCount (4 --> 1) (4 --> 1)
New - range (500) (500)
New - Animation (ball)
New - Animation (effect)
New - Animation (effect0)
New - Animation (hit.0)
Battle Program
New Skill
New - Name (Battle Program)
New - Description (Increases Humanoid Mech Speed and battle efficiency of Rocket Booster and Mechanic Dash.\nRequired Skill: #cHumanoid Mech Level 1#)
New - Level readout (Humanoid Mech Speed: +#indieSpeed, Rocket Booster Recoil Distance decreases, Mechanic Dash Movement Range increases)
New - Max level (1)
New - Pre-requisite (Level 1 Humanoid Mech)
New - Info (type = 50)
New - indieBooster (-1) (-1)
New - indieSpeed (10) (10)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Mechanized Defense System
New Skill
New - Name (Mechanized Defense System)
New - Description (Enhances the Mech with unique Resistance skills, increasing survivability.)
New - Level readout (Max HP: +#mhpR%, Max MP: +#mmpR%, Weapon DEF: +#pddX, Magic DEF: +#mddX, damage ignored by #ignoreMobDamR%)
New - Max level (15)
New - Info (type = 50)
New - mhpR (30) (2*level)
New - mmpR (30) (2*level)
New - mddX (750) (50*level)
New - pddX (750) (50*level)
New - ignoreMobDamR (15) (1+2*roundDown(level/2))
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Advanced Homing Beacon
New Skill
New - Name (Advanced Homing Beacon)
New - Description (Enhances Homing Beacon to increase damage.\nRequired Skill: #cHoming Beacon Level 10# )
New - Level readout (Homing Beacon Damage: +#damage%)
New - Max level (15)
New - Pre-requisite (Level 10 Homing Beacon)
New - Hitbox (500%)
New - Info (type = 50)
New - mpCon (65) (65)
New - damage (500) (350+10*level)
New - mobCount (4) (4)
New - lt2/x (-100) (-100)
New - lt2/y (-300) (-300)
New - rb2/x (0) (0)
New - rb2/y (0) (0)
New - bulletCount (4) (4)
New - x (2) (2)
New - Animation (effect)
New - Animation (effect0)
New - Animation (effect1)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (mob)
Satellite
Removed Skill
Acceleration Bot EX-7
Removed Skill
Mech: Siege Mode
Removed Skill
Satellite (II)
Removed Skill
Satellite (III)
Removed Skill
Healing Robot H-LX
Removed Skill
Metal Fist Mastery
Removed Skill
Mechanic (IV)Salvo - Reinforce
Changed - Name (Laser Blast - Reinforce --> Salvo - Reinforce)
Changed - Description (Increases the damage of Laser Blast. --> Increases the damage of Splash Damage and AP Salvo.)
Changed - Required level (195 --> 155)
Support Unit: H-EX - Persist
Changed - Name (Amplifier Robot AF-11 - Persist --> Support Unit: H-EX - Persist)
Changed - Description (Increases Amplifier Robot AF-11's duration. --> Boosts Support Unit duration.\nRequired Skill: #cEnhanced Support Unit Lv. 10#)
New - Pre-requisite (Level 10 Enhanced Support Unit)
Changed - Required level (149 --> 189)
Robot Mastery
Changed - Max level (15 --> 30)
Changed - Master Level (15 --> 10)
Extreme Mech
Changed - Description (Further enhances the ATT, DEF, Max HP, Max MP, and Weapon Mastery of your Mech.\nRequired Skill: #cMech: Prototype Lv. 10# --> Further enhances the ATT, DEF, Max HP, Max MP, and Weapon Mastery of your Mech.\nRequired Skill: #cHumanoid Mech Lv. 10# )
Changed - Level readout (Ride a Mech for these effects. ATT: +#epad, Defense: +#epdd, Max HP: +#emhp, Max MP: +#emmp, Weapon Mastery: +#mastery, and permanently increases Max HP by #mhpR%. --> Hop on your Mech for these effects. ATT: +#epad, Defense: +#epdd, Max HP: +#emhp, Max MP: +#emmp, Weapon Mastery: +#mastery%, and permanently increase Max HP by #indieMhpR%.)
Changed - Master Level (30 --> 10)
Changed - emhp (1200 --> 2100) (600+20*level --> 1500+20*level)
Changed - emmp (1200 --> 2100) (600+20*level --> 1500+20*level)
Changed - epad (40 --> 55) (25+roundUp(level/2) --> 40+roundUp(level/2))
Changed - epdd (1000 --> 600) (400+20*level --> 300+10*level)
Changed - emdd (1000 --> 600) (400+20*level --> 300+10*level)
New - indieMhpR (30) (level)
New - cr (50) (50)
Removed - mhpR
Enhanced Support Unit
New Skill
New - Name (Enhanced Support Unit)
New - Description (Upgrades Support Unit.\nRequired Skill: #cSupport Unit: H-EX Lv. 10#)
New - Level readout (Damage +#z% for yourself and all your party members.)
New - Max level (30)
New - Master Level (10)
New - Delay (msummon - 630 ms)
New - Pre-requisite (Level 10 Support Unit: H-EX)
New - Hitbox (400%)
New - Combat orders (1)
New - Info (type = 33, minionAbility = mes, mes = haste&&reduceTargetPDP&&reduceTargetMDP, selfDestructMinion = 1)
New - mpCon (100) (100)
New - time (80) (80)
New - x (5) (5)
New - y (-20) (-20)
New - z (20) (5+roundDown(level/2))
New - selfDestruction (500) (500)
New - hcCooltime (60) (60)
New - hcHp (10) (10)
New - hp (50) (50)
New - Animation (affected)
New - Animation (affected0)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (mob)
New - Animation (summon.die)
New - Animation (summon.stand)
New - Animation (summon.stand1)
New - Animation (summon.summoned)
Rock 'n Shock - Reinforce
Changed - Required level (183 --> 143)
Rock 'n Shock - Cooldown Cutter
Changed - Required level (143 --> 183)
Mech Alloy Research
New Skill
New - Name (Mech Alloy Research)
New - Description (Permanently increases your Avoidability when hit while on the Mech. Decreases damage taken when you fail to dodge.\nRequired Skill: #cMech Defense System Lv. 10# )
New - Level readout (Dodge Chance: #prop%, Damage -#x% upon failure to dodge)
New - Max level (30)
New - Master Level (10)
New - Pre-requisite (Level 10 Mechanized Defense System)
New - Combat orders (1)
New - Info (type = 50)
New - prop (15) (roundUp(level/2))
New - x (30) (level)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (special)
Support Unit: H-EX - Party Reinforce
Changed - Name (Amplifier Robot AF-11 - Party Reinforce --> Support Unit: H-EX - Party Reinforce)
Changed - Description (Increases the damage of Amplifier Robot AF-11's party buff. --> Increases party member damage from Support Unit: H-EX.\nRequired Skill: #cEnhanced Support Unit Lv. 10#)
New - Pre-requisite (Level 10 Enhanced Support Unit)
Changed - Required level (189 --> 168)
Support Unit: H-EX - Reinforce
Changed - Name (Amplifier Robot AF-11 - Reinforce --> Support Unit: H-EX - Reinforce)
Changed - Description (Increases Amplifier Robot AF-11 explosion damage. --> Increases explosion damage from Support Unit:H-EX.\nRequired Skill: #cEnhanced Support Unit Lv. 10#)
New - Pre-requisite (Level 10 Enhanced Support Unit)
Changed - Required level (168 --> 149)
AP Salvo Plus
New Skill
New - Name (AP Salvo Plus)
New - Description (Fires explosive armor-piercing shells from the Tank Mech to land concentrated attacks on a small number of enemies and trigger a second explosion. \nRequired Skill: #cTank Mech Lv.1#)
New - Level readout (Second Explosion)
New - Max level (30)
New - Hitbox (250%)
New - Info (type = 1, areaAttack = 1)
New - damage (400) (100+10*level)
New - mobCount (4) (1+roundDown(level/10))
New - attackCount (1) (1)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Heavy Salvo Plus
New Skill
New - Name (Heavy Salvo Plus)
New - Description (Fires off all Humanoid Mech ammo at once to scatter your attacks across multiple enemies. You can use this skill key in Tank mode to use its built-in weapons.\nRequired Skill: #cHumanoid Mech Lv.1#)
New - Level readout (Key-down skill. MP Cost: #mpCon, Damage: #damage%, Number of Attacks: #attackCount, Enemies Hit: #mobCount)
New - Max level (30)
New - Master Level (10)
New - Delay (multiFire - 180 ms)
New - Pre-requisite (Level 1 Humanoid Mech)
New - Hitbox (650%)
New - Combat orders (1)
New - Info (type = 1, areaAttack = 1, requireSkill = 35001002)
New - mpCon (90) (120-2*roundDown(level/2))
New - attackCount (6) (6)
New - mobCount (8) (8)
New - damage (500) (350+10*roundUp(level/2))
New - x (120) (120)
New - Animation (effect)
New - Animation (effect0)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (keydown)
New - Animation (keydown0)
New - Animation (keydown1)
New - Animation (keydownend)
New - Animation (prepare)
AP Salvo Plus
New Skill
New - Name (AP Salvo Plus)
New - Description (Fires explosive armor-piercing shells from the Tank Mech to land concentrated attacks on a small number of enemies and trigger a second explosion. You can use this skill key in Humanoid mode to use built-in weapons.\nRequired Skill: #cTank Mech Lv.1#)
New - Level readout (MP Cost: #mpCon, First Hit has Damage: #damage%, Number of Attacks: #attackCount, Enemies Hit: #mobCount.\n#c2nd Explosion: Enemies Hit: #y, Damage: #x%, Number of Attacks: #z)
New - Max level (30)
New - Master Level (10)
New - Delay (tank_multiFire - 780 ms)
New - Pre-requisite (Level 1 Tank Mech)
New - Hitbox (250%)
New - Combat orders (1)
New - Info (type = 2, requireSkill = 35111003)
New - mpCon (90) (120-2*roundDown(level/2))
New - range (700) (700)
New - attackCount (7) (7)
New - mobCount (1) (1)
New - damage (305) (200+7*roundUp(level/2))
New - x (400) (100+10*level)
New - y (4) (1+roundDown(level/10))
New - z (1) (1)
New - Animation (ball)
New - Animation (effect)
New - Animation (effect0)
New - Animation (hit.0)
New - Animation (hit0.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Distortion Bomb
Changed - damage (260 --> 350) (260 --> 350)
New - Animation (effect0)
New - Animation (effect1)
New - Animation (effect_t)
New - Animation (effect_t0)
New - Animation (effect_t1)
Full Spread
New Skill
New - Name (Full Spread)
New - Description (Diverts power to the Homing Beacon rotation systems.)
New - Level readout (MP Cost: #mpCon, Duration: #time sec for number of missiles in Homing Beacon to double.\n#cCooldown: #cooltime sec#)
New - Max level (1)
New - Delay (alert3 - 1500 ms)
New - Hitbox (700%)
New - Info (type = 50)
New - Required level (150)
New - mpCon (200) (200)
New - time (10) (10)
New - cooltime (90) (90)
New - lt2/x (-100) (-100)
New - lt2/y (-300) (-300)
New - rb2/x (0) (0)
New - rb2/y (0) (0)
New - x (2) (2)
New - Animation (effect)
New - Animation (end)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (repeat)
Homing Beacon Research
New Skill
New - Name (Homing Beacon Research)
New - Description (Research Homing Beacon technology further to increase the number of missiles launched. Also improves the launch speed of Homing Beacon.\nRequired Skill: #cAdvanced Homing Beacon Lv. 10# )
New - Level readout (Bonus Homing Beacon missiles: +#bulletCount)
New - Max level (5)
New - Master Level (5)
New - Pre-requisite (Level 10 Advanced Homing Beacon)
New - Combat orders (1)
New - Info (type = 50)
New - damage (650) (650)
New - bulletCount (5) (level)
New - x (2) (2)
New - mobCount (5) (level)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Heavy Salvo Plus - Spread
Changed - Name (Laser Blast - Spread --> Heavy Salvo Plus - Spread)
Changed - Description (Increases the number of monsters hit by Laser Blast. --> Increase the number of monsters that Heavy Salvo hits.)
AP Salvo Plus - Extra Strike
Changed - Name (Laser Blast - Extra Strike --> AP Salvo Plus - Extra Strike)
Changed - Description (Increases the number of attacks for Laser Blast. --> Increases the number of attacks on AP Salvo Plus.)
Changed - Required level (155 --> 195)
Giant Robot SG-88
Changed - Delay (msummon2 - 5370 ms --> msummon2 - 3810 ms)
New - Animation (summon.attack1)
New - Animation (summon.summoned)
Amplifier Robot AF-11
Removed Skill
Mech: Siege Mode
Removed Skill
Laser Blast
Removed Skill
Mech: Hovering
Removed Skill
Satellite Safety
Removed Skill
Mech: Missile Tank
Removed Skill
Xenon (IV)Orbital Cataclysm
New - Animation (effect)
New - Animation (effect0)
New - Animation (effect1)
Hypogram Field: Penetrate
New - Animation (summon.attack1)
New - Animation (summon.die)
New - Animation (summon.repeat)
New - Animation (summon.repeat0)
New - Animation (summon.stand)
New - Animation (summon.summoned)
Angelic Burster (I)Melody Cross
Changed - Description (Uses the power of Eskalade to see through enemy movements. --> Eskalade's power increases your HP according to the skill level, and increases your attack speed by 1 level.)
Changed - Level readout (Accuracy: +#indieAcc, Duration: #time sec --> Duration: #time sec. Increases your weapon's attack speed and Max HP: +#indieMhp.\t)
New - indieMhp (2500) (250+150*level)
New - indieBooster (-1) (-1)
Removed - indieAcc
Angelic Burster (IV)Supreme Supernova
Changed - Description (Borrows Eskalade's power to summon the colossal power of the cosmos. --> Eskalade's power channels the forces of the universe, blocking damage from enemy's attack reflection.)
New - Animation (effect)
New - Animation (special)
New - Animation (tile)
Pretty Exaltation
Changed - Level readout (Ignore inactive Recharge skills for #time sec\nCooldown: #cooltime sec --> Duration: #time sec, Ignore DEF Rate: #indieIgnoreMobpdpR%, Boss ATT: #indieBDR%, Soul Seeker Expert Trigger Chance: +#x% \nCooldown: #cooltime sec)
New - indieBDR (20) (20)
New - indieIgnoreMobpdpR (30) (30)
New - x (15) (15)
Soul Resonance
New - Animation (keydown)
New - Animation (keydown0)
New - Animation (keydownend)
New - Animation (prepare)
New - Animation (prepare0)
Finale Ribbon
New - Animation (effect)
Eunwol (IV)Spirit Incarnation
New - Animation (keydown)
New - Animation (keydownend)
New - Animation (prepare)
Soul Splitter
New - Animation (effect)
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