Originally Posted by
Rexaar
Game play of Maple Story is still an RPG, where you level your character and get better equipment by using your current equipment to defeat bosses. Similar to the Final Fantasy series where you need to grind for the best equipment to defeat the post-story optional bosses, or just maxing out your pokemon stats in pokemon mystery dungeon (god damn it Spinda Cafe). The period in which your equipment don't improve while you are grinding is equipment stagnation.
Now before potential, the only way to improve equipment is by scrolling which is pretty dismal with only the 10%/30%/60%/70% scrolls, which has large gaps of equipment stagnation when your attempt to improve your equipment fails.
Potential offers a new way for equipment to be/get stronger but at the time they were released it was either grind for the potential you want from monsters drops or pay money for cubes to skip the stagnation of equipment improvement. So essentially cubes is like time saver, you save time from having to grind, similar to pet auto loot, teleport rock, and safety charm where they also save time in their own way.
Personally i play Maple Story by not using items that is not obtainable by grinding, and only use equipment that I personally looted by participating in bosses that I am needed to defeat, of course MTS made cube fair game since you can grind up valuable items to sell.
Bookmarks