Well, not just speed, but rather skill startup speed. Especially when changing directions or moving around. My main is a Dawn Warrior and, for the longest time, I guess I had convinced myself that it was just some higher level job skill or buff that was making their speed so much better than all my other mule characters.
...but now I got my Xenon nearly up to level 200, I've experimented with every last single buff (and combinations) and... nope, still slower than molasses! Using their skills is like trying to start up a faulty lawn mower. There's this incredibly annoying 1 ~ 2 second delay it seems like, which seems to be afflicting quite a number of different classes. Kanna I think is the worst I've found so far, especially when changing from one direction to another... it's almost like she gets briefly stuck in place when her skill is going off.
Classes that don't have any vertical jumping are bad enough, but that 1 ~ 2 second delay just drives you nuts if you're used to a class that doesn't have it.
That got me wondering though, I know that people have done some pretty in depth experiments into general DPS and such, so I'm wondering if anyone has done any calculations on skills as far as initial startups, mobility and ease of use.
I know some classes try and compensate for the lag in different ways. Like Xenon can freely move around while using some skills, which definitely helps. And Zero can switch back and forth between characters fast enough that it's not really noticeable at all. So far I think the new Shade class is the only thing I've found that's as speedy as Dawn Warrior, especially as far as moving around super fast while using skills.
I'm presuming some or most of the other Cygnus classes are probably as speedy as DW, but I'm wondering how some of the other classes stack up. Also wondering about skill improvements. Like, do some classes get better/faster when they level up higher? Most of my mules are only in the level 120 range, so they don't exactly have any hyper skills to speak of.
Also, I do know that there are some problems with speed, especially as far as the number of hits and number of mobs attacked (and when used in party quests with other player skills). Like I had to self-nerf my DW because their skills were going so fast it would sometimes just crash the entire game. I did that by NOT using the "Divide And Pierce - Extra Strike" hyper skill.
So any detailed information like that would also be helpful, as far as skill stability when it comes to crashing. Like Kanna's teleport skill for example... although I think they may have fixed that one.