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  1. Default Can explain %attack mutiplicative and %total/boss damage additive?


    What do you mean by that, can explain in simple Mathematics formula?

  2. Default Re: Can explain %attack mutiplicative and %total/boss damage additive?


    General Formula
    weapon multiplier * (4 * primary stats + secondary stats) * (Weapon Attack / 100)

    With % attack and boss/total damage
    [weapon multiplier * (4 * primary stats + secondary stats) * (Weapon Attack * (1+%attack) / 100)] * [1+(%boss damage + %total damage)]



    ex:
    weapon multiplier = 1.2
    primary stats = 300
    secondary stats = 4
    Weapon Attack = 200
    %Attack = 100% = 1
    %Boss damage = 50% = 0.5
    %Total damage = 50% = 0.5


    By the commutative law, the order of multiplication/division doesn't matter
    (Weapon Attack * (1 + %attack) / 100) = Weapon Attack / 100 * (%attack)

    weapon multiplier * (4 * primary stats + secondary stats) * (Weapon Attack / 100)=
    base damage =
    1.2*(4*300+4)*(200/100) = 2890

    base damage * (1+%attack)=
    2890 * (1+1) = 5780

    base damage * (1+%attack) * (1+%boss damage)=
    2890 * (1+1) * (1+0.5) = 8670

    base damage * (1+%attack) * (1 + %boss damage + %total damage)=
    2890 * (1+1) * (1+0.5+0.5) = 11560

  3. Can of Soup Male
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    Default Re: Can explain %attack mutiplicative and %total/boss damage additive?


    %dmg adds to itself (boss goes here at well), %att adds with itself, but they are multiplied to each other to produce the end result.

    It's all about balance:

    assuming a clean character, 40% dmg isn't as good as 20% dmg 20% atk.

  4. Lazy Mathematician Female
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    Default Re: Can explain %attack mutiplicative and %total/boss damage additive?


    Easiest explanation I can come up with. If you have absolutely nothing, you are dealing 100% damage.

    Let's pretend you have some separate gear with 20% boss, 30% boss, 5% attack, and 5% attack.

    ex1:
    If you have two sources of %boss, they will add to each other.
    100%*(20% boss+30% boss) = 150% damage on bosses.

    ex2:
    If you have two sources of boss, and two sources of %att, they will only add to their own kind... then multiply each other... easily seen in:

    100%*(20% boss+30% boss)*(5% attack+5%attack)=100%*150%*110%=165% damage on bosses

    the wrong way:
    100%(20% boss+30% boss +5%attack+5%attack)=160% damage on bosses (once again this is the WRONG way)




    ~~~~~~~~~~
    To further explain tecul1's post....

    two pieces of gear with 20% damage:
    100%*(20%+20%)= 140%

    (which is the same as 1 piece with 40% damage)

    But if you have two pieces of gear with one at 20% damage and one with 20% attack:
    100%*(20% dmg)*(20% attack)= 144% damage

    The higher the numbers get, the more noticeable the differences will become.





    TL;DR (overly simplified but still somewhat accurate) formula

    100%* (Sum of all boss% and dmg% boosts) *( sum of all %att boosts)

  5. Default Re: Can explain %attack mutiplicative and %total/boss damage additive?


    Thanks guys, I fully understand now !

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