Oh hey, KMST got Sweetwater gear.
Do they have Commerci, or do they have a different way to obtain these?
Edit: Actually it's not SW, despite the level and the reused sprites. These are class-specific, ew! And they have different stats, and more slots. Hard to see in this small image (and I can't read Korean anyway).
Patch Notes v.1.2.001
Term is Nov. 20th to Dec. 1st.
You can apply through the main website (the three buttons at the bottom left, choose the 3rd button).
Some new things with this new Tespia:
- Anyone is now able to join the Tespia servers (unless I'm reading this wrong)
- You can now copy your live server characters over, note that there may be a 5 hour delay when importing a character and there may be a 2 hour delay when your character is deleted (need clarification)
- Naver members do not have access to Tespia.
- The best testers (I'm guessing it's judged by the amount and quality of bug reports) can get a really nice looking chair and 1 million Maple Points on the live server.
- You can level up once a day in Tespia.
- All Tespia players will have 3500 Maple Points.
- Cubes, Scroll Traces, teleport rocks can be obtained.
Gear image so small . Seems they changed the prefix on Fafnir and kept the names for 160 weapons.
Sort of hard to see stats on the gear but it looks to be:
Hat: 45 to job stats, 3 attack or magic, 10% PDR(?), 11 slot.
Overall : 45(?) to job stats, 5 attack or magic, 12 slot.
Glove: 20 to job stats, 5 attack or magic, 7 slot.
Shoe: 20 to job stats, 5 attack or magic, 10 move speed, 7 jump, 7 slot.
Cape: 15 all stats, 2 attack AND magic, 7 slot.
Somehow Uni got all the equip information on his blog already:
2 set effect: +30 all stats
3 set effect: +30 att/m.att, +10% def ignored
4 set effect: HP/MP +20%, DEF/M.DEF +200
5 set effect: +40 att/m.att, +30% boss damage
6 set effect: +50 att/m.att, +10% def ignored
Hat: main/secondary stat +45, att or m.att +3, def +400, accuracy +280, avoid +140, def ignore +10%, 11 slots
Overall: main/secondary stat +65, att or m.att +5, def/m.def +300, accuracy/avoid +70, 12 slots
Shoes: main/seconday stat +20, att or m.att +5, def/m.def +150, speed +10, jump +7, 7 slots
Gloves: main/secondary stat +20, att or m.att +5, def/m.def +150, 7 slots
Cape: all stats +15, att/m.att +2, def/m.def +250, 7 slots
Weapon: main/secondary stat +60 (katara +40 main stat only), att significantly higher than fafnir counterparts (about 26ish higher), accuracy +140, boss damage +30% and def ignore +10% (not present on katara), 8 slots
Lotus looks pretty awesome; definitely interested in seeing more about him.
New gear is meh if it doesn't come with some sort of revamp/boss overhaul/damage cap increase. It doesn't even look like it would beat Fafnir/Tyrants anyway.
Here are some videos of Suu's fight. I think there might be a second phase where he leaves the machine?
Nvm, sorry Max.
Gonna agree with this. The new gear looks around par(or minimal difference) with RA/Tyrant setup. Not to mention it's an overall vs T/B from RA.
In terms of set effect, you get about 10 stats, 10% HP/MP, 70ish attack/ma, and 10% PDR more. I feel that the weapons, while they do have higher attack/ma (Approx. +20~40) compared to Fafnir, would be compensated by RA Bottom.
looking at the bright side they are 4tier potential atleast
Beating the CRA + Tyrant combo is difficult isn't it? Specially when you get Tyrants to 8+ stars
So do they get the transposition system or what about people with tyrants, are they just going to skip over this set completely?
So my impression is that because of the star force enhancement system, if you get high enough stars they think it'll be more beneficial than tyrants.
That boss is pineappleing insane
Yeah, that battle looks annoying as hell. Especially considering how few classes in the game can really attack and move at the same time. (This and the higher damage cap is why Angelic Buster was a requirement for Hard Mode Magnus and all the other party members in the first few kill videos were mostly support.)
Mages with their teleports should manage fine, but what about, say, Heroes who have to be right on top of the enemy? Or Zero, who has a very limited moveset here since most of Alpha's attacks move him a good distance?
The game's design doesn't really allow for this type of boss to be anything other than a major annoyance.
by looking at the dmg they are doing they hitting atleast 20mil per line and they didn't even make a scratch it hp... it most likely this boss has atleast 2x more hp than cvellum also... that blue laser ... it look like it instant ko you when you touch it . it more annoying than hard magnus mode
Come on Nexon, isn't that fking ray annoying enough that you had to also put the same falling bombs mechanic from fighting magnus?
Also, if my eyes aren't decieving me that Evan in the second video was dealing 18m per hit with Illussion, yet he could barely put a scratch on that capsule....
NEW DOROTHY CONFIRMED.
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