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(PvE) Skill ChangesNight Walker (I)Haste
Changed - Level readout (MP #mpCon 소비, #time초간 이동속도 #speed, 점프력 #jump 증가\n[패시브 효과 : 이동 속도 상한 #speedMax, 회피율 #er% 만큼 증가] --> MP Cost: #mpCon, Duration: #time sec, Speed: +#speed, Jump: +#jump\n[Passive Effects - Max Movement Speed: +#speedMax, Avoidability +#er%])
Dark Sight
Changed - Description (Allows you to hide in shadow for a short time. While Dark Sight is activated you cannot attack or be attacked, but you can use the Flash Jump skill. Press the skill key again to deactivate Dark Sight. --> Allows you to hide in shadow for a short time. While Dark Sight is activated you cannot attack or be attacked, but you can use the Shadow Jump skill. Press the skill key again to deactivate Dark Sight.)
Changed - Level readout (MP #mpCon 소비, #time초간 그림자에 몸을 숨김. --> MP Cost: #mpCon, Duration: #time sec. )
Lucky Seven
Changed - Description (대상에게 행운을 담은 2개의 표창을 연속으로 던진다. 스로잉 마스터리에 상관없이 LUK 수치에 따라 공격한다. --> Thows 2 throwing stars at once.)
Changed - Level readout (MP #mpCon 소비, #damage% 데미지로 2번 공격 --> MP Cost: #mpCon, Damage: #damage%, Number of Attacks: 2)
Dark Elemental
Changed - Name (엘리멘트 : 다크니스 --> Dark Elemental)
Changed - Description (어둠의 엘리멘트를 소환하여 그 힘을 얻는다. --> Summons a dark elemental that grants you its powers. )
Changed - Level readout (MP #mpCon 소비, #time초 동안 표창을 사용하는 스킬을 적에게 적중시키면 #prop% 확률로 최대 #x회까지 중첩되는 어둠의 표식 생성. 표식이 새겨진 적은 5초 동안 중첩당 매 초 #dot%의 데미지와 #y%만큼 방어율 무시 --> MP Cost: #mpCon, Hit enemies with a Throwing Stars Skill within #time sec. for a #prop% chance to create a Mark of Darkness that stacks #x times. Marked enemies will receive #dot% damage per stack every second for 5 seconds. #y% DEF Ignored.\nLv. 10 Effect: #cAble to learn Darkness Adapting.#)
Shadow Jump
Changed - Name (쉐도우 점프 --> Shadow Jump)
Removed - Description
Shadow Dodge
Changed - Name (래피드 이베이전 --> Shadow Dodge)
Changed - Description (후방으로 빠르게 이동한다.\n#c공중 및 표창을 사용하는 스킬의 경직 중에도 이동할 수 있다.# --> Quickly move backwards. \n#cThis skill can be used with Throwing Stars skills.#)
Changed - Level readout (MP #mpCon 소비, 후방으로 일정거리 이동 --> MP Cost: #mpCon, pushes you back a short distance )
Shadow Bat
Changed - Description (Summons a Shadow Bat which sometimes attacks with you. The attack rate will double for enemies marked with Darkness. \nRequired Skill: #cDark Elemental Lv. 1 or Higher# --> Summons a Shadow Bat which sometimes attacks with you. The attack rate will double for enemies marked with Darkness. \nRequired Skill: #cDark Elemental Lv. 1 or Higher#\nLv. 20 Effect: #cAble to learn Bat Affinity.#)
Changed - Level readout (표창을 사용하는 스킬을 #z번 적중시킬 때마다 #time초 만큼 유지되는 쉐도우 배트 1마리 소환. 최대 #y마리까지 소환 가능. 표창을 사용하는 스킬로 공격 시 #prop% 확률로 날아가 대상에게 #damage%의 데미지. 추가로 #mobCount명의 적에게 튕겨 같은 데미지를 입힌 후 소멸. 준 데미지의 #x% 만큼 HP 회복, 회복량 캐릭터 최대 HP의 10%로 제한 --> Summons a Shadow Bat for #time sec for every #z times that you hit with a Throwing Star skill. Max number of bats: #y. When using a Throwing Star skill, there is a #prop% chance that the character flies towards the target and inflicts #damage% damage. Also bounces off #mobCount enemies and inflicts the same amount of damage before disappearing. Recovers #x% of inflicted damage as HP. Recovered HP amount is capped at 10% of character's max HP.)
Changed - damage (200 --> 150) (100+5*level --> 110+2*level)
Night Walker (II)Adaptive Darkness
Changed - Name (다크니스 어뎁팅 --> Adaptive Darkness)
Changed - Description (다크니스의 힘을 더욱 받아들여 어둠의 표식을 강화시킨다.\n필요 스킬 : #c엘리멘트 : 다크니스 10레벨 이상# --> Deeper darkness further enhances the Marks of Darkness. \nRequired Skill: #cDark Elemental Lv. 10 or Higher#\nLv. 10 Effect: #cAble to learn Adaptive Darkness II.#)
Changed - Level readout (어둠의 표식이 새겨질 확률 #prop%, 최대 중첩 제한 #x, 중첩당 도트 데미지 #dot%, 중첩당 방어율 무시 #y% 증가 --> Chance to place Mark of Darkness: #prop%, Maximum Stacking Limit: #x, DoT Per Stack: #dot%, Defense Rate Ignored Per Mark: +#y%.)
Throwing Mastery
Changed - Name (스로잉 마스터리 --> Throwing Mastery)
Changed - Description (데미지가 증가하고 아대 계열 무기의 숙련도와 명중치를 향상시키며 소지하고 있는 표창의 최대 충전수를 증가시킨다. --> Increases the damage, weapon mastery, and accuracy of Claw-type weapons, and increases the max number of charges of your Throwing Stars.)
Changed - Level readout (데미지 #damR% 증가, 아대 계열 무기의 숙련도 #mastery%, 명중치 #accX 상승, 표창 수 #y 상승 --> Damage: +#damR%, Claw Mastery: +#mastery%, Accuracy: +#accX, Throwing Stars: +#y)
Throwing Booster
Changed - Name (스로잉 부스터 --> Throwing Booster)
Changed - Description (MP를 소비하여 일정시간 동안 아대의 공격속도를 2단계 상승시킨다.\n필요 스킬 : #c스로잉 마스터리 5레벨 이상# --> Temporarily increases the attack speed of your weapon. Must have a Claw equipped.\nRequired Skill: #cThrowing Mastery Lv. 5#)
Bat Affinity
Changed - Description (교감을 통해 쉐도우 배트를 강화시킨다.\n필요 스킬 : #쉐도우 배트 10레벨 이상# --> Enhances the Shadow Bat through deeper communion.\nRequired Skill: #cShadow Bat Lv. 20 or Higher#\nLv. 20 Effect: #cAble to learn Bat Affinity II.#)
Changed - Level readout (쉐도우 배트의 공격확률 #prop%, 최대 소환 제한 #y, 데미지 #damage%, 튕기는 횟수 #mobCount회, HP 회복 #x% 증가 --> Shadow Bat's Attack Chance: #prop%, Max Summon Limit: #y, Damage: #damage%, Max Enemies Hit: #mobCount, HP Recovery: +#x%)
Changed - Pre-requisite (Level 10 Shadow Bat --> Level 20 Shadow Bat)
Critical Throw
Changed - Description (크리티컬 공격확률과 크리티컬 최소 데미지를 증가시킨다.\n필요 스킬 : #스로잉 마스터리 3레벨 이상# --> Increases Critical Attack Rate and Minimum Critical Damage.\nRequired Skill: #cThrowing Mastery Lv. 3#)
Physical Training
Changed - Description (신체 단련을 통해 영구적으로 행운을 향상시킨다. --> Permanently improves LUK through sheer physical training.)
Triple Throw
Changed - Description (대상에게 3개의 표창을 연속으로 던진다. 마지막 공격은 어둠의 힘을 담아 더 강력한 피해를 입힌다. --> Throws 3 Throwing Stars in a row at the target. The last attack uses the power of Darkness to deal greater damage.)
Changed - Level readout (MP #mpCon 소비, #damage% 데미지로 2번, #x% 데미지로 1번 공격 --> MP Cost: #mpCon, Number of Attacks: 2, Damage: #damage%. Number of Explosion: 1, Explosion Damage: #x%)
Night Walker (III)Dark Servant
Changed - Name (쉐도우 서번트 --> Dark Servant)
Changed - Description (일정 시간동안 자신의 행동을 시간차로 따라하는 그림자를 소환한다. 따라하는 행동은 표창을 던지는 스킬과 이동스킬로 제한된다. 별도의 체력은 없으며 소환 시간이 지나면 사라진다. 그림자의 공격은 공격 반사 효과에 당하지 않고 어둠의 표식 및 쉐도우 배트가 발동될 수 있다. --> Summons a shadow which copies your actions after a short delay. The copied actions are limited to the throwing stars skills and movement skills. Your shadow disappears when the summon time runs out. The shadow attack can activate Marks of Darkness or Shadow Bats without being affected by attack reflection.)
Changed - Level readout (MP #mpCon 소비, #time초간 공격력 #x%의 그림자 소환 --> MP Cost: #mpCon, Summons a shadow Duration: #time sec, Attack Power: #x%)
Removed - Combat orders
Quad Star
Changed - Description (대상에게 4개의 표창을 연속으로 던진다. 마지막 공격은 어둠의 힘을 담아 더 강력한 피해를 입힌다. --> Throws 4 Throwing Stars in a row at the target. The last attack uses the power of darkness to deal greater damage.)
Changed - Level readout (MP #mpCon 소비, #damage% 데미지로 3번, #x% 데미지로 1번 공격 --> MP Cost: #mpCon, Number of Attacks: 3, Damage: #damage%. Number of Explosions: 1, Damage: #x%.)
Shadow Spark
Changed - Name (스타더스트 --> Shadow Spark)
Changed - Description (어둠의 힘을 담아 적을 관통하는 강력한 표창을 던진다. 표창은 최대 사정거리까지 가거나 공격할 수 있는 적을 모두 공격했다면 폭발하여 범위 데미지를 추가로 준다. --> Throws penetrating Throwing Stars imbued with the power of darkness. At max range the stars explode, dealing extra damage to all enemies in range.)
Changed - Level readout (MP #mpCon 소비, 최대 #mobCount명의 적을 #damage% 데미지로 공격, 폭발 시 #y명의 적을 #x%로 공격 --> MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Enemies Hit From Explosion: #y, Damage From Explosion: #x%)
Shadow Spark
Changed - Name (스타더스트 --> Shadow Spark)
Enveloping Darkness
Changed - Description (Cover yourself with darkness, increasing Max HP, Abnormal Status Resistance, and Elemental Resistance are permanently. --> Cover yourself with darkness, increasing Max HP, Abnormal Status Resistance, and Elemental Resistance permanently.)
Adaptive Darkness II
Changed - Name (다크니스 어뎁팅Ⅱ --> Adaptive Darkness II)
Changed - Description (다크니스의 힘을 더욱 받아들여 어둠의 표식을 강화시킨다.\n필요 스킬 : #다크니스 어뎁팅 10레벨 이상# --> Deeper darkness further enhances the Marks of Darkness. \nRequired Skill: #cAdaptive Darkness Lv. 10 or Higher#\nLv. 10 Effect: #cAble to learn Adaptive Darkness III.#)
Changed - Level readout (어둠의 표식이 새겨질 확률 #prop%, 최대 중첩 제한 #x, 중첩당 도트 데미지 #dot%, 중첩당 방어율 무시 #y% 증가 --> Chance to place Mark of Darkness: #prop%, Maximum Stacking Limit: #x, DoT Per Stack: #dot%, Defense Rate Ignored Per Mark: +#y%.)
Bat Affinity II
Changed - Name (배트 커뮤니온Ⅱ --> Bat Affinity II)
Changed - Description (교감을 통해 쉐도우 배트를 강화시킨다.\n필요 스킬 : #배트 커뮤니온 10레벨 이상# --> Enhances the Shadow Bat through deeper communion.\nRequired Skill: #cBat Affinity Lv. 20 or Higher#\nLv. 20 Effect: #cAble to learn Bat Affinity III.#)
Changed - Level readout (쉐도우 배트의 최대 소환 제한 #y, 데미지 #damage%, 튕기는 횟수 #mobCount회, HP 회복 #x% 증가 --> Shadow Bat's Max Summon Limit: #y, Damage: #damage%, Max Enemies Hit: #mobCount, HP Recovery: +#x%)
Changed - Pre-requisite (Level 10 Bat Affinity --> Level 20 Bat Affinity)
Spirit Projection
Changed - Name (스피릿 스로잉 --> Spirit Projection)
Darkness Ascending
Changed - Name (다크니스 어센션 --> Darkness Ascending)
Changed - Description (HP가 0 이 되었을 때, 사망하지 않고 일정시간 주위의 어둠을 흡수한 후 부활한다. --> Instead of being KO'd when your HP reaches 0, the power of darkness will restore you to life.)
Changed - Level readout (HP가 0 이 되었을 때, 최대 체력의 #x%를 #subTime초에 걸쳐 서서히 회복. 쉐도우 배트가 소환되어 있다면 모두 소모하여 1마리당 #w% 추가 회복. 회복 중 및 스킬 종료 후 2초 동안 무적.\n#c재사용 대기시간: #cooltime초# --> When your HP reaches 0, recovers #x% of Max HP per #subTime sec. If Shadow Bats are summoned, it uses them to get #w% extra recovery per bat. Invincible for 2 sec during recovery and at the end of skill.\n#cCooldown: #cooltime sec#)
Night Walker (IV)Vitality Siphon - Preparation
Changed - Name (사이펀 바이탈리티-임뷰 바디 --> Vitality Siphon - Preparation)
Changed - Description (사이펀 바이탈리티의 중첩 당 상태이상 내성을 증가시킨다. --> Increases Abnormal Status Resistance for each stack of Vitality Siphon.)
Changed - Level readout (중첩 당 상태이상 내성 #x% 증가 --> +#x% Abnormal Status Resistance for each stack)
Vitality Siphon - Steel Skin
Changed - Name (사이펀 바이탈리티-아이언 스킨 --> Vitality Siphon - Steel Skin)
Changed - Description (사이펀 바이탈리티의 중첩 당 방어력을 증가시킨다. --> Increases the Defense for each stack of Vitality Siphon.)
Changed - Level readout (중첩 당 물리 방어력 #x 증가 --> +#x Defense for each stack)
Shadow Slip
Changed - Name (쉐도우 어시밀레이션 --> Shadow Slip)
Changed - Description (일정확률로 그림자와 동화하여 적의 공격을 회피하고 피해를 줄인다. --> Grants a chance to melt into the shadows, avoid enemy attacks, and decrease damage taken.)
Changed - Level readout (#prop% 확률로 추가 회피, 데미지 흡수 #ignoreMobDamR% 증가 --> Dodge Chance: #prop%, Damage Absoprtion: +#ignoreMobDamR%)
Changed - ignoreMobDamR (15 --> 10) (roundUp(level/2) --> roundUp(level/3))
Quintuple Star
Changed - Name (퀸터플 스로우 --> Quintuple Star)
Changed - Description (대상에게 5개의 표창을 연속으로 던진다. 마지막 공격은 어둠의 힘을 담아 더 강력한 피해를 입힌다. --> Throws 5 Throwing Stars in a row at the target. The last attack uses the power of darkness to deal greater damage.)
Changed - Level readout (MP #mpCon 소비, #damage% 데미지로 4번, #x% 데미지로 1번 공격 --> MP Cost: #mpCon, Number of Attacks: 4, Damage: #damage%. Number of Explosion: 1, Explosion Damage: #x%)
Dark Omen
Changed - Name (다크니스 오멘 --> Dark Omen)
Changed - Description (어둠의 징조인 쉐도우 배트 무리를 소환하여 일정시간 적을 공격한다. 쉐도우 배트 무리에 공격당한 적들의 수에 비례해 쉐도우 배트가 소환된다. 다크니스 오멘은 공격 반사 효과에 당하지 않으나 크리티컬이 발생하지 않는다. --> Summons a pack of shadow bats to attack enemies. The number of bats will appear in proportion to the number of attacked enemies. Dark Omen is not affected by attack reflection, but it cannot crit.)
Changed - Level readout (MP #mpCon 소비, #time초 동안 0.3초 마다 최대 #mobCount명의 적을 #damage% 데미지로 공격. 공격에 적중한 적 #x명 마다 쉐도우 배트 1마리 소환.\n#c재사용 대기시간: #cooltime초# --> MP Cost: #mpCon, Duration: #time, Max Enemies Hit per 0.3 sec: #mobCount, Damage: #damage%. Summon 1 Shadow Bat per #x enemy(ies) hit.\n#cCooldown: #cooltime sec#)
Changed - Delay (NWdarknessOmen - 270 ms --> NWdarknessOmen - 60 ms)
Quintuple Star
Changed - Name (퀸터플 스로우 --> Quintuple Star)
Shadow Stitch
Changed - Name (쉐도우 스티치 --> Shadow Stitch)
Changed - Description (자신의 그림자로 적들을 묶어 지면에 고정시킨다. 쉐도우 스티치는 보스 몬스터에도 동일하게 적용된다. --> Your shadow binds the enemies to the ground. Also applies to Boss Monsters.)
Changed - Level readout (MP #mpCon 소비, 키다운 시 최대 #x초까지 그림자가 늘어나고 키에서 손을 떼면 발동. 키다운 중에는 스탠스 100%. 그림자 위에 있는 최대 #mobCount명의 적을 #damage% 데미지로 공격. 공격당한 적은 #time초 간 행동불가. 공격을 적중시킨 적 #y명마다 재사용 대기시간 1초 감소.\n#c재사용 대기시간 #cooltime초# --> MP Cost: #mpCon, Extends your shadow up to #x seconds while you hold the key, and releasing will activate the skill. Power Stance While Key Down: 100%, Max Enemies Hit Within Shadow: #mobCount, Damage: #damage%. Bind Duration: #time sec. Cooldown decreases by 1 sec for #y enemies hit.\n#cCooldown: #cooltime sec#)
Changed - Delay (NWshadowStitch - 60 ms --> NWshadowStitch - 240 ms)
New - Combat orders (1)
Changed - z (100 --> 60) (100 --> 60)
Changed - cooltime (120 --> 90) (200-8*level --> 150-6*level)
Changed - x (15 --> 5) (15 --> 5)
Quintuple Star - Reinforce
Changed - Name (퀸터플 스로우-리인포스 --> Quintuple Star - Reinforce)
Changed - Description (퀸터플 스로우의 데미지를 증가시킨다. --> Increases Quintuple Star damage.)
Dark Omen - Cooldown Cutter
Changed - Name (다크니스 오멘-쿨타임 리듀스 --> Dark Omen - Cooldown Cutter)
Changed - Description (다크니스 오멘의 쿨타임을 감소시킨다. --> Reduces the cooldown for the Dark Omen.)
Dark Omen - Spread
Changed - Name (다크니스 오멘-엑스트라 타겟 --> Dark Omen - Spread)
Changed - Description (다크니스 오멘으로 공격하는 몬스터 수를 증가시킨다. --> Increases the number of monsters that Dark Omen hits.)
Quintuple Star - Boss Rush
Changed - Description (퀸터플 스로우의 보스 공격력을 증가시킨다. --> Increases the Boss ATT of Quintuple Star.)
Quintuple Star - Critical Chance
Changed - Name (퀸터플 스로우-크리티컬 레이트 --> Quintuple Star - Critical Chance)
Changed - Description (퀸터플 스로우의 크리티컬 확률을 증가시킨다. --> Increases the Critical Rate of Quintuple Star.)
Dark Omen - Reinforce
Changed - Name (다크니스 오멘-리인포스 --> Dark Omen - Reinforce)
Changed - Description (다크니스 오멘의 데미지를 증가시킨다. --> Increases the damage of Dark Omen.)
Vitality Siphon - Extra Point
Changed - Name (사이펀 바이탈리티-엑스트라 포인트 --> Vitality Siphon - Extra Point)
Changed - Description (사이펀 바이탈리티의 중첩 당 증가하는 HP를 증가시킨다. --> Increases the HP Boost for each stack of Vitality Siphon.)
Changed - Level readout (중첩 당 증가하는 HP #x 증가 --> #x HP Boost for each stack)
Dark Blessing
Changed - Name (다크니스 블레싱 --> Dark Blessing)
Changed - Description (어둠의 축복을 받아 능력을 강화시킨다. --> The power of darkness fills you, increases your stats.)
Changed - Level readout (공격력 #padX, 몬스터 방어율 무시 #ignoreMobpdpR% 증가 --> Attack Power: #padX, Monster DEF Ignored: +#ignoreMobpdpR%)
Changed - ignoreMobpdpR (30 --> 15) (level --> roundUp(level/2))
Adaptive Darkness III
Changed - Name (다크니스 어뎁팅Ⅲ --> Adaptive Darkness III)
Changed - Description (다크니스의 힘을 더욱 받아들여 어둠의 표식을 강화시킨다.\n필요 스킬 : #다크니스 어뎁팅Ⅱ 10레벨 이상# --> Immerses you in deeper darkness to enhance your Marks of Darkness.\nRequired Skill: #cAdaptive Darkness II Lv. 10 or Higher#)
Changed - Level readout (어둠의 표식이 새겨질 확률 #prop%, 최대 중첩 제한 #x, 중첩당 도트 데미지 #dot%, 중첩당 방어율 무시 #y% 증가 --> Chance to place Mark of Darkness: #prop%, Maximum Stacking Limit: #x, DoT Per Stack: #dot%, Defense Rate Ignored Per Mark: +#y%.)
Throwing Expert
Changed - Name (스로잉 엑스퍼트 --> Throwing Expert)
Changed - Description (아대 계열 무기의 숙련도와 물리 공격력, 최대 크리티컬 데미지를 증가시킨다.\n필요 스킬 : #c스로잉 마스터리 10레벨 이상# --> Increases Claw Mastery, Weapon Attack, and Max Critical Damage.\nRequired Skill: #cThrowing Mastery Lv. 10#)
Bat Affinity III
Changed - Description (교감을 통해 쉐도우 배트를 강화시킨다.\n필요 스킬 : #배트 커뮤니온Ⅱ 10레벨 이상# --> Enhances the Shadow Bat is through communion.\nRequired Skill: #Bat Affinity Ⅱ Lv. 20 or Higher#)
Changed - Level readout (쉐도우 배트의 공격확률 #prop%, 최대 소환 제한 #y, 데미지 #damage%, 튕기는 횟수 #mobCount회, HP 회복 #x% 증가 --> Shadow Bat's Attack Chance: #prop%, Max Summon Limit: #y, Damage: #damage%, Max Enemies Hit: #mobCount, HP Recovery: +#x%)
Changed - Pre-requisite (Level 10 Bat Affinity II --> Level 20 Bat Affinity II)
New - Combat orders (1)
Vitality Siphon
Changed - Description (어둠의 표식을 새길 때 적으로부터 체력을 일정시간 흡수한다. --> Absorb HP from enemies while laying your Mark of Darkness.)
Changed - Level readout (엘리멘트 : 다크니스로 어둠의 표식을 새길 때 #time초 동안 최대 HP #y 증가, 최대 #x번 중첩 가능, 어둠의 표식이 새겨질 때 지속시간 초기화 --> Duration: #time sec, Max HP: +#y, Max Stack: #x, Duration resets with each Mark of Darkness.)
New - Combat orders (1)
Dominion
Changed - Name (도미니언 --> Dominion)
Changed - Description (어둠의 힘을 극대화하여 자신의 영지로 만든다. --> Unleashes the power of darkness, creating an area of supernatural force.)
Changed - Level readout (MP #mpCon 소비, 최대 #mobCount명의 적에게 #damage% 데미지로 #attackCount번 공격. 범위 공격 중에는 무적. 공격 후 #time초 동안 표창을 던지는 스킬 사용 시 어둠의 표식을 최대 중첩으로 새기고 쉐도우 배트가 지속적으로 소환되며 스탠스 및 크리티컬 확률 100%, 데미지 20% 증가\n재사용 대기시간 #cooltime초 --> MP Cost: #mpCon, Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount. Invincibility during ranged attacks. Use Throwing Stars skill within #time sec. of an attack to stack Mark of Darkness to the max while summoning a Shadow Bat. Stance and Critical Rate: 100%, Damage: +20%\nCooldown: #cooltime Sec.)
Shadow Illusion
Changed - Name (쉐도우 일루전 --> Shadow Illusion)
Shadow Illusion
Changed - Name (쉐도우 일루전 --> Shadow Illusion)
Changed - Description (일정 시간동안 자신의 행동을 시간차로 따라하는 그림자를 3개 소환한다. 따라하는 행동은 표창을 던지는 스킬과 이동스킬로 제한된다. 별도의 체력은 없으며 소환 시간이 지나면 사라진다. 그림자의 공격은 공격 반사 효과에 당하지 않으며 어둠의 표식 및 쉐도우 배트가 발동될 수 있다. --> Summons a shadow which copies your actions after a short delay. The copied actions are limited to the throwing stars skills and movement skills. Your shadow disappears when the summon time runs out. The shadow attack can activate Marks of Darkness or Shadow Bats without being affected by attack reflection.)
Changed - Level readout (MP #mpCon 소비, #time초간 그림자 3개 소환. 그림자는 각각 #x%, #z%, #w%의 공격력을 가진다.\n#c재사용 대기시간: #cooltime초# --> MP Cost: #mpCon, Summons 3 Shadows Duration: #time sec. Each shadow has attack power of #x%, #z%, #w%.\n#cCooldown: #cooltime sec#)
Shadow Illusion
Changed - Name (쉐도우 일루전 --> Shadow Illusion)
Mob1-10
Bandage Mon
Level: 10
HP: 10,000,000
MP: 25,000
EXP: 64,640
Physical Attack: 10,000
Magical Attack: 10,000
Knockback: 10,000
PDRate: 50
MDRate: 50
Avoid: 250
Accuracy: 790
Category: Devil
Elements: Holy weak, Dark strong
Attack 1
Damage - 10,000 (Physical)
Range - 187%
Thermo Mon
Level: 10
HP: 10,000,000
MP: 25,000
EXP: 64,640
Physical Attack: 10,000
Magical Attack: 10,000
Knockback: 10,000
PDRate: 50
MDRate: 50
Avoid: 250
Accuracy: 790
Category: Devil
Elements: Holy weak, Dark strong
Attack 1
Damage - 10,000 (Physical)
Range - 137%
Squeeze Mon
Level: 10
HP: 10,000,000
MP: 25,000
EXP: 64,640
Physical Attack: 10,000
Magical Attack: 10,000
Knockback: 10,000
PDRate: 50
MDRate: 50
Avoid: 250
Accuracy: 790
Category: Devil
Elements: Holy weak, Dark strong
Attack 1
Damage - 10,000 (Physical)
Range - 125%
Agrippa Mon
Level: 10
HP: 10,000,000
MP: 25,000
EXP: 64,640
Physical Attack: 10,000
Magical Attack: 10,000
Knockback: 10,000
PDRate: 50
MDRate: 50
Avoid: 250
Accuracy: 790
Category: Devil
Elements: Holy weak, Dark strong
Attack 1
Damage - 10,000 (Physical)
Range - 111%
Farsighted Mon
Level: 10
HP: 10,000,000
MP: 25,000
EXP: 64,640
Physical Attack: 10,000
Magical Attack: 10,000
Knockback: 10,000
PDRate: 50
MDRate: 50
Avoid: 250
Accuracy: 790
Category: Devil
Elements: Holy weak, Dark strong
Attack 1
Damage - 10,000 (Physical)
Range - 127%
Ember Mon
Level: 10
HP: 10,000,000
MP: 25,000
EXP: 64,640
Physical Attack: 10,000
Magical Attack: 10,000
Knockback: 10,000
PDRate: 50
MDRate: 50
Avoid: 250
Accuracy: 790
Category: Devil
Elements: Holy weak, Dark strong
Attack 1
Damage - 10,000 (Physical)
Range - 128%
Harp Mon
Level: 10
HP: 10,000,000
MP: 25,000
EXP: 64,640
Physical Attack: 10,000
Magical Attack: 10,000
Knockback: 10,000
PDRate: 50
MDRate: 50
Avoid: 250
Accuracy: 790
Category: Devil
Elements: Holy weak, Dark strong
Attack 1
Damage - 10,000 (Physical)
Range - 112%
Drum Mon
Level: 10
HP: 10,000,000
MP: 25,000
EXP: 64,640
Physical Attack: 10,000
Magical Attack: 10,000
Knockback: 10,000
PDRate: 50
MDRate: 50
Avoid: 250
Accuracy: 790
Category: Devil
Elements: Holy weak, Dark strong
Attack 1
Damage - 10,000 (Physical)
Range - 103%
Shy Mon
Level: 10
HP: 10,000,000
MP: 25,000
EXP: 64,640
Physical Attack: 10,000
Magical Attack: 10,000
Knockback: 10,000
PDRate: 50
MDRate: 50
Avoid: 250
Accuracy: 790
Category: Devil
Elements: Holy weak, Dark strong
Attack 1
Damage - 10,000 (Physical)
Range - 142%
Bashful Mon
Level: 10
HP: 10,000,000
MP: 25,000
EXP: 64,640
Physical Attack: 10,000
Magical Attack: 10,000
Knockback: 10,000
PDRate: 50
MDRate: 50
Avoid: 250
Accuracy: 790
Category: Devil
Elements: Holy weak, Dark strong
Attack 1
Damage - 10,000 (Physical)
Range - 181%
Mote
Level: 10
HP: 125
MP: 10
EXP: 17
Physical Attack: 40
Magical Attack: 35
Knockback: 10
Accuracy: 10
Attack 1
Damage - (Physical)
Range - 63%
Shooting Mote
Level: 10
HP: 125
MP: 10
EXP: 17
Physical Attack: 40
Magical Attack: 35
Knockback: 10
Accuracy: 10
Attack 1
Damage - (Physical)
Flying Mote
Level: 10
HP: 125
MP: 10
EXP: 17
Physical Attack: 40
Magical Attack: 35
Knockback: 10
Accuracy: 10
Attack 1
Damage - (Physical)
Range - 150%
Rolling Mote
Level: 10
HP: 125
MP: 10
EXP: 17
Physical Attack: 40
Magical Attack: 35
Knockback: 10
Accuracy: 10
Attack 1
Damage - (Physical)
Range - 265%
Super Knockback
Poison Mote
Level: 10
HP: 125
MP: 10
EXP: 17
Physical Attack: 40
Magical Attack: 35
Knockback: 10
Accuracy: 10
Attack 1
Poisons causing 20 damage per tick.
Damage - 35 (Magical)
Probability - 100%
Duration - 10 second(s)
Cooltime - 20 second(s)
Range - 116%
Hallow Mote
Level: 10
HP: 125
MP: 10
EXP: 17
Physical Attack: 40
Magical Attack: 35
Knockback: 10
Accuracy: 10
Revive: Hallow Mote
Cannot be knocked back
Attack 1
Damage - (Physical)
Range - 173%
Hallow Mote
Level: 10
HP: 125
MP: 10
EXP: 17
Physical Attack: 40
Magical Attack: 35
Knockback: 10
Accuracy: 10
Auto-Aggro
Cannot be knocked back
Attack 1
Damage - 40 (Physical)
Range - 84%
Fistfight Troublemaker
Level: 10
HP: 125
MP: 10
EXP: 17
Physical Attack: 40
Magical Attack: 35
Knockback: 10
Accuracy: 10
Auto-Aggro
Boss
Attack 1
Damage - (Physical)
Range - 264%
Attack 2
Damage - (Physical)
Range - 264%
Super Knockback
Greedy Troublemaker
Level: 10
HP: 125
MP: 10
EXP: 17
Physical Attack: 40
Magical Attack: 35
Knockback: 10
Accuracy: 10
Auto-Aggro
Boss
Attack 1
Damage - (Physical)
Range - 264%
Attack 2
Damage - (Physical)
Range - 87%
Forever Alone Troublemaker
Level: 10
HP: 125
MP: 10
EXP: 17
Physical Attack: 40
Magical Attack: 35
Knockback: 10
Accuracy: 10
Auto-Aggro
Boss
Attack 1
Damage - (Physical)
Range - 264%
Attack 2
Damage - 40 (Physical)
Range - 107%
Born Single Troublemaker
Level: 10
HP: 125
MP: 10
EXP: 17
Physical Attack: 40
Magical Attack: 35
Knockback: 10
Accuracy: 10
Auto-Aggro
Boss
Attack 1
Damage - (Physical)
Range - 264%
Attack 2
Damage - (Physical)
Range - 270%
Two-faced Troublemaker
Level: 10
HP: 125
MP: 10
EXP: 17
Physical Attack: 40
Magical Attack: 35
Knockback: 10
Accuracy: 10
Auto-Aggro
Boss
Teleport
Teleports for an unnamed distance.
Cooltime - 20 second(s)
Attack 1
Damage - (Physical)
Range - 264%
Squid Troublemaker
Level: 10
HP: 125
MP: 10
EXP: 17
Physical Attack: 40
Magical Attack: 35
Knockback: 10
Accuracy: 10
Auto-Aggro
Boss
Attack 1
Damage - (Physical)
Range - 264%
Attack 2
Damage - (Physical)
Raptor
Level: 10
HP: 1
MP: 1
EXP: 1
Physical Attack: 1
Magical Attack: 1
Knockback: 1
PDRate: 25
MDRate: 25
Avoid: 1
Accuracy: 1
Category: Mammal
Boss
Attack 1
Damage - 1 (Physical)
Range - 193%
Attack 2
Damage - 1 (Physical)
Range - 111%
White Rhino
Level: 10
HP: 1
MP: 1
EXP: 1
Physical Attack: 1
Magical Attack: 1
Knockback: 1
PDRate: 25
MDRate: 25
Speed: 15
Avoid: 1
Accuracy: 1
Category: Mammal
Auto-Aggro
Boss
Attack 1
Damage - 1 (Physical)
Range - 600%
Attack 2
Stuns
Damage - 2 (Physical)
Probability - 100%
Duration - 3 second(s)
Cooltime - 1 second(s)
Range - 250%
White Mosquito
Level: 10
HP: 1
MP: 1
EXP: 1
Physical Attack: 1
Magical Attack: 1
Knockback: 1
PDRate: 25
MDRate: 25
Avoid: 1
Accuracy: 1
Category: Mammal
SteamBot
Level: 10
HP: 1
MP: 1
EXP: 1
Physical Attack: 1
Magical Attack: 1
Knockback: 1
PDRate: 25
MDRate: 25
Avoid: 1
Accuracy: 1
Category: Enchanted
Auto-Aggro
Boss
Attack 1
Damage - 1 (Physical)
Range - 400%
Attack 2
Stuns
Damage - 2 (Physical)
Probability - 100%
Duration - 3 second(s)
Cooltime - 1 second(s)
Range - 80%
Helmsman Gorilla
Level: 10
HP: 1
MP: 1
EXP: 1
Physical Attack: 1
Magical Attack: 1
Knockback: 1
PDRate: 25
MDRate: 25
Speed: 15
Avoid: 1
Accuracy: 1
Category: Mammal
Revive: StageCheck
Auto-Aggro
Navigator Otter
Level: 10
HP: 1
MP: 1
EXP: 1
Physical Attack: 1
Magical Attack: 1
Knockback: 1
PDRate: 25
MDRate: 25
Speed: 15
Avoid: 1
Accuracy: 1
Category: Mammal
Revive: StageCheck
Auto-Aggro
Lookout Parrot
Level: 10
HP: 1
MP: 1
EXP: 1
Physical Attack: 1
Magical Attack: 1
Knockback: 1
PDRate: 25
MDRate: 25
Speed: 15
Avoid: 1
Accuracy: 1
Category: Mammal
Revive: StageCheck
Auto-Aggro
41-50
Science!
Level: 50
HP: 135,000
MP: 100,000
EXP: 900
Physical Attack: 10,000
Magical Attack: 10,000
Knockback: 999,999,999
PDRate: 20
MDRate: 20
Accuracy: 500
Auto-Aggro
Party Bonus
Boss
Unknown skills
Unknown skill 223
Duration - 360000 second(s)
51-60
Magnus
Level: 60
HP: 1
MP: 1
Physical Attack: 2145
Magical Attack: 2000
Knockback: 999,999
PDRate: 30
MDRate: 30
Speed: 200
Avoid: 97
Accuracy: 900
Category: Enchanted
Revive: Magnus
Auto-Aggro
91-100
Mano
Level: 100
HP: 600,000,000
MP: 50,000
EXP: 1,250,000
Physical Attack: 6000
Magical Attack: 6000
Knockback: 10
PDRate: 25
MDRate: 25
Accuracy: 10
Rare Item Drop Level: 2
Category: Mammal
Auto-Aggro
Boss
Slow
Slows by 80 speed
Range - 300%
Probability - 100%
Duration - 15 second(s)
Cooltime - 15 second(s)
Summon Monsters
Summons additional monsters.
Mobs - Snail, Snail, Blue Snail, Blue Snail, Red Snail, Red Snail
Cooltime - 10 second(s)
Area Weapon Defense Enhancement
Decreases physical damage to 85%
Range - 300%
Duration - 30 second(s)
Cooltime - 10 second(s)
Area Magic Defense Enhancement
Decreases magical damage to 85%
Range - 300%
Duration - 30 second(s)
Cooltime - 10 second(s)
101-110
Empty Bottle
Level: 110
HP: 330,000,000
MP: 500
Physical Attack: 1
Magical Attack: 46
Knockback: 1000
PDRate: 10
MDRate: 10
Speed: 20
Avoid: 1
Accuracy: 23
Elements: Poison immune
Boss
Empty Can
Level: 110
HP: 330,000,000
MP: 500
Physical Attack: 1
Magical Attack: 46
Knockback: 1000
PDRate: 10
MDRate: 10
Speed: 20
Avoid: 1
Accuracy: 23
Elements: Poison immune
Boss
Empty Bottle
Level: 110
HP: 330,000,000
MP: 500
Physical Attack: 1
Magical Attack: 46
Knockback: 1000
PDRate: 10
MDRate: 10
Speed: 20
Avoid: 1
Accuracy: 23
Elements: Poison immune
Boss
Empty Can
Level: 110
HP: 330,000,000
MP: 500
Physical Attack: 1
Magical Attack: 46
Knockback: 1000
PDRate: 10
MDRate: 10
Speed: 20
Avoid: 1
Accuracy: 23
Elements: Poison immune
Boss
111-120
Mushmom
Level: 120
HP: 900,000,000
MP: 60,000
EXP: 2,500,000
Physical Attack: 7000
Magical Attack: 7000
Knockback: 1800
PDRate: 30
MDRate: 30
Speed: 5
Avoid: 115
Accuracy: 423
Rare Item Drop Level: 2
Category: Plant
Boss
Attack 1
Stuns
Damage - 7000 (Physical)
Probability - 50%
Duration - 5 second(s)
Cooltime - 10 second(s)
Range - 250%
Screen shake
131-140
Stumpy
Level: 140
HP: 1,200,000,000
MP: 70,000
EXP: 5,000,000
Physical Attack: 8000
Magical Attack: 8000
Knockback: 50
PDRate: 25
MDRate: 25
Avoid: 1
Accuracy: 23
Rare Item Drop Level: 2
Category: Plant
Auto-Aggro
Boss
Area Weapon Defense Enhancement
Decreases physical damage to 85%
Range - 300%
Duration - 30 second(s)
Cooltime - 10 second(s)
Area Recover HP
Increase HP/MP by 700/200 for all mobs in the area
Range - 400%
Duration - 1 second(s)
Cooltime - 30 second(s)
Area Weapon Defense Enhancement
Decreases physical damage to 85%
Range - 300%
Duration - 30 second(s)
Cooltime - 10 second(s)
Area Magic Defense Enhancement
Decreases magical damage to 85%
Range - 300%
Duration - 30 second(s)
Cooltime - 10 second(s)
Attack 1
Damage - 8000 (Physical)
Range - 288%
Attack 2
Damage - 8000 (Physical)
140 Bullet Speed
151-160
Dyle
Level: 160
HP: 1,500,000,000
MP: 80,000
EXP: 8,000,000
Physical Attack: 9000
Magical Attack: 9000
Knockback: 350
PDRate: 30
MDRate: 30
Avoid: 13
Accuracy: 63
Rare Item Drop Level: 2
Category: Reptile
Auto-Aggro
Boss
Area Recover HP
Increase HP/MP by 5000/500 for all mobs in the area
Range - 400%
Duration - 1 second(s)
Cooltime - 20 second(s)
Area Weapon Attack Enhancement
Increases area weapon attack by 115%
Range - 300%
Duration - 30 second(s)
Cooltime - 35 second(s)
Area Weapon Defense Enhancement
Decreases physical damage to 85%
Range - 400%
Duration - 20 second(s)
Cooltime - 30 second(s)
Area Magic Defense Enhancement
Decreases magical damage to 85%
Range - 300%
Duration - 30 second(s)
Cooltime - 40 second(s)
Super WDEF Up
Super WDEF up
Duration - 5 second(s)
Cooltime - 30 second(s)
171-180
Faust
Level: 180
HP: 1,800,000,000
MP: 90,000
EXP: 20,000,000
Physical Attack: 11,000
Magical Attack: 11,000
Knockback: 150
PDRate: 25
MDRate: 25
Avoid: 3
Accuracy: 40
Rare Item Drop Level: 2
Category: Immortal
Auto-Aggro
Boss
Area Recover HP
Increase HP/MP by 3000/200 for all mobs in the area
Range - 400%
Duration - 1 second(s)
Cooltime - 10 second(s)
Area Weapon Attack Enhancement
Increases area weapon attack by 115%
Range - 300%
Duration - 30 second(s)
Cooltime - 10 second(s)
Area Weapon Defense Enhancement
Decreases physical damage to 85%
Range - 300%
Duration - 30 second(s)
Cooltime - 10 second(s)
Area Magic Defense Enhancement
Decreases magical damage to 85%
Range - 300%
Duration - 30 second(s)
Cooltime - 10 second(s)
Summon Monsters
Summons additional monsters.
Mobs - Zombie Lupin, Zombie Lupin, Zombie Lupin
Cooltime - 10 second(s)
Super WDEF Up
Super WDEF up
Duration - 10 second(s)
Cooltime - 30 second(s)
Attack 1
Damage - 11,000 (Physical)
140 Bullet Speed
191-200
Otherworldly Lady
Level: 200
HP: 10,000,000
MP: 25,000
EXP: 64,640
Physical Attack: 10,000
Magical Attack: 10,000
Knockback: 999,999,999
PDRate: 50
MDRate: 50
Avoid: 250
Accuracy: 790
Category: Devil
Elements: Holy weak, Dark strong
Auto-Aggro
Boss
Cannot be knocked back
Attack 1
Damage - 8000 (Physical)
Range - 192%
Attack 2
Damage - 50% of total HP
Range - 193%
Attack 3
Unknown skill 219
Damage - 25% of total HP
Probability - 100%
Duration - 10 second(s)
Cooltime - 1 second(s)
Range - 193%
Otherworldly Artist
Level: 200
HP: 10,000,000
MP: 25,000
EXP: 64,640
Physical Attack: 10,000
Magical Attack: 10,000
Knockback: 10,000
PDRate: 50
MDRate: 50
Avoid: 250
Accuracy: 790
Category: Devil
Elements: Holy weak, Dark strong
Auto-Aggro
Boss
Cannot be knocked back
Unknown skills
Unknown skill 214
Probability - 300%
Duration - 1 second(s)
Cooltime - 20 second(s)
Screen Crash
Instantly kill everyone within range.
Range - 211%
Duration - 10 second(s)
Cooltime - 1 second(s)
Attack 1
Damage - 10,000 (Physical)
Attack 2
Damage - 10,000 (Magical)
Range - 50%
Attack 3
Locks your character until you escape using the arrow keys.
Damage - 1% of total HP
Probability - 100%
Duration - 10 second(s)
Cooltime - 40 second(s)
Range - 500%
Otherworldly Doctor
Level: 200
HP: 10,000,000
MP: 25,000
EXP: 64,640
Physical Attack: 10,000
Magical Attack: 10,000
Knockback: 10,000
PDRate: 50
MDRate: 50
Avoid: 250
Accuracy: 790
Category: Devil
Elements: Holy weak, Dark strong
Auto-Aggro
Boss
Cannot be knocked back
Summon Monsters
Summons additional monsters.
Mobs - Science!, Science!, Science!, Science!
Range - 900%
Cooltime - 15 second(s)
Attack 1
Damage - 10,000 (Physical)
Otherworldly Star
Level: 200
HP: 2,100,000,000
MP: 25,000
EXP: 64,640
Physical Attack: 10,000
Magical Attack: 10,000
Knockback: 10,000
PDRate: 50
MDRate: 50
Avoid: 250
Accuracy: 790
Category: Mammal
Elements: Holy weak, Dark strong
Auto-Aggro
Boss
Cannot be knocked back
Unknown skills
Unknown skill 214
Probability - 300%
Duration - 1 second(s)
Cooltime - 1 second(s)
Screen Crash
Instantly kill everyone within range.
Range - 3000%
Cooltime - 1 second(s)
Unknown skills
Unknown skill 220
Range - 800%
Probability - 100%
Duration - 10 second(s)
Cooltime - 20 second(s)
Attack 1
Damage - 10,000 (Physical)
Range - 208%
Otherworldly Kid
Level: 200
HP: 10,000,000
MP: 25,000
EXP: 64,640
Physical Attack: 10,000
Magical Attack: 10,000
Knockback: 10,000
PDRate: 50
MDRate: 50
Speed: 110
Avoid: 250
Accuracy: 790
Category: Devil
Elements: Holy weak, Dark strong
Auto-Aggro
Boss
Cannot be knocked back
Unknown skills
Unknown skill 221
Range - 35%
Probability - 300%
Duration - 120 second(s)
Cooltime - 60 second(s)
Unknown skills
Unknown skill 222
Range - 20%
Attack 1
Damage - 10,000 (Physical)
Range - 114%
Otherworldly Beast
Level: 200
HP: 10,000,000
MP: 25,000
EXP: 64,640
Physical Attack: 10,000
Magical Attack: 10,000
Knockback: 10,000
PDRate: 50
MDRate: 50
Avoid: 250
Accuracy: 790
Category: Devil
Elements: Holy weak, Dark strong
Auto-Aggro
Boss
Cannot be knocked back
Unknown skills
Unknown skill 217
Range - 20%
Duration - 30 second(s)
Cooltime - 10 second(s)
Count - 3
Unknown skills
Unknown skill 224
Range - 3000%
Cooltime - 10 second(s)
Count - 30
Unknown skills
Unknown skill 224
Range - 3000%
Cooltime - 10 second(s)
Count - 30
Teleport
Teleports for an unnamed distance.
Range - 117%
Cooltime - 20 second(s)
Count - 1
Unknown skills
Unknown skill 220
Range - 800%
Probability - 100%
Duration - 10 second(s)
Cooltime - 20 second(s)
Immune to Weapon and Magic Counter Attack
Physical and Magical damage reflection with 500 ~ 999999 damage.
Duration - 8 second(s)
Cooltime - 30 second(s)
Screen Crash
Instantly kill everyone within range.
Range - 1000%
Cooltime - 10 second(s)
Count - 30
Attack 1
Damage - 10,000 (Physical)
Range - 88%
Otherworldly Beast
Level: 200
HP: 10,000,000
MP: 25,000
EXP: 64,640
Physical Attack: 10,000
Magical Attack: 10,000
Knockback: 10,000
PDRate: 50
MDRate: 50
Avoid: 250
Accuracy: 790
Category: Devil
Elements: Holy weak, Dark strong
Auto-Aggro
Boss
Cannot be knocked back
Unknown skills
Unknown skill 217
Range - 20%
Duration - 30 second(s)
Cooltime - 10 second(s)
Count - 3
Unknown skills
Unknown skill 224
Range - 3000%
Cooltime - 10 second(s)
Count - 30
Unknown skills
Unknown skill 224
Range - 3000%
Cooltime - 10 second(s)
Count - 30
Teleport
Teleports for an unnamed distance.
Range - 117%
Cooltime - 20 second(s)
Count - 1
Unknown skills
Unknown skill 220
Range - 800%
Probability - 100%
Duration - 10 second(s)
Cooltime - 20 second(s)
Immune to Weapon and Magic Counter Attack
Physical and Magical damage reflection with 500 ~ 999999 damage.
Duration - 8 second(s)
Cooltime - 30 second(s)
Screen Crash
Instantly kill everyone within range.
Range - 1000%
Cooltime - 10 second(s)
Count - 30
Attack 1
Damage - 10,000 (Physical)
Range - 88%
Otherworldly Beast
Level: 200
HP: 10,000,000
MP: 25,000
EXP: 64,640
Physical Attack: 10,000
Magical Attack: 10,000
Knockback: 10,000
PDRate: 50
MDRate: 50
Avoid: 250
Accuracy: 790
Category: Devil
Elements: Holy weak, Dark strong
Auto-Aggro
Boss
Cannot be knocked back
Unknown skills
Unknown skill 217
Range - 20%
Duration - 30 second(s)
Cooltime - 10 second(s)
Count - 3
Unknown skills
Unknown skill 224
Range - 3000%
Cooltime - 10 second(s)
Count - 30
Unknown skills
Unknown skill 224
Range - 3000%
Cooltime - 10 second(s)
Count - 30
Teleport
Teleports for an unnamed distance.
Range - 117%
Cooltime - 20 second(s)
Count - 1
Unknown skills
Unknown skill 220
Range - 800%
Probability - 100%
Duration - 10 second(s)
Cooltime - 20 second(s)
Immune to Weapon and Magic Counter Attack
Physical and Magical damage reflection with 500 ~ 999999 damage.
Duration - 8 second(s)
Cooltime - 30 second(s)
Screen Crash
Instantly kill everyone within range.
Range - 1000%
Cooltime - 10 second(s)
Count - 30
Attack 1
Damage - 10,000 (Physical)
Range - 88%
Otherworldly Beast
Level: 200
HP: 10,000,000
MP: 25,000
EXP: 64,640
Physical Attack: 10,000
Magical Attack: 10,000
Knockback: 10,000
PDRate: 50
MDRate: 50
Avoid: 250
Accuracy: 790
Category: Devil
Elements: Holy weak, Dark strong
Auto-Aggro
Boss
Cannot be knocked back
Unknown skills
Unknown skill 217
Range - 20%
Duration - 30 second(s)
Cooltime - 10 second(s)
Count - 5
Unknown skills
Unknown skill 224
Range - 3000%
Cooltime - 10 second(s)
Count - 30
Unknown skills
Unknown skill 224
Range - 3000%
Cooltime - 10 second(s)
Count - 30
Teleport
Teleports for an unnamed distance.
Range - 117%
Cooltime - 20 second(s)
Count - 1
Unknown skills
Unknown skill 220
Range - 800%
Probability - 100%
Duration - 10 second(s)
Cooltime - 20 second(s)
Immune to Weapon and Magic Counter Attack
Physical and Magical damage reflection with 500 ~ 999999 damage.
Duration - 8 second(s)
Cooltime - 30 second(s)
Screen Crash
Instantly kill everyone within range.
Range - 1000%
Cooltime - 10 second(s)
Count - 30
Attack 1
Damage - 10,000 (Physical)
Range - 88%
Otherworldly Beast
Level: 200
HP: 10,000,000
MP: 25,000
EXP: 64,640
Physical Attack: 10,000
Magical Attack: 10,000
Knockback: 10,000
PDRate: 50
MDRate: 50
Avoid: 250
Accuracy: 790
Category: Devil
Elements: Holy weak, Dark strong
Auto-Aggro
Boss
Cannot be knocked back
Unknown skills
Unknown skill 217
Range - 20%
Duration - 30 second(s)
Cooltime - 10 second(s)
Count - 5
Unknown skills
Unknown skill 224
Range - 3000%
Cooltime - 10 second(s)
Count - 30
Unknown skills
Unknown skill 224
Range - 3000%
Cooltime - 10 second(s)
Count - 30
Teleport
Teleports for an unnamed distance.
Range - 117%
Cooltime - 20 second(s)
Count - 1
Unknown skills
Unknown skill 220
Range - 800%
Probability - 100%
Duration - 10 second(s)
Cooltime - 20 second(s)
Immune to Weapon and Magic Counter Attack
Physical and Magical damage reflection with 500 ~ 999999 damage.
Duration - 8 second(s)
Cooltime - 30 second(s)
Screen Crash
Instantly kill everyone within range.
Range - 1000%
Cooltime - 10 second(s)
Count - 30
Attack 1
Damage - 10,000 (Physical)
Range - 88%
Zombie Mushmom
Level: 200
HP: 2,100,000,000
MP: 100,000
EXP: 30,000,000
Physical Attack: 13,000
Magical Attack: 13,000
Knockback: 600
PDRate: 30
MDRate: 30
Speed: 5
Avoid: 29
Accuracy: 123
Rare Item Drop Level: 2
Category: Immortal
Undead
Boss
Attack 1
Damage - 13,000 (Physical)
Range - 250%
Mob (Changed)161-170
Cowardly Lion
Level: 170
HP: [10,500,000,000 --> 6,300,000,000]
MP: 1,500,000
EXP: 2,000,000
Physical Attack: 10,000
Magical Attack: 10,000
Knockback: 1,000,000,000
PDRate: 80
MDRate: 80
Speed: 400
Avoid: 144
Accuracy: 3000
Category: Mammal
Auto-Aggro
Boss
Cannot be knocked back
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