It was kind of sad when they went under. Kingdoms of Amalur had come out somewhat recently and it just wasnt enough to keep them afloat. I've never really heard a bad review of that game >> it could have been something.
Kingdoms of Amalur was the essence of mediocrity, it wasn't bad but it fell just short of good in every aspect. The story fell just short of being good because it lacked any real "pull" even though by all indications it should have been good. The combat was almost good but something was missing in the same way. Everything was just like that, it should have been good and I don't understand why it wasn't, but it just lacked a soul as a game it seemed, it was just "existing", throughout the whole playthrough. Of course, I could go into why endgame took a turn for terrible with the whole "either spec hybrid for the passive stat% and all skill bonuses or get massacred", too.
DomiNations will launch next year through Nexon's Nexon M division.
|Maplestory "High Five" Private Showcase||Slip's Music Database (GMS v177: The Afterlands)||v.177 – Strange Stories Update Preview|
|[Updated] v.177 – Strange Stories Patch Notes||[KMS]Inkwell Diary # 72 - Night Walker skill preview||Rules and Regulations [UPDATED: 2014-09-15]|
|NXPatcher - Create your own pre-patcher & list of Maple FTPs||Maple Memo: A Better Maple Update||[Rant] This game's practically dead in terms of actual content.|
|Is NexonNA trying to kill Reboot World?||Onyx Ring Discussion||Beast Tamer discussion thread|
|Maplestory 2, Aanyeong||RED update thoughts and feedback||[CMS] Luminous Light/Dark system converted back to KMS version|