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  1. Donator Straight Female
    IGN: icephoenix21
    Server: Scania
    Level: 212
    Job: Bishop
    Guild: DremithCross
    Alliance: Evolution
    Farm: IcePhoenix
    canada

    Default Re: v.156 - Cygnus Awakening: Night Walker Update Highlights


    Holy crap...they have more issues to worry about than kerning with that, hahahaha

  2. Default Re: v.156 - Cygnus Awakening: Night Walker Update Highlights


    Yeah I agree. It's just like Veracent and Twisted Aqua.

  3. Default Re: v.156 - Cygnus Awakening: Night Walker Update Highlights


    That's considering they keep it the same... Which they've clearly stated they aren't. I doubt they'd keep the experience the same and make it permanent, uninstanced content as well.

  4. Orbital Bee Cannon
    IGN: SaptaZapta
    Server: Kradia
    Level: 275
    Job: Hero
    Guild: Matriarchy
    Alliance: Peaceful

    Default Re: v.156 - Cygnus Awakening: Night Walker Update Highlights


    The draws to Mr. Lee's Island are:

    1) Good exp that scales to your level, for all levels (unlike things like MPE or Evo, that also scale but have a limited level range; more like the original Red Leaf High)

    2) Instanced, so you never need to deal with botters or otherwise fight for the maps.

    3) Permanent mounts. (One-time reward each)

    4) Wilderness Hunter's Buff (30 minutes +100 att, daily repeatable quest reward).

    5) Personality traits (daily repeatable quest rewards).

    Drawbacks:

    1) No drops of any kind except the island's own quest items, and event drops. No meso or potions, even. (Might be seen as a plus, actually, as it keeps the botters away...)

    2) No "town" area for buying potions.

    3) No way off the island except winning, dying, timing out, or logging out / disconnecting.

    4) Single entry. Would have been nicer to limit it to one hour total but allow re-entry if you die or disconnect, as long as you haven't used up your hour.

    5) Solo.

    So. How many of the draws will remain? How many of the drawbacks will be addressed?
    Will it become a normal training area with maps you can grind (or bot) on for hours? Or will it become a Monster-Park type of place where you still have to move through maps (but will be able to go with a party, and maybe the maps will be sequential rather than random? Or a navigable random maze like Gollux's Labyrinth or the old Visitor's Ship?)

    We'll have to wait and see, I suppose.

  5. Default Re: v.156 - Cygnus Awakening: Night Walker Update Highlights


    You sound like a narrator in some movies I've seen

  6. Certified Pimento Bi Male
    IGN: xxxxFenixR
    Server: Bera
    Level: Mix
    Job: Severals
    Guild: None
    Alliance: Nada
    Farm: Wut?
    venezuela

    Default Re: v.156 - Cygnus Awakening: Night Walker Update Highlights


    I wonder what good stuff these events will give...

    Also Mr.Lee being a permanent addition means that me sitting on like 20 of each mount to amount to nothing lol.

  7. Default Re: v.156 - Cygnus Awakening: Night Walker Update Highlights


    I like the idea of keeping the Mr Lee's thing around, makes more sense than just removing it permanently. They should do that with more stuff.

    I just threw out my old maple coins like a couple of weeks ago. I figured the event would never return.

  8. Certified Pimento Bi Male
    IGN: xxxxFenixR
    Server: Bera
    Level: Mix
    Job: Severals
    Guild: None
    Alliance: Nada
    Farm: Wut?
    venezuela

    Default Re: v.156 - Cygnus Awakening: Night Walker Update Highlights


    Yeah, i'm planning to throw the 1k+ renegade coins i have lying around, never knew i was coming back to play, otherwise i would have used them fml :(

  9. Default Re: v.156 - Cygnus Awakening: Night Walker Update Highlights


    ...so mainly everyone is gonna ignore the fact that we'll have the School AU with this patch? :P

  10. Orbital Bee Cannon
    IGN: SaptaZapta
    Server: Kradia
    Level: 275
    Job: Hero
    Guild: Matriarchy
    Alliance: Peaceful

    Default Re: v.156 - Cygnus Awakening: Night Walker Update Highlights


    Yeah, sorry, doesn't sound appealing in the least.

  11. Default Re: v.156 - Cygnus Awakening: Night Walker Update Highlights


    Sigh, NW release coming right as my 2nd round of exams starts. Should have released weeks ago T.T
    Other than NW, this update seems kind of lame.

  12. Default Re: v.156 - Cygnus Awakening: Night Walker Update Highlights


    I'm redi for this I have been redi for this I AM REDI

  13. Default Re: v.156 - Cygnus Awakening: Night Walker Update Highlights




    So Old Maple's gonna be different this time around.

  14. Default Re: v.156 - Cygnus Awakening: Night Walker Update Highlights


    I really feel like they use Cascading Numbers in videos because Korea thinks it's this great improvement and force it onto other version videos..

  15. Default Re: v.156 - Cygnus Awakening: Night Walker Update Highlights


    Soooo... That pretty much means they are fully ready to deploy the winter update. :O
    I wouldn't mind a Dawnveil expansion at all, though.

  16. Polar Bear Gay Male
    IGN: danielcatu
    Server: yellonde
    Level: 121
    Job: Wind Archer
    Guild: Vendetta
    Farm: 765pro
    chile

    Default Re: v.156 - Cygnus Awakening: Night Walker Update Highlights


    would be nive if they have buffed up old equips(giving them stats like zhelms is good enough I guess )

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