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  1. Default v.156 - Cygnus Awakening: Night Walker Update Highlights


    http://maplestory.nexon.net/news/upd...hlights/00I6Q/



  2. Default Re: v.156 - Cygnus Awakening: Night Walker Update Highlights


    Night walker in time for Halloween eh?

  3. Can of Soup Male
    IGN: ZeroCA
    Server: Windia
    Level: 21x
    Job: Zero
    Guild: N/A
    Alliance: N/A
    Farm: ReneMule
    usa

    Default Re: v.156 - Cygnus Awakening: Night Walker Update Highlights


    >Mr Lee's island as new content

    hmmmm

    >sengoku high

    lol go away just release dark racks in cs pls

    And we're getting Mush Castle back, and Back to Old Maple BS again. Hope it's somewhat worthy, ie not exploited like it was last time.

    And obvious NW hype.

  4. Default Re: v.156 - Cygnus Awakening: Night Walker Update Highlights


    oh my pineappleing god finally. I've had my Noblesse for like 5 months now and I can't handle it any longer.

  5. I post a lot Bi Male
    IGN: ZesseiBijin
    Server: Khaini
    Level: 204
    Job: Kanna
    Guild: NEST
    Farm: Razmosia
    uk

    Default Re: v.156 - Cygnus Awakening: Night Walker Update Highlights


    I was just thinking earlier today that it would be cool if they released this in time for Halloween :P

  6. Default Re: v.156 - Cygnus Awakening: Night Walker Update Highlights


    This is a lot of stuff in one shot. Now I can't think of anything valuable in the pipeline for winter.

  7. Default Re: v.156 - Cygnus Awakening: Night Walker Update Highlights


    New permanent mounts you say? Non-instanced though?

  8. Donator Straight Female
    IGN: icephoenix21
    Server: Scania
    Level: 212
    Job: Bishop
    Guild: DremithCross
    Alliance: Evolution
    Farm: IcePhoenix
    canada

    Default Re: v.156 - Cygnus Awakening: Night Walker Update Highlights


    Aw yeah, time to sell my 30+ sets of Cilbi

  9. Default Re: v.156 - Cygnus Awakening: Night Walker Update Highlights


    Are they extending Lee's? Also, they're bringing back the pomegranatety Old Maple event?

  10. Default Re: v.156 - Cygnus Awakening: Night Walker Update Highlights


    From what I can tell, they're making Lee's permanent content, but changing it up a little. Different maze, and different monsters inside of it (probably modifying the experience of the monsters some more as well, but that's just a guess of mine). It'll also not be instanced, so you'll be able to see other Maplers there/bring friends along.

  11. Default Re: v.156 - Cygnus Awakening: Night Walker Update Highlights


    So it's gonna get another nerf bat for sure.

  12. Default Re: v.156 - Cygnus Awakening: Night Walker Update Highlights


    If they're for sure making it permanent, I think it's necessary.

  13. Default Re: v.156 - Cygnus Awakening: Night Walker Update Highlights


    Yea, but I'm hoping they don't get too crazy with it if they are intending to make it a permanent thing. We don't need it deserted.

  14. Default Re: v.156 - Cygnus Awakening: Night Walker Update Highlights


    I agree, but if the experience is too high it'll be overpopulated and overused, but too low it'll be deserted. There has to be other incentives if they don't want to make it the go-to grind spot. If the incentives will remain those mounts, then I don't see it being any useful content.

  15. Default Re: v.156 - Cygnus Awakening: Night Walker Update Highlights


    I hope I can finally get the Prime Minister card.

    Old Maple sounds... Interesting, I wonder how they'll pull that off.

  16. Default Re: v.156 - Cygnus Awakening: Night Walker Update Highlights


    They did this before.

  17. Default Re: v.156 - Cygnus Awakening: Night Walker Update Highlights


    Hello Mr. White Mage Teacher, sir~

  18. Default Re: v.156 - Cygnus Awakening: Night Walker Update Highlights


    The new Mushroom Castle has an entirely new set of monsters now.

  19. Default Re: v.156 - Cygnus Awakening: Night Walker Update Highlights


    Where the pineapple is the update to Hayato? At the very least give him his hyper skills.

    And making Mr Lee into regular content sounds like atrocious idea. The island is just a bunch of reused elements from other pieces of content put together to create like 3 different maps then copypasted into like 10 barely modificed others. It could have been a good idea to make it permanent content if they had limited it to 1 hour daily, but without the maps being instanced you will simply waste more time looking for a map than actually training.

  20. Default Re: v.156 - Cygnus Awakening: Night Walker Update Highlights




    So who's hyped for "Cygnus: ?T?ICLGLE"?
    Not even sure how you'd mess a logo up that badly, even the kerning is off.

  21.  

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