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  1. Default KMST 1.2.513 - Anticlimactic


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    This patch is kind of anticlimactic. A couple of things:

    1) No new videos that I could have found.
    2) The amount of changes is seemingly minimal.
    3) Where did those 569 MB go?
    4) A lot of images for skills and mobs might be dead this time around. There's a new bitmap header (1026) that I haven't figured out.

    Character
    NPC

  2. Default Re: KMST 1.2.513 - Anticlimactic


    Mob (Changed)
    Mob
    Item

  3. Default Re: KMST 1.2.513 - Anticlimactic


    (PvE) Skill Changes

  4. Default Re: KMST 1.2.513 - Anticlimactic


    We sure that 596mb wasn't just a fluke? Was it the real size?

  5. Proton Straight Male
    IGN: JustFezXD
    Server: Windia
    Level: 200
    Job: Battle Mage
    Guild: LunarKnightz
    Alliance: RegalKnightz
    Oklahoma

    Default Re: KMST 1.2.513 - Anticlimactic


    They're playing with you now. They don't want you seeing what's inside yet. xD

  6. Orbital Bee Cannon
    IGN: SaptaZapta
    Server: Kradia
    Level: 275
    Job: Hero
    Guild: Matriarchy
    Alliance: Peaceful

    Default Re: KMST 1.2.513 - Anticlimactic


    That's always a possibility, but the patch notes are just as anticlimactic.

    Could these 569MB be another accidental dump of debug information?


  7. Default Re: KMST 1.2.513 - Anticlimactic


    Is there any possible way that anything in the client could be unviewable at this time? Maybe hidden in some form or another?

    EDIT: Or maybe it could just be overall updates to the client? Didn't they say they were using "new technology" or something?

  8. Default Re: KMST 1.2.513 - Anticlimactic


    I couldn't see anything out of the ordinary. It doesn't seem like there was a .pdb and the .exe doesn't seem like it has debug symbols, it's still at 12 MB.

  9. Default Re: KMST 1.2.513 - Anticlimactic


    I think I found the MB's! Stuff like this was added in this patch... So maybe the new quest system ate it up?


    Spoiler

  10. Default Re: KMST 1.2.513 - Anticlimactic


    looks like some Resistance-related stuff was added?
    inb4 Resistance revamp as a filler patch

  11. Default Re: KMST 1.2.513 - Anticlimactic


    I did a bit more digging around.

    Found some UI dumps that might be interesting. Who knows.

    Warning: A lot of images.

    Misc Images


    Sound was already taken care of by Slip.

  12. Default Re: KMST 1.2.513 - Anticlimactic


    1.buff of resistance, mercedes, etc.
    2.new story and boss for edelstein

    there's also new ui (just same as zero or star planet) and data for orchid and lotus.
    i think aria (phantom's lover) was assasinated by lotus before, that story will be updated

    and korea's general director said resistance will biffed, so other resistance (battle mage, wild hunter, mechanic will get buff soon. update date of kms server is 9.30

  13. Default Re: KMST 1.2.513 - Anticlimactic


    Spoiler

    This patch looks SO BADASS. They actually remembered Hiver exists!

    I wish they actually enabled it in-game though...

  14. Default Re: KMST 1.2.513 - Anticlimactic


    They finally removed the accuracy from that first job Angelic Buster buff and changed it to a -1 speed booster. Neat.

  15. Default Re: KMST 1.2.513 - Anticlimactic


    Its nice, on top of that they also changed the other skill which was redundant(level 150 hyper) so finally we can say that AB doesnt have any completely useless skill.

  16. Default Re: KMST 1.2.513 - Anticlimactic


    Is this stuff tying into the "first battle with the Black Mage" stuff? The ships look similar to the images in the other thread. And the quest NPC dialogue looks to tie in with the Maple Alliance.

  17. Default Re: KMST 1.2.513 - Anticlimactic


    Yes, it is tied in with that. It looks like it will be a fight against Gelimer instead of the Black Mage himself, but who knows what this plot will reveal...

  18. Default Re: KMST 1.2.513 - Anticlimactic



    New Demon Slayer skill delays, looks pretty fast.

  19. Default Re: KMST 1.2.513 - Anticlimactic


    Judging by that Mana Burn change, I think that means that it no longer has a cap. Meaning for all you FPs out there, you'll be seeing more than just 5000 damage on the top of your hits.

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