Figured I would start this topic here. I have no idea if anyone on this board is as excited for this game as I am, but I absolutely can't wait. Quite honestly though, I don't really understand why they're not marketing it for the WiiU. There's nothing wrong with the 3DS, but if I have a choice, I'd rather play Monster Hunter on my 60" plasma rather than a piddly handheld screen. I play 3 Ultimate regularly and I absolutely love how big the gamepad screen is, because I can keep my combo/item panels on it and keep the map on my screen. Makes it much easier when a monster is painted and I'm using the Capture Guru skill.
Anyway, I'm usually strapped for time because of being in school and having a newborn, so I don't have time to sit down and research the games I really like anymore. If anyone else has any other news I may not know for this game, I'd be ever-so-grateful if you'd post it here. If this thread doesn't get much attention, oh well. We'll let the purge monster eat it.
I was gonna wait a bit longer before I made this thread (the JP release, to be honest).
That being said, I can compile a list of some new MH4 features later on, when I get some time. I'm gonna leave a picture of this fabulous N3DS that's coming for MH4G, maybe US will get something similar:
Edit:
Okay, so I'm going to provide some general information for the Monster Hunter fans among us. I've played a lot of Monster Hunter 4, and plan to get Monster Hunter 4G on release, so I've got a good bit of experience in the game overall, and can provide some decent information.
New Weapons
Two new weapons were added in Monster Hunter 4. The below information is based on Monster Hunter 4, and is subject to change based on changes made in 4G.
Insect Glaive - The Insect Glaive is a large pole-arm type weapon with an attached bug. The bug can be commanded to attack, and flies in a straight line to the monster. It can be told to target a specific area by aiming and shooting a pheromone, although in my experience this is rarely used (as it takes a long time to aim). Based on where the bug hits, it can provide various buffs to the Hunter, including: Damage Buffs (Red), Speed Buffs (White), Defense Buffs (Orange), and small amounts of healing (Green). This is determined through the color that the bug gets when it hits, and is different on monsters based completely on where you hit the monster with the bug and that specific monster. You recall the bug to obtain the buff, or can call it to attack again to attempt to get a different buff.
The Insect Glaive is a quick combo weapon, similar to Dual Swords. When you have at least two buffs (you can get one of each of the first three types at any one time), your move set changes similarly to how Dual Swords go into Demonization. You switch to a new move set that includes long multi-hit combos. The biggest difference between Insect Glaive and Dual Swords is that you cannot leave this mode at any time, unlike Duals where you can press R and cancel Demonization whenever you want, but it also does not spend Stamina to be in.
Overall, at least in my opinion, the Insect Glaive is pretty clunky. The base combos are slow and drawn out, and the buffed combos are extremely long and drawn out. Most combos feel like you're just stuck in them for way too long, and you can't evade out of them. I'm hoping 4G fixes some of these issues. I've rarely ever seen a person online use Insect Glaive for the actual weapon move set...but instead...
The main thing most people use Insect Glaive for is for the vaulting. By pressing R+B, you can vault into the air and complete air combos, something that is normally only possible when you jump off a ledge. I'll go over this feature more later.
Don't get me wrong, I've seen a few people who use Insect Glaive and use it well, and it can be a great weapon without ever touching the vaulting mechanic. But Insect Glaive, at least in MH4, is basically the new Kelbi Bow (everyone spams it because it's easy, not fun). I'm hoping there's some really good changes to the weapon to make it less clunky and promotes vaulting less.
Charge Blade - The other new weapon introduced in Monster Hunter 4. This weapon is a dual weapon similar to the Switch Axe. It has a Sword and Shield mode, and then an "Axe" mode (although it's more like a giant sword, really). The Sword and Shield mode plays extremely similarly to Sword and Shield (hence the name). But you can link in charged attacks and switch to Axe Mode mid-combo, or start combos with it. The Axe mode will use phials, similarly to Switch Axe, and deal a ton of elemental/explosive damage depending on the type the weapon has.
The key to the weapon is switching back and forth a lot. When the charges are ready, you can unleash powerful combos that can KO (if explosive charge type), or deal A LOT of elemental damage. The Charge Axe does exceptionally well against monsters that are very weak to an element you are using, as the charge's elemental damage is extremely high.
It's a pretty cool weapon, but requires a lot of learning, similarly to how Switch Axe did when it was added to the game.
New Features
Terrain Upgrades - The main combat feature that's the trademark for Monster Hunter's 4 Generation is the terrain itself. It has replaced swimming, hopefully never to be seen again (I hate swimming). The entire vertical aspect of the game has been reimagined, redesigned, and reworked. Most maps are hilly, and have terrain with variating height. To combat this, monsters and players all now have improved reflexes when dealing with the terrain itself. Small inclines are simply walked, or quickly climbed over. Larger inclines can be scaled much more quickly, with the ability to dodge to jump quickly in whatever direction. One of the main changes is that in carrying quests, you are now allowed to carry said item up climbable surfaces. You can run off cliffs and just hold the Circle Pad forward, and when you land you won't have that very long and dramatic landing animation. You'll hit the ground and quickly start running again. Overall, the entire travelling aspect of the game feels A LOT more fluid and more enjoyable. They did a great job.
One of the main aspects of this feature, in battles, is to be able to jump off cliffs and perform air combos. When your weapon is drawn, you can dodge off a cliff to leap off and then attack as normal. The main issue with this is that if you're actually dodging an attack, you will lose your evasion invulnerability time and most likely get hit. Probably my least favorite part of this change, but overall it's not a big deal.
Monster Riding - When you stagger a monster while in the air, you will then jump on their back and begin to ride them, stabbing at their back. This, in my opinion, is the worst new feature in the entire game, but mostly because it is abused by users of the Insect Glaive. When the monster is being ridden, no one can do anything else. It's the most anti-cooperative feature they've ever added. Melee users cannot go near the monster because the monster is literally flailing about and will do massive damage to you regardless of where you are (think of a Rathalos tailwhipping everything around him all the time). If you are ranged, and you cause a stagger, you'll knock the player off the monster (which will usually result in said player getting pissed off with you). The end result is that you pretty much just sit there if someone else is riding a monster (The Japanese players will actually start using dancing emotes and stuff). If the ride is successful, the monster is then tripped for a longer-than-normal period of time (not long enough to offset the time wasted in most scenarios). In very small doses, this is a decent feature, but a lot of people using Insect Glaive spam the hell out of it and it gets very annoying, very quickly.
I had someone ragequit on me because I was playing Bow and didn't care when he started riding Kecha, the new monkey monster. He's one of the first monsters you'll fight in the game, and this guy was trying to spam riding on him and I just didn't care for it at all. The guy ragequit when I told him as much. If he had had his way, the quest would have been twice as long because he was spamming it so much it was wasting incredible amounts of time.
Felyne Companions - Anyone who played Monster Hunter Freedom Unite or Monster Hunter Portable 3rd, remember Felyne Companions. They're pretty similar to the Shakalakas, although they don't dance. They've been re-added to the game with Monster Hunter 4, although with a slight twist. When you make your character, you also make one Felyne. This Felyne will go with you on hunts, even online (provided there are two or fewer players). The only problem is that you can never take any other Felyne with you; this one is basically your best friend in the whole wide world.
Felynes can be customized giving them weapons, armor, and training. This is done in the Felyne farm that you will unlock as you progress the game. Most materials are obtained through a mini-game similar to the old PSP Felyne game (Poka Poka Felyne Village), and even has a similar art style (which is absolutely adorable).
You can also assign combo skills to your Felyne, which will make it so that when it teams up with another Felyne in the quest, they can do some pretty cool combo attacks. One of the trailers has a Felyne Tank shooting at a monster, and this is one of those abilities.
The only major problem with the Felyne Companion system is that in Monster Hunter 4, they talk all the time...and the game has an issue with the chat system altogether. The game will literally freeze for half a second when they talk, and they will have conversations (freezing the game for seconds at a time). It has caused quite a few deaths. I hope that Capcom has worked on the chat system to resolve this issue (it is present even when normal players talk to each other).
Story and Town System - The game has a larger focus on the story now. You're basically on a caravan that travels from town to town, helping each town with their monster issues and then moving on. This system is pretty decent, and it gives more life to the game. In the end, though, you'll end up at the Guild Hall which is accessible from the beginning. The cool thing is that unlike previous games, you are not forced to stick to the Guild Hall when online. You're allowed to go to the other villages and create armor, gems, buy items, etc. Everything you can do normally (except visit the Felyne Farm, probably because of the mini-games) can be done while online. You just can only take quests from the Guild Hall when online.
Feral Monsters - The Feral Monster system is a pretty interesting one. Some quests will have a purple question mark icon, that will indicate that the monster goes feral during the fight. At some point during the fight, it will pass out, and then it will start smoking purple. Feral Monsters are faster, stronger, get new attacks, and can infect hunters. Infection is both a pro, and a con. Infection will cause a bar to appear below your name on the left side. If you do enough damage before the bar maxes out, you will receive increased affinity and damage for a short amount of time. The reverse is true if the bar fills up and you receive the negative buff. The best part is that it makes some of the crappy, boring monsters interesting again...although some monsters are crazy enough without it (Hello Rajang).
Guild Quests - The new end-game for Monster Hunter 4/4G is the Guild Quest system. By going to a random generating map offline, you can receive guild quests that you can do online. These quests level up, and the monsters in the quest get stronger. At Lv.75, the monsters in the quest are always feral, too. At very high guild quest levels, you will get the best weapons in the game, and some materials that are not available otherwise. You can also get some broken charms like Attack +13; which is why a lot of skills have new levels (Attack Up Ultra, Evasion +3, etc.). The Guild Quests are extremely hard at high ranks, and should be taken with caution.
That's all I've got for now. If you want information on anything specific that I didn't address, please let me know.
Last edited by Polantaris; 2014-09-19 at 02:00 AM.
So those costumes will be available for the North American version of the game, right? I must have them.
Anyways, went out and preordered the Collector's Edition of the game yesterday. Can't wait! Q1 2015 cannot come soon enough.
They might not be costumes. There's downloadable cats in P3rd (when the feature was introduced) and MH4, so Isabelle and Mr.Resetti may just be cats you download from the DLC menu.
You know, I'm going to have to agree about the monster riding thing. That just sounds awful. I'm trying to imagine if they had implemented something similar on 3 Ultimate, and it makes me cringe. I can't even imagine how something like that would've worked. o_O Although I will say the feral monster system sounds pretty interesting. Is there a list of what monsters will be returning in 4G?
You know, I'm going to have to agree about the monster riding thing. That just sounds awful. I'm trying to imagine if they had implemented something similar on 3 Ultimate, and it makes me cringe. I can't even imagine how something like that would've worked. o_O Although I will say the feral monster system sounds pretty interesting. Is there a list of what monsters will be returning in 4G?
The Feral Monster system is awesome. I love it. It makes monsters like Congalala dangerous again because they can get massive speed boosts as well as doing some unexpected stuff. It's a pretty good system, probably the best thing they've added in this generation.
There's not a complete list, since the game isn't out yet (they tend to sneak in a few usually), but I'll try to list below what I know is back:
Returning Monsters
Velocidrome
Gendrome
Iodrome
Great Jaggi
Lagombi
Yian Kut-Ku / Blue Yian Kut-Ku
Yian Garuga
Gypceros / Purple Gypceros
Rathalos + Subs
Rathian + Subs
Monoblos
Diablos / Black Diablos
Cephadrome
Basarios
Gravios / Black Gravios
Khezu / Red Khezu (He's still boring)
Tigrex / Black Tigrex
Brachydios
Deviljho / Savage Deviljho (Savage gets his own quest icon now)
Zinogre / Stygian Zinogre
Congalala / Emerald Congalala
Rajang / Shining Rajang (People like to call him SSJ2 Rajang, he gets his own monster icon for quests now but isn't considered an sub, it's weird)
Daimyo Hermitaur / Plum Daimyo Hermitaur
Akantor
Ukanlos
Kirin
Chameleos
Kushala Daora / Rusted Kushala Daora
Tesotra
Fatalis / Crimson Fatalis
There's others that may be back. Like Blangonga. The reason I say Blangonga is probably back is because they didn't have enough ice monsters before, and now that there's a desert (there was no desert in MH4) there's no reason his sub can't exist too (Desert Blangonga). So I expect him to be back, as well as Shogun Ceanataur, because why would only one crab return?
I'm not sure if I'm going to get the English version of the game. I intend to get the New 3DS though (the one I posted a screenshot of earlier), I've already preordered it. So when the game comes out in Japan you guys can feel free to shoot me questions, but I'm not sure we'll be able to hunt together when it comes out in the US. That remains to be seen. I'll get the game for the sake of supporting it in the west but I dunno if I'll actually play it much because of all the time sunk into the JP version at that point.
In Yukumo (the new town), a new shop has been added. This shop gains special items over time, which you can then buy. These items, at least so far, are the following:
Disposable Earplugs: You can use these once during a fight, and they will block one roar for you. Super Big Lifepowder: Name kinda gives it away, it's a really big lifepowder that heals a lot for the whole group. Some thingy: I have no idea what the third item is. The translations I get are confusing at best. It seems to be something related to the Yukumo spring, and healing abnormal states. Maybe you use it to recover from anything?
Nintendo Direct (JP only to my knowledge) in the next 10 minutes for MH4G. I can post what's announced after if wanted.
Edit: Meh...it was alright.
They went over the N3DS features and how they relate to MH4G. They basically had a demo guild quest where someone used the N3DS C-Stick and such. It worked as expected, however it showed Diablos and the desert terrains for the Guild Quests (which were originally only in a forest-type area). Diablos looks pretty much identical to how he used to be except his un-digging attack differs a little from how it used to be. Nothing really spectacular there.
Then they did a run in Dodoruma (spelling might be wrong), the old town area that was present in MHDos-MHFU. The larger arena area has been changed to include a special new ballista system, that you load using cannonballs from the map. You fill it into the two slots on it, and can fire it at any time, but it can store up to 20 cannonballs. The ballista can be moved around on the map using buttons on the side of the contraption, and rail tracks over the map (that look to be destroyable by the monster). Its aim is set based on where it is on the map. It looks pretty cool but it seems to be extremely time consuming for little reward.
They went over 4 collaboration events that are going to happen that weren't in previous games.
1) Some anime I've never heard of. It gets a fancy HH, with special note icons and looks kinda cool. I don't know more, the name banner they used was completely in Japanese and I didn't see it long enough to give a good look over the name.
2) Sonic Cat outfit (which was previously announced) will give your cat Sonic sound effects for when he moves, jumps, attacks, and takes damage. Kinda cool but I can see that getting ridiculously annoying. But cool regardless.
3) Resetti and Isabelle also get their own sound effects and they showed them off a little. I'm pretty sure they're cats you will get through the downloadable menu for free, and can recruit them from the cat farm.
4) Metroid. There's going to be Varia Suit and Zero Suit Samus outfits. Most likely the Male version will be Varia and female version will be Zero Suit, however I don't know for certain (makes sense though). There's also a Suit Cannon HBG that changes the cannon based on the shots loaded into it, which is really cool.
Overall they didn't really announce anything new though. A few new collabs are nice but not really that big of a deal (in my opinion). Was hoping for a monster reveal or new trailer. I guess I'll have to wait about a week before I get to see what's in and what's not for certain.
Regarding that hunting horn, it's a cameo weapon for the Taiko no Tatsujin (Taiko: Drum Master for the English localizations) game series. It's a drumming rhythm game series that plays kinda like Donkey Konga for GCN.
I'm really looking forward to getting this game, but I think I'm going to have to wait until the new 3DS model comes out. I couldn't play without a camera stick on the 3DS version of MH3U. It was just too frustrating messing with the camera controls in it. If that MH4U New 3DS XL model comes to the US, though, I might get it. It's sexy.
I wouldn't be surprised if they schedule the release of 4U at the same time as the N3DS in US, just like they did in Japan.
Although, Link;, did you try it with the Circle Pad Pro? Game is a lot easier to play with it. I couldn't touch MH4 without it.
Nope. By the time I got around to trying to take the 3DS version of MH3U seriously, the new 3DS was already announced. I figured I'll just wait rather than spend $30 on a tool for a handheld I won't be using anymore after it.
Nope. By the time I got around to trying to take the 3DS version of MH3U seriously, the new 3DS was already announced. I figured I'll just wait rather than spend $30 on a tool for a handheld I won't be using anymore after it.
Ah, makes sense. Wasn't sure how long ago you tried.
Is this game a cosplay genre or something? By the time the game is released, there will be more promotional cosplay than there are of original costumes.
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