You have to hunt mobs up to 20 levels below yours, to get Elite Mobs to spawn, about every 100 kills IME.
After about a dozen Elite Mobs, an Elite Boss might spawn instead.
There are four types of Elite Bosses, I think. Two of them don't count for this quest.
So yeah, quite a few hours of grinding.
However, when such a boss spawns, a notice appears in all maps on the same channel of the same general area ("continent"?). So you can just stay in such a map in a popular botting area and keep CC'ing until you see that notice, and then hurry to the map and hope to get there before the boss is dead. Some people use this method to "farm" Elite Boss drops (such as protection scrolls). It is, of course, forbidden, as it is "benefitting from hacking activity". But now Nexon wants to teach it to everyone who hasn't tried it yet. Excellent event quest. Very educational.
awww FFS. I've only ever encountered those monsters on nublet characters :C
See my post for slightly more information on Elite Bosses.
http://www.southperry.net/showthread...Elite%20Bosses
Hadriel
Since I already completed my elite hunting quest in about an hour I'll give you guys a tip. I gathered a few guildies and went looking for elite bosses about to spawn (notification is "you feel something in the dark energy" or something) in Silent Swamp (copper drakes map). It's a common training ground for low level characters, so you can usually find people there to spawn them for you. GAZED was kinda dead at the time so one of us logged onto an alt for channels people weren't actively hunting in. We got the thief and warrior in three bosses. Obviously you don't need a party, but it helps if you can split the work scanning channels for the proper notification.
To get the kill to count for this quest do you need to simply deal damage to it or you need to actually deal the most damage to it?
Because I found a Charge type CQ57 at some Leafre map and I dealt dmg to it as soon as I got into the map, however it was near dead and didn't count for this quest once it died.
Ugh, this game's critical mechanics are confounding.
I got the maximum critical damage ring on my Dual Blade and when I equip it, he's gaining +10% to minimum instead, even when I replace his current Critical Adventurer ring with it. He already hits the minimum critical cap without equipping either, which is why I assumed the +10% minimum from the adventurer ring currently goes to maximum damage due to "spillage".
So currently,
+10% minimum from Adventurer ring is going to maximum, and the +10% maximum from the Onyx ring is going to minimum. All of my whats.
Cube a (couple of) line(s) of maxcritdmg potential. You get the full benefit of the potential, in that it's no longer halved from averaging between max and mincritdmg.
Thus, if you have 165%mincritdmg and 150%maxcritdmg, your current avgcritdmg is 150%, and once you get a line of 15% maxcritdmg your avgcritdmg would go up to 165% i.e. an increase in DPS of 10%. If you had only 135%/150%, then your DPS increase would have been 5.3%.
Hadriel
Did min exceed max in the first place?
Did that for my DRK except in reverse lol, got the 10% Min Crit ring choice and it gave him 10% Max Crit instead.
I completely forgot about the elite bosses until now and have no idea what i'm going to do.. Anyone in Khaini want to help me out?
Hmm, but I thought minimum capped at 150% and any extra "spills" into maximum. My Dual Blade hits minimum cap without either of the rings, so the only confusing thing to me is why the ring effects are switched.
And is there only one chapter in all of Freud's Journal? Was there another chapter for completing the fourth week's mission? I wanted to see a bit more lore at least...
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