Those two don't really belong here/thrown into your Nintendo argument since they were developed by Capcom. They're also from the same age as Pokemon Gold/Silver when link trading was important. Oracle of Ages/Seasons offered endgame content where you cou ld transfer your character from one game to the other as well as share codes between games that gave you in-game bonuses. You didn't have to own both games, it encouraged kids to play with their friends/trade games. The same goes with Pokemon.
Pokemon makes new areas, new trainers, new Pokemon with every iteration. New games come out every year or so, much like Call of Duty/Battlefield. A major difference between these games is that unlike Pokemon where the story is different every time. There are new Pokemon to catch, new innovative ways to play the games (X/Y), and new lands to explore. Those aforementioned FPS games are just rehashes of their previous version with a new coat of paint on them. You could argue that they too have new stories etc etc, but everyone knows that people only really play those games for the online multiplayer.
And don't start on a "That's battlefield, cawwadoody is so much better" because they're both the same pomegranate. Both make "new" games every year and both fall into this category.
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