Page 1 of 12 12311 ... LastLast
Results 1 to 20 of 235
  1. Default KMST 1.2.508 - Skill Changes and General Enhancements


    Want instant notification of new extractions, announcements and updates? Follow Southperry on Twitter!

    -----

    (PvE) Skill Changes

    Mob (Changed)

    Mob

  2. Default Re: KMST 1.2.508 - Skill Changes and General Enhancements


    Item

    NPC

    Character (Changed)

    Character

  3. Default Re: KMST 1.2.508 - Skill Changes and General Enhancements


    Easy mode Horntail? Why am I not surprised?
    Also, what. Those mob changes are incredibly odd.

  4. Default Re: KMST 1.2.508 - Skill Changes and General Enhancements


    Soul Seeker Expert? I'm listening...

    Edit: Wait what the heck happened to Arrow Blaster?

  5. Default Re: KMST 1.2.508 - Skill Changes and General Enhancements




    Holy fk, is enchanting gonna be expensive.

  6. Default Re: KMST 1.2.508 - Skill Changes and General Enhancements


    what does it say there? 23th star to 24th?

  7. Default Re: KMST 1.2.508 - Skill Changes and General Enhancements


    This was unexpected to say the least.

  8. GLADIGATORS
    IGN: Overburnd
    Server: Khaini
    Level: 210
    Job: Cannoneer
    Guild: Contagious
    usa

    Default Re: KMST 1.2.508 - Skill Changes and General Enhancements


    Wow these changes are really interesting. Phantom got hit HARD. Crossover chains nerfed from 100% -> 80%, and they have to choose between that and a far weaker arrow blaster.

    The mechanic changes sound like it will help a lot, but probably not enough.

  9. Default Re: KMST 1.2.508 - Skill Changes and General Enhancements


    Is it me, or nexon pretty much nerf most classes less zero? o.o

  10. Default Re: KMST 1.2.508 - Skill Changes and General Enhancements


    nvm.
    Last edited by Even; 2014-07-10 at 06:09 AM.

  11. Default Re: KMST 1.2.508 - Skill Changes and General Enhancements


    I'm confused.. What's with the skill cap increases?

    Are they trying to say "Max all 4th advancement skills at 185"? hinthint incoming 5th? ._.?

  12. Default Re: KMST 1.2.508 - Skill Changes and General Enhancements


    This is so unrelated to general changes, but new sets and equips look pretty. <3

  13. Orbital Bee Cannon
    IGN: SaptaZapta
    Server: Kradia
    Level: 275
    Job: Hero
    Guild: Matriarchy
    Alliance: Peaceful

    Default Re: KMST 1.2.508 - Skill Changes and General Enhancements


    nerf? I see a mixed bag. Quite a few delay reductions and damage increases, but also many SP requirements raised (not sure whether that means the skill continues to get stronger, or it's still the same at max level, just takes more time to get there) and some duration/range/damage nerfs.

    My class, Hero, got two "buffs": 50% faster healing (from 1000 to 1500 HP per 4 seconds... still pretty meaningless against any enemy that can actually hurt us, but whatever), and drastically decreased cooldown on our hyper (30 to 10 seconds. The hyper itself is still quite useless, though, due to having a ridiculously narrow horizontal range, and a very long delay). There is also a change to combo but I can't read Korean so I don't know whether that's just text and graphics or a functionality change.

  14. Default Re: KMST 1.2.508 - Skill Changes and General Enhancements


    some of these seem really strange, and quite a few classes got 'new skills' Like kaiser for example. Some old skills have new variables from what i could tell

    Wonder if 5th job might be happening sooon with all the skill level changes *_* can only wish, that might explain why some classes looked like they received nerfs, because their 5th job might be adding some of the stuff they lost + other stuff to compensate.

  15. Default Re: KMST 1.2.508 - Skill Changes and General Enhancements


    If Frozen Orb never gets fixed, there won't be a problem.

  16. Donator Straight Male
    IGN: ShinkuDragon HoukaPhoenix BoshokuRaven
    Server: Scania
    Level: 152
    Job: Batman
    Guild: IDissOrtis
    panama

    Default Re: KMST 1.2.508 - Skill Changes and General Enhancements


    they can still put 3rd job skills in 4th slots can they not?

    and i'm pineappleing -SEETHING- here at the DrK and pally (and by extension, hero) changes can't we have nice things over heroes!?

  17. Default Re: KMST 1.2.508 - Skill Changes and General Enhancements


    my signature is invalid

  18. Default Re: KMST 1.2.508 - Skill Changes and General Enhancements


    Reading those odd skill changes of my main classes (which got useless buffs and impulsive nerfs) just gets me hypertension.

  19. Default Re: KMST 1.2.508 - Skill Changes and General Enhancements


    Paladin is apparently completely going to lose the elemental reset effect on void elemental. Not surprised since this skill is currently completely broken and makes Paladins insanely OP.

  20. Default Re: KMST 1.2.508 - Skill Changes and General Enhancements


    From my personal experience as a paladin, if i were to put my gear on a drk or a hero, i would probably double the amount of damage im currently outputting. The only thing that evened us out on the hard bosses like magnus and cvellum was the fact our damage wasnt cut in half, cause usually with the same funding paladins would hit about half of a drk/hero ;/

    Even if the changes go through, i will still stick to my pally.

    I just dont know why they decided to nerf our charges as well o.o, its either 1 line reduction in acb, or -1 mob. Which is kinda odd. Considering pallies were mobbing at 8/9 with holy/lightning, so now 7/8. But okays.

  21.  

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •