Page 1 of 2 12 LastLast
Results 1 to 20 of 22

Thread: [GMS] GMS v150 - Rising Heroes

  1. Default GMS v150 - Rising Heroes


    Want instant notification of new extractions, announcements and updates? Follow Southperry on Twitter!

    -----

    (PvE) Skill Changes

    Character

    Character (Changed)

  2. Default Re: GMS v150 - Rising Heroes


    Mob

    Map

  3. Default Re: GMS v150 - Rising Heroes


    Item

    NPC

  4. Default Re: GMS v150 - Rising Heroes


    Posting the mob changes didn't work out so well unfortunately. I'll try again later.

  5. Default Re: GMS v150 - Rising Heroes


    So locked is stronghold going to be a normal map now like in KMS ? Will it be harder to level now there or easier?

  6. Default Re: GMS v150 - Rising Heroes


    They halved the EXP of mobs at stronghold.

    On a side note, what's with Dorothy's color change? And where does this NPC even show up?

  7. Default Re: GMS v150 - Rising Heroes


    Level 80 Orange Mushrooms? Level 240+ Leafre mobs? What?

  8. Default Re: GMS v150 - Rising Heroes


    dem hot time boxesssss

  9. Electron Male
    IGN: uLikemySnipe
    Server: Broa
    Level: 196
    Job: Marksman
    Guild: Recognition
    Alliance: Honor
    canada

    Default Re: GMS v150 - Rising Heroes


    Ryude's Sword
    2H Sword - Warrior
    Description: Increases the number of attacks by 1 under the blessing of Ryude, who was a hero for only a moment. (Not applicable to all skills)
    Req Level: 150
    Req STR: 450
    STR: 45
    DEX: 35
    Weapon Attack: 165
    Accuracy: 120
    Charm EXP: 100
    Ignore Defense%: 10
    Boss Damage%: 10
    Equip tradeblock
    Platinum Scissors of Karma
    Normal (6)
    6 slots

    Hmm, I never seen this attribute before. Does it actually work, or is it just a description? Wonder which class would benefit the most.

  10. Default Re: GMS v150 - Rising Heroes


    wat

    I guess those are Tower of Oz's mobs.

  11. Default Re: GMS v150 - Rising Heroes


    Afaik it's all temporary rings and only work at Alicia's Tower(?).

  12. Default Re: GMS v150 - Rising Heroes


    Read all about them here: https://orangemushroom.wordpress.com...ou-i-the-seed/

  13. Default Re: GMS v150 - Rising Heroes


    Hero's Gloves from a Hot Day? Huh?

    First Hot Day box gives a Store Permit; get ready for FM spam.

  14. Default Re: GMS v150 - Rising Heroes


    They seem too good to be true.

  15. Donator Straight Female
    IGN: icephoenix21
    Server: Scania
    Level: 212
    Job: Bishop
    Guild: DremithCross
    Alliance: Evolution
    Farm: IcePhoenix
    canada

    Default Re: GMS v150 - Rising Heroes


    New chairssssssss
    But why, why can't they bring this one back (s>my soul for two of them):

    Spoiler

  16. Default Re: GMS v150 - Rising Heroes


    Danny, I'm guessing it isn't possible to split the mob changes into multiple posts, right?

  17. Default Re: GMS v150 - Rising Heroes


    Let me try something.

    Mob (Changed) I

  18. Default Re: GMS v150 - Rising Heroes


    Mob (Changed) II

  19. Default Re: GMS v150 - Rising Heroes


    Didn't think it would actually work. Thanks.

    Some of the category changes are incredibly weird and dumb. Sentinels/Brown Teddies becoming Fish type? Octopi and Shades becoming Plant type? wat

  20. Default Re: GMS v150 - Rising Heroes


    Okay so they must've completely forgot about the SH(early maps) mobs.

  21.  

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •