would be nice if they make her a unlockeable class, like some other MMOs does
would be nice if they make her a unlockeable class, like some other MMOs does
Lol borrowed Blade Ascension animation.
And ofc it's a claw user. Or maybe a new weapon. Those projectiles look an awful lot like steelies though.
Nonetheless, can't wait to see what JMS has to offer. Hopefully it isn't lackluster :]
Just wanna point out that she's wearing (a cute variation of) what's considered to be a very stereotypical traditional archery outfit in Japan. Note the tied sleeves, fingerless gloves, and breast guard.
http://regex.info/i/JF7_106069.jpg
But what else could she wear? its not like there were pirates in japan(or were they?).
Nevermind that, there were pirates in the sengoku era and were mainly japanese.
http://en.wikipedia.org/wiki/Wokou
I guess this is a good way to test if a class is worth producing on a mass scale or not.
Looks fun but err something isn't right.
is that... a gunblade
nah, idea already taken
but no 1 cares bout dis gaem so gg
Yeah, that's kinda what it sounds like to me too.
It just seems weird they'd do it this way though. They clearly have the character planned out, they have artwork and skills and a theme, not to mention she is being included in the story alongside 2 existing classes and seems to be considered one of them.
It seems like a lot of wasted effort if the class does end up not being made.
So... Ayame is the Archer, no? Or Archer/Pirate then...
What I'd prefer is to have them wrapped up. I think Best tamer wasn't called for, but on the other hand, Sengoku should have the 5 classes done and finished, just like the forgotten 3rd archer adventurer. Nova classes and standard resistance members (not demon/Xenon style, more on the lines of the originals) would be fine to be added too.
How dare you try to crush my hopes and dreams of an Arcane Archer (Mage/Archer hybrid)! We're actually still quite lacking in archer classes...
It seems JMS is concerned about the upkeep for new classes. Hayato and Kanna are both fantastic conceptually, but I don't think many will argue that they fully compete with KMS designed classes. Both were buggy as hell and still have issues in GMS and probably other servers. I really hope JMS is learning from past experience and putting in some more groundwork and technical skill to make new Sengoku classes as awesome as we all want.
Beast Tamer was definitely unnecesary. They should have put the resources invested on her on a better cause like, IDK, fixing the wreckage that Jett is and make her relevant? (not even at release she ever was).
The difference is that KMS keeps their classes updated all the time, whereas JMS can't or simply doesn't do the same. At the time of their release Hayato and Kanna had nothing to envy to other clases.
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