FP goes against everything I believe in. It's a lazy system centered around F2P mobile gaming design, which is made for casual nongamers. It's a successful business model in that it will almost always render profits, but it's not necessarily a GOOD business model. It takes no risks and thus, while it will always make profits, it will never make the level of profits it has the potential to, at least not in the West. The East has a totally different business structure, they don't take as many risks and would rather have a mediocre business than fail in most cases.
Aside from that, FP -forces- the structure of "make alts to keep playing", a structure I am not interested in at all; I play 2 characters at most at a time in any game. I prefer to focus on a single thing and grind it mindlessly for 20+ hours at a time, fatigue brings me out of this, thus, it is counter to what I play games for. Most of all, it's effect on the market is not positive, you have only to look at the fact that a lot of people can't Awaken until 10-15 levels after the quest comes up for a single character even if they are farming seals on multiple characters; that's not a good system and because of this it's not going to change for a good while, given that the game is designed around making alts and each alt needs all of that crap again.
2 hours isn't a good amount of time to play for me; 8 hours isn't either. When the need strikes me to play a game, which isn't always by any means, I would usually only be playing ~5-6 hours a day (but again, I prefer to play only a single character, so even that small amount of playtime a day is beyond this system) I want to PLAY a game, and I don't want the game telling me I can't play 50 hours straight because I'll have a heart attack, I can handle not doing that just fine by myself, I know my own limits and they aren't that low, compared to the grinding I did when I was younger even 50 hours isn't that much. tl;dr, some people just need to bury their problems in mindless grinding, and I am one of those people.
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