Originally Posted by
Krexel
We got em for some time in EMS, so I hope I can inform you enough with this:
1) I guess you mean which bosses are available and which boosts you get.
The following are available (I don't know the effects of some of them):
* Ani (Attack move)
* Rock Spirit (Summon)
* Balrog (Attack move)
* Mu Gong (Damage buff)
* Empress (Summon)
* Pink Bean (Summon)
* Magnus (Summon)
* Von Leon (Attack move)
* Hob King (Rush)
* Dragon Rider (Attack move)
* Zakum (Attack move)
* Pianus (???)
* Hilla (???)
* Ephinea (???)
* Akyrum (???)
Every soul has a standard attack (or magic for mages) boost, which will be the same for any soul. Once you have a soul on your weapon you will have 0/1000 charge. Killing monsters will fill this charge. Every 5% of charge will give you 1 attack, up to 20 when fully charged. You can use the boss active at 1000/1000, meaning you will have 0 attack boost again until you charge your soul again.
Every boss in the list above may randomly drop a piece of his soul. When you collected 10 pieces you can double click on the pieces to get a soul of that boss with a RANDOM prefix. For example you can get ''Lively Empress Soul'', which means you get a STR boost on top of the attack. Other examples are ''Wise'' (INT), ''Strong'' (Attack), or ''Great'' (Random 5% boss, 5% pdr, allstats, ...). These stats apply even if the charge is 0/1000.
2) Monsters drop 30% and 50% ''Soul Enhancers'' randomly. Bosses may also drop 100% ones. When you use this on any weapon it will unlock a soul slot (kinda like nebulites) if it passes. There is no boom rate. Once a weapon has a slot, you can put any soul into your weapon you wish. You can also replace them, however you will lose the soul which was on the weapon.
3) Yup, as described @ 2.
4) I can't recall any dungeon o.o
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