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  1. Default v.149 - Legacy of Nine Update Highlights


    http://maplestory.nexon.net/news/upd...hlights/00Hmu/



  2. Default Re: v.149 - Legacy of Nine Update Highlights


    Neat-o. Does this include picking up items?

    So this is basically the 2nd part of the FLY patch.

  3. Default Re: v.149 - Legacy of Nine Update Highlights


    Oh boy. FLY part 2. Nothing to see...

    ...wait, we're getting pet skills?

  4. Default Re: v.149 - Legacy of Nine Update Highlights


    OH BOY PERMA PET SKILLS

    First the Ruby and Sapphire announcement, and now this? Am I dreaming?

  5. Default Re: v.149 - Legacy of Nine Update Highlights


    Did KMS have the Hermes cube?

    oh nvm it's for 99- I thought it said 99+. doesn't matter, worthless event

  6. Trump minus th money
    IGN: xparasite9
    Server: Windia
    Level: 250
    Job: I/L Archmage
    Guild: Aerial
    Alliance: N/A

    Default Re: v.149 - Legacy of Nine Update Highlights


    Oh boy time for more malfunctioning skills.

  7. Default Re: v.149 - Legacy of Nine Update Highlights


    KMS replaced pet items (magnets and stuff) with Pet Skills nearly 5 years ago. They do the same things, for the most part. I really didn't think GMS would ever bother making the switch.

    Certain pets also come with skills built-in. (or they did. No idea if they still do)

  8. Brick Male
    IGN: ZeroCA
    Server: Windia
    Level: 21x
    Job: Zero
    Guild: EssentiaI
    Alliance: N/A
    Farm: ReneMule
    usa

    Default Re: v.149 - Legacy of Nine Update Highlights


    Kritias must really be under construction then... how long has it been?

    Wondering what changes will be made to the anni shop... will hoard primes and CS scrolls just in case.

    Kanna rebalancing... hopes it's for the better, as in it doesn't create more bugs:/

    inb4 class switch glitch with zombie event

    Hermes cubes exclusively outside the Cash Shop uwotm8, too bad most equips worth cubing are 100+ (150+ even)

  9. Default Re: v.149 - Legacy of Nine Update Highlights


    I sincerely hope your Murmur Dungeon isn't season 2.

  10. Trump minus th money
    IGN: xparasite9
    Server: Windia
    Level: 250
    Job: I/L Archmage
    Guild: Aerial
    Alliance: N/A

    Default Re: v.149 - Legacy of Nine Update Highlights


    in all likelihood, it will be.

  11. Brick Male
    IGN: ZeroCA
    Server: Windia
    Level: 21x
    Job: Zero
    Guild: EssentiaI
    Alliance: N/A
    Farm: ReneMule
    usa

    Default Re: v.149 - Legacy of Nine Update Highlights


    Why is that? We're assuming it's post-unleashed (the corresponding GMS update name iirc) since we're way past that.

  12. Default Re: v.149 - Legacy of Nine Update Highlights


    The difference between season 1 and season 2 is:

    In season 1, you can use your own class skills and your damage isn't capped.
    In season 2, you can only use Dragon Roar as a skill and your damage is capped.

    It takes too much time to clear a dungeon in season 2.

  13. Default Re: v.149 - Legacy of Nine Update Highlights


    Cash shop stuff sounds promising depending on what they do. As long as transitioning to skills doesn't mean I somehow lose any functionality my perm pet gear already provides. But skills for my other perm pets will be great. Hermes cube seems a bit pointless why bother cubing stuff under lv99. The image says it will only go to unique as well.

    The zombie event is new right? It's not been in any other version? Seems like something they could have saved for Halloween.

    Why does Kanna get a rebalance but not Hayato?

  14. Default Re: v.149 - Legacy of Nine Update Highlights


    ..and I just repurchased my meso magnet and item pouch less than a week ago

  15. Default Re: v.149 - Legacy of Nine Update Highlights


    I already have a lot of permanent pet equips. I hope this transition doesn't make me lose any functionality.

    I wonder what changes Kanna will be receiving. Were they recently revamped in any other version?

  16. Default Re: v.149 - Legacy of Nine Update Highlights


    Cash shop news sounds interesting... will we finally get shared CS?

    Oh boy soul weapons!

  17. Default Re: v.149 - Legacy of Nine Update Highlights


    =o this seems neat!

  18. Brick Male
    IGN: ZeroCA
    Server: Windia
    Level: 21x
    Job: Zero
    Guild: EssentiaI
    Alliance: N/A
    Farm: ReneMule
    usa

    Default Re: v.149 - Legacy of Nine Update Highlights


    Because NexonNA literally hates me QQ

    But Kanna IMO already has so much utility (boss and status resist, tier 1 and 3 bind) to make up for her lack of dmg, while hayatos get... infinite knockback at almost any boss and are actually weaker than kanna because Haku OP.

  19. Default Re: v.149 - Legacy of Nine Update Highlights


    Sweet mother of fuck, they're gonna kill Kishin.

    Also, I see a rebirth flame.

  20. Default Re: v.149 - Legacy of Nine Update Highlights


    As others above me have expressed, I feel as if I'm going to lose my permanent pet equips (as potential evidence, they've switched to the KMS pet window, which lacks equip slots, other than the ones for pet clothes)

    Even if I don't, I don't enjoy the idea of having skills as a part of the pet, given that I have quite a few pets (as I believe most of us do, given the various perma pet sales and events over the past few years), and I very much like the option of being able to swap them out without losing any functionality.

    While the majority of pets are equipped with both item and meso loots as skills (with the exception of a handful that only have one or the other, and then, I only know this to be true for KMS), and that's mostly what I use them for, so I guess it won't be too bad, I'm still not loving this.

    Nice for those with the permanent pets but lack the equips (unless old pets don't gain the skills they should have, or if they make the pets no longer permanent... I'm being so pessimistic about this)

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