I noticed that weapons seem to avoid the %stat variation in bonus potential for some reason, for example, a level 71+ weapon will always get 6% ATT/STR/DEX/whatever, but a level 71+ armour or accessory can get 4/5/6% of the same stat. Is this intentional? Does it function that way in KMS? I know they revamped the bonus potential system ages ago and I dunno if this is just something that was leftover and forgotten about or is intended functionality.
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